Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Does Decisive Strike being a general perk in the next month change anything?

Royval
Royval Member Posts: 1,121

just a thought

Answers

  • cogsturning
    cogsturning Member Posts: 2,240

    It will change me from not having it to having it. Will I use it? Who knows.

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    Honestly, good.

    The fact that the biggest tunneling deterrent was locked behind a paywall was super sad.

    Now that it is a general perk, you will probably see it a lot more in games, most espeically at lower levels where newer players can get it easily.

    New killers also get two fun perks with PWYF and STBFL and a niche slowdown with dying light that are all somewhat usable.

  • Wezqu
    Wezqu Member Posts: 848

    No it wont. Its just a perk some people will use it some wont and its been in Shrine so many times already that those that want it have it.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    change the skill check to an ability button so i can choose to use it

  • Mr_K
    Mr_K Member Posts: 10,349

    No, DS is one of the most shrine perk to be available that anyone that wanted it most likely does.

  • Abbzy
    Abbzy Member Posts: 2,274

    Thats same as making sprintburst into button press to activate like in 2v8 on escapist class, it will make it strong as hell and it will be almost as its original version where everyone had it and could hit you with it but back then (obsession had ds after first down and then everyone had to reach 45% of wiggle bar and it was full lobby of it) you could drible with downed survivors to the hook to counter it which isnt the case nowdays (each drop is what 25% of wiggle bar) so i dont think its good idea because if it will be just be hooked and the when downed press button like dead hard killers will be punished even for not tunneling (unless its timed but still its gross).

    Nowdays it had 60 seconds of time which is time where you wont be able to loop the killer anyway and it more servers as antitunnel, skillcheck isnt that hard to hit tbh maybe if you get lag or some spikes, fps drops from packet loss etc. but other than that its still good perk.

  • llYukll
    llYukll Member Posts: 11

    FYI, it almost certainly won't be available as a generic perk next month. It took a few months after Pinhead left for his perks to hit the general store.

  • runningguy
    runningguy Member Posts: 966

    no it wont change a thing, people have either got it via buying it or using shards at this point and they still say "i dont want to have to use anti tunnel perks" so they refuse to use it.

  • OrangeBear
    OrangeBear Member Posts: 3,513

    Im guessing there may be a surge of new people using it. Not sure if they'll stick with it though, the recent changes although seemingly minor have decreased the effectiveness of tunnelling moderately in my experience.

  • Firellius
    Firellius Member Posts: 5,472

    I think the reason is that it quickly gets rid of the possibility of an 'on-demand' DS.

    If you could just press a button to activate it at any time, you could have the killer pick you up, walk all the way to the hook, and THEN use it to get off their shoulder, which would be way more effective than current DS.

    So I'd say keep the skillcheck, but make it absolutely colossal and impossible to miss.

  • Abbzy
    Abbzy Member Posts: 2,274

    I dont see why would I be troling, ds now has skillcheck that isnt that even hard unless you are on dedicated server (100+ ping for all) or you get packet loss or some form of lag when the skillcheck is up. Ds is timed for reason to not be strong perk as in its early states where killer would be hit by it even if he did nothing wrong (no tunnel or slug just got down) and by saving it? you can just dont hit skillcheck and let it be saved for next time (not hitting it as mis just dont press anything and let it pas) then you cna use ds other round after unhook.

    You didnt even described how it should behave but from what you wrote I think you meaned ds to be like dead hard is currently as its turns on after you are hooked and then its press button ability (maing ds press button would be pretty huge deal even if its just first down just imagine killer reaching almost hook with survivor on his back and just as he is about to hook survvior presses button and escapes, wasting from 5-14 more seconds that doesnt seems much but if whole lobby had it then its huge deal and it wont fix tunneling just only evols it into different form like going for 2 survviors and injure or slug the rest untill these two are dead). Skillcheck can be bigger but if you want it press button it should be only timed window like 4 seconds in which you can after killer picks you up you can choose to hit it or not something like this Im not against but as I mentioned you didnt expended your idea about your "press button ds" enough to make clear picture as how it should look like so Im not troling Im just confused by what you mean, will be like dead hard by your deffinition or the skillcheck option will be just timed window where with a press of button you will trgger it? thats mystery you didnt mention.

  • Dinadin
    Dinadin Member Posts: 17

    I dont think so. I dont even really know if the perk itself had an effect on the outcome of any game since the last time it was changed. Against most of the played killer roster the perk has legit no effect cause they have mechanics that make catching up super fast. The measly seconds the perk generates dont do anything in regards to the outcome of the game. Even though the devs (or rather the community) designated this perk an anti-tunneling perk its literally only a pseudo-solution. The only times this perk was viable was when you could DS during endgame. But that was deemed unfair by killers, so devs changed that (for the better or worse). So just because the perk will be free for all will not change that the perk itself has not much practical usage regarding anti-tunneling. Unless the make some drastical changes to it, like giving invisibility until a conspicious action has been done, there wont be any notable increase in its usage. And I really doubt, by looking at the past month of how the devs acted on the anti-changes that have the conviction to do so.

  • random1543
    random1543 Member Posts: 287

    In my opinion I don't think it will change much, DS is only good on Survivors that are already good loopers, otherwise they just go down again right after using it unless others are there to distract.

    Its a good thing too have more general perks tho !

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Not if the Buttonpress is only in the pick up phase.

    I don´t want DS to be usable at a certain point, Just easier to use for all people.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Most of the players who have invested some time in this game will hit the Skill Check 99% of the time.

    The Skill Check makes the perk only unattractive for new Players which need the perk the most to have a chance against tunneling.

    So after your logic we should keep the Skillcheck to stomp newer survivors?

    Sprintburst on command is a complete other topic. The Killer can´t do something to prevent this by basekit design while he can against DS by not tunneling or slugging.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Any player which has some hours in the game will be able to hit the Skillcheck 99% of the time.

    The hard Skill Check is only horrible for newer Survivors which are in the most need of Anti Tunnel.

    So why should the newer Survivor be punished for beeing tunneld and bringing a perk exactly for that reason?

    Sprintburst on command is something else. A Killer can´t do much against Sprintburst on command by his basekit because exhaustion is most likely a perk or an addon. While you can do something against triggering DS, by just not tunneling or slugging.

  • Firellius
    Firellius Member Posts: 5,472

    I get what you're saying, but that would make a unique exception to the game's standards, while a skillcheck is something survivor players would already be plenty familiar with and would be much easier to communicate quickly. I think a skillcheck is fine, so long as it's huge.

    Besides, if the prompt is only available during pick-up, that's functionally identical to a skillcheck with a wide enough margin.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Yeah thats the point. If the Skill Check is so big that you can always hit it why having a Skill check at all?

  • Firellius
    Firellius Member Posts: 5,472

    Well, like I said: Because it's something players are familiar with and know how to react to. You can make it a unique interaction but it'd be in a league of its own and people would need to learn how to use it, whereas with a skillcheck, players are instantly familiar.

  • Abbzy
    Abbzy Member Posts: 2,274

    Idk why you think I want to be skillcheck problem for someone, this is something that gives me most of answers to your idea so yes if DS will have timed window to use like now 60 seconds after unhook and then instead of skillcheck there will be button to activating it in pick up animation (like now certain time window for its use) then Im not against it if you mean just removing the skillcheck.

    By your button press I kinda feared you meant it to be like dead hard is so I take this as answer.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,522

    I think the skill check makes it more satisfying, personally.

  • terumisan
    terumisan Member Posts: 2,213

    ah the dribbling endurance counterplay that brings a tear to my eye then i remembered they got rid of it's counterplay on the ptb and buffed it from 3 seconds to 5 seconds then went back to 3 on live but made it so enduring didn't counter it

  • BongoBoys
    BongoBoys Member Posts: 350

    What about this the skill check is optional and the regular stun is 4 seconds but if you hit the skill check it adds 2 seconds to the stun.

    But if you miss it just doesn't work same old thing.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Not that good.

    It feels horrible to be stunned for that long on the Killer side. If you played once with the orange glyph you know what I mean.

    Once I thought it would be kinda nice if the Stun would take up just 3 seconds but you get a sprint burst to gain more distance.

  • BongoBoys
    BongoBoys Member Posts: 350

    Hmm not bad idea after you stun the killer you get a 50% speed boost for 3 seconds. Basically just sprint burst

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Yeah was thinking about that. It would help the game flow and give you more chances to get to a safe space against Nurse or Blight which you have mad anyway against Killers like Trapper or Pig.

    But I am still unsure about that.

  • BongoBoys
    BongoBoys Member Posts: 350

    I think it's a good idea it's not super long for killer and Survivor will get more safety probably the best outcome for the perk tbh

  • Abbzy
    Abbzy Member Posts: 2,274

    I think endurending didnt counter it before (maybe it did but its been some time) or it was fix later when they changed endurending a little but there was bug bacm in time with hag, she was stuned for half the duration which was quite funny.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    Would make more sense to just make skill check bigger, so it's not really "skill check", but rather simply an option for you to activate it, but you don't have to.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Yeah but to be honest.

    If the Skill Check is so big that everyone can hit it all the time… for what is the Skill Check in the first place?

    Just make it that you can press the active button in the pick up animation if you want to hit the Killer with DS.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    Sure, just making it button press would also work. Making skill check bigger should be just easier code wise to do, because that's how it already works.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    I think a button press is much better, since it is neither reliant on ping nor can it be ruined by lag.