http://dbd.game/killswitch
What is a feature that you’d want in DBD?
i’d honestly appreciate it if there was a option to toggle projectile arcs like help wanted ad. But this is just because I have trouble remembering where my axe will end up but that’s just a me thing I guess. What about the features that you would want?
Comments
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Matchmaking that makes sense
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come on let’s be realistic here
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Anti-cheat.
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Theatre Mode
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For an aiming projectiles ive tried this thing where i cut out a tiny square from a sticky note, throw the hatchet/knives at a wall, and where it hits, i stick the square to the screen. Which gives you an actual crosshair lol.
Aside from that i would love if theyd stop making cosplays without the legendary character alredy existing. Its quite the sucker punch to have only half of your favorite character in the game.
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Baseline Kindred.
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honestly, I agree with this. The only real downside is the Feng players are going to starve. It’s pretty much gonna be that one episode of SpongeBob where Patrick thought he stole his chocolate bar after he already ate it.
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i want to know why i was put into each game. like why am i put into a game with a 10,000 hour p100 nurse who claims to be a comp player when i'm queuing with my friend who has less than 100 hours in the game. like i'd want commentary on what part of the matchmaking algorithm thought that made any sense.
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Replay Hub. If you've tried Street Fighter 6, they have this cool feature where you can watch your own games, your friends' and random players' matches. It shows their movements as well. Watching replays is arguably the best way to improve, and I feel like DBD is missing a tool that could help players get better faster. I've noticed that watching other players, or rewatching my games, helps me understand what I'm missing and recognize mistakes I wouldn't notice otherwise.
For example, even after a thousand hours playing, I wasn't sure whether a narrow wall could actually help me gain distance. In practice, it's hard to learn when there's no clear explanation as to why something doesn't work. Even today, I still struggle with certain tiles, and I wish there was a feature that would let me memorize the correct way to run them, or just rewatch my matches to spot mistakes and know what to avoid next time.3 -
vc
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I want a comm wheel like dbd mobile had for surviours!
Also would love to see teammate perks as we load into match which dbd mobile also did
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A basekit aiming reticle, since PC players can easily just add one with 3rd-party software but console players (who already have a general disadvantage on aim-reliant Killers) can’t.
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Balancing killers
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I will get another load of downvotes for stating it, but still here it is: because you can find lobby in a few seconds for one role. In games like deadlock, with more rigid matchmaking, it can take up to 20 minutes to find a game of your rank. So it's pick your poison situation, and I'm sure you will be more mad if you have to wait longer for a "better" match, because there are only so many players of your skill level that are queuing at the same time with you in your region.
The main thing that should be changed is making it actually skill based, and not escape based, or reverting it back to rank-based, but the problem will stay the same (e.g. rainbow ranks from the past)
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i mean i refuse to believe that the difference in preventing a 10,000 hour player from playing with a player with 100 hours takes us from insta-queue to 30 minute queue. now i know that's not what you're saying, but it is the argument you've made. lol
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Cleaner survivor cosmetics like the new Nancy (forget about how accurate she looks its not about that) they removed the dirt off her hands and neck and it looks much better, do this for all my favourite characters, its much more enticing to get nice looking cosmetics, not ones covered in dirt. Leave that to in game effects.
Item skins
Emotes
Updated Silent Hill Cosmetics
A functioning avoid player list
Nerfing the S-tiers finally
2v8 for custom lobbies/event modes (it would be fun if it also awarded bps to play custom games coz I'd love to enjoy DBD as a party game with my friends)0 -
No DC penalty. There are bots in the game, let the bots play. I play the PTB, where there is no DC penalty and it doesn't ruin matches. The game is overall a better play. No DC penalty would also police the game way better than BHVR ever could, so Killers and Survs who want to play as toxic as possible will be playing against bots, as they should.
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I've got most of the features that I'd like to see in the game already.
The big one I would have liked to have seen is the anti-tunnel and anti-slug systems come into the game (along with the comeback mechanic for Survivors that suffer an early exit), but I've realise that's never going to happen now. Slugging and tunnelling just aren't viewed as terrible flaws to the game's design by much of the player base. The message I got from that sorry chapter of DBD history is if you don't like those things, you should play some other game (which is mostly what I've been doing since the last 2V8).
Besides that, I would like vault perks to interact with Legion's Frenzy power. This is also probably never gonna happen so I guess I'll just have to hope BHVR breaks Fire Up again. Not sure that counts as a feature but still, something I'd like to see.
I'd also like accessories for skins to be unequippable / optional. They can cause clipping issues and ruin an otherwise appealing cosmetic (love Haddie's t-shirt with the cute little ghost design but the oversized backpack that comes with it, not so much).
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