So this Quality of Life initiative has been Content sacrificed for nothing it seems like honestly...
You delayed all your content to literally change nothing near enough lol, if you were gonna waste this much time on the Anti-Tunnel and Anti-Slug, couldn't you have just focused on bug and balance fixes exclusively instead to help lower tier killers and perks.
Like this non-committal attitude to change in this game is just gonna make it stagnate, to me this looks like so many resources wasted coz you keep getting cold feet UNLESS it's coming at a later patch yet again, but at this point why not just send it to live even on an event queue and just see what the actual public think of it, and not just PTB people who usually have been wrong (Ghoul, Krasue are recent examples).
IDK I'm just disappointed, we miss out on new content, get more bugs and issues instead of any meaningful change:
-Go Next was a failure
-AFK system a failure
-Anti-Camp a failure
-Anti-Tunnel a failure
-Anti-Slug a Failure
Meanwhile legendaries still look awful and bugged, Killer powers barely function at times, the servers are rubberbanding like crazy, Killer queuetimes are longer than ever. Solo Q is insufferable.
I know I'm just complaining but i really want the best for this game, surely there is someone over there with the experience or on the balance committy who has some sense to guide these changes in the right direction.
Something for everyone is something for no one in some cases, so just commit a direction please
Comments
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The horrible thing about this whole QoL initiative
They only listen to the "No" and not the constructive criticism from the original 9.2 ptb that many people who love the game had.
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Agreed, if they just listened to people and made it better for killers that's all it took
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There's no one but to blame devs themselves, as they're completely out of touch of what players truly want.
Like, who in the hell came out with the first iteration of anti-slug/camp/tunnel? It was so flawed to the point I feel they didn't even test it before PTB. And kill before 6 hooks are counted as tunnelling, for real?
And this time around, who thought of giving killers 5% bloodlust that deactivates on literally everything is a good idea? Who thought Wicked should stack with Resurgence to get instaheal off hook?
Honestly I feel they just don't know what they're doing most of the time. There are tons of other issues that need a lot more attention, like buffing solo queue and fixing bugs, aka polishing their game, but they just don't want to do that for some reason.
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They definitely don't. That is the sad truth of reality though. This game is unfortunately NOT in the "best hands" it could be in. Realizing it is one thing if you love the game, but living with it, now that's something else.
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The bloodlust bonus was supposed to help the killer get to their next target, not help them during the next chase. Just like unhook protections go away once a survivor touches a gen, this bonus should deactivate once the killer engages their next objective.
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you say that like survivors werent using the 30 seconds of protection to do anything but like run infront of the killer to force a hit when they were chasing someone else.
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In that case the unhook protection should go away when Survivors start healing, not when finished. Also it should deactivate if they're interacting with killer stuffs like EMP.
Anyway even if haste don't deactivate, it only lasts for 15s, so unless survivors are really close to the hook, you can't really use that for chase anyway.
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It's pretty shocking were we are ending up after the promised QoL changes.
I think BHVR's core problems is trying to reinvent things instead of starting small and building. Take the anti-go next, people had been asking for survivors not to be able to sacrifice themselves on the first hook for a long time. That probably could have been addressed with a few lines of code. Instead we got an overly complicated system that ate up a ton of time, was mostly removed, and we ended up with the obvious solution - just don't allow survivors to kill themselves on first hook. Lots of time was consumed trying to create an impossible system.
The 9.2 anti-tunnel was one of the few times were I thought they were onto a good idea to make a substantial change. Yes, things needed adjusting but they, as you said, got cold feet.
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Exactly, it's just a matter of following their vision regardless if some people agree or don't, coz then they know what kind of game they want to make and can learn and improve upon it from there.
By staying safe and doing nothing the game can't grow. Look at FFXIV or WoW, they may be different genres but they are good cases of gaming history where stagnation and staying safe/simplifying has only hurt them over time. You just need to look at recent interviews and history for XIV's case2 -
I feel like I would have a lot more respect for BHVR if they never even brought up these huge changes they then back out of. As you said, playing it safe fails in the long run, but at least it would be understandable and they could focus their resources on bug fixes.
Post edited by crogers271 on6 -
I'm sure to the developers it's like watching their two kids with different wants fight over the same thing, only to then remove that "item" of interest altogether so that neither of them get it. Pretty hilarious if you ask me. This community is a bunch of children. Maybe doing nothing was the best option.
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Fool me once, shame on you; fool me twice, shame on me.
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Funny thing is its only good for killers like slinger who are slow and only use power when survivor is infront of them but killer like ghostface and many others will deactivate it when they use power, then breaking action deactivates it and getting into chase does it too so its only good on like slinger and then many pallets are worth breaking as clean up instead of keeping the bloodlust bonus after unique hook. So in short is some idea that just doesnt work in reality when its aplicated into live game.
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In the long run all this back and forth on this anti tunnel and slug system was just a waste of time. Why spend their resources on things they clearly aren't confident on.
Such a waste.4 -
The most frustrating thing for me is that matchmaking is by far the biggest problem in the game yet it continues to be ignored while the devs waste all this time working on other minor-to-nonexistent issues.
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As much as I'm glad this atrocity of anti tunnel and slug didn't got through I'm also kind pissed off that all this time went right down the toilet which could've been used to fix a lot of bugs.
They said 9.3.0 on release will have the double amount of fixes listed for the PTB patch and this by itself is a joke. That should've been at least FIVE TIMES more. There's A LOT of bugs spread between all killers just for starters.
Operation Health's Operation Health needs an Operation Health.-3 -
Couldn't have said it better myself.
Progress has flatlined across the board. You can only ride a gimmick for so long before you have to innovate. Whoever is putting this red tape on every single motion to get there is really only harming the game in the end. There is no reason why every element of the game can't be much more interactive and fair at this stage. How utterly tragic is it that Frank Stone improved generator interactions long before the game itself ever did? Even their worst fears in the past of the Bloodpoint economy crashing and the queue failing have come true. It is really, truly despicable in my opinion.
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