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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

9.3.0 | Mid-Chapter

2

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    The scratch mark recolor is in the Beta options in the settings (in the same place as the killer FOV slider), it's not with the rest of the graphics settings

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,734

    THANK YOU!! The menu change has scrambled my brain a little lmao. You the best!

  • identikit
    identikit Member Posts: 3
    edited November 25

    "we added like ten pallets to half the maps, some of which were already survivor sided, and we left some of the killer sided maps untouched"

    "no bhvr"

    "we kept all the pallets but made them all crappy filler pallets"

    "no bhvr"

  • Hedge1984
    Hedge1984 Member Posts: 3

    Hey RyanB

    Thank you so much for taking the time to answer posts in this thread, whether or not you work on the code or if your mainly mrant to help community questions I hope you keep your head high, because no matter the game conditions you are still a human that should recieve respect. I hope the complaints are recieve are written humainly and with understanding that we don't know whether you participate in the coding directly, and may the compliments help in this difficult time (:

    I may not agree with the direction this patch took, but I believe wholeheartedly that every storm brings dlowers and room for growth <3

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited November 26

    Weird question about an addon the update brought up. For the add-on Soma's Family Photo, isn't Soma a clone and wouldn't have a family other than all his other fellow clones? I'm assuming the original DNA source wasn't named Soma. Does he have the memories of the original and misses a family that isn't his?

    Sincerely,

    Things that Keep Me Up at Night

  • Hedge1984
    Hedge1984 Member Posts: 3
    edited November 26

    I agree with you mostly, besides on Twins, as a Twins main I worry this would only encourage Twins to use the speedboost to help in chase, I would rather like a choice to teleport to victor after a down and kill victor until the next hook or for 45 seconds

  • DayDreamWither
    DayDreamWither Member Posts: 5

    Any updates as to when Xbox will get the update?

  • Mayhem_Mo_YT
    Mayhem_Mo_YT Member Posts: 10

    Please please for the love of god let us rebind the Tab key. I've been using it as my Secondary power button and Sprint button for Killer and Survivor respectively and all that muscle memory is completely ######### now and it's so awkward trying to use anything else.

  • DNet89
    DNet89 Member Posts: 212

    I think perks like dance with me and Deception would work

  • Thesctsystemttv
    Thesctsystemttv Member Posts: 18

    I ABSLOULTYLY love that idea for twins i am not twins player so i don't know much about their game play. so i will leave the game play to the knight and twin players.

  • mcatdbd
    mcatdbd Member Posts: 9

    STOP THESE HALF MEASURES

    Revert pallet density in its entirety. This update has now made every loop terribly unsafe for survivors and further incentivized chaining. We don't want 50 pallets per map, we don't want 40 unsafe pallets per map, we want how the pallets were LITERALLY FIVE MONTHS AGO. They were in a decent state before these repeated bad changes, revert back to that.

  • luke2608
    luke2608 Member Posts: 1

    I’ve never responded to any feedback on a forum before, but I felt like this is the one time I should. I think most of all the changes here are great, at least compared to your most recent PTB. I’ve hated both your anti-tunnel and slugging prevention PTBs, and I am glad you aren’t continuing with them. I play both survivor and killer, but I’m mostly a survivor main. The slugging and tunneling changes were restricting playstyles, and overall making the game less enjoyable. The freedom to play the game however I want, which sometimes does require tunneling or slugging, is a nice option to have when you want to add pressure. Reverting the planned changes is great for the game.

    All I see in here are people complaining about the changes, and no matter what, you can’t make everyone happy. I see comments saying you are making the game too killer sided, even though everyone way complaining about the game being too survivor sided in the PTB. If you keep trying to change the way the game has always played, there will be tons of backlash (and lots of bugs). Do what you can to tweak certain settings and make improvements, without changing the way the entire game is played.

    You guys are making the right decisions with the game at the moment, and I am looking forwards to what you have planned next for the game. Just please, quit messing with the tunneling and slugging and elusive status effect. Just leave them in the garbage and keep making changes to perks and characters to further improve the game. If you really want to help survivors with tunneling or slugging, try changing one of the many useless perks in this game to help with that.

  • JoseLuisGL
    JoseLuisGL Member Posts: 2

    Killers:

    How many pallets must crash on your face before you finally understand the truth?

    How many teabags, laughs, and public humiliations do you need before it sinks in that you will NEVER receive support from the Devs?

    Let it burn into your mind:

    Life will not support you. The Devs will not support you. No future update will save you.

    We, the Survivors, were CREATED to break you, no matter what monster, franchise, or cosmic horror you represent.

    It doesn’t matter if you crawled out of a nightmare, descended from outer space, or walked in from some ancient cursed realm—

    your fate is the same:

    You will be humiliated.

    Every match.

    Every chase.

    Every swing into NOTHING.

    And remember this well:

    We have protection hits.

    We have buffed perks.

    We have items, infinite pallets, wallhacks, and second chances stacked on top of second chances.

    If one day the Devs decide Survivors should fly, then we will fly—

    because our mission must continue:

    TO HUMILIATE YOU WITHOUT LOSING A SINGLE GRADE, NO MATTER HOW BAD WE PLAY.

    Killers… also keep this in mind:

    Every time we disconnect?

    It’s allowed. It’s forgiven. It’s an escape.

    Meanwhile your pain, your effort, your sweat?

    Meaningless.

    And for those Killers planning to cry in the basement—

    please wait until we finish all generators.

    We’ll come down to dance around your misery like we always do…

    because even in your lowest moment,

    we’ll still have full protection.

    JA JA JA.

    And don’t look behind you…

    the Hatch is right next to us.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    Is the team still going to fix my Houndmaster :(

    She is still broken and bugged from previous bug reports we have collected/sent in months ago..As early as May. :(

  • DavidByDaylight
    DavidByDaylight Member Posts: 24

    I can't help laughing when seeing this one. BHVR you are really doing pretty good job! 🙄

  • Unknown
    edited November 26
    This content has been removed.
  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Hey, uh killer here.. we wanted the pallet changes reverted, not exploded into whatever this weird swarm of unsafe pallets and weird bugs...

  • roxxas
    roxxas Member Posts: 1
    edited November 26

    Nobody asked for an AutoHeaven update overhaul. And this is the second time now. It was always fair and one of the most balanced realms ever. As a survivor main, I've never had such a bad Killer experience since this update. But apparently, all the survivor mains are complaining that the Killer is still too strong. It doesn't make any sense that items are too strong here, items are too strong there, and so on. Even the syringe is still too strong after removing exhaustion. May I ask: Have all of you survivor mains complaining ever actually played the Killer yourselves? I understand that nobody wants to play the Killer anymore.

    and btw… i play since 2k17 and have seen the most unbalanced things in dbd. but this update is to far..

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,786

    mindbreaker!! I can play dbd again!

  • Gassy_Boy91
    Gassy_Boy91 Member Posts: 9

    I encourage everyone to approach this patch note with an open and constructive mindset. The developers have implemented numerous technical fixes in this update, which require significant time and collaborative effort. We should be grateful for these improvements, as they contribute to the overall stability and quality of the game.

    Additionally, it is worth recognizing that the developers chose not to implement several gameplay mechanics that many of us found concerning, such as Anti-Slug and Anti-Tunneling features introduced during PTB. Most of us agreed that these mechanics could be detrimental to the game's health, and their omission is a positive step forward. If these changes had been implemented, it could have made gameplay more unbalanced, particularly disadvantaging lower-tier killers aka "M1 Killers," potentially making them nearly unplayable and severely reducing fairness in matches. Moving away from these mechanics is an important step toward creating a more balanced environment, where both sides have a fair chance, and where players across all skill levels can enjoy competitive gameplay.

    That said, I have one concern regarding pallet density. The explanation provided during the live stream did not fully address the issue I see with the current pallet placement. While adjusting spawn locations and rebalance efforts are positive, the primary issue lies in the total number of pallets spawned on each map. Reducing this total would serve several purposes:

    1) Excessive pallet quantities diminish the importance of resource management for survivors. Skilled survivors typically manage their pallets strategically, using them to extend chases and improve escape chances. When pallets are overly abundant, survivors tend to pre-drop them without much thought, relying on the presence of additional pallets nearby, which diminishes the challenge and strategic depth of the game. This reliance can lead to unhealthy gameplay habits and reduce opportunities for growth.

    2) For basic "M1" killers, the abundance of pallets can be a significant obstacle. During chases, these killers often have limited options—mainly breaking pallets—and the presence of too many can cause them to lose valuable time. This dynamic can unfairly favor survivors and may result in a low success rate for these killers, discouraging players from playing their preferred characters. While high-tier killers like Nurse, Blight, or Kaneki may find pallets less problematic, they represent a smaller portion of the overall roster, and the majority of killers tend to struggle under current conditions.

    If reducing the total number of pallets is not feasible, a fairer solution would be to increase the generator repair times. This would help balance the gameplay, giving lower-tier killers a better chance to catch up and remain competitive. It’s important to remember that killers are intended to be the power role in this game, but many players experience killer anxiety and find it difficult to enjoy playing the role.

    Overall, this update marks a positive step forward, and I look forward to seeing more fixes and improvements in future patches.

  • Gassy_Boy91
    Gassy_Boy91 Member Posts: 9

    Excuse me, but it’s clear that you predominantly play the survivor role. There's nothing inherently wrong with that; however, it is problematic to believe that the game’s current state is fair for all killers. Having played several rounds as a killer, you would understand the various disadvantages killers face daily, which over time have contributed to a decline in the number of killer players.

    Regarding your request for resources back—could you specify which resources you are referring to? To clarify, here is what is currently available: an abundance of pallets on every map, including several "God loops." Additionally, there are multiple second-chance perks such as Decisive Strike, Dead Hard, Off The Record, Resurgence, Shoulder The Burden, Unbreakable, and Made For This, which provide multiple opportunities to reset or escape.

    Furthermore, survivors generally have team communication, consistently working together and sharing information about the killer’s movements or perks, which reduces elements of surprise. The increased healing speeds introduced in recent updates have also rendered the "Hit and Run" strategy less effective. There is evidence that all generators can be completed in four minutes or less with the appropriate setup.

    It seems you believe resources have been unfairly taken from survivors or that the game favors killers. However, such assertions overlook the fact that the game is already designed to give survivors a higher chance of escape. It’s important to consider the experiences of killer players, who often face entitlement and bullying from some survivors.

    I suggest playing as a lower-tier killer for a few rounds—you might gain a broader perspective on the game’s overall balance instead of focusing solely on one side. I mean this in the most respectful manner. I play both sides myself, recognizing the nuances from different perspectives. Happy Thanksgiving.

  • Gassy_Boy91
    Gassy_Boy91 Member Posts: 9
  • Gassy_Boy91
    Gassy_Boy91 Member Posts: 9

    Sir, I have been playing this game for several years. I initially played Pig before all her nerfs, when hook grabs and multiple survivors escaping through the hatch were still features. I have experience playing on both sides.

    At no point did I imply that your opinions are invalid. My initial request was for us to approach these discussions with respect and an open mind regarding the changes the developers have implemented, which are intended to improve the overall health of the game for all players.

    How can you reasonably believe that the Anti-Tunnel and Anti-Slug changes would benefit killers? Consider how your killer gameplay might have been affected if those changes had gone through—you would likely have faced more frustration, along with many other killer players. The players who are most impacted are often newer killers, who join to play their favorite slasher but end up being bullied and overwhelmed in matches. This makes it harder for these new players to enjoy and stick with the game long-term.

    I am not alone in thinking these changes could be more harmful than beneficial; the significant negative feedback from content creators and the wider community supports this view.

    Regarding your comments on second chance perks, I understand and agree that no side should be forced to use META perks just to remain competitive. However, I believe this issue is largely driven by MMR, which is a separate discussion. The current gameplay format—where survivors are encouraged to bring second chance perks and killers rely on multiple slowdown perks—is a direct result of MMR pushing players into higher tiers. Gone are the days when content creators could share niche or meme builds and still enjoy success.

    Personally, I still use meme builds when playing with my brother. And just to state a fact, he managed to loop a Kaneki player on Coldwind Farms long enough for me and the other survivors to complete two generators, all without getting hit—despite having joined the game less than a month ago. This shows that looping difficulty is highly dependent on individual skill rather than being an absolute measure.

    From a broader perspective, the goal should be to balance what’s best for everyone without disproportionately disadvantaging either side. While I acknowledge it’s a complex challenge, I believe the developers are moving in the right direction, gradually but steadily.

  • Gassy_Boy91
    Gassy_Boy91 Member Posts: 9

    Actually, I use a formalizing tool to help improve my statements, ensuring they don't come across as too blunt. It also significantly assists with essays by allowing me to take my existing writing and expand upon it to meet assignment criteria. Ultimately, it's still my opinion—just presented in a more polished way. 😆 Highly recommend for essays requiring a ridiculous amount of pages.

  • theemmi
    theemmi Member Posts: 6
    edited November 27

    There are a lot of pallets on really tiny tiles which are not fun to play with as a survivor or killer since you can just bloodlust it, dropping the pallet does not change the outcome of getting hit. So that's one thing I dislike. Also, have the pallets shrunk in size...?

    The new greenish colour tone from the autohaven maps is - in my opinion - well, yucky. It honestly reminds me of puke, it's too yellow. Maybe a hint of purple tone would do the trick.

    Something else which has been on my mind: I would love to be able to rename my cosmetic presets. Other than that, I think most of my concerns have been talked about by others already.

    Post edited by theemmi on
  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    As a killer main... Please revert the pallet changes. We didn't want them exploded like this, we just wanted what it was before the "pallet improvement" update put God loops everywhere

  • crosste
    crosste Member Posts: 7

    We really need a reset on how these pallet changes are being implemented. Before the first round of pallet density changes a few weeks ago, most survivor players merely wanted additional pallets and places to loop in two realms: Haddonfield and Decimated Borgo. The idea behind this was to get rid of areas with nearly no pallets at all, such as the middle of the street in Haddonfield, for example. Apart from these two realms, most maps either needed to not be touched (ie. MacMillan Estate and Forsaken Boneyard) or have some very minor changes/additions to pallet density and fillers (ie. Backwater Swamp). I'm sure most killer players would also appreciate Gideon Meat Plant being looked at for a removal of some pallets.

    Instead, pallets were added pretty much added everywhere, making nearly every realm that was touched much more difficult for killer players, and at least from what I have seen, mostly disliked by the playerbase. I was glad to see the devs were looking for feedback on those and was hoping they would simply scale back on the number of pallets and pay attention to how pallets can chain strong loops together. Now, with this update, we have swung in the complete opposite side of things, where smaller filler loops have been decimated, with a large majority being 50/50 loops, which is incredibly disliked by survivor players and rather boring for killers. On a personal note, I'm rather miffed at how this change was brought about to the live patch without testing in the PTB, especially with the emphasis in recent dev livestreams about how the PTB is for testing and giving feedback.

    In my opinion, as I stated in the first paragraph, we need to just reset the pallet update back to what it was before the first round weeks ago. The filler loops that have been altered need to be changed back, and the pallet density in all affected maps should be reverted. Once we're at least back at that state of the game, then it would be much easier to look at changes in each realm/map rather than making blanket changes to the majority of the game.