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Pallets... yeah

vol4r
vol4r Member Posts: 877

So we've got a lot less pallets… and they are WAAAAAAY worse.

What a time to be a survivior

Comments

  • Royval
    Royval Member Posts: 1,109

    how about how killers felt when they were all god pallets and chainable to shack, main building?

  • XboxPlayur
    XboxPlayur Member Posts: 64

    ”if I can’t loop the killer for 5 gens by pre dropping every pallet what am I supposed to do?”

  • vol4r
    vol4r Member Posts: 877
    image.png

    Yes, I slugged whole team. I am becoming killer main now guys

  • CompetitifDBD
    CompetitifDBD Member Posts: 800

    The crazy part is, if a survivor wins an 20/80, the loop can still be chained into another, cus they didn't reduce the # of pallets, they just made them all weak to the point where they're useless unless you win 80/20s

  • BlackRabies
    BlackRabies Member Posts: 1,294

    You mean they just made the weaker M1 killers more viable now? That's nice getting tired of playing only Xeno and Singularity.

  • Ryuhi
    Ryuhi Member Posts: 4,407
    edited November 26

    I wouldn't consider it apples to apples as much as apples to oranges with the caveat they're both fruit.

    Escape streaks don't really compare to kill streaks as directly, as survivors share agency. At their potential they are generally stronger than the killer, but individually they require coordination to even break even. Both sides can absolutely have lose/lose scenarios, but as one survivor you often require one or more allies to fully succeed getting out of unwinnable scenarios. Since the game is outcome focused, this means that each individual survivor has less agency toward building something like an escape streak, meaning it will theoretically never reach the potential height of a pinnacle kill streak. That degree of consistency isn't possible, nor is it supposed to be. You can argue how high the record for a KS should be allowed to be, but it should always be higher than the top escape streak just based on how the game structure works. How much they should vary is up to interpretation, but one mind with 100% agency should always have more individual control over outcome than 1 of 4. Once you start introducing an SWF into that kind of accomplishment, you need to start cutting up rules about what does(n't) count, disqualifications, and other variables that muddy up your metric.

    As for the differences between fastest kill times and fastest escape times… you'd be surprised. The kills are obviously based more on 4ks than just the first kill, but they still don't generally reach the world records for escapes. That said, those escapes involve SWFs with specific builds so they fall into that muddiness I mentioned earlier, and all results rely on self reporting and evidence requirements, but my point is more that they're not assuredly faster than escape records.

  • Cardgrey
    Cardgrey Member Posts: 1,456

    i doubt that…. if it is so bad why are you all still playing? try playing skyrim without the day 1 patch for 6 months and see if you keep playing every day, you would quit as its unplayable but here you all cry its bad but are not smart enouph to walk away,

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,374

    To be honest, the killstreak is a terrible example of strength. Most of these wins are just due to misaligned mmr.

    If MomoSeventh had played against people his MMR he wouldn't have had a killstreak above 10

  • Ryuhi
    Ryuhi Member Posts: 4,407
    edited November 26

    I don't put hard faith into the integrity of any records, as they embody the currently most desirable conditions. The main validity I think they have statistically relies on how far those extremes deviate from the expected results. Conceptually with balancing, you acknowledge that variables will always be in play, and that the more variables you introduce, the higher the likelihood of extreme variations. The more complex you make something, the higher the likelihood of imbalances both forming and evolving. That isn't to say it always does, but moreso that you have more spinning plates to balance simultaneously. Normalization hems in those extremes, which makes it a good candidate for maintaining balance.

    Things like 4K winstreaks and <3 minute gate escapes essentially prove that the variables have essentially overtaken the balance. This happens in minor interactions to create things like lose/lose scenarios, making them unbalanced significantly for either side, but if variables have that significant of an impact on outcome in a game where any and all relevant feedback on a match revolves solely around said outcome, it can easily make players feel less in control of the results of their match.

    Essentially, when things like the kill streak or the gate record happen, it often makes people feel like these extremes shouldn't exist, regardless of how perfect of a storm they required. They fail that person's smoke test and exceed the limit they're willing to accept as reasonably possible.

  • Abbzy
    Abbzy Member Posts: 2,011

    What streak you mean?

    If its blights momos 2k winstreak then dont forget its from time where blight had most busted addons (addon that made him break pallets with just rushing into them with one rush and slowing survivors around with hinder - compound 33, addon that let him get all 5 rushes when he just hit survivor with one rush - alchemyst ring or addons that tunned down his turn rate little but gave him 8 rushes and bs addons like that not to mention his odl speed addons I belive were giving him more speed than they do now, he had hug tech strongest hug tech any killer had in this game even weskers,demos,draculas were or are if they still exist joke compare to that what blight had, weaker loops where his power is super hard to use because survivor can run behind struckture back then would be just outplayed with his hug tech in 2 rushes and best thing survivor could do was just camp pallet and drop) so if mean this winstreak yeah its nothing crazy that second strongest killer in the game when he was in his prime/strongest form he ever been in the game could achive this.

  • Abbzy
    Abbzy Member Posts: 2,011

    Funnyest thing is people still complain about these streaks to show how one role is busted. Well problem is these streaks are done …. with strongest characters,addons,items each side offers so no wonder killers streaks are high on blight,nurse and on survivor its 4man no wonder but can someone tell me where is that 500 wins streak on trapper or ghostface? I bet they dont even exist because chance of them existing are pretty small because all it takes is one good team to break them compare to teams that break these s-tier killers streaks and 4 man swf wins so calling one side busted because it has op things is qute lame. Some streaks are possible in every game but not to such numbers with normal things so I doubt there is duo win streak with 500+ escapes or dreadge winstreak with same nuber.

  • KeefCheif
    KeefCheif Member Posts: 146

    A lot of loops that blocked LOS were changed so that they no longer do that… so nurse got a pretty sizable buff from this

  • KeefCheif
    KeefCheif Member Posts: 146

    Agreed, comparing a team of SWF playing dozens of matches to get a really fast 5 gen escape record is not comparable to the killer win streaks. Both are problems for sure, but the latter should be compared against survivor 4 man escape streaks (hint: they aren't even close)

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,365

    Who said I play? I literally don't play the game after this update until changes. If not, there's other games I play and enjoy.

  • Colt45m
    Colt45m Member Posts: 246
    edited November 26

    Yep. Games totally outbalanced now and it was bad before for solo.

  • rysm
    rysm Member Posts: 349
    edited November 26

    Yall are getting less pallets? I just had three pallet loops around shack (with a pallet lol) on a Borgo variant. That was insane.

  • FerrousFacade
    FerrousFacade Member Posts: 47

    OnePumpWillie's trapper streak went to 210 matches, not 500 but for a killer people claim is "unplayable" at high mmr it is a massive streak.

    This is the match he lost, you can find more matches on his channel.
    https://www.youtube.com/watch?v=gjLUD1sW2M4&t=9s

  • ianapichana
    ianapichana Member Posts: 9

    Only ONE pallet in the Asylum map main buulding is crazy. On the forest map, there are no more loops with that fallen tree, THOSE LOOPS ARE GONE FOR GOOD and replayed with small loops. The Asylum loops are so small and miserable now. This is just so bad…

  • vol4r
    vol4r Member Posts: 877

    I played for 2 hours after the patch to see the changes.

    After that I only opened the game at night for some killer games everyday.

    My playtime will dramatically drop after the update and I simply won't touch survivior role unless I've got solid 4 man swf with a lot of experience.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    We didn't want this. We just wanted a revert. Not whatever strange change BHVR did

  • Classic_Rando
    Classic_Rando Member Posts: 127

    This is only like the 57th time that BHVR has gone way overboard in making adjustments. They just have no ability to make minor adjustments or fine tuning. It’s always a massive sledgehammer to one side or the other. It really makes us wonder how these changes get play tested, if at all. So many times things get released that anyone who has even a little experience in the game immediately knows is busted AF. BHVR should just pick 20 random players to test any changes and they would do a far better job of deciding whether or not to push them live than any of the devs would.

  • Abbzy
    Abbzy Member Posts: 2,011

    His trapper streak was mostly done with haste and endgame perks and I saw some games from it he mostly just downed last survivors all of them or some but they were like 3-4 alive when last gen was poped he just sluged them with haste from perks and instadown from noed still great play from him to be able to get 200 wins with second worst killer from the game and probably the killer that starts the match loosing because of setting his power.

  • Abbzy
    Abbzy Member Posts: 2,011

    I dont know why some whiners here think killers wanted it all they wanted was from devs to remove 6 pallets they added on strong or alredy balanced maps like asylum,gasheaven etc. and not to destroy loops and reduce pallets on realms where it wasnt needed.

    This is change no one asked for, other part of 9.3.0 patch was reduce some antitunnel buffs or buff unique hooks with something more than few blood points and bloodlust that isnt viable for most killers that was other part.