Do survivors even want to play this game?

I just fill like the survivors press play button just to abandon the game. No mater if i play survivor or the killer. The game starts something happens and i hear the sound. I had the game where there two generators left na killer had only one hook stage. He cathed somone else the other tryed to flashlight safe them and failed. The flashlight guy DC, the downed one DC and a copule secunds later the third guy DC just to be consistent. I and the killer just start looking at each other like what?

I'm just seeing survivors DC for no reason.

Can we play the game?

Comments

  • jedimaster505
    jedimaster505 Member Posts: 386

    yeah they sometimes quit for petty reasons. most of the time though, it's because the killer is OP and exploiting cheese tactics.

  • jedimaster505
    jedimaster505 Member Posts: 386

    tunneling, slugging, proxy camping. 4 gen slow downs on broken S tier killers. penti/thrill broken hex builds vs solo Q. the list goes on.

  • marcelelo320
    marcelelo320 Member Posts: 9

    I don't think so.

    I see people DC when something unplesant for them happens.

    I was starting to repair the gen with abowe 90% progres next to fresh hooked survivor and DC. I finished the gen and safe the bot. The killer got two notifications in two seconds. And then i get messaged how bad was my play and lern to play

    The survivor stun the killer and wanted to do two vaults but the killer had enduring and grabbed him. DC

    The survivor droped shack palet in front of winded up Huntres and gets downed. DC

    The wraith bell starts playing. DC

    see the survivors meaking bad plays / decisions, hiting DC, complayning and saying it's killer fault. I don't have problems with kilkers in this game i even think that the survivor site is eazy now, when you know what you doing.

    I play this game for a long time and lately the developers childproofing everything and survivors complain even more.

  • jedimaster505
    jedimaster505 Member Posts: 386

    sounds like a low mmr you're in as this stuff is the minority for me. all of those things happen in my matches, but usually the abandons occur when the killer is stomping and there's little hope of comeback.

    also…don't do gens beside a hooked teammate if killer is not camping. take them off hook and finish gen or you're just wasting time for killer to come back and guard hook.

  • Classic_Rando
    Classic_Rando Member Posts: 569
    edited December 2025

    No, they don’t. They suddenly appeared all over the place here conveniently while mods are on holiday break to intentionally antagonize “killer mains” across multiple threads.

    Post edited by Classic_Rando on
  • marcelelo320
    marcelelo320 Member Posts: 9

    That can be true.

    The part with generator was odd.

    I as a killer in this situation prefere the unhook to be first because It expose that on this area are two survivors and 90% gen so i have 9 secunds if the unhooked one is escaping from the area and if not 7 secunds and even when gen gets done i have a injured survivor to tunel.

    My play completed the generator and give max 2 seconds for the killer to react and if the killer was coming anyway the hooked one still have 60 seconds left.

  • marcelelo320
    marcelelo320 Member Posts: 9

    True

    I think that the worst thing for this game is MMR

    This game is like Mario party with MMR

    You come for fun and use all the perks. Sometimes you slap the enemy sometimes they slap you.

    But adding MMR makes most of the games very close so the playstyle and killers and perks going to be eliminated until there is only few reasonable options.

  • runningguy
    runningguy Member Posts: 1,410

    There are so many reasons people DC.

    1. Because they can, very small penalty system making it easier for people to DC on a whim.
    2. killer they dont like. can be any killer, name 1 killer and someone has DC at the start because they find the killer boring… Myers, wraith, trapper.
    3. map they dont like. they used to DC in loading screen when they saw someone bringing an offering they didnt like. They see hawkins map offering….DC in loading screen. since offerings have been nerfed this has been less but people still DC when they get a random map they dont like.
    4. Tunneling. Some people cant counter tunneling so instead of practicing they just give up and DC.
    5. team mate they are in swf with has died so they DC to join the friend and look for another match together.
    6. genuine connection issues
    7. pure rage. someone could have had a run of bad games then the instant they are downed the rage boils over and they DC.
    8. going for challenges, stuns, blinds. if the killer has lightborn and a team has gone full flashlight build, i have seen them DC over this because they cant do what they intended to do in the match so they look for another one.
    9. the strangest reason i have seen and had confirmed by the player was they dont like the players skin/clothes and they would have left the lobby before the match started but they didnt know because they were on the toilet.
  • Abbzy
    Abbzy Member Posts: 2,859

    I bet he plays killer with his low mmr and wins and them comes here complain, another "comp player since 2016" it looks like.

  • marcelelo320
    marcelelo320 Member Posts: 9

    Ok

    Most of them are not valid reasons to DC and should be punishable by denying character progress on next game or lock the player from starting.

    The "because I" reason is one of the bigest problem in dbd. The game is team based and you can't change it without breaking it. So meaking it "I wanna to leave and i can" leaves your team on disadwantage and makes other expirience wors. Meaking it one survivor can do anything and don't need others to progress the game makes him a powerhouse.

  • marcelelo320
    marcelelo320 Member Posts: 9

    I have a friend that played on the killer side after hearing me complaining.

    He: "The killer side is eazy. I don't know what you mean?"

    Me: "Wait."

    After a month he understood.

  • runningguy
    runningguy Member Posts: 1,410

    i agree, but without an actual working penalty system that stops people doing it this will never end. im not sure how they can do an actual working system to prevent people DCing when there are issues like cheaters running rampant. People would complain about getting punished when DCing v a cheating holding the match hostage.

    As for the game being team based…you are correct to a certain point but it is not strictly a team game. Survivors are not scored as a team, the win/loss criteria is not team based, people have individual goals such as challenges to stun the killer 3 times or cleanse 5 totems or escape via hatch so they dont always have a team goal. Thats actually why the game is a mess. If we make it so team play isnt needed to win for soloq where there are 4 individuals with little team play then when SWF play with team play and unite with 1 common goal then it tips the scales.

    Likewise if we treat the game as team game and buff killers so they can stand against the teams with good team work and comms then the solo players get steamrolled because they lack the team work needed to stand against the killers.

  • FerrousFacade
    FerrousFacade Member Posts: 239

    And then a year goes by and they start stomping most of their matches again. Why are we expecting a killer with a month of experience to do well? Survivors with a month of experience don't do well. Everyone should get matches against opponents that are better than them, its the best way to improve.

  • Abbzy
    Abbzy Member Posts: 2,859

    Its all easy untill you hit the wall and face people with more skill and experience, then people will find out its not just survivors running in straight lines in open are against huntress but guys that know how to doge and where and know timings well and many tricks you will try to pull, then its not easy but hard chalange but its needed all these post just show is he played few games of killer and didnt found his equal opponents yet that would not be easy to deal with (just like rank in other games, the bronze and lower ranks are noobs for you until you get into rank where you belong and thats another bitter coffe for you but in DBD we dont have ranks but mmr system and if there arent people in your skill level but very close game will match you with them so you dont wait for 30 minutes in lobby for single game and on dedicated server).

  • marcelelo320
    marcelelo320 Member Posts: 9

    The core of the survivor gameplay is team.

    You must do things with the team. Healing, unhooking, picking up.

    So to determain what survivors supose to do we must take what they need to do for each other and main objectiwe.

    And other things are side objectiwes that can be beneficial or detremental for the team.

    So we must focuse to make what survivors supose to do not abuseable.

    The same applays to the killer.

    Protect the generators and sacrofice the survivors.

    We cannot give reconpensations for bad plays for bouth sides.

  • runningguy
    runningguy Member Posts: 1,410

    not necessarily, you dont have to heal, you dont have to unhook or pick people up. you can escape via hatch without doing any of these things. or you can do gens and not help the other players.

    if im doing gens and my team mates are looping the killer, i can do gens on my own. my stealth playstyle means i can do gens and dont always need to loop the killer so i can hide then get back to doing gens on my own which means i dont get hooked as much and also means i dont need my team to heal me or unhook me or do gens.

    There is a big difference between being a team game where the team is 1 unit and scored as 1 unit v a game where it may or may not be beneficial to help the team. For example, if there is a good looper that can keep the killer off my back while i do gens, yes it can be helpful to show a bit of teamwork to unhook them. if they are awful and you know that player will go down in 10 seconds of being chased then no, its best to do gens and leave them.

    When all gens are done, gate is open, you can play as a team to help others escape with you but you dont need to, you can just walk out and leave them behind. Its about playstyle, teamplay is a choice but not essential.

  • Amanova
    Amanova Member Posts: 448

    Because only sweaty killer mains left - all I see is p100 killers - that already tells you a lot about their playtime

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  • runningguy
    runningguy Member Posts: 1,410

    nothing wrong with being "sweaty" or having a large playtime. "sweaty" shows effort and playtime shows endurance and practice.

  • jmwjmw27
    jmwjmw27 Member Posts: 855

    The problem is there is no real penalty right now.

    You get a few free, and if you play a lot, you have to dc a lot to get a serious penalty.

    If you’re getting off for the night, whatever penalty you have may as well not exist.

    Not to mention, it is way too easy to dodge the system by bringing a luck offering, or going afk. No one is going to go out of their way to submit a support ticket with video evidence AND file a report ingame just for bhvr to do nothing anyway. And we’ve seen how poorly the go next detection did when they tried it.

  • vol4r
    vol4r Member Posts: 962

    Surviviors just refuse to play sometimes, if it's not an enjoyable experience.

    Somebody mentioned that cheesy tactics are mostly the reason and got so downvoted, but he isn't really wrong here.
    Surviviors just don't enjoy it most of the time.

    I don't dc so I don't like it happening in my games either. It is just what it is…

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  • Straker
    Straker Member Posts: 43

    That's not exploiting bro. That's just using the game's mechanics.

  • まうっす
    まうっす Member Posts: 87

    Survivor players tend to want to justify why they give up on the game.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 533

    I think a lot of survivors just go in expecting to be turned and slugged. The game for survivors is balanced around SWFs with comms. I played the event yesterday as Killer and it was the first time in months. I know I had a duo in at least one game. I went in to have fun and get those challenges done. One game a player was just doing stupid things and tried to kill themselves on first hook. Then kept slamming into lockers. I could have easily gotten 4K with all my games aside one they were down to play sweaty and it wasn’t what I was wanting lol. The things some survivors do are straight up toxic but they may think it’s fun. I get why killers play the way they do and honestly those games where there were no coms was terrible all the survivors hooked twice before 2 gens were done. I always leave the hook as well. I only got the 4K once because one game they let people die on the hook with plenty of time to get them.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited December 2025

    I think people are downvoting it because not having fun at a particular moment isn't a valid reason for just giving up mid match. People often associate disliking that as being killer centric since they don't even get the option, but honestly as survivor it bothers me far more since they generally reward that behavior and increase their teammates chances of dying substantially.

    No matter what twist people put on it, giving up is taking your ball and going home.

  • Massquwatt
    Massquwatt Member Posts: 627

    It's been a problem for a while now and to BHVR's credit, they've managed to iron out most of the egregiously bad practices in the game but there's only so much that you can do outside of just straight up removing mechanics or heaping on more basekit perks to keep both sides happy. Everybody wants their fun matches but there's a large amount of people who don't want to put up with the bad ones and choose to DC instead, unfortunately you can't balancing around everyone's definition of fun but I'll keep saying it but the best solution to handle DC's is to just introduce a low priority queue. Don't lock people out of matchmaking, throw them into the low prio queue where they get to play others just like them and to keep matchmaking times acceptable in low prio queue give regular players the option to queue up for those matches to recieve extra bloodpoint bonuses.

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