https://dbd.game/4rHHkF5
How do you counter items?
There isn't a perk that deplete item charges. Franklin's Demise and Overwhelming Presence used to do that before the nerfs/rework happened.
Is there anything else that can counter the items of survivors effectively? I'm getting a bit tired of seeing 4 medkits or toolboxes.
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Depends on what item and what you mean by "counter", I think. There isn't anything that just depletes item charges in the game anymore to my recollection, but that doesn't mean you don't have answers overall.
Lightborn hard counters flashlights, for example, but you do tend not to find such hard counters for the others. Shadowborn, Forever Entwined, Fire Up, and Two Can Play also exist to weaken flashlight use, to mixed effect.
Toolboxes, I kinda got nothing for you, if it's stacked repair toolboxes used at the start of the match there just isn't any countering it. If it's sabotage toolboxes, though, you can get some good value out of Agitation and Mad Grit, so that's something. They also do well enough with stuff like Starstruck and Forced Penance, so mix and match if you're worried about sabotaging.
For repairing… idk, Corrupt Intervention? Repair toolboxes are a problem and weren't even countered by old Franklin's, lol.For medkits, I've always felt No Quarter was meant to be a medkit counter, but its effectiveness is a little unreliable in my experience. Still, it's there.
Broadly, because medkits aren't that fast anymore, you can reliably weaken medkits by just applying Mangled or some other healing slowdown. Medkits are also the best case scenario for Franklin's Demise, as the time taken running back to their item adds on to the amount of time it takes for them to heal. If it's post-unhook Resurgence combos you're worried about, bring Gift of Pain (Weeping Wounds, if you don't own Pinhead), as it counters that perk in general.I would broadly assume you aren't worried about keys, maps, or fog vials, but if you are… Overwhelming Presence is still pretty good there, it's a nice chase tool. Broadly you just outplay survivors with those items normally, though.
Those are some broad tips at least, I can probably be more specific if you want.
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The changes to those perks were made to try and adapt to the introduction of Fog Vials, which on launch didn’t have charges. Since we can agree that Fog Vials haven’t been a resounding success, the the whole thing probably needs reassessing, but it’s probably very far down BHVR’s ever-growing list of things they ought to fix.
More pragmatically, the best thing you can do to counter strong items (let’s face it, we’re talking about the weapons-grade Commodious Toolboxes that can have a generator’s repair time) is to aggressively go after the Survivor carrying them so they can’t use them effectively. Lethal Pursuit can help you find them early and disrupt attempts to rush a gen in the beginning stages.
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Many things counter some items but safest and strongest are now toolboxes that dont have much of a counter only franklings can help you little or focusing on toolbox carrying survivors because they can either be sabbo problem or gen rsuhing problem so its good to get them.
Medkits have counter in injures that waste them if survivors heal but franklins is there still solid but best is to hit them and count on thye will heal back.
Flashlights have most counters from perks such as lightborn,franklins to just looking into walls or from survivors that are carrying them but there are situations where flashlights have no counter if you dont have like light born and two survviors with flashy are circling around you in open area than its almost impossible to counter them and only hope is they missplay hard.
Flashbangs are simular to flashlights but more painfull if they work because the saviour gets more distance.
Other items arent seen that much only keys come to my mind but they are hard to notice due to their small size.
The toolboxes are ruling now,medkits are behind and flashlights fallowed by flashbangs (because flashlights work better with perks that are around them compare to flashbangs that are less viable or fire crackers).
Maps no one uses almost even they are best since their release I would say in terms of rarity to its effect, fog vials arent that good since their nerf.
Items can be countered in many ways but it highly dependent on each killer and situations and perks but now they might to be seen broken because lot of cheaters are ruining the games lately tbh so things like getting blided throught walls arent rare nowdays.
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"I'm getting a bit tired of seeing 4 medkits or toolboxes."
If only the Devs would have released a new Item and not nerfed it into the ground after a week. Just imagine.
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Killers currently counter them by complaining about them endlessly until they're nerfed to uselessness. Seems to be working well so far.
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Yeah, I mean, Syringes and Styptics are already dead. (And there were people who said that Syringes got buffed, lol. This is why you see no more Syringes anymore)
So it is working, albeit not all at once.
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Why am I getting downvoted? #########?
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Some bots are doing it always just see title about survivor items being the topic and they guess its not clear buff idea so they hate it nothing abnormal here you can get even downvoted for having valid ideas and points.
If you want to farm upvotes just make some discussions like nerf ghoul or buff fog vials and it will work.
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Well styptic was killed thats true Idk who thought that change was ok (15% faster healing like what is this for purple) and syranges needed some nerfs for longer time, some people say its buff having two or even three sprintburst (if you have that perk that resets your exhastion effect after unhook, blood rush its called I think) but Im of that oppinion old syrange was worse to deal with especialy with m1 killers that doesnt have good antiloop or easy time getting hits like it was used with that addon that gives you 5% haste lot of times and basicaly it gave you health state and smaller sprintburst after getting injured which is stronger that sprintburst because it costs more time for weaker killers to deal with this and for stronger ones they dont care as they didnt before because blight,ghoul or dracula can just catch up super fast and get that hit compare to weaker ones.
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I dont think it works that well as it did on skullmerchant but nice try.
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I'm sorry, I didn't realize fog vials were holding games hostage for 2 hours until the server shut down matches over the course of months.
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Both bad balance choiceses of devs with 7+ years of DBD experience, only thing is I dont came here and starting this "us vs them" bs unlike you.
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- Survivors get new item for the first time in 10 years
- Killers complain about them immediately on every platform
- Item gets destroyed within 2 weeks and never revisited
- Pointing out the obvious overreaction = "us vs them bs"
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You are just pointing on one side because merchant wasnt whole problem it was just 3 things and she was one of them due to having are controling power.
On release fog vials with best addons were spamable and pretty strong but the overnerf only one who had power to nerf them were devs no killers can do this so point your childish frustration to right direction instead of just chewing on other side and posting us vs them bs, but i guess thats best you can do.
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No, they just disabled chase mechanic (annoying bug) and pretty much free chase drop multiple times per game.
I think they over nerfed them, but they needed nerf. I think limiting charges was all they needed to do.
hostage for 2 hours until the server shut down matches over the course of months
Doesn't really work for Skully 2.0
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