How do you evaluate MMR system?

mosi_lol
mosi_lol Member Posts: 7
edited January 5 in Polls

How do you evaluate MMR system? 16 votes

Very Good
0%
Good
6%
JawsIsTheNextKiller 1 vote
Average
18%
ShanoaLegendaryPlzrandom1543SleepyH 3 votes
Bad
12%
SkittlesthehuskyNikitosik74 2 votes
Very Bad
62%
GibberishdjhzdgkzjdhfgCypheriusmotiRobotWong2321AlreadyTracerlittlehootUnicornMedal[Deleted User]mosi_lol 10 votes

Comments

  • mosi_lol
    mosi_lol Member Posts: 7
    Very Bad

    I myself think that the MMR is not functioning in the way it should be. I get many random loser players that hide in lockers and the bushes all the time and doing nothing which is really annoying. Because it's wasting my time.
    Although a good MMR provides diversity in ranks but it have to happen less occasionally (Like 2, 3 of 10 times) and the rest of games should be with people with same level in various factors, such as:

    1- Game play, 2- Skill, 3- Perk Set, 4- Rank, 5- Win Rate 6-…

    I'm not looking for a perfect MMR because the timing for finding a match is important but the current MMR is way too imbalanced.

  • random1543
    random1543 Member Posts: 520
    Average

    I Think MMR generally works just fine (all tho we cant see to verify)

    I think the more problematic issue is matchmaking, which a multitude of things can contribute to that long ques, people leaving lobbies and it quickly back filling with little consideration to MMR (i remember a statement from bhvr confirming leaving a lobby messing with the mmr matchmaking years ago.)

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,448
    Good

    Most of my games seem appropriately balanced.

  • Gibberish
    Gibberish Member Posts: 1,132
    edited January 9
    Very Bad

    I think DBD's MMR system is horribly designed for both sides.

    Killer can gain/maintain MMR even if do terribly because the standard of what the MMR system counts as a win is nonsensical. For the Killer to actually lose MMR they have to get absolutely curbstomped and get only 0-1 kills. If the Killer gets steamrolled for the first 99% of the match and then only gets a couple kills in endgame because Survivors basically started throwing because they got cocky instead of just leaving, according to the MMR system the Killer did great.

    Survivor has the opposite problem. Good Survivor players can carry their team for 99% of the match and still lose MMR just because they died at the last minute. Doing lots of gen progress, leading the killer on long loops, making saves. None of it matters. All the MMR system for Survivor cares about is if you escape or not. Like If you sacrifice your life so your other 3 team-mates can escape, guess what, you lost buddy. Nevermind that this is a team-based game and that the rest of your team got away thanks to you.

    Meanwhile bad Survivor players can gain/maintain MMR by getting carried by the rest of their team, or worse, by deliberately doing nothing and waiting for their team to die so they can get hatch / exit gates after the Killer closes the hatch.

    Terrible design all around.

  • Very Bad

    Based on my own gameplay experience, and the existence of 4-digit winstreaks, it is horrible.

  • AlreadyTracer
    AlreadyTracer Member Posts: 238
    Very Bad

    Literally everyone is at max mmr, and as a result there effectively is no matchmaking

  • UnicornMedal
    UnicornMedal Member Posts: 1,901
    Very Bad

    Functionally, it isn't good. Psychologically, it shifted the entire spirit of the game for the absolute worst.