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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Playing survivor lately really sucks.

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Comments

  • runningguy
    runningguy Member Posts: 979
  • runningguy
    runningguy Member Posts: 979

    no they didnt, everyones escape rate is pretty much incorrect unless they dont abandon. im just going based on the OP stats saying 43% and mine saying up to 70% as a comparison as its all we have to go on at this point

  • runningguy
    runningguy Member Posts: 979

    it does change the outcome because someone could get a potential save. going down isnt the end as much as many survivor like to think it is. people dont need to DC when they go down even when they are on death hook but they still do. Like i said, play as solo and get lumped with 3 randoms, you will soon discover what people are referring to. untill then your playing a game where half your team is swf every match because your in a duo

  • runningguy
    runningguy Member Posts: 979

    then they cant complain when they lose as and get 43% escape rate lol its as simple as that.

    "i dont escape enough, i want to escape more than i currently do"

    ok say if you play this way you can do gens more, get hatch more, escape more…..

    "i dont want the hatch, i wont play like you"

    fair enough, deal with the low escape rate then

  • AcesSpeedo
    AcesSpeedo Member Posts: 295

    add comms and nerf swf accordingly. it's so bummy not being able to say "oh i have we'll make it, or "i have resurgence" or whatever. just playing a cooperative game without any way to communicate other than gesturing "come" or "go" feels so so bad… they could even make it so all survivors can see each others perks, items and add ons at the beginning of the game before they load in. but they've literally did nothing for a year so idk it's pointless even getting hopes up for a better solo q experience.

  • Classic_Rando
    Classic_Rando Member Posts: 258

    Same here - I don’t mind being tunneled at all because it’s incredibly satisfying for me when I can make a chase last for multiple gens. Tunneling is only a problem when survivors cannot sustain chases for more than 20-30 seconds and quite honestly if you are getting downed that quickly in every chase then that is a skill issue. Trust me I have tried tunneling against good survivors who know how to loop and it usually ends poorly for me because multiple gens will get done while I am overcommitting to one person.

  • runningguy
    runningguy Member Posts: 979

    not always. if im injured and killer is near the gate when they are open its wise to go for hatch instead

  • runningguy
    runningguy Member Posts: 979

    i use it very little but yes i use it occasionally. i always see the hatch as an option even when slugged so unlike most people that instantly abandon the second all are downed, i actually crawl to a hatch location instead. plenty of times i have escaped doing that where others would abandon

  • runningguy
    runningguy Member Posts: 979

    if 3 others escape via the gate how is that a fail? thats my point. 3 out, im last one left but inured. killer will most likely be watching the gates. thats where hatch can be the better option. its saved my butt many times, even when the killer is tunneling me ignoring 3 others…they escape, im looping killer near the shack and hatch spawns, i escape.

  • runningguy
    runningguy Member Posts: 979

    interesting that you say rats like people are hiding in the corner all match avoiding the objective. big difference between a rat and a stealthy player. i do my objective, im just good at not being seen while i do it.

  • runningguy
    runningguy Member Posts: 979

    it has, 2 v 1 does exist in my games too. im just better at stealth than most. probably because they like chases and loops better. its nice to have the art of appearing like im working as part of the team but secretly im plotting to leave them behind while i walk out the gate or hatch. people avoiding the objective and hiding for hatch is often easily noticed by the team and killer. what i do is far more difficult to spot, play as team, do gens when i leave them on hook it really does surprise them because they didnt see it coming

  • PriestessPoppy
    PriestessPoppy Member Posts: 62

    I love this comment, because you could have such an high escape rate literally for any reason, being very passive, being more self cenetred, you need to see the match escape rate not yours. "I don't have anything that others dont have" as if there are no players with less expirience than you getting put against the same killers you get because mmr sucks?

  • jedimaster505
    jedimaster505 Member Posts: 371

    People are citing the stat tracker stats as though they indicate something but as far as I'm aware there's an issue which counts abandons as escapes, which inflates survivor stats and deflates killer stats. Unless the issue has been fixed…

  • runningguy
    runningguy Member Posts: 979
    1. i dont need to see the match escape results because it is not strictly a team game. The team is not scored together, escape rates are not based on team escapes, mmr gains/loss is not team based. Even BP is scored individually. The sooner people understand this the sooner their escape rate will increase and they will stop complaining about these "impossible" tunneling situations and OP killers. I would like to add, you really dont want the game to consider it a "team win or loss". Griefers already ruin the game for people but currently there is a way for an individual to win with griefers on the team. Make it a team win/loss and the impact of just 1 griefer costing the match for all 3 survivors would sky rocket.
    2. Its true i dont have anything others dont have, i started out the game as a new player just like everyone else. i also went through a learning curve and losing a lot of matches. I put time and effort in, i get better, i learn, i win more. Everyone can do this.
  • runningguy
    runningguy Member Posts: 979

    indeed this is correct. A common misconception is abandon counts as wins on the tracker but they do not. The count as void…non existant….blank result on the tracker. This does effect the escape rate by voiding the matches where someone is about to die, but it does not count it as escape. So in previous matches section of the tracker, it basically shows what matches are lost, won and voided.

  • cogsturning
    cogsturning Member Posts: 2,245

    It does not deflate killer stats. Abandons and DCs still count as kills on your personal stats.

    This is exactly why I don't take anyones high ERs seriously.

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