Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

You finally solved 2v8 killer times issue! Congratulations! o/

The_Count
The_Count Member Posts: 200

-A new class with Flashlight AND Flashbang for survs.
-Return of the "herb" that removes a hook state
-3 people can heal another at the same time.
-No removal os Sprint Burst on demand
-NOTHING BEING DONE TO THE FACT YOU HAVE TO REPAIR 6 1v4 GENS TO ESCAPE in a mode that everything else is doubled.
-NO REMOVAL OF THE ANTI-SNOWBALL that is being heavily abused by both sides.
-NO ADDRESSING OF CAGES SPAWNING CLOSE TO OPENED GATES

Aside from attracting more survs to play with these new stuff you can DEFINITELY bet it'll have WAY LESS killers playing. The last one survs figured out how they can abuse the anti-snowball and this with the already issue of only making the equivalent of 6 1v4 gens makes playing killer so stressful and now there's all this added. I'm not playing as killer when gens go way too damn fast and now EVERY MATCH will have 4 sprint burts on demand + 4 flashlight starters and even less pressure with 3 people being able to heal a single surv.

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,170

    well atleast I’ll finally be able to play killer faster

  • jayoshi
    jayoshi Member Posts: 391

    Yeah, I only play 2v8 now because it's the only fun way to play without overly sweat lords. Feels way more casual. Not anymore. The last one was more survivor sided and I still played it even when it was frustrating at times as killer. I figured they would balance it more. Nope, they went the extreme to survivor sided. I will be testing it out on the PTB, but on paper, this sounds awful as killer. If this is just as bad as it sounds and it goes live - I guess I'll 100 percent be done with DBD.

    Which is sad since I've been playing since 2019 and have spent so much by unlocking every character and having so many outfits. Might just have to cut my losses and move on from this game if they also kill 2v8 for me.

    But I'm glad they are doing this as a PTB instead of just making it live without testing like the other 2v8 updates. So we will see. I just hope they don't mess this up.

  • The_Count
    The_Count Member Posts: 200
    edited January 6
  • Nazzzak
    Nazzzak Member Posts: 7,385

    It's going to PTB first

  • BorisDDAA
    BorisDDAA Member Posts: 531

    Killer classes also got nerfed when they were basically useless already.

  • jayoshi
    jayoshi Member Posts: 391

    Yeah, honestly. It sounds really bad on paper but so many updates or new perks have sounds bad too and they have fixed them for live. I understand the knee-jerk reaction but at the same time, like wait and see how the PTB goes and what updates they made for the live version.

  • BlackRabies
    BlackRabies Member Posts: 1,346

    Looks miserable to play as killer now. I'm definitely skipping this and play only survivor.

  • The_Count
    The_Count Member Posts: 200

    Last one they added my main, Dracula, and it already was miserable even with him being top tier.
    Also aside from buffing Nemesis Deathslinger, Pyramid Head and other non mobility killers will still be ass to play.

    This is one of those cases that we don't need a PTB to see how bad this is.
    If they removed the SB on button, increased the number of gens to actually 10 1v4 ones, and limit how many survs could use the same class I would say that this next 2v8 would be the best one yet. Also fixing the stupid spawn of cages close to gates would be a nice bonus.

    That too.

  • Green_Sliche
    Green_Sliche Member Posts: 824

    This game is already not worthy playing unless there's something decent on the rift.

  • Star99er
    Star99er Member Posts: 1,537

    PTB is subject to change, if enough players voice this in the ptb feedback they’ll likely make adjustments.

  • jesterkind
    jesterkind Member Posts: 9,615

    The killer queue times are as long as they are because killer is the far more popular role, leaving more killers scrounging to match with comparatively fewer survivors.

    If way fewer killers play 2v8 this time around that actually would fix the queue times.

  • The_Count
    The_Count Member Posts: 200

    That's my point.
    More survs wanting to troll killers with flashlights + you have to be a maniac to play killer now = normal queue times for killers in 2v8.

  • jesterkind
    jesterkind Member Posts: 9,615

    My mistake. It read as more of a sarcastic thing to say.

  • The_Count
    The_Count Member Posts: 200

    Crap.
    I'm doing 5 things at the same time (one of them being the postal service here messing up my controller, which makes me unable to play ANYTHING basically), so I didn't noticed. :P

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,700

    The killer queues for last 2v8 were absolutely horrible, and were always over 20+ minutes. "play while you wait" didn't change the fact that killers were still in 20+ minute queues.

    Survivors should be getting more and more broken stuff in 2v8, until the killer queues are actually decent. So I'd say just pile the survivor-sided stuff onto 2v8, and only fix it if the survivor queues get super long.

  • The_Count
    The_Count Member Posts: 200
    edited January 6

    We just got to this point.
    What's the point of playing with a friend as killer if it's gonna be miserable?
    There's a limit on how much is tolerable about survs mocking you thinking they won by skill instead of the truth that is the mode being extremely surv sided.

    Post edited by The_Count on
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,700

    Do we really know if it's going to be so miserable that it will break the survivor queue times?

    The last few times survivors got broken 2v8 stuff, the killer queues were still 20+ minutes. I think we just need to wait and see what actually happens to the queue times.

  • The_Count
    The_Count Member Posts: 200

    It was already broken towards survs, but the last 2v8 was when survivors started to abuse the comeback mechanic leaving gens 99 to not get the repair "penalties". That's the reason why you see 3, 4 gens pop at once.
    For me I went bananas after realizing that they just need to repair 6 1v4 gens. Maybe not in the first two days, but after that the queues will definitely get normal because killer players will notice these points.

  • Abbzy
    Abbzy Member Posts: 2,371

    Tru just the moment you know when ou pick up the there will be duo as this new class with escapist and they will try to save the survivor, bully squads will be a thing in 2v8 now which is interesting how it will go because two killers can deal with that especialy someone who is very strong like oni,huntress,billy.

  • Abbzy
    Abbzy Member Posts: 2,371

    You actualy have some point here because two killers means more opportunities for saves and if the killers are solo as randoms then this can be working for some time before the second one comes to help.

    But I dont think it will reduce queues too much may if it was broken and that would happen only because less would want to play as killer, but I think it will have some effect but now only thing the 2v8 is woth playing as is play killer and then survivor while you wait for killers match so maybe it will help for some few minutes.

  • The_Count
    The_Count Member Posts: 200

    Honestly I didn't thought about bully squads.
    There are jackasses that play exclusively to bully killers and four people being able to pick the flashlight class…
    They don't need to even "sent" one of their members to the bench. The entire bully squad can go in one match.
    One less reason to play as killer.

    Thanks.
    The queues are definitely gonna be shorter simply because they finally added something new to survs no matter what it was, but being flashlights + killers like me will not even touch the mode makes me think that indeed this time the killer queues will be normal or even instant.

  • BongoBoys
    BongoBoys Member Posts: 447

    Please let me as a Trapper get mobbed by 9 people throwing snowballs at me or get Jumped by 9 Snowmen

  • FerrousFacade
    FerrousFacade Member Posts: 141

    I am a mediocre killer and I still have around a 60% kill rate in 2v8 on the killers I have experience with. Even ghostface I have a 59% kill rate with. Claims that the mode is survivor sided are incredibly overblown.

  • BongoBoys
    BongoBoys Member Posts: 447

    This is a good step from survivors adding more stuff like new classes will make people want to play more survivor now the Flashlighters can join the 2v8 fray

  • The_Count
    The_Count Member Posts: 200

    I have 70%, but you have to tunnel like crazy because of the comeback mechanic that increase gen repair speeds by hook, so it's impossible to win if you try 16 hooks before start killing survs.
    Also it's so stressful that, at least for me, it's not worth my time anymore.
    Also the mode is indeed surv sided. Everybody knows that. BHVR thinks that to make more survs to play they need to be incredibly busted instead of the obvious that is lack o new things to do with each iteration.

    Awesome, right?
    Now a 4-man bully squad can join 2v8 and screw killers in this mode too.

  • FerrousFacade
    FerrousFacade Member Posts: 141

    Ah yes, everybody knows that, excellent argument. Everybody also knew that the sun revolved around the Earth. If you have a 70% kill rate that is close to winning every match. I did not need to tunnel intentionally at all to get my results. How high do the kill rates need to be to satisfy you? At what point does it not become survivor sided? People saying it doesn't make it true.

  • Abbzy
    Abbzy Member Posts: 2,371

    Its 2v8 and escaping here isnt bad unless your teammates are doing everything except gens then its very hard but not impossible because comeback mechanick can give you huge comeback, I have escaped so mayn games we were loosing hard from the start and killers got only 4 kills even they deserved 8k for how well they played but when just 3 gens pop in one minute with 8 people being alive well its going downhill fast.

  • FerrousFacade
    FerrousFacade Member Posts: 141
    edited January 6

    Its meant to be a casual mode. It is a bit survivor sided but people act like its an 8 out every match. My escape rate is fine and so is my kill rate and I am a much better survivor than I am killer. If I can get a 60% kill rate then just about anyone can. That isn't the giga survivor sided mode people claim.

    Edit: for the record I hated blast mine in the last one and don't like the new class either I am simply stating that the mode isn't as survivor sided as people make it out to be

  • Abbzy
    Abbzy Member Posts: 2,371

    If survivors do gens and dont create just big hive of gens (they do them from start, from edges and leave the centre but kinda forgeting for late game where pallets will be lost and killers will have easy time protecting this area thats why I lost like third of my survivor games in 2v8 because other survviors dont use enough brain power like people on higher level do or did when 3gens were a thing you just couldnt do all gens close to you but you had to think more strategically here).

    Survivors can rush all gens before killers can even kill 4 of them and I had this in many games where just oni+nurse were destroying us and we did first gen on 6 hooks and 4 of us escaped almost 5 if oni wasnt charged so the comeback mechanic is very strong tool you must use to your benefit and work on multiple gens or max in duos spread when the bonus is up, then its just fast progress with no counter unless you create cluster of gens and killers you go against arent stupid to leave it and have high mobility which there is always one with mibility like spirit,blight,wesker.

    This mode is perfect I have 64% kill rate and 50% escape rate (I did some bs in few games which caused me to die or went for late save and it didnt worked out so if I played more safe i bet I had even more) and to oyur info 70 kill rate doesnt mean you kill more than half of survivors all the time so its balanced.

  • BongoBoys
    BongoBoys Member Posts: 447
    edited January 6

    Bruh your just gonna have to accept Killers are gonna be the 40% of the 60/40 split for escape and kill rates we need survivors for this mode

  • The_Count
    The_Count Member Posts: 200

    For me as long as they don't address these points, specially the 6 gen issue, for me it's not worthy anymore.
    I hope other people come to this conclusion so we can have a better 2v8 for everyone.

    I could agree with balanced in some way, but it's too damn stressful for killers and it's gonna be way worse now. SB on button will still a thing apparently and you can also have four survs with the same class. It's gonna be 4 flashlight and 4 escapists EVERY match (except the ones I'm a surv because I'm sticking with Scout).

    And, like you basically said, to win as surv you just need to use a little bit of your brain, but BHVR keeps making them stronger and stronger, so in the near future why use brain if you can escape by not using it?

  • FerrousFacade
    FerrousFacade Member Posts: 141

    And if the killer gets downs real fast everyone can end up on hook and the killers win, I have won 2v8 matches that way. Describing a perfect scenario and ignoring what the opponent can do to prevent that is ridiculous. The comeback mechanic has won me games on both sides but as usual you only look at how it can help survivors and downplay everything that helps killers. The only changes I want for the game mode are more killers, more classes, the removal of blast mine, and toning down the sb on button click or reverting it to normal sb activation.

    My only argument here is that the mode is not as survivor sided as people here love to make it out to be. The 70% kill rate is from someone else that clearly thinks the game mode is giga survivor sided. I didn't say that it meant you kill at least half the survivors every match but there is no way to have a 70% kill rate without killing more than half of the survivors in the majority of your matches, they are winning more of their matches than they are losing just like you are and then turning around and claiming the mode is incredibly survivor sided. Its ignoring the evidence right in front of their face.

  • Classic_Rando
    Classic_Rando Member Posts: 276

    Yeah, I agree. I play both sides about equally and I really have no problem at all heavily buffing survivors and/or heavily nerfing killers for 2v8 because queue times were still 20+ minutes in the last 2v8. There is still obviously a lot more needed to incentivize people to choose the survivor role in 2v8.

  • The_Count
    The_Count Member Posts: 200

    Survivors need more variety and this can be accomplished while not making killers miserable.
    Issue now is that with this new class bully squads will be in 2v8.

  • The_Count
    The_Count Member Posts: 200

    Created a "Question" in the PTB Feedback section, but so far no answer from anyone.

  • Abbzy
    Abbzy Member Posts: 2,371

    And if the killer gets downs real fast everyone can end up on hook and the killers win, I have won 2v8 matches that way. Describing a perfect scenario and ignoring what the opponent can do to prevent that is ridiculous. The comeback mechanic has won me games on both sides but as usual you only look at how it can help survivors and downplay everything that helps killers. The only changes I want for the game mode are more killers, more classes, the removal of blast mine, and toning down the sb on button click or reverting it to normal sb activation.

    The comeback mechanic is very survvior sided towards the end or more from half of the game so if killers get hook stages fast and survivors jump on gens then thy can catch up super fast, I had won so many games that we were meant to loose because of this and didnt matter how well killers played they lost 4 gens in less than 1,5 minute, the comeback works for killer till 16 hooks and then its just for survivors as bonus speed so unless you get fast kills as killer to kill efficiency (as tunneling does the same just removes one hands that can do something) the mechanic will work against you thats something you missed hard in his philosophical equation.

    More diversity is indeed needed but with some quality so the things like nemi before his buffs or slinger arent happening agian (killers with almost no changes especialy the ones that doesnt that matter in their power in mode where tehy have to be strong so they are played) and things like sprintburst on command with 30 seconds cooldown (thats strongest effect survivors ever had and not needed in 2v8 because not everyone plays blight or dracula, these busted effects destroy diversity, thats like giving billy no turn limit so he can just travel as he wants).

    My only argument here is that the mode is not as survivor sided as people here love to make it out to be. The 70% kill rate is from someone else that clearly thinks the game mode is giga survivor sided. I didn't say that it meant you kill at least half the survivors every match but there is no way to have a 70% kill rate without killing more than half of the survivors in the majority of your matches, they are winning more of their matches than they are losing just like you are and then turning around and claiming the mode is incredibly survivor sided. Its ignoring the evidence right in front of their face.

    It depends hardly on map, tiles because some maps have very safe loops that are impossible to outplay as killer without dash because of lack of bloodlust or anything that can help and ofcourse the killers like nemi with huntress will be worse on average than billy with blight or wesker with wraith, thisng is you cant denny the comeback mechanic is more survivor sided and doesnt help killers that much as it does to survivors.

    The kill rates seems right so there isnt anything bad with mode but some changes are needed like buffs to bad killers that didnt get almost any help from their addons into basekit here like slinger who even didnt got his best reload addons and thats all (plus faster reeling but thats not his best effect or one of them from his kit unlike iri coin that would be solid choice here) and class balance like why there is sprintburst on command that can be applyed to all survviors that are near the one who starts it unless remove the on command part so its as before normal sprintburst or just make it so its only for that one survivor or max 2 (plus one random who is near) so its not busted against killers that cant catch up and it kills diversity you want (all want) because this class was the one that was always full (4 people in the lobby) on average compare to other 3, thats something you cant denny unless you didnt payed attention to other classes your teammates choose.

  • Abbzy
    Abbzy Member Posts: 2,371

    It will be very stressfull now as killer because the threat of getting blinded will be super high (just beingin surrounded survivors wanting their save isnt very chill thing without lightborn).

    People sleep on even more busted combos that are possible as duo mostly (swf, playing togeather with friends), like two medics can against killer who doesnt have instadown (billy,oni) or super fast hits like huntress bodyblock so it goes survivor 1 gets hit and second one comes behind bodyblocking, the survivor 2 gets hit and bodyblocks and both use their medicks power and are full health both and now they can do it again which wastes killers time if he cant deal with this because of his power (dracula can use hellfire and phead to bypass it, its very hard because these projectiles are easy to doge and go straight but its possible) and wesker can possibly hit one guy with another one and cause deep wound so the heal only makes one full health but that still one bodyblock which is solid time waste.

    The escapist with flashy guy will still be very strong because sprint is here free with small cooldown (strongest power on its own and as helping others on its own with 30 seconds of cooldown compare to other powers that have 60 or even 90 seconds cooldowns like medic).

  • The_Count
    The_Count Member Posts: 200

    Exactly!
    What are they thinking adding these stuff without addressing any of the other points?!
    I'm done being a rodeo clown for survs in this game mode. 1v4 is already this and 2v8 is becoming this same crap.