Surviviors are in much worse spot now... kinda sad rant
I just turn on the game, stare at lobby and… turn off the game.
A lot of my friends actually left the game or just barely play.
I look at the friend list and there are only compies and streamers online.
None of my friends are willing to play as much as they were before.
I don't think game is very enjoyable without right people - friends, especially with the state of solo queue right now.
No one wants to play solo queue and just be destroyed every time.
We need to improve survivior experience and we need to do this quickly.
There is so much that happened lately, that takes enjoyment out of the game for some people.
- New Item - Smoke Bomb.
It was a good item, not broken, not OP.
Killers got the nerfed into the ground, having barely any use right now. Especially with limited uses.
It's not bloodweb clutter. - Pallet density update
It was good. We actually had resources to work with. Some maps really needed those.
It's nerfed now to the point it's worse than what we had before.
part 2 of density update gave us nerf to density itself, but also the quality of pallets. Rendering most of them into 80/20 scenario.
First pallet changes were good, especially in the era of killers being able to make damage behind the pallets or windows with ranged attacks or great mobility. - Change to map offerings and map rotation being just bad.
I don't enjoy playing on Nostromo, Toba Landing, Lery's.
Those maps are boring, layouts are mostly bad. Windows are terrible - especially on Toba.
Those maps are being chosen on like 80% of my matches.
Before it we had a chance to choose a map and I agree - it was abused by surviviors, they always would choose macmillan or azarov. Reason: they were good maps. Macmillan is just heavily nerfed, azarov got the lighting changed for worse (many people opinion).
Maps became clutter in the bloodweb. Should definitely be removed now. - Killers balance is still bad.
Blight, nurse, kaneki are still too strong compared to other killers like pig, trapper etc.
Devs don't want to change that. I've been giving my thoughts on that topic in different posts, so please don't tell me that it's just blank words.
Some killer powers are just not enjoyable to go against. - Hit registration is just so bad sometimes.
A lot of pokos hits through pallets, windows. Mostly ping related. Could be changed, because once we had a fix to it, which devs walked back from it.
Short swings are still a thing, that doesn't get changed. Surviviors dropping the pallets are vacuumed into those hits for some reasons. - Going against same killers all the time.
Yeah, some will argue that reasoning behind that is those killers are the only ones able to win the games.
I personally don't agree with it. That's not my experience. I win my games with C, B tiers. - Devs are afraid of community feedback
There is nothing good happening for games health, because devs are listening to the community.
Most of the content creators are killer mains and it's those people who create negative videos and I feel like only their and their community's feedback matter to devs.
Because of them we got 2 of tunneling and slugging patches removed.
We have actual feedback of people that are uninstalling the game! We should be taking that into consideration! Killers whine about survivior buffs, but don't actually uninstall the game. It's surviviors uninstalling! Their experience is not being included right now and that's not okay!
We need to look into actual data, not the doom posting!
Comments
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Yeah I agree with a lot of which you say, I advocate about point 4 a lot myself.
the casual survivor playerbase doesn't really exist much anymore, my friends would rather play other games, I consider myself more of a passionate fan of this game, my friends who mainly joined this game for whatever IP was relevant to them has been turned away by how awful its playerbase is treat.
They were all really hopeful over the anti tunnel and slug, and bhvr crushed that so… :))) IDC if it was the "Right" or "wrong" thing to do, recent choices have been awful in the eyes of the casual survivor playerbase and also lack of choices too.10 -
im gonna say a hot take that kaneki is fine now hes a solid A tier wich is where he should be as you cannot change him without making him awful to play as.
But the fact that we still have killers that are an instant loss bc you simply queued up as them is just… unacceptable in my opinion-15 -
I think I have something to say to all points you made, even tho I dont fully agree.
New Item - Smoke Bomb.I agree here. It is laughable what they made of Fog Vials, it is one of those kneejerk reactions they are currently doing. Instead of questioning if complaints are even valid, they just do it to please the loud Killers who complain. The only thing they should have done to Fog Vials was to give them charges (arguably, maybe more than 2) and make them consistent on all maps, since on some maps they barely did anything and on other maps they were stronger than usually. But that they nerfed the opacity was just dumb, Fog Vials are useless now and there is 0 point in taking one since you can see clearly in them (unless you have vision problems I guess, but this is then another kick against accessibility if you can see clearly with good vision, but bad with impaired vision..). The correct thing to do would have been to just wait a bit until a) Killers have getting used to Survivors using a new Item and b) waiting for new toy syndrome to wear off, since after a few days less people would have used them. But here we are, Killers complaining about Fog Vials, while equally complaining that Survivors only bring Medkits and Toolboxes.
A side effect of Fog Vials is btw. that opening chests has become more pointless now, since you have more junk in them, meaning that something to do aside Gens was nerfed again. And a Perk like Dramaturgy is also way worse, because you now get Fog Vials, which are pointless. (And for some reason broken Keys, which are brown Add Ons, but nobody cared to fix this…)
Pallet density updateI fully agree that the latest update to Pallet Density was really, really bad. However, I dont think that the previous version was perfect either. It was needed on some maps like Haddonfield, some Coldwind-Maps, Forgotten Ruins and Swamp. But the Devs decided to add Pallets to almost every map, changing Tiles on almost every map (making them weaker) and making main buildings weaker by removing breakable Walls and strong Windows.
However, instead of reverting what they did, they went in the complete different direction and overcompensated. Now the Maps feature very weak Loops and sometimes no Pallets in certain areas. If we look at the initial goal, which was to reduce Deadzones, they clearly failed it since there are now more deadzones than before. And they even weakend Main Buildings further, e.g. of adding back the breakable Wall on Gas Heaven, they removed both Pallets of the Main Building on Shaded Woods.
And I dont really understand why they did it like this - it seems like hate to revert things, because reverts would mean that they admit to a failure.
Change to map offerings and map rotation being just bad.I would say that the map rotation is bad. Sometimes it feels like they increase the odds of certain maps without telling anyone. I also think that nerfing Map Offerings was bad - the better solution would be to make outliers less strong. Most Maps are either balanced or slightly survivor-sided or slightly killer-sided. And I think this is completely fine to have Maps which slightly favor one side. There were just a few outliers which were too survivor-sided or too killer-sided, those should have been adressed. Nerfing Map Offerings was just the lazy solution.
However, I agree that they should have just removed them completely. There are now 21 Map Offerings and the Sacrificial Ward which are completely and 100% useless, but which you still have to spend BP on. They should be removed, but I have the feeling they keep them in the game to make certain things like BPS more rare.
Killers balance is still bad.&Going against same killers all the time.Yes, this is a thing. Sadly I dont think it will never happen. To be clear, the only way to balance Killers is to actually buff or nerf the respective Killer, not to give general Killer Buffs/Nerfs or Survivor Buffs/Nerfs. Because a Killer Buff for all Killers will always be better for the strong Killers than the Nerfs. Likewise a Nerf to all Killers will hit the weak Killers more than the strong Killers.
And the Devs NEED to address Killers like Ghoul, Nurse or Blight. Because they are holding back to much which can be made better for Killers. You just cannot balance if there is such a big difference in the roster. I mean, I expect Ghoul to be nerfed at some point, since it is quite obvious that Ghoul was made intentially super easy to play while being very strong, because Anime in DBD was quite controversial, so they needed a selling argument for people who were against Anime in DBD. But it is a Joke that Nurse never got substantial Nerfs which would have lead to people actually questioning if she is the best Killer in the game. Since her introduction, every Tier List basically puts Nurse at the top of S-Tier without any reasoning, because everyone knows she is the best Killer. I would not even have a problem if she would still be the best Killer after meaningful Nerfs, but it would be nice if people would actually debate if she or another Killer is the best Killer in the game.
And the second point… M1-Killers are a strawman nowadays. Whenever something is nerfed on the Killer side or buffed on the Survivor Side, people claim that M1-Killers will be the ones suffering. But the thing is, even if Nerfs or Buffs are reverted, people still dont play their M1-Killer. And why should they? There is an abundance of easy to play Killers which are way stronger than the classical M1-Killers. Like, since the Patch with the latest Pallet Density dropped, I have faced 3 M1-Killers (2 Trappers, 1 Clown) in all of the games I did since then and I am playing Survivor every evening for at least 3 hours. You will only get Killer variety if you nerf the strongest Killers and buff the weakest Killers. Only doing the latter will not really increase variety that much, at least if you play against people who want to win. Because there is objectively 0 reason to play anything else than Nurse, Blight or Ghoul if you want to in.
And yes, I would also agree, you can win with B- and C-Tier Killers. You can win with every Killer in the game, just less often with the weaker ones.
Hit registration is just so bad sometimes.Yes, I 100% agree here. I also feel that the ping indicator ingame is somethings straight up wrong. Sometimes I see that the Killer is getting the symbol of having high Ping while their ping is 30-40, which is not high ping at all. And sometimes I get really, really strange Hits (most likely due to high latency), but the Killers Ping is a stable 25 or so. And that it is completely stable and does not change it all is the strange thing.
Sadly I dont think we will ever see a fix here - the thing is that they cannot really make a meaningful hit detection if they cannot provide Servers to everyone. And it should not be the case that players who just live in the "wrong" part of the world should not get any Hits anymore, just because BHVR does not want or cannot put a Server next to them.
Devs are afraid of community feedbackYes, I sometimes feel the same. Especially if an Update is controversial, you see that the Devs are radio-silent on the Forums. Simply because they know if they post something, they will be quited by a lot of people who want to actually have answers. And the sad thing is that the game is in a worse state than it was a year ago, where they had the audacity to ask that we vote for DBD in the Labor of Love category. And even more sad is that they delayed content for basically nothing. Their health operation was a big failure. It must be so frustrating to work for BHVR, imagine you spend hours of work on features just for them not to be implemented, because people complained immediatly.
When it comes to content creators, I feel that they also complain too much and many of this is due to content generation. It just clicks better if you predict the death of DBD in a video. "Funny" thing is that the same content creators then complain if a Midchapter Patch (like the recent one) is a nothingburger - yeah, guess what, if you protest against almost everything in a patch and it gets pulled back, nothing is left, so the patch is a nothingburger.
But the worse thing is that they are currently listening too much. A few years ago BVHR was still listening, but they just did not suddenly implement or cancel things just because the community complained. A good example would be the first Rework of Ruin - massive protests, but they followed through with it and it was for the better. And the same would have been with the initial Anti-Tunnel and Anti-Slug changes - following through with them and tune them on Live. Because a punishment for tunneling and actual rewards for not tunneling (so more than BPs) is a good and healthy idea. And Killers would have to adapt at some point, but I think that most would have been able to do so only the ones who rely on tunneling every game would have had it harder. And once the features are on the Live Servers, they can be adjusted like bumping up the benefits for not tunneling or decreasing the penalties if needed.
However, and this is the thing which is bad, the Devs immediatly listened to the loudest people and all of the work was gone. And it also servers as a precedent and we will now see Killers mass complain on every change which might weaken them. And a few years a go the Devs listened, but they were actually critical. @crogers271 showed some good posts of Peanits questioning things which were said by Killer Mains here, which is how you have to discuss. And not just blindly follow with kneejerk reaction after kneejerk reaction.
But the worst thing in all of it is - they announced Stranger Things 2 and the backlash got a lot less. Which shows again and again, BHVR can mess up all they want, but people will forget it once a few cool skins are released or a cool license is announced. Which means BHVR will never have any desire to change how they work.
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Point 1: Most complains on Survivor and Killer side were the unlimited use of the smoke bombs not the fog itself. It was kinda "bs" that as soon as any chase started the item was usable.
Point 2 speaks against your point 6 or do you really belive that you would see more Killers like Freddy or Sadako when the map would be full of pallets?
Point 3 is kinda valid, just let all maps in the rotation. Map offerings on the other side were a bad design all the time. I play mostly Soloque and it was always the same maps because of map offerings. So either get rid of them completly so that pure rng decides which map is played on or live with the same maps over and over again, because we already saw that most of the time eoc was used.
Point 5: Even when I mostly play Survivor and always scream at my monitor for "bs" hits I know the feeling of the other side aswell. Hitting a Survivor and hearing him scream, blood on my screen and still survivor is healthy. Ping related things can´t be nerfed or buffed.
Point 7: The Devs don´t listen to content creators. Just look at the Stream they did with Otz and Carl from the walking dead (I forgot his name it wwas something like chandelier but I don´t know) The problem BHVR has is that they tend to nuke everything they see as a problem instead of trying things out with it. Fog Vials? Nuke! Skull Merchant? Nuke!
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- pallet density was indeed needed and overdone on some maps, I do agree.
Some macmillan, azarovs and asylum were actually too busted. - Hit registration was fixed like 2 years ago. They actually tested something and it was amazing on survivior side.
They didn't need to put more servers to work.
I've seen those peanits posts. It's sad that there is no more discussion from the devs.
5 - pallet density was indeed needed and overdone on some maps, I do agree.
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In the previous patch he was A tier, now hes back to high S, big diff, i will edit this tho, A = 4men, S tiers are above 4men, on the current terrible tiles u can easily get downs on kaneki, then u can spam scourge/deadman/surge/ etc… ez game every game .
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7 - Chandler Riggs, yeah. It's not the same. I've heard that every person that was on the stream lobby needed a contract. I believe that it was for security reasons aswell
1 - And that should be handled differently. Now we have items that barely does anything and has very limited uses - wouldn't you agree?
2 - Freddie is actually amazing to play around pallets, sadako is totally different playstyle. Your examples are weird.
3 - Can't blame people for using map offering that actually felt fair - which mostly were azarovs and macmillans.
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Vaults are too quick and on top of it he has amazing mobility and free first hits.
Do you remember chucky's scamper? Kaneki's vaults are way stronger and yet not really nerfed.
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- I liked the Fog Vials before they became a dusty fart. But as I stated. Most of the players, Killer and Survivor wanted them by a token system. The density was never the main problem. In my personal opinion they could have made the fog much cloudier and make it one time use.
- Yeah my argument lacks a bit there because I am stupid from time to time. But my point was that M1 Killers were a hell to play when every gym had kinda 2 pallets. I think some maps needed new pallets but BHVR overdoing it on some others and they couldn´t revert somehow just overdoing it in the wrong direction.
- As I said fair would it be if the map would be random every round. You could go "Well s*** this map again but what can you do" Instead of "This map offering again". And we both know that eyrie wasn´t thrown because it is a fair map right?
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New Item - Smoke Bomb.
It was a good item, not broken, not OP.
Killers got the nerfed into the ground, having barely any use right now. Especially with limited uses.
It's not bloodweb clutter.Its not like killer players invaded the servers of BHVR, hacked the code and then implement this to live, LOL BHVR have been taking poor decisions this half year a lot of time and not because "killer mains" are saying things, it because the devs are completely clueless on how to change and balance the game.
Probably they nerfed Fog Vial because of accessibility issues and how it interact with some killer powers - like the Unknown - but they didn't even explained why. It wasn't broken without the Iri Addon and it was a bad decision to nerf it the way it was nerfed. But considering how BHVR works, they probably will buff it two years from now.
Post edited by Rickprado on9 -
I do agree. Every time they make a change recently it's been far too heavy handed
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yes but nerf it and it beomes useless like krasues "vault"
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Blight, nurse, kaneki are still too strong compared to other killers like pig, trapper etc.
I hate Kaneki with every fibre of my being, but Pig/Trapper would be really bad standard. If you want power level standard, then I would use Wesker.
It was good. We actually had resources to work with. Some maps really needed those.
And some of those really didn't need those. All killers were asking for was revert there.
New Item - Smoke Bomb.
I think they just needed to give it charges and make it work same on all maps. They over nerfed it as usual.
Change to map offerings and map rotation being just bad.
I don't enjoy playing on Nostromo, Toba Landing, Lery's.
I am glad map offerings are gone and map rotation with how it's currently used is bad for both sides imo. I think it should be used only to boost new maps. Rest should be equal.
That's not my experience. I win my games with C, B tiers.
With decent build you can win majority of your games as any killer. But sooner or later you will have games, where you lose and there was nothing you could do about it.
I never had that as Blight, all games I lost were because of my mistakes, or survivors were just better.1 -
People will absolutely complain about every actually good thing on killers until its nerfed into uselessness or absolute clunkiness and feels awful to use. I havent played Krasue since they nerfed her, feels bad and clunky to use. I dont really play ghoul tbh but ive gone against him alot (and escaped alot) and i also think he is fine as he is. But i dont think people will ever get off the hate train about him just like they didnt get off the hate train for Skull Merchant and we know where that went, and she was garbage in comparison.
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There are not any instant loss Killers.
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1 - Only nerf it needed was to make it have limited uses not unlimited that it was being used at the start of every single chase, but they went overkill with the nerfs.
2 - Pallet density only made things worse for both sides. Too many pallets won't teach new survivors anything bad players still be bad while the good ones will be far better. M1 killers became horrible to play as so you end up seeing a lot more stronger killers that don't care about pallets. Now it's been flipped too many unsafe pallets or too few. Devs failed to find a middle ground gong to far on one side or the other.
3 - agree on this map offerings are worthless and rotation shouldn't be a thing.
4 - also agree the strongest killers remain strong and the weaker killers stay weak and no idea on how to balance them without destroying their character.
5 - hit validation doesn't make any sense to me either.
6 - seeing only strong killers happens when there's too many pallets or 2nd chances for survivors. Killers have to put in far more effort just to have a chance to win compared to survivors that's far more laxed and forgiving. Playing a weak killer or meme build your likely gonna have a bad time.
7 - most content creators play both roles. The surveys had been survivor biased. Where is the killer players suppose to give their feedback?! The killer is also a player, this is a PvP game it can't favor one side or the other. The survivor entitlement getting out of hand and if the tunneling and slugging reduction went through it would've destroyed the killer experience. Survivors don't need more 2nd chances when already have so many. Do killers get anything when gens fly? They get nothing. Survivors need a better tutorial and improve their own skills not be given more free stuff that they could easily win. This is suppose to be a PvP game.
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The buck stops with BHVR. It's not killer mains, survivor mains or bloodpoint mains that nerf things or even get them nerfed.
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Fog vials
Fog vials were the beginning of a sharp downturn in my attitude towards this game. For the first time in awhile, I had changed my perks and and my playstyle and was having a ton of fun. They were a mid item, and both the positive and negative reactions (annoying vs fun) were also mid. And they were blasted into uselessness, just like that. It's hard for me to shake my bitterness towards such an extreme reaction, especially when things only seem to get worse. The irony is that we keep trying new anti-cheese ideas and fog vials were a potentially good anti-tunnel tool.
Pallets
I really didn't have much to say about the pallet density increase. Neither my survivor matches nor my killer ones were affected, and I was mostly playing as Dredge during this time. I was actually pretty baffled by the intensity of the response ("all M1 killers are POWERLESS") and I really do wonder if KRs saw any true dip.
So now here we are with an opposite issue of not enough pallets. I loaded into Yamaoka as killer last night and watched a Rebecca try to wrap around a bunch of free-standing rocks, having zero resources to work with. There was nothing she could do at all the game just handed it to me, and I'm tired of being made to feel pity for my opponents becuase of RNG and bad decisions.
Killer balance
Blight and Nurse are issues but they do at least take some skill to use. Ghoul is a different and bigger problem. I'm blessed to rarely seem him but--no offense to anyone who likes him--when I do, these are often the worst, most skill-less players I go against. They often bring cheap perks to exploit his already overtuned kit, can't loop or mind game, whiff like crazy, use cheese tactics, and get 4ks while playing like straight trash. I considered getting him once upon a time because he does seem fun, but he's such a disgraceful and shameful pick now that I'd be embarrassed to do so. The fact that he's still so overtuned proves he must still be making money, because there's no other reason to keep such a miserable and hated element intact for this long.
Feedback
Whatever method they use to gather and process feedback is not working. They seem to listen to the biggest and loudest voices, and much of the narrative is pushed by popular CCs. Even in the forum, a place that should be for discussion, you have these dump-and-run video posts of some streamer blathering on for an hour. If you play this game, you shouldn't need anyone to tell you how to feel about it. Form your own opinons. For this reason, feedback should be gathered in a more sterile way, not from random anon usernames screaming on the internet. It should link to your BHVR account. It does make some sense, as they want these streamers to keep selling the game, but just how many times do they need to post a video called "This patch will kill dbd" before BHVR stops listening?
People like to doompost about players quitting but people are still playing, even the unhappy ones, and new ones are always arriving. We may not see a serious effort for postive change and impreovemt until they truly do loose players. Problem is, once the hemmorage gets that severe, it will be too late. No matter how balanced or polished you make the game, no matter how good the fixes, people that are fed up are not likely to come back. If I were to get to the point of annoyance where I fully stop playing, I sure wouldn't.
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The Pallet update was definitely not fine, and honestly smoke bombs weren't either, I do think they may have been slightly over nerfed but launch smoke bombs were way too much with infinite uses. Also McMillan and Azarov were not the map offerings people complained about, it was maps like Badham, Garden of Joy and Eerie that were heavily abused by bully squads, I don't love the current map offering functionality but it was for the best.
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I'm still seeing tons of strong loops personally. Had a fair few killers games were is still break pallet simulator
The hit issues can affect both sides sometimes the killer will be touching someone and the hit will be canceled or a gen grab will be canceled even though the animation started and swapped to just a hit.
15 seconds of endurance You can unhook yourself with deli and run across almost the entire map to a gate.-2 -
it was abused by surviviors, they always would choose macmillan or azarov
You're forgetting the endless wave of Badham offerings, actually. I saw way more of those than Azarov's or Macmillan offerings.
The pallet density update was not fine either, it was incredibly busted. The adjustment to it was not okay either, though.
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I just turn on the game, stare at lobby and… turn off the game.
I have felt the same before, about DBD and other games. Maybe what worked for me will work for you, try taking a break from the game and playing/doing something else instead. For me at that time, logging into DBD felt more like a chore than having a fun time, so I tried other things that were fun and interesting until the idea of playing DBD felt fun and fresh again.
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For me it was Eyrie of crows. I swear I saw that map so much when map offerings were around…
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Because not every realm was affected by the pallet density update.
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Oh yeah @jmwjmw27, I do take breaks lately, even for few days.
I also find myself going back to old games, that I used to play a lot.Or just simply spend more time with IRL people.
It all does help, but I just want the game I enjoyed to be back :) That's why I am here on the forums.
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For me personally it was macmillan and azarovs the most - I assume I play on high MMR on europe servers.
Sometimes it was eyrie, agree.
I havn't been getting badham tho. More RPDs surely.0 -
behaviour lost my respect,
This game feels pretty dead for survivor now… me and my friends don’t play anymore. Let the killers have the longest queues ever.
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