Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Vecna (2) is a big Victory for beHaviours Killer Design

Vecna has been out for a couple of days now, and all I wanna say is, it feels like beHaviour has released a killer as if it had already existed and been polished for over the years.

Especially for killers like Vecna (2), the precise details matter, like the radius of his damage circles, which change it from being a guaranteed hit for a good Vecna without much gameplay for survivors to a fair mindgame edging what is possible when it comes to human reaction time.

Both the basic ranged ability and the ground ability have a hitbox that seem to have been near perfectly polished to allow for dynamic gameplay. Where the ground ability perfectly placed underneath a survivor forces the dodging survivor to have a perfect straight line in case they want to be able to make an escape.

Not only that but Vecna (2) has been designed with the foresight of hook camping, with delayed attacks whenever placed closely around a hooked survivor.

We've seen both good Vecna's dominating with a quick to-down speed, as well as talented survivors being able to put up a strong fight through good participation of Vecna's attacks.

Being that Vecna is now, we as a community sure are still monitoring Vecna's power, and seeing how it plays out in 3 gen situations, or in maps like midwich where he can reach most gens from the middle, but so far Vecna seems to be an abolute Win in killer design by beHaviour and will likely go down as one of the most flawless releases along with other big wins like the Everything Wicked chapter

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