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Why is the Ghoul Allowed to be so Ridiculously Obnoxious?

Rigbeta
Rigbeta Member Posts: 299
edited December 2025 in General Discussions

Seriously, has the Dev Team every said anything on the matter of that squirming Twink? The Ghoul gets the following:
- A free initial injury Applied by Hit-Scan.
- Deep Wounds on free first Injury.
- A Super Mode that can be indefinitely extended (on multiple survivors at once) that is based on a status Ailment on Survivors that Doesn't get removed on Hook for some godawful reason.
- Insane Map Traversal.
- Hindered Applied to Survivors On A Grab.
- Can STILL kidnap Tech.
- Can bodyblock using his power.
- Can vault pallets and Windows with the speed increased in Enraged mode.
- Has free perks like Bamboozle with an Addon (This one is just especially irritating because it just gives him a free perk slot to slap SH: Pain Resonance on) or BBQ (The mask Addon).
- Next to No Cool-down for cancelling power.
- Very Short Cool-Downs in General for EVERYTHING.

AND THEY NEVER SHUT UP THE WHOLE TIME WITH THEIR ANIME SQUEALING

It's so Obnoxious dealing with this poorly designed power-trip character and knowing that 90% of the time, you're gonna die but you have to put 100% effort to try and go against someone who gets insane results without even having to try. And then of course we get the sweaty Ghouls that actually do tryahard on top of getting easy mode, so then you're just ######### over and over and over again with their attack-dog build or their all slowdown orgy. It's so mindlessly annoying and frustrating, especially in solo que where there's just n o h o p e.
Do the Devs care. I remember a time when it felt like they did.
Nowadays we're trapped in a proverbial hell where Every other release is a Dash/Speed Killer and the only thing that matters is selling out to make as much money as possible at the cost of quality of life improvements.
I took a massive break from DBD because it just got so incredibly unfun between my main getting nerfed to oblivion (then nailed back together only recently), and Ghoul Players that spend the entire match screamjaculating load after load of BS into my poor Survivor till their scarred and prolapsed body is sent up to hell.
I come back to DBD for the Winter Event, and Survivor is still terrible feeling, The Ghoul still is allowed to be this hopping ###### of a character, and yet somehow Skull Merchant is allowed to have all these demerits against her (A whole other rant to be had).

Post edited by Rigbeta on

Comments

  • iOverSpray
    iOverSpray Member Posts: 186

    Merchants 3 gen was almost unbeatable (almost). Ghoul is fine leave em be.

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  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    I will rather play against any version of Skully than Ghoul…

  • Rigbeta
    Rigbeta Member Posts: 299

    You are talking about the first iteration of her which has been LONG removed from the game. I'm talking about the nerf that kneecapped her and made her borderline useless for over a year -_- You are one of the "Legacy" haters that only think of the far past instead of the broken present.
    Ghoul is most certainly NOT fine. He has too much free pressure to his kit that requires precise counterplay that is wildly out of proportion to the effort he has to give. Genuinely a broken killer that gets a slew of unearned pressure. It's almost as bad as Spirit on release with her moronic meta of "Standing Still", except worse because there isn't even guesswork anymore. He just gets free hits, free map traversal, cooldown abuse, bugs that make versing him unbearable, and everything else I listed already.

    Exactly. This iteration of her no longer exists. People hold onto something that no longer exists and use it as justification for bias.

  • iOverSpray
    iOverSpray Member Posts: 186

    Merchant has sadly been useless in any thing near mid to high mmr since her 3 gen nerf. Fun and useless are totally different conversations we could have. As a many hour 90% kill rate merchant i feel as if my opinion on her is pretty solid.

  • iOverSpray
    iOverSpray Member Posts: 186

    Ghoul by the way can be out played by playing a stealth game, he's not one we can just bully around by using head on and beamers with our friends and that's what people dont like about him. Adapt to a different play style (one legacy players had) and find more success. You legacy player haters forget that til noob3 made it cool to loop killers this was a very different game.

  • karatekit
    karatekit Member Posts: 296

    IDK what you are talking about. This game is more stealthy than ever with loops being nerfed over time and stronger antiloop designs appearing. Not to mention existing antiloop powers such as pigs and myers getting improved. The legacy dbd you are thinking of is infinite loops such as in haddonfield with balanced landing or the old cow loop in the hillbilly map (i forgot what it's called but there's a cow there it's infamous). Nowadays this game requires you to be stealthy to survive. Even comp players use stealth often because it's often the most effective and safest way to delay a killer.

  • iOverSpray
    iOverSpray Member Posts: 186

    Killer toddlering is a joke right? Do you play this game outside of bare bone solo survivor? Survivors literally have 40 tools already given to you to counter tunnel and slug issues but you still complain for even more? Ds, conviction, dh, otr, deliverance, extra hook states, stacking gen speed perks, endless boon potential and that just names a few. That's not sabo or beamer squads that's not head on gangs or brand new part squads. The endless hud info telling you exactly what your team is doing. What more can they give you? Wanna just load up into a game with an instant 3 and a half gens done? Do you need more then 453929 pallets per each map? Do you just wanna instawin and not even worry about a competitive time? I main killer but play survivor quite a bit as well and the abundance of ruin a killers time perks and items given is absurd already.

  • iOverSpray
    iOverSpray Member Posts: 186

    Cant compare comp play to normal, its two different game styles. The only stealth happening in this game is new players. Killers fear nea, nea doesn't fear killers unless your named blight or nurse. Ghoul is s tier but not on a god nurse level. If ghouls are whacking you over and over slap on made for this, resilience and windows of opp, pre drop and get you a 5 gen run in.

  • karatekit
    karatekit Member Posts: 296

    Stealth is still the meta in public or comp. Different playstyle but same game.. Pub players can learn from comp playstyles. If survivors stealthed more often i think the escape rates would go up. Too many times survivors go for an unhook save when the killer clearly sees them and then complain about tunneling when the killer chases after them. That's just a survivor mistake of being found and giving the killer a reason to come back for a free down.

  • I_CAME
    I_CAME Member Posts: 1,589

    Thread over. That's literally all it is. Same reason they won't do anything about Blight.

  • BongoBoys
    BongoBoys Member Posts: 350

    Stealth would be a great option if only hadn't literally said Stealth is mostly no longer a viable option in this game and the games main focus is now chases. Maybe if Devs added those very thick bushes to every map then maybe stealth can be option against ghoul but then again all these Aura perks also negate stealth as an option as well.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,344

    If you get the right map, you can absolutely bully him. I saw a Youtube short where some guys were bullying a Ghoul for quite some time.

  • Rigbeta
    Rigbeta Member Posts: 299

    We can still discuss it and hopefully keep the issue relevant. Hard stop after "Thread Over" is like just giving up, dude.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,522

    "that squirming twink" is crazy 😭

  • jpeg2thehead
    jpeg2thehead Member Posts: 5

    ghoul is just legion with better map traversal. take the time to learn how to revault and he suddenly doesn't have a chase power if you are injured. unfortunately he just happens to be very good against survivors who don't really know what they are doing so he gets a lot of hate. whenever i play this killer i constantly see people that drop pallets while healthy and waste time healing.

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  • iOverSpray
    iOverSpray Member Posts: 186

    That isn't true. Maybe its a way that youre not interested in playing but that's different.

  • Tenac
    Tenac Member Posts: 78

    Just a thought on the situation but I would consider extremely powerful killers and a return to stealth gameplay overall a good thing. I think that something that has been lost to DBD for sometime is the fact that it is a horror game it's core. As a survivor you are meant to feel overwhelmed and afraid. I'm always disappointed when a match doesn't make me feel this way. After a while people got used to killers and stopped trying to avoid them. Some people go out of their way to engage with the killer and try to bully them hence bully squads. Making the game more intense and focusing on creepy killers ie unknown and karasu is helping bring the game back to its horror roots. At least that is how I feel.

  • random1543
    random1543 Member Posts: 287

    I think content creators played a role as there wasn't really a lot of hate from prominent content creators during his ptb as there has been for other ptbs this year (you know the ones)

    It was all "omg I can Spiderman around the map this is so cool guys"

    BHVR saw that went "alight we don't got to change him much"

  • Laurie268
    Laurie268 Member Posts: 599

    (Reposting here what I said on a different post about Michael being overtuned as it also applies here)

    It’s all by design to push sales to make the license holders happy, same reason why kaneki is still so overtuned and why the next licensed killer will be OP too. They don’t balance based on spreadsheets but on what the IP owners want (unless it’s an orginal killer like the skullmerchant you can get for shards, then they just nuke it)

    I also think BHVR is financially struggling which is why they “announced” the 10th anniversary so early, to promote their €250 collector’s set with as little backlash as possible. Did you guys also notice in the happy holidays post by Mandy there are links to different indie games? Which probably all paid BHVR to promote their games on their website? It’s all about the money now, I don’t see a future for DBD in their hands sadly…

  • ArkInk
    ArkInk Member Posts: 1,048

    Killers like Deathslinger being 110 and having to hit at least 4 separate skill shots on every survivor to get what Ghoul has as a point and click adventure game is one of my most infuriating problems with DBD.

    It's obvious to anyone who plays him a consistent amount that Ghoul at his skill floor has more capabilities than various killers at their skill ceiling. You can get more done with him not paying attention to the game than as several killers while fully locked in, so easily that playing those other killers can often be disheartening.

  • Garboface
    Garboface Member Posts: 418
    edited 9:04AM

    ...because survivor's buttbounce frenzy is ridiculously overpowered?

    At least that's what this trapper I just played against said. He was ANGY! and tunneled everyone.

  • Abbzy
    Abbzy Member Posts: 2,276

    So stealth is like doing nothing? Stealthing ghoul is easier because you know he is coming faster due to his tr being bigger and his fow being slightly worse than rushing blight when he is leaping.

    By logic of your opinion asian survivors must be worst one even they stealth more that other survivors from other regions and still they are considered to be on average probably best survivors even good players like hens struggle way more against them due to their more safe but very effective aproach of playstyle.

  • Junylar
    Junylar Member Posts: 2,093
  • Philscooper
    Philscooper Member Posts: 320

    at the very least give survivors also a broken overpowered toy that everyone can abuse.

    but all we got was conviction, and that also got nerfed more than kaneki ever did.

    now its still a situational perk you need to combo to get value out of with plottwist, which at this point unbreakable is just better.
    since i wont have anyone willing to heal, since everyone is being a resilence user nowadays.

  • Abbzy
    Abbzy Member Posts: 2,276

    If it works and has good results then its a thing and not a myth.