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Pallet density will always be the actual nerf needed

Good survivors understand pallet value. They know which pallets are expendable and which ones absolutely need to be preserved. They know when they can mindlessly drop a weak pallet just to waste the killer’s time, and when they need to play tight and save the strong ones. That’s why you’ll sometimes see survivors “run” a killer by throwing down a dozen mediocre pallets and still be completely fine in the endgame, as long as three or four god pallets are still standing.

Sure, survivors can unintentionally create dead zones, but that mainly punishes randoms or poorly coordinated SWFs. Against good teams, it barely matters. Having multiple safe pallets isn’t the problem on its own—the real issue is how many low-value pallets exist alongside them. Too many weak pallets allow survivors to play on autopilot, dropping pallets without thinking and still coming out ahead.


If pallet density were lower, survivors would be forced to treat pallets as a finite resource. Every drop would matter. They’d have to actually think about when and where to use them instead of defaulting to “throw pallet, move on.” That kind of decision-making is what real looping should be about—not just mindless pallet dumping.

I get that high pallet density exists partly to help newer survivors and solo queue players, but at some point the answer can’t always be more safety nets. Learning proper looping—positioning, mind games, pathing—is part of getting better at the game. The current balance feels so skewed because instead of addressing pallet behavior or density, the solution is often to release another overpowered killer. Then, when that killer inevitably warps the meta, survivors get buffed perks, new perks entirely, or even more pallets to compensate.


It hurts overall balance making it so that only Top tier Killers and meta perks are the only viable option. Pallet density has always been the lever that should be adjusted—not continually adding stronger and stronger killers. I try my hardest not to tunnel, but when it’s barely two minutes into the match and I’m already down to two gens, someone has to go.

Comments

  • XxSm0k3xX
    XxSm0k3xX Member Posts: 3

    We need more pallets actually there's already so many dead zones on so many maps limiting our ability to even try to loop. You low sill loud mouth whiney killers are ruining the game. Eventually we survivors are just gonna he fes up and you all will just be facing the bots. We survivors are actively drowning with how many overpowered and crutched killers there are.

  • Roco45
    Roco45 Member Posts: 386

    BHVR flopped with map design. Map design should be based around a few different classes of Killers because ultimately one iteration of a map cannot cater to every single Killer in the game. Your point about good SWF's taking advantage of the pallet density is correct, but that's not a reason to nerf pallet density so that everyone else suffers, that's literally why the game is already so toxic; BHVR caters to a very small select group of players. Really, SWF's should be reworked and come with multiple different game mechanics that counteract how overpowered they are, instead of trying to make blanket changes to all Survs which always just ruins SoloQ.

  • hermitkermit
    hermitkermit Member Posts: 1,012

    You shouldn’t be required to have thousands of hours just to be able to last 30 seconds in chase because there’s no pallets to work with. Those good survivors you talk about absolutely exist, in the same way that good killers with winstreaks in the 100s do. Just because someone can get a 400+ winstreak on Clown doesn’t mean that you should be expected to do the same just because someone else can. Those expectations aren’t realistic and shouldn’t be pushed aside just because it’s about survivors looping instead of a “weak” killer killing.