MoM promotes tunneling

GrootDude
GrootDude Member Posts: 14,110

I hate to be another person making a MoM thread but people like to say MoM is a anti tunnel perk when really you should tunnel them so that they use MoM while in their weakened state.

Also if MoM was a anti tunnel perk then it would only activate while in a time frame like BT and DS.

Comments

  • GrootDude
    GrootDude Member Posts: 14,110

    @Saint_Ukraine I’ve been seeing the people defending it say that it is a ant tunnel perk.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @TreemanXD Well, if you're getting tunneled off the hook, you'll probably never have the chance to use MoM.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,856

    Actually you would have it by your death hook, 2 hits initial down, 1 second down, ready for last chase

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Whatever,its a braindead perk with no risk and an high reward.

  • bendermac
    bendermac Member Posts: 772

    Anti tunnel? Hell NO!!! I see Ash being the obsession, I'll tunnel him to the ground. He shall not have any fun.

    MoM needs to be removed from the game!!!

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    "Just don't tunnel!"

    Of course, please ignore if you let a MoM Survivor go heal up, MoM is more likely to be active.

  • Delfador
    Delfador Member Posts: 2,552

    Normally I would be the first person to say that killers try to make everything forcing them to tunnel or camp but in this instance, you are right.

    Normally, it takes 6 hits to kill a survivor.

    If you tunnel, it is gonna feel as if you let them heal and didn't tunnel. 2 for initial down, 1 for second down, 2 for the third down. 5 hits to get them.

    If you don't tunnel and let them heal, then they will take 7 hits to die and one of the chases will last really long due to 3 hits.

    If you camp and don't let them save and force them to waste a hook phase, you completely avoid the perk.

  • Cymer
    Cymer Member Posts: 946


    You can amp it up!

    Combine MoM with DH, a insta medkit, if you have time SC to 99% and a well timed Adrenaline and you will have a nice SWF challenge!

    First hit MoM, SC to 100%, second hit DH, third hit instaheal, forth hit Adrenaline, fifth and sixth hit, finally down. This is only the second hook...btw. To sacrifice after an unhook you need to chase them down again. 1-2(3 with DH) hits.

    So you can body block a hit for a friend, 1 hit, heal yourself up. Get in a chase 2(3) hits and land on the hook so in total the killer needs to hit that kind of survivor 9-10(11-13) times in total.

    VS 6 for a perk-less survivor.

    Yes this would be a perfect scenario, without any instaheals from other survivors or BT.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Not sure how it promotes tunneling. You don't know if they have it until the 4th hit. By that point, you are either tunneling or you are not. That makes this a seriously fallacy in logic. MoM reactions are bordering on insanity at this time. MoM is nowhere near the pain of 4 DS groups where you are stunned every few seconds trying to get a hook. Nope, no comparison.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If you don't have an obsession perk and they do then 9/10 times it is going to be MoM

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Ofcourse it does, last thing killers want are multiple survivors capable of extending chase around the same time. Best result is for the killer to prompt the aura tag early for tighter map pressure.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Personaly I try to CAMP Ash if I can, so MoM does not come into play at all.

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  • Kurisataru
    Kurisataru Member Posts: 460
    edited April 2019

    I disagree, because you don't know who has mom and intentionally tunnel them unless you've played them before and recognize them, and we are only assuming for now only Ashes have MoM. So it will be an anti tunnel perk as soon as you can't detect who's using it.

    I don't tunnel Ashes, I just try to hook them where if someone unhooks them and heals them, its going to be in a spot convenient for me to apply gen pressure (or a basement) whenever possible even if I have to risk losing them in my grip if they're crappy at chases. I'm still newish to killer but rank 10 survivor so i don't know yet how to explain what I'm doing as a killer. But MoM really does have counter play as a killer. We can't forget this is a game and we can't always win but I promise for killers strategy and decent perks that most high rank killers use anyway are enough for it. I'm not even worried about adrenaline/DS or DH /MoM/Deliverace/Instaheals. If a survivor does a build like that they are ASKING to be tunneled.

  • ClogWench
    ClogWench Member Posts: 2,582

    We're quickly getting to a point where we assume everyone has it. Plus if you're the Obsession, it's more likely you have MoM than DS

  • GrootDude
    GrootDude Member Posts: 14,110

    @Kurisataru MoM is a obsession perk.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    That’s why I use MoM with DS.

    And DH.

    And Adrenaline.

    Fully embracing this shytty meta BHVR is giving us.

  • Free_Hugs
    Free_Hugs Member Posts: 304

    "I'm brand new at killer in yellow ranks, but I'm going to tell you redrank killers how it is"

    Kay.

  • Kurisataru
    Kurisataru Member Posts: 460

    @Free_Hugs Well you act like we just didn't go through a crap matchmaking system that deranked higher tier survivors, and like high tier survivors don't derank themselves to boost their friends or avoid sweaty killers, and I've jumped to the red ranks myself a few times as survivor up to rank 6 highest and flew back down but I don't go beneath 10 so I'm saying 10. Plus literally ALL of my dbd friends are red rank survivors and killers. You can't throw shade with assumptions so try again when you get common sense.

    MoM is not Meta in experience. It takes skill, it takes a lucky convenient spot, and the survivor cannot guarantee it will trigger exactly when they want/need it. All of which were the issues with old DS. Yes you can make it work better with you with other stuff like DS/Adrenaline/Dead Hard. But Dead hard is the exact same way; requires skill/convenient spot/can't gaurantee you won't accidentally throw yourself where you want to go. Adrenaline is not guaranteed to work because you don't know if you'll make it that far in game. DS is what it is but the build is not meta unless the survivor is lucky.