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Surviviors are in much worse spot now... kinda sad rant

vol4r
vol4r Member Posts: 875

I just turn on the game, stare at lobby and… turn off the game.

A lot of my friends actually left the game or just barely play.

I look at the friend list and there are only compies and streamers online.
None of my friends are willing to play as much as they were before.
I don't think game is very enjoyable without right people - friends, especially with the state of solo queue right now.

No one wants to play solo queue and just be destroyed every time.
We need to improve survivior experience and we need to do this quickly.

There is so much that happened lately, that takes enjoyment out of the game for some people.

  1. New Item - Smoke Bomb.
    It was a good item, not broken, not OP.
    Killers got the nerfed into the ground, having barely any use right now. Especially with limited uses.
    It's not bloodweb clutter.
  2. Pallet density update
    It was good. We actually had resources to work with. Some maps really needed those.
    It's nerfed now to the point it's worse than what we had before.
    part 2 of density update gave us nerf to density itself, but also the quality of pallets. Rendering most of them into 80/20 scenario.
    First pallet changes were good, especially in the era of killers being able to make damage behind the pallets or windows with ranged attacks or great mobility.
  3. Change to map offerings and map rotation being just bad.
    I don't enjoy playing on Nostromo, Toba Landing, Lery's.
    Those maps are boring, layouts are mostly bad. Windows are terrible - especially on Toba.
    Those maps are being chosen on like 80% of my matches.
    Before it we had a chance to choose a map and I agree - it was abused by surviviors, they always would choose macmillan or azarov. Reason: they were good maps. Macmillan is just heavily nerfed, azarov got the lighting changed for worse (many people opinion).
    Maps became clutter in the bloodweb. Should definitely be removed now.
  4. Killers balance is still bad.
    Blight, nurse, kaneki are still too strong compared to other killers like pig, trapper etc.
    Devs don't want to change that. I've been giving my thoughts on that topic in different posts, so please don't tell me that it's just blank words.
    Some killer powers are just not enjoyable to go against.
  5. Hit registration is just so bad sometimes.
    A lot of pokos hits through pallets, windows. Mostly ping related. Could be changed, because once we had a fix to it, which devs walked back from it.
    Short swings are still a thing, that doesn't get changed. Surviviors dropping the pallets are vacuumed into those hits for some reasons.
  6. Going against same killers all the time.
    Yeah, some will argue that reasoning behind that is those killers are the only ones able to win the games.
    I personally don't agree with it. That's not my experience. I win my games with C, B tiers.
  7. Devs are afraid of community feedback
    There is nothing good happening for games health, because devs are listening to the community.
    Most of the content creators are killer mains and it's those people who create negative videos and I feel like only their and their community's feedback matter to devs.
    Because of them we got 2 of tunneling and slugging patches removed.
    We have actual feedback of people that are uninstalling the game! We should be taking that into consideration! Killers whine about survivior buffs, but don't actually uninstall the game. It's surviviors uninstalling! Their experience is not being included right now and that's not okay!
    We need to look into actual data, not the doom posting!

Comments

  • XDgamer018
    XDgamer018 Member Posts: 693

    im gonna say a hot take that kaneki is fine now hes a solid A tier wich is where he should be as you cannot change him without making him awful to play as.
    But the fact that we still have killers that are an instant loss bc you simply queued up as them is just… unacceptable in my opinion

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359

    Point 1: Most complains on Survivor and Killer side were the unlimited use of the smoke bombs not the fog itself. It was kinda "bs" that as soon as any chase started the item was usable.

    Point 2 speaks against your point 6 or do you really belive that you would see more Killers like Freddy or Sadako when the map would be full of pallets?

    Point 3 is kinda valid, just let all maps in the rotation. Map offerings on the other side were a bad design all the time. I play mostly Soloque and it was always the same maps because of map offerings. So either get rid of them completly so that pure rng decides which map is played on or live with the same maps over and over again, because we already saw that most of the time eoc was used.

    Point 5: Even when I mostly play Survivor and always scream at my monitor for "bs" hits I know the feeling of the other side aswell. Hitting a Survivor and hearing him scream, blood on my screen and still survivor is healthy. Ping related things can´t be nerfed or buffed.

    Point 7: The Devs don´t listen to content creators. Just look at the Stream they did with Otz and Carl from the walking dead (I forgot his name it wwas something like chandelier but I don´t know) The problem BHVR has is that they tend to nuke everything they see as a problem instead of trying things out with it. Fog Vials? Nuke! Skull Merchant? Nuke!

  • vol4r
    vol4r Member Posts: 875

    7 - Chandler Riggs, yeah. It's not the same. I've heard that every person that was on the stream lobby needed a contract. I believe that it was for security reasons aswell

    1 - And that should be handled differently. Now we have items that barely does anything and has very limited uses - wouldn't you agree?

    2 - Freddie is actually amazing to play around pallets, sadako is totally different playstyle. Your examples are weird.

    3 - Can't blame people for using map offering that actually felt fair - which mostly were azarovs and macmillans.

  • vol4r
    vol4r Member Posts: 875

    Vaults are too quick and on top of it he has amazing mobility and free first hits.

    Do you remember chucky's scamper? Kaneki's vaults are way stronger and yet not really nerfed.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359
    1. I liked the Fog Vials before they became a dusty fart. But as I stated. Most of the players, Killer and Survivor wanted them by a token system. The density was never the main problem. In my personal opinion they could have made the fog much cloudier and make it one time use.
    2. Yeah my argument lacks a bit there because I am stupid from time to time. But my point was that M1 Killers were a hell to play when every gym had kinda 2 pallets. I think some maps needed new pallets but BHVR overdoing it on some others and they couldn´t revert somehow just overdoing it in the wrong direction.
    3. As I said fair would it be if the map would be random every round. You could go "Well s*** this map again but what can you do" Instead of "This map offering again". And we both know that eyrie wasn´t thrown because it is a fair map right?
  • Linkdouken
    Linkdouken Member Posts: 654

    I do agree. Every time they make a change recently it's been far too heavy handed

  • XDgamer018
    XDgamer018 Member Posts: 693

    yes but nerf it and it beomes useless like krasues "vault"

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922
    edited December 1

    Blight, nurse, kaneki are still too strong compared to other killers like pig, trapper etc.

    I hate Kaneki with every fibre of my being, but Pig/Trapper would be really bad standard. If you want power level standard, then I would use Wesker.

    It was good. We actually had resources to work with. Some maps really needed those.

    And some of those really didn't need those. All killers were asking for was revert there.

    New Item - Smoke Bomb.

    I think they just needed to give it charges and make it work same on all maps. They over nerfed it as usual.

    Change to map offerings and map rotation being just bad.

    I don't enjoy playing on Nostromo, Toba Landing, Lery's.

    I am glad map offerings are gone and map rotation with how it's currently used is bad for both sides imo. I think it should be used only to boost new maps. Rest should be equal.

    That's not my experience. I win my games with C, B tiers.

    With decent build you can win majority of your games as any killer. But sooner or later you will have games, where you lose and there was nothing you could do about it.
    I never had that as Blight, all games I lost were because of my mistakes, or survivors were just better.

  • Shinkiro
    Shinkiro Member Posts: 389

    People will absolutely complain about every actually good thing on killers until its nerfed into uselessness or absolute clunkiness and feels awful to use. I havent played Krasue since they nerfed her, feels bad and clunky to use. I dont really play ghoul tbh but ive gone against him alot (and escaped alot) and i also think he is fine as he is. But i dont think people will ever get off the hate train about him just like they didnt get off the hate train for Skull Merchant and we know where that went, and she was garbage in comparison.

  • BlackRabies
    BlackRabies Member Posts: 1,294

    1 - Only nerf it needed was to make it have limited uses not unlimited that it was being used at the start of every single chase, but they went overkill with the nerfs.

    2 - Pallet density only made things worse for both sides. Too many pallets won't teach new survivors anything bad players still be bad while the good ones will be far better. M1 killers became horrible to play as so you end up seeing a lot more stronger killers that don't care about pallets. Now it's been flipped too many unsafe pallets or too few. Devs failed to find a middle ground gong to far on one side or the other.

    3 - agree on this map offerings are worthless and rotation shouldn't be a thing.

    4 - also agree the strongest killers remain strong and the weaker killers stay weak and no idea on how to balance them without destroying their character.

    5 - hit validation doesn't make any sense to me either.

    6 - seeing only strong killers happens when there's too many pallets or 2nd chances for survivors. Killers have to put in far more effort just to have a chance to win compared to survivors that's far more laxed and forgiving. Playing a weak killer or meme build your likely gonna have a bad time.

    7 - most content creators play both roles. The surveys had been survivor biased. Where is the killer players suppose to give their feedback?! The killer is also a player, this is a PvP game it can't favor one side or the other. The survivor entitlement getting out of hand and if the tunneling and slugging reduction went through it would've destroyed the killer experience. Survivors don't need more 2nd chances when already have so many. Do killers get anything when gens fly? They get nothing. Survivors need a better tutorial and improve their own skills not be given more free stuff that they could easily win. This is suppose to be a PvP game.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 81

    The buck stops with BHVR. It's not killer mains, survivor mains or bloodpoint mains that nerf things or even get them nerfed.

  • MechaSandvich
    MechaSandvich Member Posts: 31

    The Pallet update was definitely not fine, and honestly smoke bombs weren't either, I do think they may have been slightly over nerfed but launch smoke bombs were way too much with infinite uses. Also McMillan and Azarov were not the map offerings people complained about, it was maps like Badham, Garden of Joy and Eerie that were heavily abused by bully squads, I don't love the current map offering functionality but it was for the best.

  • TheTom20
    TheTom20 Member Posts: 675
    edited December 1

    I'm still seeing tons of strong loops personally. Had a fair few killers games were is still break pallet simulator

    The hit issues can affect both sides sometimes the killer will be touching someone and the hit will be canceled or a gen grab will be canceled even though the animation started and swapped to just a hit.
    15 seconds of endurance You can unhook yourself with deli and run across almost the entire map to a gate.

  • jmwjmw27
    jmwjmw27 Member Posts: 767

    I just turn on the game, stare at lobby and… turn off the game.

    I have felt the same before, about DBD and other games. Maybe what worked for me will work for you, try taking a break from the game and playing/doing something else instead. For me at that time, logging into DBD felt more like a chore than having a fun time, so I tried other things that were fun and interesting until the idea of playing DBD felt fun and fresh again.

  • jmwjmw27
    jmwjmw27 Member Posts: 767

    For me it was Eyrie of crows. I swear I saw that map so much when map offerings were around…

  • vol4r
    vol4r Member Posts: 875

    Because not every realm was affected by the pallet density update.

  • vol4r
    vol4r Member Posts: 875
    edited December 2

    Oh yeah @jmwjmw27, I do take breaks lately, even for few days.
    I also find myself going back to old games, that I used to play a lot.

    Or just simply spend more time with IRL people.

    It all does help, but I just want the game I enjoyed to be back :) That's why I am here on the forums.

  • vol4r
    vol4r Member Posts: 875

    For me personally it was macmillan and azarovs the most - I assume I play on high MMR on europe servers.

    Sometimes it was eyrie, agree.
    I havn't been getting badham tho. More RPDs surely.