http://dbd.game/killswitch
Survivor Adepts should require all four to escape.
The killer HAS to kill all four survivors, so why can a Survivor get there adept by abandoning there team, and/or doing nothing all game?
Comments
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Escaping in soloQ is much harder than getting a 4k as the killer, let alone getting 4 escapes in soloQ, this is borderline impossible. And making separate achievement conditions for soloQ and SWF would be weird.
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Not really any point in doing this aside from spiting the random teammates that I presume caused you to make this post.
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Not a fan of making adepts even more situational, especially with the unintentional sandbagging they tend to bring. I'd sooner make it more forgiving for killers to get them than making it harder for survivors, especially since attempts impact other players around you.
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It would fit the MO of the game, to be honest. Very little reward for working as a team but heavy penalties for not working as one.
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'Cause this is an assymetrical game, with assymetrical goals.
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I disagree getting 4k with only 3 of killers perks is very subjective because artist or clown have good ones and then we have killers like wraith,huntress which have terrible perks and most of killers have bad perks or they arent that good on that killer they are from like dreadges locker aura reveal perk is more suited for huntress or trickster than dreadge who doesnt triggers it with his power.
Getting escape with survivor having only their 3 basekit perks is way easier than getting 4k with killer that isnt a-tier or super strong and has realy bad perks.
The take on survivor adept requireing all survivors escape is even wilder than killers adept requirement that should be reduced to 3 kills as meciless victory due to hatch being a thing (3 kills are considered as victory), as for survivors I would leave adept requirement as it is now because 4 survivors escaping while you run bad 3 perks (not good ones because that particular survivor has meh perks) is very bad especialy when the kill rate is set at 60% so usualy one or two survivors are dying and this would make these adepts almost impossible more like 1 in 100 matches chance to happen and who would want grind for that its even now challanging kinda.
from my personal experience is easier to get survivor adepts compare to killers because not all killers are so strong and have good perks so they can take 4 survivors with ease like blight,ghoul,dracula,billy and there is higher chance for you as survivor getting that escape than 4k with legion and his basekit perks.
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I'm not a fan of adepts and challenges that rely too heavily on what other players do. I don't see the point of making this change.
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This would make them obnoxiously hard to get and people would still rat hoping the team carries them. I'd rather them be made easier. The problem of adept players not doing their part could be solved by them needing a pip or two either instead of or in addition to an escape. This way they have to engage with all forms of gameplay in a match.
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You mean like how some Killer Adepts are?
So much fun dominating being on the cusp of getting a hard one, only to WOOP WOOP the hatch spawned and he got away.0 -
No one likes killer adepts requiring a 4k either. Most would much rather a 3k or pip requirement instead as well.
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The killer ones would also be changed if such a change occured.
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This is either deliberately trying to stir some ish or this person has not tried to adept survivors. Whatever it is, it worked because I signed in to this account for the first time in YEARS to just say this:
"Gtfo here with this nonsense".
That is all.
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Instead of making the Survivor adept harder… maybe make the Killer adept easier… so that you only have to kill 3 Survivors. This would prevent slugging for hatch or random hatch escapes which… to be honest are out of the way for showing skill.
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A few things.
- Killer adepts used to require a double pip to win. If you were too efficient, and killed quickly, even getting the 4k didn't get the achievement.
- You must not understand how solo queue works (or doesn't work, as it were). A personal achievement cannot be placed on a team that is unaware and/or unwilling to help.
- If they were to make the survivor adepts more "challenging" so that people didn't hide all match, it makes more sense to make PERSONAL requirements to get the achievement. Something like.. 4,000 points in each emblem category, or pip requirements.
- If you're having trouble with a particular adept.. take a break. Or keep the perks on and just play normally and don't worry about getting it - just play the game. It'll happen on its own.
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