http://dbd.game/killswitch
100% of the time, if you can't type in chat someone is cheating
The script specifically targets letters like c t and backspace.
They do this to prevent reporting. If I can't type I can't report.
I will continue to complain about this until the devs do something about the obvious cheating.
If the devs are going to allow cheating then lower DC penalties by half.
Or, just do something about the obvious cheating.
Require client side file validation on load up, or if they are unwilling to enforce a useful anti-cheat or make more files server side.
Comments
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I get your point, but I doubt anything will change.
Cheating talk here usually gets low visibility and little follow up, while skins and new chapters stay front and center.
That has been the pattern for years, and I do not expect it to change under the current leadership.0 -
Require client side file validation on load up, or if they are unwilling to enforce a useful anti-cheat or make more files server side.
Rule number one of client/server interactions, NEVER trust the client. Anything that occurs on the client or requires input from the client can and will be overridden by hackers. Unless the server validates that the actions the client says are happening are reasonable you will have problems, no client side anti-cheat can solve that.
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I’m honestly astonished that certain keystrokes can just get ignored like that.
I’m getting old, damn
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How do you know these are cheaters and not just a bug? I've experienced that backspace not working in the lobby chat. But this happens in games where there don't appear to be cheaters, and games where we are losing and the survivors die regardless.
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Imagine having a cheat that breaks other player's client-side typing functionality. This game's software architecture is a joke to the point no sane person will even believe it's possible until they encounter it themselves. Try telling someone playing CS or CoD about what cheaters in this multi-million dollar game can do.
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To be honest, with how horrendous DBD's anti-cheat is, which is to say non-existent; I'm rather surprised that it doesn't just let hackers have remote access to the client's PC.
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It's not an anti-cheat issue, at this point it's just architecture issue. Those things should not even be possible with a proper back-end, and they are not in other games. You don't need an anti-cheat for a server to know that "this survivor is suspiciously flying around, throwing hatchets and spamming the hooking animation, something is off here".
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There's probably nothing they can do about it.
This is just how the game was built. I'd wager it's probably part of how the old Peer2Peer system worked.
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