http://dbd.game/killswitch
Corrupt base kit
I wanted to discuss why this perk hasn't become a core part of the game yet. I mean, the lockout time could be reduced, but I've never seen anyone consider making it an base kit, nor the advantages and disadvantages of that decision.
Comments
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This does get discussed from time to time, and it generally is pretty popular as an idea.
Personally, though, I'm against it, because it isn't an equal benefit for all killers and some killers would be locked out of certain playstyles by not being able to opt-out of Corrupt.
Trapper and Hag, for example, would be at a detriment if they want to spend time setting up. Not only are the survivors running directly into their web before it's done, but they're also setting up that web away from the pristine, untouched generators that Corrupt blocks at the start of the match.
It's fine for them if they only want to put down one or two traps then get into a chase, but the choice for which playstyle to use would be taken away here.Myers and Ghostface, too, can benefit from knowing that the survivors are very likely to be in static positions across the map, to get some good early stalk progress in. Again, it's not just a detriment because they can definitely benefit from Corrupt too, but it takes choice away from them too.
There's definitely room to help killers out in the early game (though what BHVR's already done in this regard is genuinely really impactful), but I don't personally think this is the way to go.
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As long as it comes with massive nerfs to all other slowdowns, then fine.
But giving sweat Blights and Ghouls a fifth slowdown wouldn't be particularly healthy.
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I think you have that backwards for the trap killers, those are generally seen as core perks for those killer so they have TIME to setup.
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I've seen people say it before, but I just don't see the logic.
Setting up takes time, and if the survivors run towards you straight away, you don't have that time. Setting up also means you're effectively choosing a few generators to not defend, because your web can't be that big, but Corrupt pushes survivors away from doing those gens first.
I know people consider Corrupt a core perk on Trapper and Hag but I've never understood why unless they're not setting up, like I described above.
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it ahould have been base at 6.1 when they added it going away when you downed a survivor also it doesn't need to be reduced
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While i don't typically play those killers, i'm going to listen to the experts for those and listen to what otz who is a trapper main would said about it.
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I think it should be for trap killers like killers they need the time to setup
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it's fine being a perk.
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ALL other slowdowns? Or just select. Because I doubt, we really need nerfs to Surge/Oppression.
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True this perk is best for build up killers so some trap based killers like trapper,hag or killers that need to power up their power so its better like nemesis or plaugue (its better for her it slows survivors on gens and gives her time to infect as many as she can), old mayers was very dependent on corrupt because he had to build up his power so this perk is just good for killers that have some kind of set up or for killers that have struggle to get downs fast like m1 killers such as pig,legion because they can use corrupt to their full advantage (for oni is good he needs time for getting his blood so more time for chaseing is always good) unlike stronger killers that have power in their full from the start and can go get faster downs like ghoul,nurse,blight,billy (his best is overdrive mode but he can do fine without it) so those killers dont need it that much becaue on average they dont have problem with getting downs (which is action that turns corrupt off) or building preasure.
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I more for buffing and reworking some killers that needed as much like trapper than giving it as basekit, i find more fitting if killers power isnt trash as basekit so he isnt dependent on addons and perks like addict on his drugs to even work normaly.
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That's not a bad idea, however it would force the full rework of this perk, so a better option would be that survivors cannot literally spawn with their butts on top of generators.
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Go ahead and walk us through why you think slowdowns, which are already in an awful place, need nerfs.
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I can understand why some are some against. But I think it could work if tested properly. Considering survivor gets base speed and endurance. So I don’t see why killers can’t get a mini corruption?
Post edited by Robotfangirl67 on-1 -
If you would just cast your eyes to the second sentence that I wrote…
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Killers get bloodlust. Consider that the equivalent freebie for basekit BT. So what new presents do survivors get if killers get basekit Corrupt?
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Survivors have anti-camp and BT base kit, and anti-slug and anti-tunnel were also considered. Why can't assassins have a perk where the perk undergoes a rework blocking 2 or all genjutsu for a much shorter time? This would allow Corrupt to be part of the assassins' base kit.
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Trade Offer - Base kit corrupt for killers but Survivors get base kit DS
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i don't think corrupt being base kit is going to help the issue for setup time. like others have said, corrupt would cause the survivors to run into you quickly, which hampers your ability to be able to use your traps right away. the more adequate solution would be to delay survivors from reaching generators at the beginning of the match quickly. ideally, this can be done by changing spawns and making it so survivors spawn at a point that is at a minimum distance from generators. however, this also risks making distance-covering killers stronger, since now it's practically guaranteed that they can interrupt early-game progress.
potentially, another solution would be to have traps pre-set at spawn. if the killer wants to adjust their traps, still they have the ability to pick up and replace or simply recycle a trap. frankly i'd recommend this method since it increases the risk factor of using tiles earlier and can bridge the gap in early-to-mid game pressure. i feel like this is also fair, since survivors could counter this by bringing perks or items to find these traps quickly.
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Good thing for killer?
NO
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