Undone should get a major buff

Hello! New person here to the forums. There is much I can say about the game I love, but there is one thing nagging the back of my head that I feel needs to be expressed:

Undone is a terrible perk, but has so much potential to revitalize the Killer Meta if the proper attention was given to it.

For those who don't know, Undone is one of the three teachable perks on Unknown that was intended to capitalize on Skill Check mistakes and bring an extra kick to Gen Regression. Of course, it is not only the worst of Unknown's teachable perks but it is also one of the worst perks in the game. The only way to get consistent value out of the Perk is in an Impossoble Skillchecks-style build. And even in there what should be a wonderful payoff for controlling the game by making Skill Checks harder for Survivors... it is glossed over because it simply does not do enough in that niche playstyle. Undone simply came out too nerfed in a point of the game where Gen Control Perks were getting weakened across the board from the cooldown where you can't get Tokens to... all the effort you need to accumulate to even get halfway decent value out of the Perk. It is quite sad to see considering this Perk can be usable and make underutilized play styles involving Skill Checks a lot more appealing for Killers to play.

My suggestions for how Undone can be buffed:

● Change the amount of Tokens gained when a Survivor misses a Skill Check from 3 to 5. 3 is such an unrewarding number as you need Survivors to make 5+ mistakes in a game to get something resembling usable value out of it. Unfortunately, any level of play after low-level play, Survivors simply are not missing Skill Checks unless if they're purposefully trying to aim for consistent Greats (And Stake Out + Hyperfocus makes that need to hit Greats irrelevant). By making it 5 Tokens, Undone can provide a bit more consistent value over the course of the game as it makes capitalizing on missed Skill Checks more rewarding.

● Rework the cooldown on Undone that happens after its effect is utilized to regress a Generator. This cooldown only serves to frustrate the one using it as during the Cooldown, no new Tokens can be generated meaning you can potentially be losing a lot of (nonexistent) value from Survivors missing Skill Checks while the Perk is on cooldown. Other Token-based perks that have Cooldowns still can accumulate Tokens while on Cooldown, so it would be fair for Undone to also do so while leaving the Cooldown specifically only to using its regression effect.

●Add a secondary effect to Undone that triggers when multiple Survivors initiate a repair/healing action on the same generator/Survivor once every 60 seconds (even when another Survivor joins in midway through progress) where all Survivors performing that action face an extremely difficult Skill Check that isn't meant to be hit, but missing it doesn't alert the Killer (though if multiple Survivors miss it, that's more Tokens for Undone). This is a secondary I toyed around with in my head to address two of the shortcomings of Undone: the Perk does nothing on its own and multiple Survivors working on one action will be less likely to actually experience Skill Checks that would simply negate it altogether. By adding these impossible Skill Checks that punishes multiple Survivors rushing down a Gen or Heal together, Undone would have a lot more value as a standalone Perk. At the same time, not creating a noise or alerting the Killer to a missed Skill Check would make it fair in the Survivors as Killer wouldn't be able to have any standalone knowledge on where Survivors actually are. Just only that many Survivors missed a Skill Check.

These changes to Undone would not only make it much more valuable as a Perk while preserving the spirit of the idea behind it, but it'd also provide a much better payoff to Impossible Skillchecks builds and even make it a more viable option for mid and high-level play. What are your thoughts to the idea, and how would you fix Undone as a Perk if given the opportunity?

Comments

  • SoGo
    SoGo Member Posts: 4,614

    So, Undone as a concept is pretty much a bad idea, and always was.

    Further punishing people for failing, as if the -10% progress was not enough. The whole skill check thing is the issue.

    Plus, as you said, it only gets some use in skill check builds.