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Are the devs keeping matchmaking bad on purpose

karatekit
karatekit Member Posts: 309

Comments

  • cogsturning
    cogsturning Member Posts: 2,265

    I think they're keeping it fast and that's mostly what matters. We'll see what they have in-store for the upcoming changes. At least being able to opt for a more accurate match and wait longer would be nice, but the criteria for what raises you in MMR is too simplistic as is for decent matching to occur anyway.

  • Junylar
    Junylar Member Posts: 2,117

    Once again, nobody even mentions the fact that it's ESCAPE-based matchmaking, and not skill-based.

  • UnicornMedal
    UnicornMedal Member Posts: 1,568

    Short answer, yes. For many reasons, in my opinion.

  • AcesSpeedo
    AcesSpeedo Member Posts: 310

    yeah this is why i dodge almost every lobby until i find survs who look decent. cz aint no way im playing against a 5 perk ghoul with TomatoTurtle546 and IronWolf58 😅

  • Dinadin
    Dinadin Member Posts: 19

    Either its on purpose or they just cant do better than bad. For starters, the change from emblem-system to mmr-system was already one of the worst changes theyve ever done (and oc they never even thought of scrapping it though everybodys feedback was crystal clear). They made literally everything worse and there is absolutely no reasoning within this actual system. and their "changes" to the system never did anything at all. The problems are still the same as on day one. So why would anyone even have the tiniest bit of hope that they will do something good with their upcoming "changes".

  • BongoBoys
    BongoBoys Member Posts: 378
    edited January 4

    Devs priority is Queue times so they intentionally made the matchmaking loose to make queue times fast. I'm assuming if devs ever decide to make it stricter queue times will be 15-30mins long

  • Chrarcq
    Chrarcq Member Posts: 85

    Even their MMR system is spaghetti-coded. It's been almost a year since they confirmed an overhaul and we still have zero info about it.

  • Philscooper
    Philscooper Member Posts: 354

    The problem with mmr is.

    If you make it strict, you will only get matched with veterans even with 500 hours.

    The casuals get a break but that wont last long.

    If you make it nonexistant its all over the place, noobs with vets or against one another.

    I like'd the old system, the more you play, the harder your matches get. But for someone who rarely plays, its perfect.

  • Abbzy
    Abbzy Member Posts: 2,325

    Depends on yours and other players hours and mostly mmr because if you play as swf it macthes by the highest ones I believe just like it did in ranks that were before mmr (if you were red rank you went against red or purlpe rank even the fact you played with friend that was ash), so in short these killers can be fine for you (or slightly above you) but your friend having 18 hours and you few thousands means this can happen.

    I have few thousands hours and went against 13k hours dracula p100 main ttv too once but even the bad killers with less experience and hours can be obtained as opponent see the thing is they try to keep matchmaking fast because if you went only in your mmr barcket you would have way longer queue times like you have in 2v8 as killer which would be more seen as problem then facing someone who is out of your legue sometimes and back in the day people wanted faster queue times.

  • Abbzy
    Abbzy Member Posts: 2,325

    Probably so people would not try to get around it somehow (we know DBD has many flaws so some stramers would try to break it or more likely bypass it so they would face like babyes for content) but in reality cheaters already must know it because they can just match against anyone they want.

  • Abbzy
    Abbzy Member Posts: 2,325

    I think it already happened like 5 years ago when the queue times were like 5-10 minutes and sometimes even longer people would get irritated by it so they fix it and now they beg for better quality which is fair but true question is:

    Can we get that quality without getting long queue times that will go for ages?

  • Munky
    Munky Member Posts: 275
    edited January 4

    The MMR system needs a complete rework. Right now it is based purely on escape & kills. Which means good survivors that die in endgame, cause they actually play the game, they get put in lower MMR and get to (sort of) bully lower MMR killers… You can apply this to both sides rly… MMR might as well just be deleted at this point, cause it doesn't work. Random lobbies like in the old days would cause much less frustration than what we have now.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 477
    edited January 4

    The devs don't care; they don't even ban the cheaters. For over a month, I still get the same cheating killer bot that advertises their hacks with a Discord link every single session I play this game. If someone can hack continuously for over a month, how often am I regularly playing against subtle cheaters, for that matter? It gets fairly obvious when the survivors move faster than I do when out of line of sight, and the killers wallhacking with no aura perks equipped.

    I sincerely doubt they care at all about the quality of matches and focus entirely on the kill and escape rates, meeting their desired percentages. The matches I get placed into are nearly all one-sided wastes of time, with very few able to swing in either direction.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,362
    edited January 4

    Hens had some good points in his video, talking about what to do for the matchmaking. And something about having a toggle option that switches matchmaking priority for either fast (with the loose MMR we have today) or a tighter MMR, but with the downside of longer queue time.

  • Abbzy
    Abbzy Member Posts: 2,325

    There could be two modes one ranked which would be just mmr that is super fair and downside would be long queue times and sucond like fast game which will be something like now.
    I still think more people will on both sides go for faster games due to limited time (some people have just few hours to play and they cant spend 10+ minutes into lobby) and due to more higher chance for win because lets be clear getting people on same level meand harder games than having good chance that your opponent wont be so good plus I believe more sweats still sweat because they want to win and not have it harder so they would go more for fast game than ranked.

  • SkeletalElite
    SkeletalElite Member Posts: 2,896
    edited January 5

    Define bad. A while back they had a series of matchmaking tests and one of the things I believe they ended up doing was lowering the soft cap essentially making the matchmaking "worse" skill wise but making matchmaking faster and "less sweaty" (for people who were above the soft cap, essentially meaning they just got easier opponent on average)

    Pretty much anything the devs do to give us "better matchmaking" will in all likelyhood just monkey paw us in someway. Even if every match perfectly matched skill level of you to everyone else in the match I think most people would get burnt out of DBD extremely quickly if every single match was like that. Maybe noobs would get stomped less but the experience of veteran players would certainly degrade very quickly as high end matches devolved to a complete meta fest where everyone only used the strongest perks items, killers, and addons

  • BongoBoys
    BongoBoys Member Posts: 378

    But we've seen what happens when we split the modes cause of chaos shuffle and 2v8 the queue time increases pretty badly imagine if we had 3 separate game modes (Casual, Ranked, and chaos shuffle or 2v8) queue times gonna be in the hour wait times

  • Abbzy
    Abbzy Member Posts: 2,325

    Thats another problem with more modes but I still think most would play "casual" game modes because even the majority of sweats just want to win and facing opponent that is very chalanging and hard to deal with means you will have higher chance to loose than win which they dont like.

    Even now we can see that 2v8 pulls a lot of players from casual 1v4 mode so having more isnt that ideal but I would be glad if there would be more modes like Chaos shuffle or lights out coming like once a month so its not just the same thing over and over. Two modes is bearable but 3 or 4 could be a problem.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 508

    The problem with MMR is you can reach the top way to easy and to decay is hard as hell.

    My example:

    You start with 500 points.

    You get a lucky first game and Kill 3 Survivors because they had no clue what to do.

    Your MMR rises to 800.

    Next game you get a sandbagger which trolls his whole team and you get a 4k.

    Your MMR rises to 1200. Welcome over the magical point of 1000. You are high MMR now and can play from 1000 MMR to 10000.

    But the other way around it seems way harder. getting 2 Kills mean yeah no MMR loss.

    Getting only 1 Kill and you get a small MMR loss.

    It kinda feels like this to be honest.