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How do i keep new players playing?

TicTac
TicTac Member Posts: 2,883

For whatever reason two friends tried DBD again. They played around 100 hours two years ago, but got frustrated and quit.

We are not doing well and im worried they will stop quickly again. I try to take aggro, but then the killer leaves and downs them pretty fast. Shoulder the burden gives them some time, but bc of the fast downs the gens are quite slow.

Do you have any tips?

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Comments

  • UUolf
    UUolf Member Posts: 6

    "got frustrated and quit" as any reasonable person would do?

    the living garbage developers literally buffed myers to vault vaults in 0.2s in tier 2, and 0.1s in tier 1, pick up bodies insanely faster, break pallets insanely faster, etc, etc, etc, without even needing perks to do so.

    they made him disgustingly, insanely overpowered, just so that unskilled children would buy him to have pay to win victories.

    same thing with anime kid.

    they've made an insane amount of killers overpowered now, and will leave them that way.

  • runningguy
    runningguy Member Posts: 1,410

    stealth…. practice moving around not being seen. works wonders for me. eventually they will learn to do gens without being seen which is pretty handy for soloq when people decide to do challenges instead of gens. Another tip is spend time playing killer, learning how their power works and what people do to avoid hits. Its also handy playing killer to learn map layouts as you dont have to worry about the pressure of being chased and taken out of the match early. People that play exclusively 1 role often struggle.

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  • BlackRabies
    BlackRabies Member Posts: 1,382

    This kind of game is really unforgiving for new players. There best chances might be too lean into hard stealth and do gens until they're comfortable enough for chases.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,711
    edited January 22

    Get them to try the other side i guess, the more they learn on how the killers work, the easier it is to last in a chase with them. And each killer has their own mmr so they should have an easier time for a little while. Theyd also learn more from the survivors they find hard to catch. This game is kinda learned through monkey see monkey do until youve seen it all.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,325

    maybe I'll take you up on that sometime. I go in giving 100% but at the end of the day the killer role is a dungeon master to me. they are meant to set the mood for everybody. I happily lose if we all had fun

  • Philscooper
    Philscooper Member Posts: 677

    Myers isnt even that hard, you hold w and chain tiles and predrop if you feel like he has enough to hit you.

    Though i agree, they made a variety of killers just piss easy and extremely hard to counter.

    Singu's emps are useless and takes more effort to counter than his ability to reuse his ability, not possible to do if he has 2 cams on a area.

    Knight's are able to spam any guard on anyone 24/7 with close to no counterplay when caught in a guard while in chase.

    Kaneki, blight and nurse still are the most powerful killer with close to little to no counterplay. (Or they take 50hrs to master while survivors need 1 or 2k of hours of experince)

    Spirit has an addon combo that does the tracking for you. (Which atleast exists because of accessability issue, but the same havent been done for survs)

    And they keep releasing unviable survivor perks while releasing overtuned killers.

    Honestly, them quitting is probably for the best, this game cant be saved.

  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011

    teaching them how to play the best they can is the best way to keep them engaged. The game has absolutely no tutorials, so learning certain killers remains really hard for majority of survivor players, leading to killrates being as high as they are atm. get them to watch videos on how to play certain tiles, or perk breakdowns and best uses, that's what gets them excited when they realize this game is pretty easy to play once you've learned what needs to be learned.

  • SoGo
    SoGo Member Posts: 4,513

    I feel like the following should happen for this to improve:

    The upcomming MMR rework should take new players into consideration and maybe make the newbie pool go on for longer. So they can learn.

    Extensive rework of the entire tutorial, and inclusion of complete power explanations. If they are too lazy to write everything out, they can just make it so the dbd wiki is a part of the game and can be quickly opened.

    Rework or buff some of the general perks, half of them are worthless. If not for Stranger Things (formerly), Hellraiser and Halloween leaving the game, we would have no base gen regression perks, or antitunnel.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,314

    You can't really do much, DBD is one of least noob friendly games.
    You need a lot of knowledge, it's very grindy and also expensive if you consider amount of DLCs we have….

    My sister tried to play DBD, but I told her it's bad idea. It's not like I could play with her without creating new account (like hell I would want to play from start). We have played 4 games and kinda bad for her to deal with killers who have thousands of hours.

    What can work, is basically suggest them a build that will make the game easiest as possible. Issue is it needs few DLCs. Most noob friendly build on survivors would be something like Overcome, Self-care, Botany, Windows of Opportunity.
    New players don't like to stay injured and Self-care alone is bad, Overcome lets you have good chase even if you don't know how to loop, WoO at least gives them chance to loop and follow yellow…

    What you need to teach new players asap is power of hold W and prerun. That will let them have decently long chases without any effort.

  • Classic_Rando
    Classic_Rando Member Posts: 570

    This game is extremely new-player-unfriendly because there are thousands upon thousands of killer powers, killer/survivor perks, items, add-ons and combinations thereof and it’s way too overwhelming for all but the most devoted of players. Everyone that I used to play with quit pretty quickly because the amount of content was too overwhelming. Not much BHVR can do about that now unless they are willing to cut at least half of the content out of the game, which definitely ain’t gonna happen.

  • Shroompy
    Shroompy Member Posts: 7,911

    Offer to go into customs with them to practice some 1v1's or whatever else is necessary (like FL and pallet saves for example). Dont force it onto them though.

    Dont limit them to whatever perks they want to bring, you can give suggestions but overall just let them experiment. If they ask you if something is good or not, dont just say "yes or no", but rather give them a quick explanation as to why something isnt that good.

    This applies to pretty much any game really. Limit the info dump as much as possible and let them experience things for the first time. Not only will it generate a few laughs at first but it also teaches them one thing at a time which is a lot less overwhelming.

  • runningguy
    runningguy Member Posts: 1,410

    i had a suspicion of what would happen in this thread but i thought i would wait to confirm it…. its interesting that the very few posts that offer actual constructive advice gets downvoted but most posts seem to be a long the lines of "nothing" and "there is no way to keep new players playing" which offers no real advice whatsoever and they get upvoted lol. Just an observation that i find interesting.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 539

    this is what I don’t understand. They have made it quite impossible for any new survivor unless they start with an SWF. Even then they are going to be tunneled out first. I get that these plagues could be a regional problem but if you fix it for one region that has the problem others won’t be affected because the issue isn’t there. I also don’t understand why they keep listening to the loud streamers. Without the game these people would not get to be playing. Being the devs even admitted the number reason why survivors uninstall is because tunneling and camping. You can’t keep newbies if this continues.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 539

    in all honesty I would have them play killer. Not to necessarily win but to more or less observe while playing. They will learn loops and then they can see what perks they had on. I know it’s extremely time consuming but in all honesty it’s how you learn loops and pallets. What perks work and what ones don’t. I did for about 6 months and bounced back and forth. You do learn from other survivors just needing to follow them more or less. Also a litttle hint tell them to listen to ques and dodge a second after you hear it, it usually works.

  • NAERUUU
    NAERUUU Member Posts: 558

    Reduce the frustration at all cost.

    Make them play differents characters, perks and maps.

    Show them at the game is far most deep and complex.

    Show them gameplay of good players.

    Make them play killers.

  • ImWinston
    ImWinston Member Posts: 842
    • Recommend your friends to play the killer role. When you start playing DBD it's MUCH easier and at the same time they'll learn the logic of loops.
  • shalo
    shalo Member Posts: 1,618

    Yeah get them to play Killer. Let them experience the community of teabags, ggez, you suck, mad 'cause bad, and uninstall newb before they spend any more money on the game.

  • bm33
    bm33 Member Posts: 8,467

    Play 2v8 where they have a better chance at staying alive longer and there's a smaller killer roster for them to learn.

    Play customs until they're comfortable.

    100 hours doing anything else is a long time, but in DBD it's really not much. Have you checked in with your friends to make sure they like the gameplay loop and want to put in more time to get better? If they don't find the gameplay fun I don't think there is much you can do to make them want to stick around.

  • burt0r
    burt0r Member Posts: 4,311

    A general tip when trying to get friends into PVP games with a matchmaking system:

    If you can, create a second, new account yourself. Making them play in a group with your usual account will set them up against opponents far out of their league.

    I speak from experience, having played with a challenger account in league of legends. Even in normal queue we got matched against diamond opponents while having one or two people on our team that played like wood tier.

    No idea how accurate this is for dbd at this point but it might be a contributing factor in their experience, getting set up against killer far more skilled than them. Or dbd is shitting the bad as usual and this won't matter at all.😅

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 88

    One thing that would hold me back from returning is that after 2 years i would be short of 8 DLCs with 3 perks in each, thats 24 perks (for both sides) that they are short of, and with the older perks getting killed off and forgotten, they need those perks to be in the game.

    And this is why the pay to win is bad for DBD, because your friends needs a huge investment to get back into the game, that they left out of frustration. (i would not make that investment if i left for those reasons)

    If you REALLY want them back, you can offer to buy them the missing dlc if the come back.

  • BongoBoys
    BongoBoys Member Posts: 953

    The only time I've seen new players wanna stay and play more is 2v8 it's casual and simple it's chaotic and fun for Survivors players compared to 1v4 they also don't have to worry about tunneling and camping in 2v8.

    The sooner we keep working on 2v8 adding new killers, new maps, new Classes and more the casual player base will want to stay and enjoy the game.

  • kaneyboy
    kaneyboy Member Posts: 381

    I tried to get my partner to play but instantly found the game at first glance favoured the killer and it was almost like MMR didn’t exist… as he would go against people with thousands of hours. Which I thought was pretty unfair to him. So he doesn’t play anymore, But after 7 years I guess I just hate myself to keep playing lol.

  • azaxydbd
    azaxydbd Member Posts: 248

    the only solution is completely rework matchmaking system with visual ranks in rank mode where very low ranks will verse very low rankers, also rank should have restriction on the level played, so people with high rank should not be matched with low rank players in a lobby, but there would be the option for casual lobbies as we have now, also strict mmr system where games are more balanced, and new players could play against each other until they get better and climb the ranks and join their friends, or make a new gamemode in dbd like friday the 13th, a giant map with lots of people playing it with multiple escape routes vs 3 killers. could be really good and fun experience.

  • Abbzy
    Abbzy Member Posts: 3,093

    Thing is what 10 yeals old game is friendly for new players?

    Especialy if that game is quite specific from other games like some shooter games like csgo,pubg where the core is all the same just "point and click" move and cover but this isnt case in DBD. To your advice its just best what they can do and if they wont be matched against killers with too much experience and good game sence hiding can help them last longer.

  • Abbzy
    Abbzy Member Posts: 3,093

    Yeah 2v8 is better for casual gameplay its not that hardcore must win mentality and is more forgiving especialy now if the same mechanic as herbs were will be introduced into it.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,587

    I could name a few games that are kind to newer players, despite being over 10 years old. You just have to do some research around the game communitites.
    PVE/Co-op games are prime examples of those, and as someone who has played the multiplayers of both Mass Effect 3 (2012) and Dragon Age Inquisition (2014), I can wholeheartedly say that those games are beginner-friendly, thanks to the communities.
    7 Days to Die (2013) is another game that is fairly beginner-friendly.

    When it comes to PVP on the other hand, those games are never beginner-friendly.

  • brewingtea
    brewingtea Member Posts: 774

    Golly, what parts didn't they like? /s

  • Abbzy
    Abbzy Member Posts: 3,093

    Thats the thing PVE isnt that bad to come in even if its old game because people play togeather vs ai enemies but PVP thats different level especialy if its asymetrical horror game than its hard to jump into it when its 10 years old and majority of people playing it have 1k or more hours and years of experience and knowledge.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,587

    Trust me, this is the case for most games that has been around for this long, or even longer.
    Asymms are not exclusive to this problem. MOBA's, shooters and other games with PVP activity is the same way. SBMM might as well be non-existent.

  • TicTac
    TicTac Member Posts: 2,883

    Dont worry they never had every perk. They have almost no paid dlc and not even all shards-character.

    They use Windows, Lithe, Deja Vu, Alert, Adrenaline etc. Which perks would you get?

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  • cogsturning
    cogsturning Member Posts: 2,908

    I started this game when it was well-established and already pretty unapproachable for new players. I stuck around because I only played killer. It took awhile to switch to survivor, and I viewed it as the role that was meant to lose, which made it easier to do so. Just not dying first was an accomplishment then. As time went on, I got better, I made friends, and I no longer have that view. But a gentle progression was needed to keep me playing.

    Fast forward to now, where I occasionally play a round or two with my partner. If they jump on alone and I observe, I see the typical and baffling new player antics: everyone ducking and creeping about—even when there is zero danger—and killers who are legally blind. This is fine for the baby leagues. It's even. I can give a couple lazy instructions here and there and it'll be an escape. Then we play a couple rounds together, and I carry them to a higher lobby with matches more like my own, and even with me on constant babysitter duty, I cannot keep them alive. We are both dead every match, me usually first because I tried to defend them, and them after because they're helpless alone against a decent killer.

    The worst way to be introduced to this game is by SWFing with established players. You'll be in over your head immediately. People need to go against or play with people at the same level of cluelessness as them or the game is a wash. People should probably start in solo to learn survivor so the matchmaking doesn't ruin the experience.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 88

    Well, that works, but sounds boring always to use the same perks. I like to experiment with perk combos and finding new builds that work for me.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,451
    edited February 2

    Totally agree. My story is much the same; I started as a killer main for almost 1K hours, moved into surv viewing it as a role where losing was almost a given. Now I have only really played solo queue and though I have gotten a lot better, I do still believe that the intent is that death is supposed to be probable, even if it isn't a given.

    And remember, coming to surv having played a lot of killer puts you at a huge advantage over a brand new player.

    I think new player retention is an issue for a number of reasons:

    1. SBMM doesn't work. New players in both roles often go right into the meat grinder, and that has to feel bad.

    2. As a surv, you're not supposed to win most of your games regardless. People don't like losing.

    3. Some people start out in SWF with friends, and discover life outside of SWF is a lot harder

    4. It doesn't take long to realize just how much content there is, how much of it is necessary to succeed, and how much of it is paywalled

    5. A lot of killer players choose a killer they like, only to discover as they get better that their chosen killer kinda sucks and isn't viable. Also a bad feeling

    6. The comprehensive, global imbalance that is baked into the game's DNA.

    I suppose the question that should be asked isn't "how do I keep my friends playing DbD?" but "Do I want to do that to them?"