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Can 2025 PLEASE be the last year to release high mobility killers?

Mazoobi
Mazoobi Member Posts: 1,604
edited December 2025 in General Discussions

I play both sides with about a 60/40 ratio (survivor/killer) and if I were to play 10 surv games, at least 7 of them will be either a ghoul, blight, spirit, or nurse with a decent chance of maybe encountering a dracula, krasue, vecna, or billy.

The first four that were mentioned are often regarded as the top killers, sometimes regarded as the top 5 amongst the community. It doesn't take a Harvard degree to notice a commonality between them; their insane mobility. With the devs experimenting dash and traversal powers within the last few years, it's safe to say that this is still within their radar.

With so many killers being released in the past few years with such mobility, how does this translate to the enjoyment of the community? Well some players including myself find this quite repetitive. Finding enjoyement versing a killer is all subjective but I think it comes to a point when it becomes… too much.

Let's look at the different killer designs we have. Environmentals like trapper, hag, plague have their moments if they manage a territorial playstyle throughout the match. Stealth killers encourage survivors to be aware and rely on ambushes to be the most effiecient but are still fun. Anti-loops are arguably one of the more annoying types to face but I'd argue that mobility killers often have anti-loops in addition to their mobility. If you were to ask the community to rate the top 3 or 5 killers in the game, I'm willing to bet nurse, blight, ghoul, spirit, or drac are up there.

By no means is this post demanding nerfs or immediate changes, but WHAT I AM ASKING is for the devs to reevaluate their philosophy when it comes to designing mobility-based powers. When it comes to lesser problematic designs, dracula, wesker, billy, vecna, and even legion comes to mind. Why? These killers are all very well capable of getting to point A to point B just like the aforementioned killers but their lethality isnt too explosive and their numbers seem fair.

This is a personal gripe but I dislike how the top mobility killers can easily utilize strong perks that include pain res, grim embrace, deadman, BBQ, and lethal pursuer. While I am fully aware that some of these perks have been toned down (I wonder why), I think this shows why and how they are so capable of doing so. Once again, I am not asking for more nerfs on these perks but rather point out more reasons why high mobility killers are often seen as stronger.

I really, really, REALLY hope the Krasue is the last mobility killer the game sees in a LONG time. I think it would be more fair to the community if the devs focused on why movement adjustments are so important to the game. A few examples are the initial launch of Made For This and the initial rehaul of clown. A 3% from MFT doesn't sound much until you factor into its impact to NON-mobility killers. Do I have to explain the overhaul of clown? Well lets just say, it wasn't a fun experience for many survivors.

If you were to ask me for some personal hot takes regarding the top killers…

  • Rework Blight's speed add-ons. Even though they've been nerfed to 3% and 2% respectively, I see almost every blight still using them.
  • Nurse shouldn't be able to see auras while holding a blink. Play her with a full aura build and you'll see why.
  • Ghoul needs number adjustments.

Edit: Added a few more points

Comments

  • XDgamer018
    XDgamer018 Member Posts: 708

    Its high time for dbds gameplay to alter to the killer being played. Examples

    Pig smaller map less "strong" tiles maybe either a strong main or shack not both

    But ghoul would have a bigger map with more resources for the survivors

  • Classic_Rando
    Classic_Rando Member Posts: 258

    I think the root of the problem is that there is far too much content in the game now, and BHVR doesn’t have enough resources to regularly update and adjust existing killers. There are 40+ killers on the roster now and if we’re lucky we get 4 killer adjustments/reworks per year, so we’re on pace to have each killer looked at once every 10 years LOL. The problem is only getting worse with each new killer release.

    The ideal solution would be to continuously adjust the perks and abilities of killers to try to get them all to as close to the same strength as possible. But because BHVR doesn’t have the resources to do this, the same killers have been too good and the same killers have been trash-tier for years, making the game very boring and repetitive especially at high MMR where only a handful of killers are viable.

  • FerrousFacade
    FerrousFacade Member Posts: 96

    I don't even think some of this would be difficult for BHVR to implement (just how spaghetti their spaghetti code is not withstanding). Something as simple as slower gens for weaker killers would go a long way. Would take a few iterations to get the numbers just right but we would get there.

  • karatekit
    karatekit Member Posts: 292

    thise other types of killer you mentioned are campy, situational, or just mediocre to bad

    you guys have fun playing againat trapper and hag and plague and singu until they camp and hook in a 3 gen

    Stealth killers are way too map dependent its not a consistent fun experience except with wraith who has mobility and antiloop btw

    Then things like lf and pig are just mediocre and boring to play against prerunners which is the optimal strat you can get good results but theyre still boring and weaker

    Also not sure how you are categorizing wesker and billy the same wesker has trash mobility in comparison and billy has insane lethality and snowball potential, like it’s just not true

    People demand strong skillful killers who aren’t restricted to a campy or sluggy playstyle and can beat prerunning this is why bhvr releases killers like krasue houndmaster ghoul. This is simply dbd today and they cant stop it . Even springtrap has a teleport and he’s own of the simple killers

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  • TicTac
    TicTac Member Posts: 2,724

    I agree that the top tier killer need to be weaker, but its not their mobility, its their lethality. Your changes (Blight addons/Nurse aura reading) target exactly that.

    You kinda say all that in the second half, but your headline and the first part go into a different direction.

  • Mazoobi
    Mazoobi Member Posts: 1,604

    This is something worth experimenting for sure! The game already has the code to modify maps so it would be sweet to have a temporary modifier like this to test it out.

  • Ryuhi
    Ryuhi Member Posts: 4,467

    Mobility is a major balance consideration with how varied it is across the roster, just like the similarly lamented anti-loop has generally been in the past. I agree that "dashslop" is a boring and overplayed concept, but I don't think forcing all upcoming killers to be low mobility would be a particularly good response. Unless the game was somehow changed in a way that mobility was less of a meta consideration.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    I don't think outside of chase mobility is an issue, something like SpringTrap. That makes killer more likely to be more interesting to play as, but not annoying to play against unlike chase mobility like Kaneki, Krasue.

  • Rogue11
    Rogue11 Member Posts: 1,972

    Its the combination of insane mobility and very strong to elite chase/anti-loop that makes these killers awful to play against.

  • Straker
    Straker Member Posts: 37

    Game has changed bro. If you don't have mobility or a good chase power now you get wrecked as killer.

  • BongoBoys
    BongoBoys Member Posts: 350

    I do think we should be Nerfing ridiculously high mobility killers like Blight and Ghoul and take a break from making high mobility and Dash slop killers for the year

  • SnakePVP
    SnakePVP Member Posts: 106
    edited December 2025

    I think a non high movement killer would be fine. I would even take a new m1 killer, but unless they have some ability that helps them cross the map. It's going to come out and all killers are going to say it's ass after getting gen rushed. If they make them slow movement then they need a standout ability also. As without proposing nerfs their is a reason so many killers end up drifting to high movement killers and I hope they find a fix for that also.

  • Mazoobi
    Mazoobi Member Posts: 1,604

    I agree. I think a lot of killers don't need a complete overhaul to their kits but rather adjustments so it would be very much appreciated if BHVR just sacrificed a future chapter or two just to revisit their previous designs. However this is BHVR we're talking about and that alone is asking for a lot.

  • Mazoobi
    Mazoobi Member Posts: 1,604

    Calling Wesker's mobility trash is definitely a hot take that I have to disagree. While it isn't on par with killers like mentioned Billy, it still has its uses in AND out of chase.

    A killer doesn't need to have the speed of a F1 racecar in order to be labeled as skillful, but it seems like the devs are using it as the blueprint for a "strong" killer which I think needs to be looked at. Yes other killers have a tendency to rely on undesirable playstyles like you mentioned but mobility killers are very well capable of doing the same. I have witnessed blights and ghouls tunneling and camping at 5 gens.

    Just like you mentioned, springtrap despite being a simple killer has a TP, and thats perfectly fine! The lethality requires more precision to make an impact to survivors but this isnt the case with other killers like ghoul, blight, or nurse.

  • squbax
    squbax Member Posts: 1,751

    Honestly it's fine if they make different killers, however be asured you will still see only blights, ghouls and the like, why? Because people often forget why bhvr is making high mobility killers, this is not just bhvr suddendly deciding all powers must be a specific pattern, its bhvr noticing what players like. I'll provide an example, wesker was released and he was so succesfull that peoples complain was literally seeing him all the time, bhvr then started adding dashes to new killers and saw that hey people LIKE this stuff. Now look at skullmerchant, if you were evaluating the reception of a product, SM would be one of the worst results out there, not only was she absolutelly hated, she was the face of one of the most unfun metas ever, had the community riled up, most content creators basically dissing the design team, dlc is review bombed and on top of it she still is a burden to the balance team and is wasting resources, awful product, as a company financially I dont think you want to repeat that experience. Now dont just look at SM, look at knight, twins too, all this quirky designs that people ask for are dead on arrival or just become a burden on the game, bhvr is just responding to the players behaviour.

    Don't want dashslop? Make bhvr know you dont want it because it sure as hells doesnt look like it with the pickrate for "unique" killers and the community always complaining (and rightfully so) that they are boring/annoying af to play against.

  • karatekit
    karatekit Member Posts: 292
    edited December 2025

    You misunderstood me i said wesker's mobility is trash in comparison to hillbilly's, not just "wesker's mobility is trash". i dont think that it is trash by itself too because it lets you close distance on survivors well but it cant be compared to hillbilly's. that was my gripe with your original post when you gathered him and hillbilly along with the others together. they have a very significantly different playstyle because of the mobility differences, wesker cannot just break a chase and zoom to another gen, but hillbilly can do that.

    You're also right that these top tier killers with all the tools will still camp and tunnel at 5 gens because it's possible. However the fact still stands that lower mobility killers tend to be restricted to camping. If you try going for a 12 hook on a snail killer like deathslinger or basically any killer without instant mobility on demand you will just lose. You have to at least proxy camp to get a snowball potential going. As for tunneling, it is a strategy that every killer can and should do except in certain circumstances, doesn't really change based on mobility. In fact more mobility makes it easier to tunnel or chase another, it gives you options.

    I think the biggest problem with these S tier killers is their ability to move around the map very quickly but also have good antiloop. Their gameplay just forces meta builds and coordinated genrushing unless the killer hasn't mastered their power and the survivors can actually loop them at unsafe pallets and windows.

  • XDgamer018
    XDgamer018 Member Posts: 708

    Then we also need to do something about exhaustion perks and vigil (and gen repair times)

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