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How do you counter items?

There isn't a perk that deplete item charges. Franklin's Demise and Overwhelming Presence used to do that before the nerfs/rework happened.

Is there anything else that can counter the items of survivors effectively? I'm getting a bit tired of seeing 4 medkits or toolboxes.

Comments

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  • Wiccamanplays
    Wiccamanplays Member Posts: 275

    The changes to those perks were made to try and adapt to the introduction of Fog Vials, which on launch didn’t have charges. Since we can agree that Fog Vials haven’t been a resounding success, the the whole thing probably needs reassessing, but it’s probably very far down BHVR’s ever-growing list of things they ought to fix.

    More pragmatically, the best thing you can do to counter strong items (let’s face it, we’re talking about the weapons-grade Commodious Toolboxes that can have a generator’s repair time) is to aggressively go after the Survivor carrying them so they can’t use them effectively. Lethal Pursuit can help you find them early and disrupt attempts to rush a gen in the beginning stages.

  • Abbzy
    Abbzy Member Posts: 3,008

    Many things counter some items but safest and strongest are now toolboxes that dont have much of a counter only franklings can help you little or focusing on toolbox carrying survivors because they can either be sabbo problem or gen rsuhing problem so its good to get them.

    Medkits have counter in injures that waste them if survivors heal but franklins is there still solid but best is to hit them and count on thye will heal back.

    Flashlights have most counters from perks such as lightborn,franklins to just looking into walls or from survivors that are carrying them but there are situations where flashlights have no counter if you dont have like light born and two survviors with flashy are circling around you in open area than its almost impossible to counter them and only hope is they missplay hard.

    Flashbangs are simular to flashlights but more painfull if they work because the saviour gets more distance.

    Other items arent seen that much only keys come to my mind but they are hard to notice due to their small size.

    The toolboxes are ruling now,medkits are behind and flashlights fallowed by flashbangs (because flashlights work better with perks that are around them compare to flashbangs that are less viable or fire crackers).

    Maps no one uses almost even they are best since their release I would say in terms of rarity to its effect, fog vials arent that good since their nerf.

    Items can be countered in many ways but it highly dependent on each killer and situations and perks but now they might to be seen broken because lot of cheaters are ruining the games lately tbh so things like getting blided throught walls arent rare nowdays.

  • Rogue11
    Rogue11 Member Posts: 2,088

    Killers currently counter them by complaining about them endlessly until they're nerfed to uselessness. Seems to be working well so far.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,897

    Yeah, I mean, Syringes and Styptics are already dead. (And there were people who said that Syringes got buffed, lol. This is why you see no more Syringes anymore)

    So it is working, albeit not all at once.

  • radiantcult
    radiantcult Member Posts: 6

    Why am I getting downvoted? #########?

  • Abbzy
    Abbzy Member Posts: 3,008

    Some bots are doing it always just see title about survivor items being the topic and they guess its not clear buff idea so they hate it nothing abnormal here you can get even downvoted for having valid ideas and points.

    If you want to farm upvotes just make some discussions like nerf ghoul or buff fog vials and it will work.

  • Abbzy
    Abbzy Member Posts: 3,008

    Well styptic was killed thats true Idk who thought that change was ok (15% faster healing like what is this for purple) and syranges needed some nerfs for longer time, some people say its buff having two or even three sprintburst (if you have that perk that resets your exhastion effect after unhook, blood rush its called I think) but Im of that oppinion old syrange was worse to deal with especialy with m1 killers that doesnt have good antiloop or easy time getting hits like it was used with that addon that gives you 5% haste lot of times and basicaly it gave you health state and smaller sprintburst after getting injured which is stronger that sprintburst because it costs more time for weaker killers to deal with this and for stronger ones they dont care as they didnt before because blight,ghoul or dracula can just catch up super fast and get that hit compare to weaker ones.

  • Abbzy
    Abbzy Member Posts: 3,008

    I dont think it works that well as it did on skullmerchant but nice try.

  • Rogue11
    Rogue11 Member Posts: 2,088

    I'm sorry, I didn't realize fog vials were holding games hostage for 2 hours until the server shut down matches over the course of months.

  • Abbzy
    Abbzy Member Posts: 3,008

    Both bad balance choiceses of devs with 7+ years of DBD experience, only thing is I dont came here and starting this "us vs them" bs unlike you.

  • Rogue11
    Rogue11 Member Posts: 2,088
    1. Survivors get new item for the first time in 10 years
    2. Killers complain about them immediately on every platform
    3. Item gets destroyed within 2 weeks and never revisited
    4. Pointing out the obvious overreaction = "us vs them bs"
  • Abbzy
    Abbzy Member Posts: 3,008

    You are just pointing on one side because merchant wasnt whole problem it was just 3 things and she was one of them due to having are controling power.

    On release fog vials with best addons were spamable and pretty strong but the overnerf only one who had power to nerf them were devs no killers can do this so point your childish frustration to right direction instead of just chewing on other side and posting us vs them bs, but i guess thats best you can do.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,276

    No, they just disabled chase mechanic (annoying bug) and pretty much free chase drop multiple times per game.

    I think they over nerfed them, but they needed nerf. I think limiting charges was all they needed to do.

    hostage for 2 hours until the server shut down matches over the course of months

    Doesn't really work for Skully 2.0