Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

3GEN PROBLEM

explain to me why i get those gens so close to each other, is this a joke ? some maps are really small and awful for survivors(ESPECIALLY CORN MAPS! WHICH ARE REALLY BAD), but this case of 3gen in Crow is next level, if versing a billy or any top killer on this map is game over already, the kick limit wont help u there, especially if the killer have good 3gen powers or builds, this is ridiculously close and bad placed gens! ive seen many like those btw, honestly this feels like playing in a small room.

Comments

  • Junylar
    Junylar Member Posts: 2,143
    edited January 12

    There is no such thing as 3 gen anymore, the killer can't kick them more than 8 times, so by the middle of the game the killer runs out of kicks, and you easily finish them all in his face, while teabagging and laughing at his futile attempts to protect the gens after that patch.

  • Vtech
    Vtech Member Posts: 17

    Skill issue.

    Someone should be leading the killer away from those gens so the others can do them.

    Most don't lock in on the 3 gen from the start, observe and react accordingly.

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  • runningguy
    runningguy Member Posts: 1,044

    this is exactly why i bring deja vu so i can see a 3 gen forming and work on breaking it BEFORE it gets to end game. you literally have all match to address the 3 gen issue, leaving for the end is not a good move

  • MechWarrior3
    MechWarrior3 Member Posts: 5,420
    edited January 12

    Always leave main building gen for last. Then you will never 3 gen yourself. :)

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  • iOverSpray
    iOverSpray Member Posts: 192

    I understand completely what you need. Devs, consider starting every survivor on a different map forcing the killer to travel via space ships that take the time of 1 completed gen to reach the next map. Only allow 110 killers on the roster at this point to ensure if there's a glitch in the space ship that said gen is still safely completed. Probably best to cut gen time in half at this point as well, 23 seconds or how ever quick it is in 2026 just isnt short enough. Have a good day.

  • azaxydbd
    azaxydbd Member Posts: 69

    i dont think u realize how close those 3gen are. this isnt ur average 3gen case(also killers can sit on their 3gen from the start if they want to), gl playing against singulariy/billy/twins/nurse/blight or any killer on those 3gen, i normally dont have too much problems with 3gens, cause u can teamup and push the gens slowly, but u have killers that already break the game without 3gen, and beside that u bring them those gift of a 3gen is not really a healthy move. either nerf the top killers or rebalance the maps for both sides, people who defend this 3gen spawn are really deluded, and killer already have a dsync advantage on hits, making this game more miserable for survivors, ive seen recently more pallets are being removed secretly under the radar, like in hawkins and such maps, gen spawns/hook spawns/ map size, pallet spawns and sizes, all of those should be rebalanced, or even be made differently for each killers used.

  • karatekit
    karatekit Member Posts: 344

    That map feels low effort overall. It's a map filled with generic fillers. The main structure is pretty much a bland jungle gym that is considered "main" just because it has a door. Most of the gens are pretty close to each other and the map is small. It's just not a good nor balanced map.

  • OnryoTapes
    OnryoTapes Member Posts: 8

    Tell that to the solo q teammates who do don’t know what they are doing when it comes to 3 gen. Or tell that to the killers who camp 3 gen from the start which forces players to work on other gens. 3 gen works on both ways not just one sided

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 549

    When I play in my group of friends (we are most of the time 2 or 3) I kinda always teasingly mock the random when the first gen which pops is the safest gen on the entire map. Stuff like the Saloon Gen on Dead Dogs or a complete corner Gen like swamp.

    I just want to get the thought behind this. If I rush the safest gen on the whole map (best with a strong toolbox) than only the hard ones remain at the end? What is that logic?

  • Philscooper
    Philscooper Member Posts: 388

    This wouldnt be so an issue if our teammates wouldnt cowardly do corner gens only.

    But...even in swfs people refuse to take some courage and bother with middle gens.

    Its not OPTIONAL, its a MUST, otherwise i WILL be upset, i WILL not bother to fight a 25min+ 3 gen YOU refuse to avoid and i WILL call you ignorant, especially when you know that 3 gens are avoidable but keep doing it and refusing to learn, but also make your teammates suffer.

    I very much hope bhvr makes these survivors literally handheld to stop doing corner gens but blocking corner gens until 3-4 gens left, because i shouldnt have to do that all on my own.

  • Abbzy
    Abbzy Member Posts: 2,422

    Back in the day you needed to strategicaly think which gens you will do because leaving 3 gens especialy on 1-2 gens left was suicidil act that mostly cost the whole team loss but nowdays I see so many people dont bother doing some gens that need to be done firs or just stick on one side of the map and doing them from corner to centre with is super bad play that can backfire hard especily against strong killers played by experienced and skilled players.