Corrupt base kit

I wanted to discuss why this perk hasn't become a core part of the game yet. I mean, the lockout time could be reduced, but I've never seen anyone consider making it an base kit, nor the advantages and disadvantages of that decision.

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Comments

  • Reinami
    Reinami Member Posts: 6,722

    I think you have that backwards for the trap killers, those are generally seen as core perks for those killer so they have TIME to setup.

  • jesterkind
    jesterkind Member Posts: 9,716

    I've seen people say it before, but I just don't see the logic.

    Setting up takes time, and if the survivors run towards you straight away, you don't have that time. Setting up also means you're effectively choosing a few generators to not defend, because your web can't be that big, but Corrupt pushes survivors away from doing those gens first.

    I know people consider Corrupt a core perk on Trapper and Hag but I've never understood why unless they're not setting up, like I described above.

  • terumisan
    terumisan Member Posts: 2,308

    it ahould have been base at 6.1 when they added it going away when you downed a survivor also it doesn't need to be reduced

  • Reinami
    Reinami Member Posts: 6,722

    While i don't typically play those killers, i'm going to listen to the experts for those and listen to what otz who is a trapper main would said about it.

  • BongoBoys
    BongoBoys Member Posts: 782

    I think it should be for trap killers like killers they need the time to setup

  • Brimp
    Brimp Member Posts: 3,590

    ALL other slowdowns? Or just select. Because I doubt, we really need nerfs to Surge/Oppression.

  • Abbzy
    Abbzy Member Posts: 2,829

    True this perk is best for build up killers so some trap based killers like trapper,hag or killers that need to power up their power so its better like nemesis or plaugue (its better for her it slows survivors on gens and gives her time to infect as many as she can), old mayers was very dependent on corrupt because he had to build up his power so this perk is just good for killers that have some kind of set up or for killers that have struggle to get downs fast like m1 killers such as pig,legion because they can use corrupt to their full advantage (for oni is good he needs time for getting his blood so more time for chaseing is always good) unlike stronger killers that have power in their full from the start and can go get faster downs like ghoul,nurse,blight,billy (his best is overdrive mode but he can do fine without it) so those killers dont need it that much becaue on average they dont have problem with getting downs (which is action that turns corrupt off) or building preasure.

  • Abbzy
    Abbzy Member Posts: 2,829

    I more for buffing and reworking some killers that needed as much like trapper than giving it as basekit, i find more fitting if killers power isnt trash as basekit so he isnt dependent on addons and perks like addict on his drugs to even work normaly.

  • xAnonymous
    xAnonymous Member Posts: 33

    That's not a bad idea, however it would force the full rework of this perk, so a better option would be that survivors cannot literally spawn with their butts on top of generators.

  • Zuiphrode
    Zuiphrode Member Posts: 555

    Go ahead and walk us through why you think slowdowns, which are already in an awful place, need nerfs.

  • Robotfangirl67
    Robotfangirl67 Member Posts: 661
    edited December 2025

    I can understand why some are some against. But I think it could work if tested properly. Considering survivor gets base speed and endurance. So I don’t see why killers can’t get a mini corruption?

    Post edited by Robotfangirl67 on
  • not_Queef
    not_Queef Member Posts: 953

    If you would just cast your eyes to the second sentence that I wrote…

  • artblizzard
    artblizzard Member Posts: 14

    Survivors have anti-camp and BT base kit, and anti-slug and anti-tunnel were also considered. Why can't assassins have a perk where the perk undergoes a rework blocking 2 or all genjutsu for a much shorter time? This would allow Corrupt to be part of the assassins' base kit.

  • random1543
    random1543 Member Posts: 469
    edited December 2025

    Trade Offer - Base kit corrupt for killers but Survivors get base kit DS

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 854

    i don't think corrupt being base kit is going to help the issue for setup time. like others have said, corrupt would cause the survivors to run into you quickly, which hampers your ability to be able to use your traps right away. the more adequate solution would be to delay survivors from reaching generators at the beginning of the match quickly. ideally, this can be done by changing spawns and making it so survivors spawn at a point that is at a minimum distance from generators. however, this also risks making distance-covering killers stronger, since now it's practically guaranteed that they can interrupt early-game progress.

    potentially, another solution would be to have traps pre-set at spawn. if the killer wants to adjust their traps, still they have the ability to pick up and replace or simply recycle a trap. frankly i'd recommend this method since it increases the risk factor of using tiles earlier and can bridge the gap in early-to-mid game pressure. i feel like this is also fair, since survivors could counter this by bringing perks or items to find these traps quickly.

  • mustdogen
    mustdogen Member Posts: 381

    Good thing for killer?

    NO

  • These two perks aren’t comparable but I’ll happily take the scam trade offer just because it would make survivor more fun

  • Philscooper
    Philscooper Member Posts: 677

    Which we arent getting or will be nerfed a month later, So this point is already discarded.

  • artblizzard
    artblizzard Member Posts: 14

    Even though it wasn't received and was discarded, it had a PTB trial, it was tested, and many gave their opinions on it, so I ask you, why can't this idea be tested as well? Or can only one side have updates and the other not?

  • artblizzard
    artblizzard Member Posts: 14
    edited December 2025
  • artblizzard
    artblizzard Member Posts: 14

    Yes, it's a dangerous idea, just like anti-slug and anti-camping, but even so, it underwent two tests to gauge player opinion while trying to adjust it, and I see no reason not to try the same with corrupt. And the basekit FOV shouldn't even be in this topic since it's a requirement that almost every first-person game has, and having to use perks to increase your FOV was ridiculous, with all due respect.

  • Philscooper
    Philscooper Member Posts: 677

    Because like many said with the anti changes.

    This idea doesnt need to be tested because its bad.

    I dont need to taste rotten food when it looks and smells rotten.

  • Junylar
    Junylar Member Posts: 2,265
    edited December 2025

    Survivors already got a basekit perk - the BT. Killers still haven't gotten anything like that, now it should be their turn.

  • artblizzard
    artblizzard Member Posts: 14

    So, if you put it that way, you're not testing any PTB, since PTB has good and bad ideas, and if you don't test and only read about the idea, it's worthless. I believe it could be implemented if it's well-adjusted, and I believe they could indeed create a test version for this idea.

  • azaxydbd
    azaxydbd Member Posts: 170

    then give survivor better fov no? not talking about wall snatchers, im talking ab out 1440-1080 type fov.

  • Junylar
    Junylar Member Posts: 2,265

    Why doesn't the same logic apply for basekit survivor perks and SWFs benefiting from them?

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 594

    I was thinking how you could make corrupt basekit without favoring some Killers more than others.

    Maybe give it a 30 seconds duration but if the first chase starts it cancels out.

  • Philscooper
    Philscooper Member Posts: 677

    Even if i agree,

    People shut it down entirely twice,

    So why should killers get that but not survivors?, i would riot and wish the same thing would happen If killers got a corrupt basekit PTB.

  • Wezqu
    Wezqu Member Posts: 984

    Only thing this would do is survivors hiding more on the start while trying to move to the other side. It just would cause more wasted time in the start of the match for both sides. Thats literally what it does currently and in reality is not even that useful. The main thing it does is spread the survivors around when they start moving to find a gen that is not blocked. In some cases in my opinion it would be better that few of them stay on the close gen and you as killer can get easy chase with no searching too much.

    This is not a fix to anything it just would change the start of the match for no real benefit in my opinion.

  • Havi
    Havi Member Posts: 21

    So, you want to play with 5 perks, right?

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 488

    You want to add basekit perks to all killers in a game where the developers refuse to adjust killers that win thousands of times in a row.

  • Abbzy
    Abbzy Member Posts: 2,829

    If we will look at added features like ungihook protection or anticamp there have been added multiple strong perks to survivor as basekit, put into fearutes anhook protection/antitunnel (10% haste which is stronger than hope and borrowed time basekit to it), anticamp (deliverence without downside of being broken and with different requirement), killers got just reduction to their actions and we can kinda put there maps being more balanced than back then mostly loops.

    Corrupt shouldnt be basekit because killers should have be strong or their powers if they need set up but that logic kinda missed balance team, weaker killers should be reworked or buffed propearly so they dobt rely on certain perks, same like hex perks idea strong perks with very strong effects but with counter of being lost when totem is broken so traps should be strong but their downside is time waste and chance of not being usefull due to map location and rng of survivors not going to them.