Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I'm genuinely curious how this game keeps its Solo Survivor players..playing. Someone clue me in..

thrive2survive
thrive2survive Member Posts: 322
edited December 8 in General Discussions

This game is impossible solo. Wasn't there supposed to be some huge update to make being tunneled/camped harder? Tf even happened these past few months? Looks like a lot of NOTHING.. xD Should I be surprised?

Tagged:
ยซ13

Comments

  • random1543
    random1543 Member Posts: 282

    As a solo q Survior

    addiction to game ๐Ÿ˜‚ I have so many hours in the game how am I going to go to something else as main game.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited December 8

    I love playing solo-queue, oftentimes more-so than SWF.

    I like just relaxing out without comms in my ears, being told to play a certain way, run this perk combination because I want to use this niche perk build set-up. I'm down here on said pallet or area, come get me - then they're mad if you don't do that.

    It's a lot more freeing for me to play solo-queue and not have to adhere myself to friends who are playing. I'm generally not a selfish player when I play survivor. I'll take a hit for a deathhook user, I'll 99% both doors if I can muster that ability, I'll go unhook and actually take a hit for the person potentially getting tunneled, etc. I like playing solo-queue ironically enough because most of the time I'm paired with people who are doing separate gens, know how to loop, and do not play as selfish as I suppose other people see in their solo-queue matches.

    It's not to imply I don't enjoy playing with friends, but it does get exhausting to listen to specific actions that they believe I should be doing when I prefer to just do what I'm doing and trust in the process - I can fundamentally have that thought process unchallenged in solo-queue.

    Edit: this isn't to imply flawless solo-queue games every single time. I've gotten terrible teammates, but I have more success in solo-queue and more enjoyment as I can focus on myself and what I'm doing versus having to deal with people in comms. Now if the group is calm and chill, that's cool - but people with many hours still will backseat you, I don't need backseating in solo-queue, therefore I prefer it.

  • Anniehere
    Anniehere Member Posts: 1,385

    Feeling of dopamine and addiction to the game loop. I also spent many hours and money into it. At least that's what I think keeps me coming back.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    It may be a hard to belive but some Survivors donยดt need to escape to have fun.

    I prefer an amazing chase over a whole game sitting on gens and escaping without seeing the Killer at all.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I joke all the time with friends that I only play for more shards and more cosmetics, lol.

    I like the outfits, even if some are questionable - but I also like to do different builds even if I keep my trusty exhaustion perk slot and Deja Vu (especially when playing solo-queue) - I then use the remaining two perk slots for whatever synergizes - Aftercare and We'll Make It for an example - Second Wind and We'll Make It, Botany and Leader, etc etc etc.

    So, I primarily play because I like to make different perk synergies and the cosmetics primarily. If Dead By Daylight was to remove many synergies or become a game where perks are outright removed I probably would quit playing, I'm not gonna lie.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,265

    I finnished every challenge / achievement on both sides, so there isnt really anything to play for except bloodpoints. Im working on my 8th p100 but even thats starting to feel like its not worth it lol. I guess ive just gotten used to the "wonderfull solo que experience" that i just keep clicking ready without even thinking about it.

  • Xray
    Xray Member Posts: 295

    i'm in it for the long haul at this point. I'm on break from the game but i dont plan to quit anytime soon even though i solo queue i guess i just like thrill of it and when i get those chases that get me on the edge of my seat is the best feeling. As Dead Money once put it letting go is the hard part and i aint ready to do that yet.

  • Anniehere
    Anniehere Member Posts: 1,385

    Sounds like you're like a twin of mine, honestly.
    The only difference is that I play with licensed characters and keep a ton of blood points and shards for future favorite original survivor. While hoping for more licensed collections.
    I really appreciate the variety we have with builds, the game wouldn't be the same without it.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    Lmao, finally I meet a twin!

    People oftentimes get confused when I just swap inbetween survivors with different duo synergies. I just like to play with different stuff, however, I can acknowledge that certain perks I would never run (Invocations, No Mither, I haven't even used Conviction/Last Stand/Tambourine perk, etc).

    I'm not implying the last three are bad - Conviction to me is a bit situational - you pick yourself up, you go back down somewhere else, which directly clashes with me wanting to do gens. Last Stand is a one-time kick perk, therefore I don't care to use it. Tambourine perk is simply because of the time-sink in it, I'd rather use Bardic Inspiration and Prove Thyself over the Tambourine perk, but that's just me. At least with Bardic, you're guaranteed something - even the scream is a small little thing - meanwhile the Tambourine is just skill checks focused (would be useful sure for like Autodidact - I've seen this from players or Hyperfocus builds but even for Hyperfocus it's a full dedicated Gen build and still goes against my own play philosophy).

    I actually have never used Hyperfocus, haha. But then again, I like to have variety - exhaustion, information perk, random two perks.

    I like to pair Any Means Necessary with Alert for example / Troubleshooter with Alert / Inner Focus with Eyes of Belmont - just nice little combos that make the game exciting for me.

  • SoGo
    SoGo Member Posts: 4,258

    You kind of do...

    The AFC meter shows if the killer is near.

    On the other hand, you still need a perk to see other survivors so....

  • SoGo
    SoGo Member Posts: 4,258

    Putting together unique builds is a lot of fun.

    I primarily play killer, but I love putting together builds that synergize with the killer and their power.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited December 8

    Yes, I will agree that killer doesn't get as much variety especially in high MMR - even when I played Onryo, Trapper, Wraith, I will admit that I used strong perks on them.

    Wraith was my very first main when I dabbled with killer and I will admit that I used old Sloppy Butcher because it's a very strong perk on Wraith and it was obviously a meta perk back in the day. I will acknowledge that it's harder if you are maximizing win success and I typically stacked gen regression and aura reading when I played a mobility character - however, I will stack full gen regression on a killer like Trapper - I did not play basement Trapper, like a lot of Trapper mains typically do. But I can respect your sentiment, even if I was a killer main I would not adhere to, haha.

    Edit: I will mention and argue that it's harder for a killer to play around with perks if you are striving to win and do consistent 3k/4ks. But I would still adapt when I played killer a while ago, I still remember this game against an obvious 4 man SWF with flashlights, Eyrie of Crows (original map), and I tossed on Starstruck. The game tilted me due to obvious reasons, but Starstruck singlehandedly allowed me to get a 4k as the SWF was focused on trying to flashlight save (I was playing Wraith). It's why I enjoy playing Onryo, which many people think is weak but I like two aura reading and two gen regression on her and I enjoy her both as a survivor and killer.

    I do find it intriguing that people who flex on both sides admire people who play their main. I play with a SWF who hates Onryo, teleportation spam, and condemning - but I absolutely love versing Onryo simply because I have most of my killer hours in her and I know how to counter her.

  • Anniehere
    Anniehere Member Posts: 1,385

    I respect players who are using perks that make them scream or too vulnerable after use. I'm not confident enough to even use Dramaturgy, but will use Flashbang for a teammate. ๐Ÿ˜…

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I used to use Dramaturgy with Hope from seeing a random use the perk combination (I am currently friends with the guy, but I haven't played with him in a while).

    I feel for Dramaturgy and Overcome they suffer due to the fact that you have to be healed to actually use them consistently, which is why they're not as popular as Sprint Burst or Lithe. I used to go through a period of time where I'd couple them with Lithe - for example, I like Smash Hit with Lithe because either way, I'm getting value at a pallet. I haven't been using the two exhaustion perk builds that much as of late, but they're nice to keep the killer on their toes. I would not use Smash Hit by itself, it's far too situational and killers that I face will more than likely swing through the pallet.

    There's a lot of duo synergies in the game, which is why I love the game - reminds me of Mass Effect 3 multi-player and the different points you'd put in via leveling up (another game I played massively on PS3). It's funny you use Flashbang because I never use Flashbang, haha. ๐Ÿ˜… But I respect your decision to use it, especially if you are consistent or just enjoy having fun with the perk - at the end of the day, the fun factor matters whether it's just playing to win or just playing to do whatever mechanic you wish to do.

    Even if I play to maximize my chances, I do not make fun of others less experienced than me, and I do play with new players because I like to help others - whether killer or survivor (even if I haven't played killer in months).

  • Munky
    Munky Member Posts: 248

    If you find it "impossible" I got some bad news for you. Even the 'AVERAGE' solo survivor is well above 40% survival rate. If you don't reach 40% that means you are below the average. Impossible, noโ€ฆ skill issue? probably.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I think it's just fundamentals, it all is down to how the survivor and the team functionally operates.

    A lot of survivor content, which I've said on the forums a while ago is flashy based. Flashlight saves, pallet saves, chase oriented, etc. Sadly, a lot of survivor content that is pushed out is not based around improvements as a whole. It's all entertainment based at the end of the day, even if I learned stuff from Cru5h, he's still entertainment based. Same for all the survivor main related content that you see, meanwhile killer content is much more highly analytical due to Hens and Otzdarva (I don't watch much DBD content creation, so I could be wrong as of now).

    But the general sentiment is that killer sided content is more specific, survivor sided content is more entertainment specific. I would even argue, as sad as it is to say that I don't think we would ever get a survivor equivalent of an Otzdarva or a Hens simply for the fact that survivors from what I can see do not play on a macro level. Look at any comp person, they do not get as much views, even if they are fundamentally showing good survivor movement or what their mindset is, even if it's not deeply analytical.

  • random1543
    random1543 Member Posts: 282

    Wait they said they said seeing each others perks is coming 2026? ๐Ÿ˜

    Last thing I saw about soloq communications improvements was that one reddit ama where they said they don't think the communication is the issue

  • Anniehere
    Anniehere Member Posts: 1,385

    I agree, and I like your energy! You seem like a genuinely good person.

  • Linkdouken
    Linkdouken Member Posts: 681

    It doesn't feel like that long ago the hud didn't show what each player was up to unless they happened to be the obsession in chase

  • Nayaselay
    Nayaselay Member Posts: 32

    This place is crawling with killers now? And they wonโ€™t shut up, just jabbering about how obsessed they are with the game.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    Aw, thank you! You too. โค๏ธโค๏ธ I would not mind playing if you want to play sometime on your end. ๐Ÿ˜Š

  • CautionaryMary
    CautionaryMary Member Posts: 808

    This is still not sufficient information and I say that as a person who enjoys solo-queue.

    It would be helpful to have the pause button to indicate the perks that the randoms have.

    Instead of me running to Cheryl who has Deliverance, I know Cheryl has Deliverance - it's a primary reason why I do not use Deliverance in public matches.

    The issue primarily is information based, I know they added basically bond to keys, which is nice - it's why I like to use keys in solo-queue to see what my team is doing visibly. A dedicated space where you can see the people's perks would go a long way for solo-queue and bring it closer to SWF level.

    The main issue is lack of information, inefficiency (which is a personal issue at times), and the fact that people are not utilizing perks like Deja Vu. Why should I run Deja Vu (to prevent three gens) when I can run the risk of my random using Deja Vu? The simple aspect is that people have their comfort builds, people complaining that they can't find a gen, resulting in running around trying to find gens. Even when I use Deja Vu, I don't rush to go do main, shack, or any highly notable place because I know by default my randoms in my solo-queue are going to go do the gens. Why rush to go do the main entrance area of RPD with the two gens in the middle, when I can go do the gen in interrogation room, library, or near the tiger area? It's all about positioning and what you're doing and survivors in solo-queue from what I see in the forums is not doing what I do trying to break the three gen early on.

  • tes
    tes Member Posts: 1,223
    edited December 8

    I just started as solo q. Despite many frustration I got used to it. You donโ€™t need to keep frustration about someone mistakes only to keep playing with them. U just say gg and go next, even if there are some nonsense in chat.

    I personally found classic swfing with call outs boring, friendly memeing - kinda frustrating, because I donโ€™t understand concept of farm in this game besides customs. Duo the best, and in solo q I felt much more in control of myself, and unfortunately itโ€™s a trade of some stability and control of others. You actually lose many advantages. U roll a dice every time hoping getting equal teammates. U canโ€™t warn about killer position effectively. Itโ€™s harder to rescue or reset effectively. But I still enjoyed solo q in some sense and loved it more that comms play.

    Maybe I was fed up from period that many discord calls ended up with blaming each other because people love to focus on mistakes of others. If there are was meaningful SBMM I genuinely enjoyed solo q the most, even than killer role. Itโ€™s easy to coordinate with one person only or use in game info, while 4 people speaking with each other at the same time is overwhelming for me


    SBMM, expanding of gestures and emotions, bk kindred, ability to see load out of each other after loading in match and maybe some timer showing teammate DS or other situational perks and idk how you can complain on solo q. This is actual QoL for me I didnโ€™t see this year.

  • Linkdouken
    Linkdouken Member Posts: 681

    Yeah, I'm not in disagreement at all, I just remember how painful it was not having a clue what anyone else in the match was doing. Are they contributing? Are they hiding? It was a dark time in some ways ๐Ÿ˜†

  • Blueberry
    Blueberry Member Posts: 14,459
    edited December 8

    ^ Yeah I agree with this. Soloque is actually a challenge. SWF feels like I'm cheating with an unfair advantage.

    Even in soloque my escape rate sits in the high 40's% and that's with me regularly trading myself to let randoms get out, I play risky for the fun, and I generally run meme builds with essentially almost nothing meta or second chances. So this number could realistically be made quite higher. I don't even think I'm anything exceptional on survivor, just decent.

    If people have escape rates significantly lower than that in soloque, especially if they're sweating, running meta, and playing to win, it's generally a skill issue going on and they just need to practice. It's not a balance issue. Most my losses are me playing bad or teammates playing bad, not game design problems.

  • BorisDDAA
    BorisDDAA Member Posts: 524

    You could give solo queue wall hacks and some matches would still be unwinnable simply due to teammates being dogwater or griefing or giving up for no reason. I got so frustrated the other day because I had two full rat teammates who didn't touch a gen for 5 MINUTES of the start of the game. Game was more than winnable but it resulted in a 4k because of them.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited December 8

    Yeah, it sucks when people appear to not look like they're doing stuff but typically I find it's not the norm. I'll play solo-queue today and see the progress directly, but I remember screensharing one time in a party chat with an ex friend of mine and even he was surprised when he saw all of my randoms doing separate gens.

    Obviously, we cannot see our MMR brackets I just don't get the general grievances that I see and even then, I just know that if the three gen isn't broken - the game will become miserable. You don't even have to bring Deja Vu either, you can literally move across the map and notice clusters of gens.

    Survivors all spawn together, unless Shroud of Separation is used (even then, it's still a bit RNG) - but at that point, survivors know we all spawn together, so I'm gonna go to the opposite side and work on a gen on the other side - instead of loading in and staying on the same side that you start at. The same logic applies for when someone opts to do gens on one side, while the whole team is taking aggro as Meg does the safest gen imaginable and ignoring the whole other side where her team is getting downed, hooked, or being in active chase.

    I have talked to inexperienced players and some will not even take chase or even understand the hook distribution. I don't want to be in chase, why do I have to get hit? It's just the mindsets I see are quite incompatible with my own sense of solo-queue play.

    Edit: don't even get me started on the people who opt to pop a gen, move to the next gen nearby, and do the same thing over and over. It just puzzles me is all, but I have about 4k hours with most of my hours being solo-queue and survivor based - with some killer hours dabbed in. I just feel so disconnected at times when I see specific posts, haha.

    Mind you, I am not a comp player or anything.

  • CrypticGirl
    CrypticGirl Member Posts: 1,462

    Well, I just started the RE-based challenge that Annieshere posted, with my own little spin, so that'll keep me playing for a while. Of course said challenge will be put on hold during the Bone Chill event...

  • Munky
    Munky Member Posts: 248

    This right here. I had multiple SWF invites over the years since 2016, even a comp team once, I refused every single one of them, cause I feel SWF is pretty much equal to cheating. The magic of solo Q is the challange of not knowing how your team will play, will they be efficient, skillful or selfish? Then I adapt to what I encounter.

    My Survival rate is alrdy above average, So I can't even imagine how high I would be able to get if I were to play with equally experienced players in one teamโ€ฆ and on voice comsโ€ฆ it completely breaks the game.

    hens' latest video on his Asian server experiment just shows how good survivors can be if they just know/learn how to play instead of spamming DC :D Asian mentality is completely different.

  • ChaosWam
    ChaosWam Member Posts: 2,087

    Because I stopped reading the doom and gloom posts and just try different builds for fun.

    I also find survivor less stressful than killer these days because if I die, oh well, at least I tried. My survival rate is slightly above average anyway so I don't mind.

  • I_CAME
    I_CAME Member Posts: 1,587
    edited December 8

    but we know that this number is not accurate. They don't count games with disconnects and according to the Japanese stats that were released they don't count "low scoring games" either. With how prevalent DCing is now it would be crazy to think that those games don't drive the true escape rate down significantly. I actually agree that it's a "skill issue" for a lot of people which furthers my belief that the 40% escape rate is a massive load of BS. The "average" survivor is probably escaping 30-35% of the time at most. My escape rate this year is well over 50% in solo queue and I still don't believe the average player escapes anywhere near 40%. I've seen first hand how bad most people are at this game and I will continue to believe this until Behavior shows stats that aren't cherry picked. None of this really matters though since Behavior will never release these stats.

  • PleaseRewind
    PleaseRewind Member Posts: 346

    "Because I stopped reading the doom and gloom posts"

    This! I find if I get stuck reading this forum or watching negative YouTube videos I also get in a funk about the game, where as if I don't participate with either much I don't feel as negative about the game.

    Since 2021 when I started playing, besides a few times I've always been a solo player. I honestly enjoy it for the most part. That being said I have been on a month long break and not missing it.

  • Classic_Rando
    Classic_Rando Member Posts: 244
    edited December 8

    More than half of my total play time is solo queue survivor and Iโ€™ll tell you how I keep playing: I improve my own skills rather than complaining and blaming someone else or claiming that the game is unfair. The only time I have ever seen tunneling/camping as a problem is when my teammates to put it bluntly are simply bad at chases.

    When people are getting downed 10 seconds after chases start, then yeah tunneling is going to be a pretty easy win for the killer. Also, teammates need to split up and stay on gens. Grouping together makes it much easier for the killer to disrupt gen progress. When my solo queue teammates are 1) decent at chase and 2) actually stay on gens while someone is getting tunneled and/or camped, we usually get at least 3 escapes.

    I see the same when I play killer. If I try to tunnel someone out who is good at chase, a win is very difficult because of how much free time the rest of the team gets at finishing gens.

    In summary: tunneling and camping usually donโ€™t work very well against decent survivor teams.

    Post edited by Classic_Rando on
  • Rickprado
    Rickprado Member Posts: 893

    TBF, i don't think SoloQ main problem is lack of basekit anti-tunnel or anti-slug - i don't think survivor role as a whole is this.

    Solo issues, in my vision, revolves around the lack of info on what your teammates have and are doing: we can't see other people perks, we can't see others items, where they are being chased (although you can get a hunch with game knowledge), who is going for saves, etc etc.

    Also bad MMR harms SoloQ a lot. A friend of mine complained how he always goes into survivor teams where someone stealths the whole match, avoid being chased by the killer and then get out as soon as possible when gets are powered, with little to no care for their teammates. This kinda of playstyle and many others that harm SoloQ shouldn't be incentivized. People should engage with the killer and their teammates, no just hide as they were a ghost NPC.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,527

    Hardest role in the game solo queue is. I don't know how some people play it regularly.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited December 8

    With you there friend.

    Trying to read the trial, account for my teammates and make decisions with imperfect information is the part of the game I enjoy most. Playing in a SWF is fun for goofing off, but to actually play seriously, SoloQ is the authentic DBD experience.

    I also play in a manner that makes tunneling and camping as hard as humanly possible for the killer. I make sure to leave the Survivor on hook until I'm good and sure the killer loses a crap tonne of time and gen progress trying to camp and tunnel... to the point I rarely (almost never) see camping and tunneling in my games, the game usually is running away from any killer who tries.

    Usually the painful games in DBD are caused by fellow Survivors overzealously unhooking and making it very easy for Killers to tunnel.... and in that scenario, I cant really blame the killer when a moron Survivor serves their team mate up on a silver platter... if someone drops their gun in Counter Strike, you cantbreally be mad if the enemy tajes the chance to shoot them in the face...

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,335
    edited December 8

    I sunk so many hours into the multiplayers of both Mass Effect 3 and Dragon Age Inquisition myself.
    Great games, with a huge emphasis on teamwork.

    Glad to see others who has had a past with those games.
    I like your positive energy, and the emphasis on the fun factor.

    Fun, and the social aspect is probably the reason why myself and some other forum members formed a group who regularly play together whenever our schedules match up. So far, we have amassed quite the group of players (mostly me, after scaring folks as Myers), and we welcome more to join our server. Being forum members is a plus in my books :)
    So, if you are interested in funny banter, custom matches, and not having to play solo all the time, feel free to join us.

  • tjt85
    tjt85 Member Posts: 1,657

    I used to be a Solo Q Survivor but after 3 and half thousand trials I've finally run out of patience and I just can't hack it any longer. I dread playing now and mostly play only if a Survivor quest is easier to do than the equivalent Killer one (or if I want to mess around with some new event mechanics).

    It would have been fine for BHVR to hold players hostage in those less than enjoyable games with the anti go next systems IF they'd held their nerve and pushed through at least some of the PTB changes to address common Survivor pain points. Things like slugging for the 4K and early tunnel outs shouldn't be in the game, imo. People talk about bringing Solo Q up to the level of SWF as if that will improve things but it won't. The game is not at all designed for the advantages that a SWF can bring to a Trial and it would be a huge mistake on BHVR's part to balance the game as if SWF is the standard way to play. I feel like they are already doing this. DBD is just going to become a sweaty Killer Vs SWF arms race and more and more Solo Q players will end up dropping the game because they won't be able to keep up.

    There are less playstyles, items and viable perks available to me than when I started as a solo Survivor nearly 3 years ago (it's Scooby Doo chase sim or nothing, I guess). Most newer perks are SWF focused or they have absurd activation requirements. The Fog Vial was pretty much DOA.

    I honestly don't now how the remaining Solo Q players out there can still play this game.

  • cogsturning
    cogsturning Member Posts: 2,218

    I played against a clearly solo team yesterday. Three alive, one gen left. Momentum was mine but they still had a chance to get one or two out if they played it right. A Cheryl just sandbagged under hook and threw the whole game for no reason. I gave the guy who unhooked her the hatch because I know the struggle.

  • CrypticGirl
    CrypticGirl Member Posts: 1,462

    I had a crazy match the other day against a Clown in Midwich. We did well at first, pushing out the first few gens with no issue. But then Sable got hooked, and the Clown proxied the hook, causing her to go to second phase. I finally managed to get her because the Clown got Steve hooked in the basement. But instead of letting me heal her, Sable went into the basement, where the Clown slugs her. Cheryl went into the basement to unhook Steve, but he just stood there and let himself be downed. So suddenly I see two teammates dangling on basement hooks while the third is slugged right next to them. I stayed away, thinking, why bother trying to save people who clearly don't want to be saved? The two died on hook, and the Clown finally hooked Sable. And then, in a rare moment of fortune, the Hatch spawned right next to me. Which was good, because the Killer was walking by and heard it spawn, and gave me a hit as I jumped into the Hatch.

    And I'm wondering #########, because this match could have been a win for us...

  • CautionaryMary
    CautionaryMary Member Posts: 808

    1: Nostromo map v. Kaneki - four people killed, random gave up. (2 gens done).
    2: Ormond map v. Dracula - 2 man out, killer had Devour Hope up but didn't matter as I prioritized the gate and the random got hatch.
    3: Shelter Woods v. Pig - 3 man out, Zarina with Invocation died. (bear in mind, we had a cluster of five gens on main side, so not an easy game as Pig was defending the three gen heavily.)
    4. Grim Pantry v. Kaneki - four people killed, two literally dced at the start of the match, and 3 gens were done.
    5. Mother's Dwelling v. Trapper - one man out, multiple times randoms were caught in traps, so lol. - all gens were done, Kate got out at exit gate.
    6. Dead Dawg Saloon v. Hillbilly - 1 man out, all gens done, Yui got out via exit gate.
    7. Fallen Refuge v. Nemesis - 2 gens done, Sable was being tunneled (got her AFC bar full, decided to kill herself) and everyone died obviously.
    8. Toba's Landing v. Springtrap - 4 gens done, Kate did a massive misplay that really cost the game by unhooking the Sable while injured and on death hook resulting in an unnecessary 1v3, 1 out via hatch (myself).
    9. Badham v. Springtrap - all gens done, 2 man out, again another survivor for some reason chose to go unhook injured, almost resulting in chaos. - last survivor was hooked in basement, random and I opted to leave her.
    10. Grim Pantry v. Hillbilly - 1 gen done, everyone died (6 HOOKS in basement) and Kate dced as the first hooked in basement. I did however, almost pop the second gen.
    11. Dead Dawg Saloon v. Springtrap - 3 man out, random died in basement.
    12. Family Residence v. Myers - 2 gens done, everyone died, Yoichi dced at the start.
    13. Forgotten Ruins v. Bubba - all gens done, 3 man out, Feng Min walking everywhere with Balanced Landing is something I never thought I'd see with my own eyes.
    14. Lery's v. Blight - 2 gens done, I did a chase with him, got hooked, got healed, and he dced.
    15. Rancid Abattoir v. Skull Merchant - all gens done, everyone escaped.
    16. Mount Ormond Resort v. Demogorgon - all gens done, 3 man out, excellent team - I have no complaints.
    17. Fallen Refuge v. Oni - 1 gen done, everyone died, three gen specifically at main - no complaints of the survivor team, just was difficult to break the three gen.
    18. Groaning Storehouse v. Wesker - all gens done, random survivors dced just randomly for no reason, everyone died.
    19. Wretched Shop v. Vecna - all gens done, 3 man out.
    20. The Game v. Huntress - all gens completed, literally my dying chase allowed the gen to pop - I was obviously playing with an altruistic SWF and as a result, everyone died. โ˜ ๏ธ
    21. Family Residence v. Pyramid Head - all gens done, 3 man out, no complaints for the survivor team once again.
    22. Lery's v. Huntress - all gens done, Deja Vu (FTW! as literally I had three survivors with the perk, so no wasted time), four man out - superb team.
    23. Hawkins v. Wesker - all gens done, Wesker did fixate on Rebecca - the only complaint I have with this team is the greeding of the last gen and not properly resetting. Everyone died this game, but a vital lesson that you can indeed reset and not do what happened, lol. Otherwise, not many complaints, just a bit ridiculous to try to commit to doing gens while injured - another grave mistake was the randoms doing both the upstairs gen and upside down gen, otherwise the gen spread would have been easier to manage.
    24. Dead Dawg Saloon v. Kaneki - 2 gens done, game was relatively going well for the most part until Ace just practically threw the game. Lara also threw the game by trying to get a save while injured. Ace literally threw himself at the killer twice, even after having a great chase too - mind-boggling.
    25. Toba's Landing v. Huntress - all gens done, everyone looped well, she only got one hook, and she ended up dcing with NOED too because she couldn't catch Ace.

    Here is my solo-queue games for the day - I had a 52% survival rate, 52% objective complete (all gens being done), and a 25% suicide rate across the board. So, for my games: one in four games is immediately lost due to things outside of the killer's control.

    Despite all of my gripes with certain survivors and their questionable decisions, I still was able to escape more than half the games I played.

    Hope this helps. ๐Ÿ˜Š

  • cogsturning
    cogsturning Member Posts: 2,218

    The behavior is truly baffling. I can't go more than a few matches (that aren't 4mans) without a random unhooking with the killer standing right behind them and I never know what the motivation is. Farming? Stupidity? Indifference? Trolling? I get accidently running the killler towards someone but the intentional stuff I just don't get.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    For sure, I do not mind! I don't typically play customs on my end, I enjoy grinding for shards to get outfits but I do not mind in general. You can message me and we can play sometime. ๐Ÿ˜…

    Such a sad state of affairs that they never remade the multiplayer or at least placed it into the collection, would be playing that if it was implemented, haha. Such a joy doing biotic explosions and the ME3 community was always helpful and always wanting to help others improve. ๐Ÿ˜