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What is a feature that you’d want in DBD?

TheGoon224
TheGoon224 Member Posts: 420
edited January 11 in General Discussions

i’d honestly appreciate it if there was a option to toggle projectile arcs like help wanted ad. But this is just because I have trouble remembering where my axe will end up but that’s just a me thing I guess. What about the features that you would want?

Comments

  • Ragna_Rock
    Ragna_Rock Member Posts: 217

    Theatre Mode

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,303

    For an aiming projectiles ive tried this thing where i cut out a tiny square from a sticky note, throw the hatchet/knives at a wall, and where it hits, i stick the square to the screen. Which gives you an actual crosshair lol.

    Aside from that i would love if theyd stop making cosplays without the legendary character alredy existing. Its quite the sucker punch to have only half of your favorite character in the game.

  • Volcz
    Volcz Member Posts: 1,299

    Baseline Kindred.

  • TheGoon224
    TheGoon224 Member Posts: 420

    honestly, I agree with this. The only real downside is the Feng players are going to starve. It’s pretty much gonna be that one episode of SpongeBob where Patrick thought he stole his chocolate bar after he already ate it.

  • killer_hugs
    killer_hugs Member Posts: 217

    i want to know why i was put into each game. like why am i put into a game with a 10,000 hour p100 nurse who claims to be a comp player when i'm queuing with my friend who has less than 100 hours in the game. like i'd want commentary on what part of the matchmaking algorithm thought that made any sense.

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  • Royval
    Royval Member Posts: 1,138

    vc

  • Wiccamanplays
    Wiccamanplays Member Posts: 230

    A basekit aiming reticle, since PC players can easily just add one with 3rd-party software but console players (who already have a general disadvantage on aim-reliant Killers) can’t.

  • Rogue11
    Rogue11 Member Posts: 1,985

    Balancing killers

  • Junylar
    Junylar Member Posts: 2,141

    I will get another load of downvotes for stating it, but still here it is: because you can find lobby in a few seconds for one role. In games like deadlock, with more rigid matchmaking, it can take up to 20 minutes to find a game of your rank. So it's pick your poison situation, and I'm sure you will be more mad if you have to wait longer for a "better" match, because there are only so many players of your skill level that are queuing at the same time with you in your region.

    The main thing that should be changed is making it actually skill based, and not escape based, or reverting it back to rank-based, but the problem will stay the same (e.g. rainbow ranks from the past)

  • killer_hugs
    killer_hugs Member Posts: 217

    i mean i refuse to believe that the difference in preventing a 10,000 hour player from playing with a player with 100 hours takes us from insta-queue to 30 minute queue. now i know that's not what you're saying, but it is the argument you've made. lol

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,826
    edited January 11

    Cleaner survivor cosmetics like the new Nancy (forget about how accurate she looks its not about that) they removed the dirt off her hands and neck and it looks much better, do this for all my favourite characters, its much more enticing to get nice looking cosmetics, not ones covered in dirt. Leave that to in game effects.

    Item skins

    Emotes

    Updated Silent Hill Cosmetics

    A functioning avoid player list

    Nerfing the S-tiers finally

    2v8 for custom lobbies/event modes (it would be fun if it also awarded bps to play custom games coz I'd love to enjoy DBD as a party game with my friends)

  • Roco45
    Roco45 Member Posts: 349

    No DC penalty. There are bots in the game, let the bots play. I play the PTB, where there is no DC penalty and it doesn't ruin matches. The game is overall a better play. No DC penalty would also police the game way better than BHVR ever could, so Killers and Survs who want to play as toxic as possible will be playing against bots, as they should.

  • tjt85
    tjt85 Member Posts: 1,662

    I've got most of the features that I'd like to see in the game already.

    The big one I would have liked to have seen is the anti-tunnel and anti-slug systems come into the game (along with the comeback mechanic for Survivors that suffer an early exit), but I've realise that's never going to happen now. Slugging and tunnelling just aren't viewed as terrible flaws to the game's design by much of the player base. The message I got from that sorry chapter of DBD history is if you don't like those things, you should play some other game (which is mostly what I've been doing since the last 2V8).

    Besides that, I would like vault perks to interact with Legion's Frenzy power. This is also probably never gonna happen so I guess I'll just have to hope BHVR breaks Fire Up again. Not sure that counts as a feature but still, something I'd like to see.

    I'd also like accessories for skins to be unequippable / optional. They can cause clipping issues and ruin an otherwise appealing cosmetic (love Haddie's t-shirt with the cute little ghost design but the oversized backpack that comes with it, not so much).

  • saym
    saym Member Posts: 117

    Visualizing MMR.

    This makes it clear why a 10,000-hour P100 Nurse gets matched with a Survivor who has under 100 hours.

  • Infernopxy
    Infernopxy Member Posts: 7
    edited 5:40PM

    Anti Tunnel that helps the killer, as well as anti camp to help them.
    (I.E. No survivors, you cannot rush 3 gens at once, also you will be blocked from unhooking for the first 15-25 seconds a survivor is on the hook so killers are encouraged to search for you and survivors within 28 metres of a hook are revealed to the killer and given blindness for 8 seconds)

  • TheGoon224
    TheGoon224 Member Posts: 420
    edited 5:44PM

    Honestly, I weirdly enough think the solution for anti-tunnel is to not give the survivors 15 different protections, but rather give killers an incentive to not do it to begin with.

  • Leo
    Leo Member Posts: 117

    I've already made several threads suggesting this over the years, but inventory management.

    Sure, it is possible to play 200+ matches in a month to get rid of all my Haddonfield keys before they are retired, but that is so exhausting. I would much rather just throw that stuff away and be done with it.

  • brewingtea
    brewingtea Member Posts: 710

    A ping system for survivors

  • Tenac
    Tenac Member Posts: 80

    I think it would be really cool for killers to be able to hide in lockers as well. Also more environmental interaction and ambiance. I think it would make the game feel scarier.

  • Classic_Rando
    Classic_Rando Member Posts: 279

    LOL I was going to respond with “functional matchmaking” but you beat me to it!