Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Corrupt Intervention - The Great Equaliser?

UndeddJester
UndeddJester Member Posts: 4,935
edited November 26 in General Discussions

Of all perks in the game, Corrupt Intervention seems to be the perk that is best designed to help lower tier killers the most.

  • It prevents the furthest gens from being rushed and pushes Survivors towards a much smaller patrol area.
  • It affords the killer the chance to get a foot in the game with a hook, or just to get themselves set up and their plan going (Nemesis, Trapper, Hag, Skull Merchant, Sadako, etc), before gens can really start flying; this lets the Killer have a muvh better chance to create pressure back against the Survivors pressure.
  • It helps the killer to commit to a chase and burn through some pallets and resources while the killer is at their weakest in the early game.
  • It uniquely doesn't benefit strong killers anywhere near as much. If you down fast, you lose the benefit fast... so highly lethal killers who can down quickly do not gain anywhere near as much value as the slower starters/less mobile killers.

Every other perk I can think of benefits more lethal and mobile killers.

If Survivors are set for a slew of buffs for the future... but these buffs keep getting yanked back because of how badly it stiffs m1 and less mobile killers... could Corrupt Intervention be the perk to model after to allow the gap between high and low tier killers to be closed, and actually let some real Survivor buffs through?

I for one as Pig/Trapper would look at the anti tunnel changes much more favourably if I was given basekit Corrupt in return...

Post edited by UndeddJester on

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 364

    You could say your fat fingering was a "corrupt Intervention" badumm tss~

  • Khastrx
    Khastrx Member Posts: 244

    Basekit Corrupt is not bad (if it was weaker than the actual perk ofc)… but then the killers who did run it would just replace it with Lethal Pursuer instead. So I think indirectly it would continue to benefit stronger killers as they would be able to get both effects of these perks; without one taking up a valuable slot.

  • UndeddJester
    UndeddJester Member Posts: 4,935

    Indeed, that is a valid set of concerns, and should be part of the conversation.

    Lethal Pursuer would likely need to be toned down, and it isn't as easy as just removing its starting effect, as it still needs to do SOMETHING when it's on its own.

    That said, if I've got basekit Corrupt… that does impact the potential value of LP... its like do I really need Lethal Pursuer if I have Corrupt already? The main reason I want Lethal is to get immediately into chase so Survivors can't rush gens before I find them, without the "One and Done" problem that Corrupt has. With Lethal I get a fast start and the benefits of future aura reading... that's the reason to run Lethal over Corrupt.

    However, an early down removes Corrupt, so having Lethal to get immediately into chase and get a fast down isn't as valuable for Killer compared to other perks you can bring instead.

    One could reduce its initial aura read to 2 secs (4s with its passive increase)....

    However to be fair, I'm also of the belief a change such as this would hopefully afford a nerf to the more insane killers in DBD. Without Survivors put of the gate gen rush capability, there is a better argument for toning down as S tier killers in the name of the "need S tiers to keep up with SWFs" point.

  • Crowman
    Crowman Member Posts: 10,089
    edited November 26

    I remember years ago BHVR considered the idea of adding an early game "collapse" system. It was scrapped without ever being tested on a ptb and IIRC bhvr said it was too good for killers like Nurse.

    We'll never be allowed to have nice things for killer as long as killers like Nurse and Blight are allowed to remain as strong as they are.

  • jesterkind
    jesterkind Member Posts: 9,483

    While Corrupt Intervention is an extremely valuable perk (and honestly it's unorthodox but I kinda want it to become a universal perk and Plague to get a new teachable for this reason), I do have one issue with it becoming a basekit feature, and that's the pressure it puts on certain killers to rigidly stick to only one playstyle.

    Trapper is the golden example here. Is CI a bad perk for Trapper? Well, that depends- if you want to play a setup heavy playstyle, yes, it's counter productive. Survivors both get pushed towards your web before it's done, and get gifted untouched generators on the opposite side of the map to said web. It's a bad pick if you want to set up and just not concern yourself with the generators furthest from you.

    However, CI is a good perk for Trapper if you want to be more aggressive, only setting down one or two traps before going and playing M1 chases + utilising traps mid-chase.

    Making it basekit effectively locks out any Trapper player from actually trying to set up because the feature would run completely counter to their intended playstyle.

    In the same vein but to a lesser extent, Ghostface and Myers might want to play aggressive and have the survivors run into them, or they might want to try and leverage survivors being in predictable, static spots to get some early uninterrupted stalking in. Basekit Corrupt would force them to only do the former.

    When it comes to giving killers basekit buffs to help them out if any proper anti-tunnel came to live, I think the focus should be more on giving players a helping hand towards keeping pressure up, rather than directly helping them with the early game. That said, I do think we should get more perks like Corrupt and Lethal, because both are excellent for helping killers who need a boost in the early game.
    Admittedly Lethal less so than Corrupt because it universally benefits everyone, including the top tiers, but still. New perks in this vein can have the "disable when someone's downed" stipulation built in like Corrupt does to mitigate this.

    For bonus points, there should be multiple varied choices for this in the universal pool, so players aren't required to purchase new killers or gamble on the Shrine to benefit from this. There are some useless universal killer perks, can always rework those if we don't want too many new ones added.

  • UndeddJester
    UndeddJester Member Posts: 4,935
    edited November 27

    Interesting perspective man.

    What I will say regarding the examples you give, is I understand the point and don't disagree, though in all cases, I would assert that the respective loss in value to those alternative strategies would be minimal. A hard setup/lockdown Trapper for example is likely running Trappers Sack and either the Iridescent Stone or the Bloody Coil. In these cases interrupting his setup doesn't really cost him, and actually gives him more time to set up his web, since he can get some early injuries/time wasting instead of only coming live when 3 gens are already done. Similarly for Ghost Face and Myers stalk, the plan changes slightly, instead of hunting gens far afield, you are affording the ability to wait for passing stalk instead. It seems to me the playstyles will still be doable, but will naturally adapt to the change, instead of being lost.

    That said... to be fair I do feel the same way, I domt really want Corrupt Basekit. Generally speaking I don't agree with making numerous perks basekit, since I feel basekit SHOULD be as bare bones as possible. I feel similarly against basekit Kindred (and basekit BBQ as we had before), because I actually enjoy trying to read the trial and make decisions with imperfect information.

    It goes without saying I was dead against giving Survivors basekit partial OTR, Lucky Break, Iron Will, etc for similar reasons, and the original 9.2.0 version I was dead against the basekit Pop, Furtive, BBQ, since it tries to push everyone to play like a nice Blight, which a number of killers simply aren't compatible with, and can't be used as a balance medium.

    Although its not a popular opinion, typically speaking outside of a few sweaty S tier games, I generally enjoy playing DBD as a Solo Survivor. My games are usually not particularly sweaty, I don't see successful tunneling and slugging anywhere near as much as some people claim, and the times it is successful, often it's pretty understandable why the killer does it, and I'm rarely sore. I often run Tenacity because when I do get slugged, ditching the killer as I recover is insanely fun to me. Ironically I get more mad at tunneling in 2v8, because there is far less I can do about it when I'm found, and takes a much firmer commitment for the killer to do.

    Anyway... point is, I don't really want to grant Corrupt Intervention either basekit... but as Survivor I don't want the anti tunnel or anti-slug changes either... but I seem to be a minority in that opinion...

    So, if the course of the game IS gonna involve me compromising, and bringing these anti-tunnel and anti-slug directives in to the game, I would rather take that change with basekit corrupt than without, since it actually would somewhat meet nerfs to Killer tunneling and slugging with nerfs to Survivor gen rushing in a way that less beneficial to faster killers than slower ones.

    It's the best I can think of to make a passable, if rather bland sandwich... instead of the 12 inch ######### sub the tunneling and slugging suggestions alone were proposing. 😅

  • terumisan
    terumisan Member Posts: 2,149

    after 6.1.0 all killers should've had corrupt basekit but for some reason they never did

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,786

    Yeah corrupt intervention seemed like a good way to help the early game, they did consider "early game" for a while but never saw any of it through on testing publically, I remember it being talked about.

  • SoGo
    SoGo Member Posts: 4,180

    It's a good and rather healthy perk.

    In the same vein as Grim Embrace is.

    We need more stuff like that. Ravenous and None Are Free were good meaning attempts that kind of fell flat.