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The generator repair speed on the Asia server is too fast.

I understand that various adjustments are being made based on the repair speed of generators on the North American server. However, on the Asian server, where repairing generators is given top priority above all else, it has already become a nightmare. Could you consider adjusting the game balance with the current situation of the Asian server in mind?

Comments

  • Abbzy
    Abbzy Member Posts: 2,283

    Tbh its fast even on Eu servers but highly depends on survivors priority so if the gens are number one they can go super fast to and only counter that works instead fast chases that arent always possible is tunneling and sluging for preasure with targeting specific survivors (for greates efficiency). But I believe its even worst on asian servers do to their set priorities.

  • karatekit
    karatekit Member Posts: 302

    Sorry to say this but your opinion will probably be ignored as someone comes in and says something like “asian killers suck” or “asian survivors play with self care botany what r u talking about noob”

  • runningguy
    runningguy Member Posts: 993

    Thats the issue across the board on every server. Gens fly, killers struggle to keep up, killers tunnel, survivors complain.

    when killers say "nerf gen speeds so we don't need to tunnel". the answer is always "no, gens are boring, we don't want to spend more time doing them"

  • FerrousFacade
    FerrousFacade Member Posts: 110
    edited January 1
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    The difference is 24 seconds on average when all gens get completed. Just 24 seconds shorter but 8 percent more trials end in all gens popping. Something more is going on than just "the survivors are more efficient." The 465 seconds puts gen completion time at almost 8 minutes, if you add 2 more minutes for endgame (could be different but personally my last 30 trials averaged around 10 minutes), then 24 seconds is just 4% of a trial.

    I have absolutely stated it as a possibility but we don't have any real evidence either way. 24 seconds on average does not seem that much more efficient to me. It can be simultaneously the killers are a bit worse on average and the survivors are a bit more gen efficient on average.

  • runningguy
    runningguy Member Posts: 993

    i agree gen speeds have been nerfed in the past but clearly not enough. some people will tunnel regardless of gen speeds regardless if they need to tunnel or not. killers like blight and nurse dont need to tunnel, they are S tier killer so dont have issues keeping up with gen speeds. lower tier killers struggle more and often do need to tunnel. simply nerf tunneling at the same nerf gen speeds. force killers to not tunnel, force survivors to take longer on gens. its the only way to balance it. Asking killers to not tunnel wont work, asking for survivors to slow down on the gens wont work. both need to be forced.

    i base this on myself and my experience. i play mid tier killers and always have. starting out i did ok playing by the survivor rule book. i didnt tunnel, camp, slug…i spread hooks and played "fair". After a a while, i noticed i wasnt getting solo players any more, i was getting SWF teams that worked gens efficiently pretty often. i suddenly went from doing ok to losing match after match because i couldnt keep up. i tunneled, i started winning some matches. The reason i tunnel is directly related to the speed gens fly when people actually do them. So when people say they want tunneling nerfed…. not going to happen while gens fly like they do unless the devs want to nuke the kill rates of majority of the killer roster.

  • Chrarcq
    Chrarcq Member Posts: 71

    Or maybe killer players on Asia servers are not as good…

  • Junylar
    Junylar Member Posts: 2,100

    Imagine being genrushed by a team of Self-Care users.

  • TicTac
    TicTac Member Posts: 2,731

    The problem are the things survivor do instead of doing gens.

    You cant do anything about survivor being scared of the tr, chasing the chase with a flashlight or doing nothing.

    But side-objectives like chests and dull totems (without perks) are a part of the game for a long time and they are just useless for winning.

  • karatekit
    karatekit Member Posts: 302
    edited January 1

    we dont need to speculate

    I know a korean dbd streamer. I have been watching him since a long time (not regular just from youtube usually). He posts full vods on his second channel. Something i’ve noticed is that they don’t give up as easily as in NA server where I play. Also they seem to be very altruistic in endgame. This is what i’ve seen from his videos and stream vods but yeah it’s not there “self care botany or killers bad” fallacy. Actually the killers over there seem to play pretty similarly to basically any other region. I think it’s mainly just a mindset difference.
    Here’s the channel you can take a look for yourself:

    https://youtube.com/@Salgu_full?si=aXKlytpbhoyeZNrj

  • FerrousFacade
    FerrousFacade Member Posts: 110

    One streamer is going to be anecdotal at best. Are they more skilled at one side or the other? What about the opponents they face, how much experience do they have? If we balanced the game around onepumpwillie every killer is getting nerfed. If we balanced around Hens or Knightlight we would be playing a whole different game.

    Also anecdotal but in the first match I watched from this the Myers ignores a gen about to pop while in power and then messes up their dash at water tower. The streamer then dies with two gens left and we don't see the match outcome. This is followed by a survivor win, then a loss, win, loss (that almost became a tie because of slug for 4k), win, tie, loss, win and at this point I'm about two hours in. That's pretty even and this player is clearly a good survivor.

    There appears to be a bunch of killer matches in here on a bunch of different killers and its all 4ks and I have scrolled through up to about the four hour mark. If killers are really struggling over there it doesn't seem to apply to this guy. The only conclusion that can be drawn from these matches is that this person is good at DbD.
    https://www.youtube.com/watch?v=OtvlsaoJQns

    I also feel I need to note how common it seems to be to slug for the 4k. Its bad in NA but in these its happening literally every match the killer wins.

  • hermitkermit
    hermitkermit Member Posts: 996

    I think this response actually supports my concerns.

    You agree gen speeds have been nerfed but say “not enough.” That’s exactly the issue, what counts as “enough” is subjective. For some players the current state is fine, for others it never will be. There’s no objective gen speed threshold where tunneling suddenly stops, because tunneling isn’t purely a gen speed problem.

    You also acknowledge that some killers will tunnel regardless of gen speeds or whether they need to or not. That’s my point. If tunneling still happens when gen pressure isn’t the issue because they’re playing Nurse, Blight, Ghoul, etc. then slowing gens further can’t logically be the solution. Power level doesn’t prevent tunneling, player choice does. Nurses and Blights tunnel just like mid and low tier killers, even when they don’t need to. So we already see that some players tunnel when gen speeds don’t matter due to the killer they are choosing, so it doesn’t make sense to assume that if gen speeds were even longer, they would stop tunneling. 

    I agree that if gen speeds change, tunneling should be adjusted alongside it. But I disagree with the idea that killers tunnel because of gen speeds, or that slowing gens would make tunneling disappear. I feel we already have proof that it is not the case.

  • FerrousFacade
    FerrousFacade Member Posts: 110

    I agree that if gen speeds change, tunneling should be adjusted alongside it. But I disagree with the idea that killers tunnel because of gen speeds, or that slowing gens would make tunneling disappear. I feel we already have proof that it is not the case.

    This is absolutely my stance as well. Killers tunnel because it is usually the most effective way to win a match. Tunneling and gen speeds are intrinsically linked but only because gen speeds must match how quickly the killer is able to kill and vice versa. Just slowing gens makes tunneling stronger but if you nerf tunneling something about gen speeds needs to change to compensate. The high tier killers have an easier time tunneling so nerfing tunneling and slowing gens should benefit the lower tiers more than the high tiers so long as it is handled correctly.

  • runningguy
    runningguy Member Posts: 993

    it seems like you havent read the part where i said forced. obviously killers will tunnel regardless as i already stated, like survivors will crank out gens as fast as they can regardless if tunneling got nerfed. asking one side to slow down on their objective will never work. it has to be forced, tunneling forced to stop with nerfs, gen speeds forced to slow down with nerfs.

    You cant say there is no connection with tunneling and gen speeds when a tunneler is openly saying the reason why they tunnel, the reason the started tunneling in the first place and what would make them stop tunneling. i cant speak for all tunnelers, there will be some that will tunnel regardless unless they are forced to stop but i am a tunneler and i wouldnt tunnel if gens were slowed down. i wouldnt have started tunneling if gens didnt go so fast. That is a clear connection that should not be dismissed.

    Some survivors have said they gen rush as a counter to tunneling….this can be effective, do gens faster than the killer can kill. If we nerf tunneling will survivors stop rushing gens on their own? no. it works both ways and in this race of gens v kills faster side wins. It is now at the point where the game is so fast it has to be slowed down for any meaningful changes to be made, but that can no longer happen while there is a clear imbalance of slow m1 killers and speedy S tier killers. Speed will always win. Which is why tunneling will never be nerfed, or atleast not nerfed enough to make it a non tactic. S tiers speed through the hooks, survivors speed through the gens, low tier killers tunnel to keep up with the speed as they dont have rockets up their ### like a blight, thats just the way it is. nerf tunneling, S tiers will cope if forced to, low tier killers wont, not without gen speeds being nerfed too.

  • karatekit
    karatekit Member Posts: 302

    Well i’ve never said that it’s killer or survivor sided over there. It’s just to disprove this notion that asian players live in a different world. They play typical dbd like us just with seemingly less ragequits.

  • FerrousFacade
    FerrousFacade Member Posts: 110

    Fair and point taken. Sadly have to agree about ragequits in NA, though it does vary day to day. I've never expected the game to be played different over there but something does have to explain the difference in kill rate and I do like to speculate.

  • karatekit
    karatekit Member Posts: 302

    To be clear though i do think this game is killer sided overall. Survivors as a whole team requires coordination to beat many of the killer roster these days if the killer player is good and most players are too casual for this. Even with coordinated skilled swfs, against a high tier killer, it’s not an easy nor guaranteed 3-4 escape. My assumption why survivor over there has higher escape rates is literally due to mindset only. They play the games out and especially Korea probably already has a tryhard esports mindset which is what survivor demands.

  • まうっす
    まうっす Member Posts: 84

    In Asia, the current state of DbD favors the survivors. The generators repair too quickly, there are perks that slow down weakened generators, and there are too many pallets. All of this combined makes life very hard for killer players on the Asia servers. There’s little information about the skill gap with North America, so I won’t argue about who’s better or worse. However, in Asia, survivors focus only on generators, so before you know it, the exit gates are powered.

  • FerrousFacade
    FerrousFacade Member Posts: 110
    edited 3:02AM

    I just can't see it being mindset, if it was just mindset that should apply to both sides of the game. I do also think the game becomes largely survivor sided for the top couple percentage of the player base with it being largely killer sided otherwise as well. Most people don't make it up there, if people are try harding on both sides we should see things level out. One possibility could be killer selection but why wouldn't a try hard pick try hard killers, they do show as a bit different in the Japan stats but not that different.

    Post edited by FerrousFacade at
  • FerrousFacade
    FerrousFacade Member Posts: 110
    edited 3:22AM

    Had another thought.

    One way the more tryhard mindset on both sides could work would be that killers only really give up by DC, at least in NA. I basically never see them just go hide in the basement or something like that. Matches where the survivors give up can be DC but you do see them give up by other means as well. Whether its happening on the survivor side or the killer side DC/give up do tend to occur in matches that appear to be already heading towards a loss for the side giving up, sure they might pull it back but most of the time it doesn't happen especially if its the sort of player that gives up.

    If we see fewer DCs from killers in Asia, especially during matches headed towards a loss, and the number of matches killers DC from elsewhere in the world is large enough that could artificially deflate escape rates/inflate kill rates since the DC matches are not counted. Hard to say if that would be enough without DC numbers but it is a potential explanation and an excellent reason for neither side to give up. If you want your main to get buffs make sure their kill rate is low lol. There are other combinations of DCs/DC timing (one survivor DCing while dying but the other three escape) that could cause this, so it doesn't have to just be killer DCs but DCs would be involved.