http://dbd.game/killswitch
Why is the Ghoul Allowed to be so Ridiculously Obnoxious?
Seriously, has the Dev Team every said anything on the matter of that squirming Twink? The Ghoul gets the following:
- A free initial injury Applied by Hit-Scan.
- Deep Wounds on free first Injury.
- A Super Mode that can be indefinitely extended (on multiple survivors at once) that is based on a status Ailment on Survivors that Doesn't get removed on Hook for some godawful reason.
- Insane Map Traversal.
- Hindered Applied to Survivors On A Grab.
- Can STILL kidnap Tech.
- Can bodyblock using his power.
- Can vault pallets and Windows with the speed increased in Enraged mode.
- Has free perks like Bamboozle with an Addon (This one is just especially irritating because it just gives him a free perk slot to slap SH: Pain Resonance on) or BBQ (The mask Addon).
- Next to No Cool-down for cancelling power.
- Very Short Cool-Downs in General for EVERYTHING.
AND THEY NEVER SHUT UP THE WHOLE TIME WITH THEIR ANIME SQUEALING
It's so Obnoxious dealing with this poorly designed power-trip character and knowing that 90% of the time, you're gonna die but you have to put 100% effort to try and go against someone who gets insane results without even having to try. And then of course we get the sweaty Ghouls that actually do tryahard on top of getting easy mode, so then you're just ######### over and over and over again with their attack-dog build or their all slowdown orgy. It's so mindlessly annoying and frustrating, especially in solo que where there's just n o h o p e.
Do the Devs care. I remember a time when it felt like they did.
Nowadays we're trapped in a proverbial hell where Every other release is a Dash/Speed Killer and the only thing that matters is selling out to make as much money as possible at the cost of quality of life improvements.
I took a massive break from DBD because it just got so incredibly unfun between my main getting nerfed to oblivion (then nailed back together only recently), and Ghoul Players that spend the entire match screamjaculating load after load of BS into my poor Survivor till their scarred and prolapsed body is sent up to hell.
I come back to DBD for the Winter Event, and Survivor is still terrible feeling, The Ghoul still is allowed to be this hopping ###### of a character, and yet somehow Skull Merchant is allowed to have all these demerits against her (A whole other rant to be had).
Comments
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money
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Merchants 3 gen was almost unbeatable (almost). Ghoul is fine leave em be.
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I will rather play against any version of Skully than Ghoul…
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She was due to her having good area control but other factors that made it possible are strong gen kick regression perks that stacked (eruption+CoB+overcharge), gens had no regression limit meaning nowdays you can damage gen only 8 times and then its bloked for you and immune to any regression (so you cant regressit) but back then this wasnt the case with strong kick gen regression perks that are nowdays former shadows of their glory and lastly 3 gen spawning which was more common back then and gens did spawn very close to each other creating nasty 3 gens, add skullmerchant to it with build that includes strong gen kick regression perks and fact that she can kick gens infinitely and regress them without any restriction and you get chess merchant.
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You are talking about the first iteration of her which has been LONG removed from the game. I'm talking about the nerf that kneecapped her and made her borderline useless for over a year -_- You are one of the "Legacy" haters that only think of the far past instead of the broken present.
Ghoul is most certainly NOT fine. He has too much free pressure to his kit that requires precise counterplay that is wildly out of proportion to the effort he has to give. Genuinely a broken killer that gets a slew of unearned pressure. It's almost as bad as Spirit on release with her moronic meta of "Standing Still", except worse because there isn't even guesswork anymore. He just gets free hits, free map traversal, cooldown abuse, bugs that make versing him unbearable, and everything else I listed already.Exactly. This iteration of her no longer exists. People hold onto something that no longer exists and use it as justification for bias.
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If I recall Mandy said they had no plans to tweak him cause devs thought he was in a good spot.
Which sucks cause he's the most hated easy S-Tier Killer and most miserable to go against and definitely needs nerfs.
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Merchant has sadly been useless in any thing near mid to high mmr since her 3 gen nerf. Fun and useless are totally different conversations we could have. As a many hour 90% kill rate merchant i feel as if my opinion on her is pretty solid.
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Ghoul by the way can be out played by playing a stealth game, he's not one we can just bully around by using head on and beamers with our friends and that's what people dont like about him. Adapt to a different play style (one legacy players had) and find more success. You legacy player haters forget that til noob3 made it cool to loop killers this was a very different game.
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ghoul, krasue, myers rework, the inclusion of auto-aim mechanics, the onslaught of heavy handed nerfs to survivor perks and addons, the destruction of loops and removal of inconvenient pallets, the abandonment of anti-slug, bare-minimum anti-tunnel, ignorance of match-making issues, and permission of killer oppressiveness have all culminated to the baby-ification and toddlering of the killer role.
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IDK what you are talking about. This game is more stealthy than ever with loops being nerfed over time and stronger antiloop designs appearing. Not to mention existing antiloop powers such as pigs and myers getting improved. The legacy dbd you are thinking of is infinite loops such as in haddonfield with balanced landing or the old cow loop in the hillbilly map (i forgot what it's called but there's a cow there it's infamous). Nowadays this game requires you to be stealthy to survive. Even comp players use stealth often because it's often the most effective and safest way to delay a killer.
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Killer toddlering is a joke right? Do you play this game outside of bare bone solo survivor? Survivors literally have 40 tools already given to you to counter tunnel and slug issues but you still complain for even more? Ds, conviction, dh, otr, deliverance, extra hook states, stacking gen speed perks, endless boon potential and that just names a few. That's not sabo or beamer squads that's not head on gangs or brand new part squads. The endless hud info telling you exactly what your team is doing. What more can they give you? Wanna just load up into a game with an instant 3 and a half gens done? Do you need more then 453929 pallets per each map? Do you just wanna instawin and not even worry about a competitive time? I main killer but play survivor quite a bit as well and the abundance of ruin a killers time perks and items given is absurd already.
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Cant compare comp play to normal, its two different game styles. The only stealth happening in this game is new players. Killers fear nea, nea doesn't fear killers unless your named blight or nurse. Ghoul is s tier but not on a god nurse level. If ghouls are whacking you over and over slap on made for this, resilience and windows of opp, pre drop and get you a 5 gen run in.
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Stealth is still the meta in public or comp. Different playstyle but same game.. Pub players can learn from comp playstyles. If survivors stealthed more often i think the escape rates would go up. Too many times survivors go for an unhook save when the killer clearly sees them and then complain about tunneling when the killer chases after them. That's just a survivor mistake of being found and giving the killer a reason to come back for a free down.
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True that: money.
Same for server-side validation: it costs and sells zero skins, so it never ships.
Skins pay; protection doesn’t.4 -
Thread over. That's literally all it is. Same reason they won't do anything about Blight.
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Stealth would be a great option if only hadn't literally said Stealth is mostly no longer a viable option in this game and the games main focus is now chases. Maybe if Devs added those very thick bushes to every map then maybe stealth can be option against ghoul but then again all these Aura perks also negate stealth as an option as well.
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I really liked Rize from the anime so i was quite happy they brought her in as a legendary of all the characters from the show. Ive even prestiged her to 100 during the anniversary.
But i can't stand how easy it is to just win, often in under 5 minutes either because they were just easy to catch with no way of reaching anything or they just sit there and ask to go next. And i don't like playing a killer that survivors hate because i play allot of survivor too and know what they are going through. So they did great with the Rize skin but i would love a full rework of their power because its just not right for this game.
And they said they would monitor the ghoul closely but how closely do you need to monitor the sable of killers lol they are every 2nd or 3rd lobby which means its selling alllllot.
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The problem is not only Aura Read to be honest. It is also that screaming and especially Killer Instinct are omnipresent. And to me this shows that the Devs dont want Stealth to be a viable Playstyle because if you want be as stealthy as possible, you will waste A LOT of time. Like constantly running into areas where no Gens are to make sure the Killer does not chase you or being in Lockers for a substantial amount of time.
Like, every Ghoul plays at least Friends Till the End and many of them Surge as well. You would need to be in lockers constantly to not be found. Let alone that you never really know when someone will go down and when it will trigger Surge, so you either have to let go of the Gen whenever the Ghoul is nearby or you have to accept that Surge will trigger, make you scream and then Ghoul is on you. (Without any risk at all, since Anti-Slugging is cancelled)
On top of that, you only play one out of four Survivors. Even if I do everything to avoid being found, this would mean my teammates are the ones being chased. Not only is this kind of cowardish, but it does not really matter for the game who is out first and turns the game in an unwinnable 3v1.
But I dont know when and if they will change anything about Ghoul. The Devs seem to want to have an S-Tier Killer who is braindeadly easy. They also allow Nurse to exist, which is also not really hard to play once you learned her, so I doubt we will see Ghoul-Nerfs anytime soon, especially because they probably make a lot of money. Just imagine, whenever a new player gets destroyed by a Ghoul, they will probably buy the Tokyo Ghoul-Chapter if they want to play Killer, since they see how strong Ghoul is.
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If you get the right map, you can absolutely bully him. I saw a Youtube short where some guys were bullying a Ghoul for quite some time.
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Sounds more like they got the right Ghoul.
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This seems so short sighted considering they have already lost most of the new players that came in with FNAF in just six months. They even stated the most common reasons players give when uninstalling (camping and tunneling).
So they know they have a player retention problem and they know the primary cause. Yet they panic and give up within 2 days of every attempt address the issues because of a few cringe streamers and their followers that might not be able to continue winning 100's of matches in a row.
They can make a short term influx of money by releasing broken killers like Ghoul and Krasue and not fixing glaring problems but its eroding their market for future content.
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Ghoul by the way can be out played by playing a stealth game
Saying that a killer can be outplayed by "stealth" is just another way of phrasing "the only way to win is not to play at all".
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We can still discuss it and hopefully keep the issue relevant. Hard stop after "Thread Over" is like just giving up, dude.
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"that squirming twink" is crazy 😭
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money and people defend it.
if there was backlash like there was with streetwise, kaneki would 100% not be the way he is.
because there was no blacklash, means that people dont care or think hes fine for basically being a easier nurse/blight.2 -
I mean, if you look at the Steamcharts, you see that they basically lost all the players they got with the FNAF-Chapter. And this due to their poor decision making including creating a Killer like Ghoul.
And well, there is also a big difference with Springtrap and Ghoul - Springtrap (or FNAF to be precise) was one of the most anticipated licenses. Therefore, there was no need to make him really good. Springtrap is decent, but nobody would really say that he belongs into the Top 10 best Killers or so. But there was no need to make him that strong, because people would buy the Chapter (and the Skins) regardless.
Ghoul on the other hand is Anime, which was quite controversial. And also not as anticipated as Springtrap, so they made the Killer busted to have a selling argument. Because if you want to win most of your games and have it quite easy, you buy Ghoul. No need to be so precise like you have to be with Blight and also no need for a steep learning curve like Nurse. Just play Ghoul and you will probably be fine after 3 games max.
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ghoul is just legion with better map traversal. take the time to learn how to revault and he suddenly doesn't have a chase power if you are injured. unfortunately he just happens to be very good against survivors who don't really know what they are doing so he gets a lot of hate. whenever i play this killer i constantly see people that drop pallets while healthy and waste time healing.
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