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Why do I get rewarded for making mistakes?

Compenjoyer
Compenjoyer Member Posts: 1
edited January 18 in General Discussions

Me and the friends I'm playing with shouldn't be rewarded for mistakes. That's not how we learn the game (or how the world works in general) when we get spoonfed to an inevitable victory. I don't know a single PvP game that do this. They also call this second chances.

Why am I allowed to receive endurance when I'm in the dying state all because of my friend brought a perk called We're Gonna Live Forever? I made a dumb mistake of going on the ground in the first place. The fact that I get endurance and the killer can't down me despite me making yet another mistake dumbfounds me.

Why am I rewarded for perks like Sprint Burst, Lithe or Dead Hard when I haven't done anything compared to Smash Hit which is a perk that rewards me for interacting with the killer? This is exactly why I only use Smash Hit.

Same thing with unhooking. Why am I allowed to run away scoff free because my teammate unhooks me next to a killer and I receive 15 seconds endurance and haste?

I don't understand it. I don't want to be handheld, I'm here to learn and become better but because of all these weird changes over years, I haven't learnt a single thing since then. It's just me with more power against something I shouldn't have power against.

I'm deeply sorry to whoever is suffering from killer anxiety. I don't know how it feels since I rarely ever play killer. However, I do understand the situation especially how the game is in its current state.

Comments

  • imabakedpot8o
    imabakedpot8o Member Posts: 159

    why are compies so corny

  • hermitkermit
    hermitkermit Member Posts: 1,005

    It isn’t a design mistake that survivors are weaker than killers. They move slower, can’t down killers, and are meant to be the vulnerable role. That’s intentional. But if one role is designed to be weaker, and to lose more often, then there has to be an incentive for players to choose it. That’s what perks and base-kit protections are for. Using perks isn’t a mistake, it’s part of how the role is made playable and enjoyable despite being weaker

    If survivors had no perks and no base protections against exploitable situations, why would players ever choose it? You’re playing the weaker role with less success and less control over the match, it is a blatant and intentional disadvantage. Why would players voluntarily choose that role if there were no tools to compensate for that disadvantage?

    So, genuinely, do you think it’s reasonable to expect players to choose survivor under those conditions? And do you honestly believe the role would remain populated and viable if that were the case

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  • Vtech
    Vtech Member Posts: 32

    We need more Killer second chance perks.

    I think something like the first survivor unhooked instantly goes down call it Barbed Meat Hook.

  • crogers271
    crogers271 Member Posts: 3,285

    This has strong 'how do you do fellow survivor mains' energy, but here goes.

    I don't know a single PvP game that do this

    1: Lots of games do this. Some characters are faster, or can take more damage, or can heal, etc. You get to choose what benefits you have.

    That's true for both sides.

    Why am I allowed to receive endurance when I'm in the dying state

    2: Getting value out of perks isn't a mistake, its a strategic decision on how you play the game.

    That's true for both sides.

    Why am I rewarded for perks like Sprint Burst, Lithe or Dead Hard when I haven't done anything compared to Smash Hit

    3: Smash hit is harder to use, but in turn gives more value. That's a general rule of perks in DbD, those with easy to access values give less potential return than those that are harder/more riskier to access.

    That's true for both sides.

    Why am I allowed to run away scoff free because my teammate unhooks me next to a killer and I receive 15 seconds endurance and haste?

    4: Why are killers allowed to see the gens and hook auras? Why do basekit features like Bloodlust exist? Why are there not more or less pallets, bigger or smaller maps? Broadly because all of those are meant to make the game better.

    This is true for both sides (and also something not even remotely unique to DbD)

  • Firellius
    Firellius Member Posts: 5,499

    'How do you do, fellow survivors?'

  • killer_hugs
    killer_hugs Member Posts: 238

    this post is framed in a way that reminded me of when twitter accidentally revealed account locations and certain political accounts were shown to be from foreign countries. obviously op is a killer pretending to be a survivor lol