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Line up for the m1, survivors

Oh you wanted improvements to solo queue, tunneling, and slugging?

Lol ######### you. Here’s all of the changes reverted because killer mains cried. Also destroying maps for survivors as a nice bonus.

Labor of love everyone.

Comments

  • Another_LegionMain
    Another_LegionMain Member Posts: 443

    learn to spin, use to be common back in the early 20s and it works well against killers who are distracted (usually due to boredom)

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 343

    I know Im in the minority with this but I really don't get the narrative that this happened cause the killer side just cried enough.

    If just crying and complaining in this forum was enough to stop changes to this game it would still be in the state it was in 2020.

    You even have many killer players in this forum complaining that the changes are dumb and should be reverted, yet it's still their fault.

    In the end noone knows if it's because people complained. Might as well just be that the numbers weren't right or the devs played the game themselves for once and had a bad killer game. But this narrative of every bad change for my side is the other sides fault is literary the bane of DBD

  • crogers271
    crogers271 Member Posts: 3,241

    I think (hope) the poster is joking as that is what the parenthesis at the end seems to make it.

  • Another_LegionMain
    Another_LegionMain Member Posts: 443

    nah just giving a suggestion as you rarely see people do anything but wold W no matter the side anymore

  • jesterkind
    jesterkind Member Posts: 9,483

    I think it's probably more to do with the fact the patch went live yesterday.

  • blackmoonrealex
    blackmoonrealex Member Posts: 35
    edited November 26

    And they're also going to revert Wicked back to its original form. You don't give survivors built-in anti-tunnel, but you then take away a new anti-tunnel perk!? New Wicked would have at least alleviated some of this. If tunneling is here to stay, we'll need some more strong anti-tunnel perks.

  • ChaosWam
    ChaosWam Member Posts: 2,079

    Oh boy another Us VS Them post.

    Didn't we say the devs hate killer a few weeks ago, now it's they hate survivor?

    I think the real answer is obvious: BHVR has no idea how to utilize feedback and goes too far with changes. We've seen it with perks on either side, we've seen it with killers, and we've seen it with maps. The fact we had TOO many pallets and now too few shows this isn't a bias decision, it's misunderstanding their game.

  • Classic_Rando
    Classic_Rando Member Posts: 127

    It’s been non-stop us vs them for the past few days from the same usual suspects who don’t play killer side.

  • Classic_Rando
    Classic_Rando Member Posts: 127

    Do you not understand that a lot of people that player survivor also play killer? When the devs make changes that affect the survivor experience, it’s not like “killer mains” are unaffected because, despite what you seem to believe, many of them also play survivor. The last people that BHVR should be taking input from are those who exclusively play one side, killer or survivor.

  • saym
    saym Member Posts: 89

    This↑

    Many people claim they play both survivor and killer, but they’re lying — the real ratio is 9.5 to 0.5 lol, and they’re also really bad at killer lol.

  • VibranToucan
    VibranToucan Member Posts: 667

    Yeah, the past 2 and a half years really showed how much the devs favour killer.

    Survivors have only gotten Basekit anti-camp, basekit longer hook stages, basekit faster mending, basekit longer unhook protection, stronger sabotage all around, Shoulder the Burden, Conviction, Finesse, buffed Resurgence, buffed Vigil, buffed Decisive Strike, most of the strongest and most common survivor perks (for example, Lithe, Sprint Burst, Resilience, Deja Vu, Hyprfocus, Unbreakable) untouched while Pain Res and Pop got constantly nerfed, Skull Merchant nerfed purely because of Survivor complaints, gen speeds + bnp untouched, broken potential energy not killswitched for weeks, broken streetwise not killswitched for one week, hell even stronger chests.

  • Skillfulstone
    Skillfulstone Member Posts: 1,122

    Any experienced player, whatever their "main" is, will agree that the 1st density update was rough on many Killers and was too much on most maps except for a couple who did need a few more pallets (Haddonfield being chief among them).

    And any experienced player, whatever their "main" is, will agree that the current density update went too far in the other direction by not only reducing pallets on some maps (I'm not sure why but R.P.D. and Lerys seems to have been mostly spared while Yamakoa is sometimes a barren wasteland...) but also by weakening loops (and outright breaking some, there's literally a few places where pallets can be found just floating there with nothing next to them, basically unusable).

    People can say that the decision was bad and blame BHVR for it and call for a revert to pre-first pallet density update (back to Springtrap time). But people should stop trying to put blame on "Killer mains", no one asked for such an overkill change in the other direction. Even the most vocal "Killer mains" merely wanted a revert and not for BHVR to just create another problem.

  • saym
    saym Member Posts: 89

    I can’t provide an actual source for it, because it’s sarcasm directed at people who only play one side yet still post selfish opinions.


    According to data released by the developers, the average survivor escape rate in the Asia region is 6–7% higher than the global average. Honestly, that’s abnormal.

    A well-known streamer looked into this using a VPN, and it seems the reason is that survivors in the Asia region are extremely focused on winning — they rush gens and they don’t “go next.”

    So if you’re playing on EU or NA servers and claiming that the survivor side is disadvantaged, the first thing you should do is stop waiting around for pointless flashlight-save attempts or going next, and actually focus on winning and improving your skills.

    You can give your opinions to the killer side after that.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    Well, in the Asia region, the killer players are playing in a much more gentleman like fashion, where they don't tunnel, camp or slug. That is probably why the average escape rates are closer to 50%, as compared to the rest of the world, where tunneling, slugging and camping is much more widespread.
    They also play in a fashion that is more similar to comp play, minus the restriction on perks, and as I mentioned, the "gentleman's agreement" on the killer side.

  • Zuiphrode
    Zuiphrode Member Posts: 487

    lmao survs literally wouldn't be satisfied unless they had infinite loops back and the killer was slowed to 80% when they're about to catch them

  • Pulsar
    Pulsar Member Posts: 22,854

    And as I've observed, the Killers in Asia aren't exactly up to NA standards, they aren't very good on average.

    See how that gets us nowhere? Comparing regions is pointless.