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With so many survivors leaving the game, what would bring you back?

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Comments

  • vol4r
    vol4r Member Posts: 875
  • Brimp
    Brimp Member Posts: 3,544

    Winning =/= fun for some people. Just because you played against people who couldn't hold a single loop doesn't mean it's fun.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 514

    this proves they are losing players period. It’s in the red more than green and any gain is lost in two months

  • grumpelfox
    grumpelfox Member Posts: 16

    do you know why people tunnel specifically ? its cause the gens are way too fast . if your not playing blight or nurse . you can basically guarantee 2 gens before 1 hook

  • Zuiphrode
    Zuiphrode Member Posts: 486

    >So, Stephen, how do we beat the clown?
    >
    >jesus CHRIST Stephen

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 252

    You realize that's basically normal game flow right? Survivors are supposed to be stronger and more efficient when the trial begins because there's plenty of gens near them many of which are far out reach and every pallet is available to them. In the later game after some gens have been completed and killers have gotten some hooks, the game becomes more favorable for the killer because now there's less gens to defend, less pallets to throw, and more hook stages on the survivors which means you'll be closer to getting a kill if you haven't gotten one already which can immediately change the entire outcome of the match.

  • Sablemain
    Sablemain Member Posts: 26

    The next big content update

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 202

    Probably nothing, but I would seriously consider it if BHVR actually took a hard stance towards solving all the ways that players use to unnecessarily BM each other. I would be able to tolerate a lot of game bugs and instability if they ever once made it clear that being abusive towards fellow players was entirely unacceptable. Many of these stem from unhealthy design decisions, many from a complete lack of balance. And this goes on both sides. Neither side should be able to end the game in three minutes, regardless of the mistakes one may have made, but it's especially egregious when the game doesn't even actually start for all players simultaneously.

    There are so many things that would need correcting, including a complete rework of the entire endgame because both sides are given virtually unlimited latitude to grief and taunt the other once the game is effectively over. The absolute lowest hanging fruit that I cannot believe that they haven't addressed for half a decade is everything around the hatch. Slugging for the 4k, and hiding because of it. Literally nobody likes this mechanic or the gameplay that it promotes. It makes the end of the game miserable for all players. And yet, zero efforts have been made to fix it at all. It's not even on their radar, which doesn't matter because the things they supposedly put the last 8 months into improving have only been made worse.

    The only thing they've provided is a way to fast-track people back into the queues out of only the most egregious griefing, which has obliterated all meaningful stats, with only their completely untrustworthy word that they have their own secret data that says it doesn't. No, you can't see it. Trust us. We're not making it up this time.

  • IamtheMilkman
    IamtheMilkman Member Posts: 24
    edited 5:22AM

    idk why survivor mains are crying. there’s still plenty of strong loops and if you mess up there’s plenty of second chance perks the game offers you.