http://dbd.game/killswitch
Nemesis Just Got A Lot More Interesting
was saying for quite some time, more zombies for the larger maps would give him more map knowledge and gen pressure which he needed in 2v8. This will make for some funny moments I’m sure 😏
Comments
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I have been saying for long time that he would need one more zombie even on normal queue as it seems to be possible now as they are adding two more to 2v8. Before it was said to be a engine limitation why he only had two.
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And now survs can start with a flashlight, which will render all 4 zombies useless since ALL matches will have 4 Escapists and 4 Torch whatever.
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I would say it’s still a net buff to Nemesis now having 2x as much zombies. Seeing zombies getting blinded is still information that Nemesis and his teammate can use when tracking survivors.
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Indeed, but is still pretty crappy that all killers had the flashlight interaction removed from their powers EXCEPT Nemesis's.
Also flashlights, Pain Res and a lot of other annoying crap is absent in 2v8 and now it seems these bunch of crap is starting to leak into 2v8.-1 -
Flashlights and flashbangs are in new class for survivor so no they are coming to 2v8 slowly.
For nemesis its kinda still crime he doesnt have marvins blood because one of his must to be good is reaching tier 2 and in 2v8 where pallets just dont dissapear for the entire match when they get broken is tier 3 very needed thing for nemesis, more zombies are kinda fine plus they will be fatser so more info and slowdown which is good but survivors still can paly around them with higher nubers and now pallets are no worry because they can be picked up or repeared from scraps by scout class and now there will be class with flashlight and flashbangs so zombies getting stuck in beams of light is new thing.
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Also we have to account the fact the zombies WILL BUG OUT at some point.
There was this match that I've played as Wesker with my friend as Nemesis. One of the zombies started the match atop a rock and there was nothing that could be done to make it respawn elsewhere and after that the other zombie got palleted and spawned at the same spot as the other.1 -
Good - Nemesis has been trash-tier in 2v8 and this will help
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It's a buff for Nemesis now there's 4 zombies and there 35% faster now
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Yeah they will be stuck like stepsisters every where thats true.
Thing is nemi with wesker is one of worst combinations due to so many cures that just compleatly make nemi unusable with whip because survivors can remove it 3 times more than normaly and you dont get anything as compensation so playing nemi with wesker is realy bad idea, devs kinda made easy work here but didnt thought about 24 sprays being problematic more for nemi than wesker because his whole point is to force survivors to cure but he can play without it but nemi, he has way weaker power when everyone can cure before all gens are done not to mention he still has no marvins blood which is mystery to me but lets wait.
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Indeed.
Sadly both RE killers together is the most crappy combination you can get.
If they reduced the number of charges, separate the Vaccine from the F Aid Spray or made possible for Nemesis to hurt survs infected with Uroboros only…1 -
True for Nemesis his balance for Infections is the syringes cause they limited and one time use but paired with wesker you can cleanse 3 times which makes them even weaker
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The best part about it is wesker doesnt even suffer from it because he has solid power alone and infection is just mostly forced time waste which gives him some info on survivor who used a spray (he has 3 dashes and his vault and cloodown plus shorter dash charge are solid as power on their own and infection is just bonus especialy here in 2v8).
The problem is on nemi who gets way more effected by this because his power as infection isnt for time waste with some bonus as for wesker but its key part of his power that makes it work (damage survivors) and in 1v4 wesker has 2 sprays on each survivor (8 for all) and nemesis has 1 vaccine for survivor because it hurts him way more if infected survivor gets cured (same as comparing plague to krasue, plague gets better power in her hands the red puke and krasue just has to waste more time to infect that survivor so she can use than her head form in chase for faster down), this whole dynamic that the sprays work for both of them makes it even worse.
So for fix either make it seperate but better option would be to make just 2 sprays for each survivor when nemesis plays with wesker or another nice option is to make survivors that were infected before to be injured with tier 3 tenticle but that can be hard to code so 2 sprays for each survvior when nemesis and wesker play togeather is best option here (or make weskers infection spread t-virus too so they synergize more as RE characters).
Its just funny that two killers from same game series in DBD are worst combination in 2v8 because they completely counter each other.
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