Krasue's mushrooms are too abundant

TWiXT
TWiXT Member Posts: 2,165

I think this is one of the biggest issue's with Krasue, here's what it boils down to:

  1. When a match starts, the map spawns 5 mushrooms, and a total of 6 maximum allowed on the map at a time.
  2. A Map mushroom respawns 90 seconds after 1 is consumed.
  3. Every time Krasue changes to Head form, the location of where she dropped her body spawns another mushroom, if the map already has the maximum, the oldest spawned mushroom still on the map de-spawns.
  4. Survivors lose the Leeched status 20 seconds after consuming a mushroom, or if they are hooked.

The standard modus operandi of a Krasue player is to Leech a survivor, change to head form, pursue and down the survivor, rinse and repeat. In order to chase and down 4 survivors this way, she leaves 4 mushrooms on the map. Is there really a need for the 90 second natural map spawning?

Honestly even if they removed the map spawning mushrooms 90 seconds after one is consumed, survivors are never going to run out of mushrooms, simply due to how Krasue is generally played. If they left in the 5 spawning at the beginning of the match, and left the rest of them spawning up to the Krasue player, this would invite some new tactics for the Krasue player to try and create scarcity of the mushrooms, but ultimately, when you think about it, those tactics would be heavily flawed and highly unviable (much like that Wesker tactic to have survivors use up all the sprays, which CAN be done, but wastes so much time that the gens are down to 1 left by the time he starts hooking). The real strength of having Krasue dictate where the mushrooms spawn after the initial 5, is that it creates spawning zones wherein she's been actively chasing survivors, instead of leaving them scattered all around the map, which would make the game more fun for both the survivors and the Krasue since no one will have to run all the way across the map to get their Cure. I believe reducing the distraction of cross map mushrooms spawns, and keeping it all in the area that the Krasue is actively hunting would save a lot of time for the survivors, and make the game more intense for all players.

Comments

  • Kupega
    Kupega Member Posts: 119

    if they did that, most likely they would reduce the time it takes to remove leeched after eating a mushroom. a more fun playstyle would be infect and then let them waste time but it seems leeching is more useful to set up for a deadly chase in head form with one survivor

  • Abbzy
    Abbzy Member Posts: 2,832

    She is just now infect than switch to head get down and hook and repeat which can be slow and boring so no wonder why very few people paly her.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    I don't really find the getting rid of the infection an issue when I play as her as it still takes time, plus I've started using debuffs on the mushrooms to help me.

    It'd be different if it was like a vaccine/fountain/First aid spray situation

  • killer_hugs
    killer_hugs Member Posts: 255

    artistically i like her but her kit is the worst designed in the game. you think of other poorly designed kits like trickster, twins, skull merchant; krasue is leagues worse than all of them. she needs a rework/redesign moreso than any other killer in the game.

  • Carth
    Carth Member Posts: 1,198

    It's emp 2.0

  • THEProblemsolver
    THEProblemsolver Member Posts: 77

    omg you just gave me an idea…

    what happens when a math starts and i got toa corner of a map as Krause and go in and out of head form so all of the mushrooms on the map are all in that corner the survivor's don't know about .

    and then i chase survivor's.

    🤔

  • TWiXT
    TWiXT Member Posts: 2,165

    That's… actually something I hadn't considered as a tactic…

    If you're gonna try it out, be my guest, but remember, the only time your body doesn't spawn mushrooms is when it within 5 meters of a key interactable object (Generator, Hook, Active totem) or an already spawned mushroom. So if you were to try and Hoard the mushrooms by taking advantage of the spawn logic, you'd need a space that's 30m in diameter, which is roughly 1/4th of most mid sized maps, and 1/3rd of a small… So, in theory, you could find the most dead-zoned area of say, crotus prenn asylum's Disturbed ward, then by actively switching back and fourth, load it up with the fungus. The survivors will still find them of course, but since you know where they all are, you know where they will be going when they get leeched.

    IDK, might be worth a shot to try, but you'll probably waste more time doing that than the survivors will give you. Plus, you'd have to Re-up it whenever one is consumed to keep them there… Mushroom hoarding is possible with the current mechanics i guess, I just don't think it'll prove to be very viable.

  • THEProblemsolver
    THEProblemsolver Member Posts: 77

    actually it works well

  • THEProblemsolver
    THEProblemsolver Member Posts: 77

    i tried it

  • BongoBoys
    BongoBoys Member Posts: 784

    Don't matches start with mushrooms already spawned in the match? I'm pretty sure natural spawns and head form spawns are separate finally can't survivors see mushrooms auras?

  • TWiXT
    TWiXT Member Posts: 2,165

    5 spawn in at the start of the match, and there is a maximum of 6.

    When krasue changes forms, she spawns a mushroom, as long as where she drops her body isn't within 5m of an interractable object (gen, Hook, Chest, etc) or an already spawned mushroom.

    If the limit is reached on the map, then when krasue drops her body, the oldest spawned mushroom de-spawns, and is replaced by the new one she just spawned (think of it like hag traps, if you use all 10, and then make another, the oldest gets removed).

    Map mushrooms only naturally re-spawn 90 seconds after 1 is consumed, as long as the map doesn't already have the maximum amount.

    Survivors don't see the mushrooms auras until they are Leeched.

    Basically what he's proposing is using this spawn logic to control where the mushrooms are on the map. If he Just goes along a back wall of the map and drops her body every 5 meters, technically that would despawn and relocate all the maps spawned mushrooms, and allow the player to dictate where survivors have to go to get their mushrooms, or "Mushroom Hoarding" if you will.

    He says it works, but I'm inclined to give it a test myself later since there's no video evidence to the claim. TBH, I'm not entirely sure if it's worth the time spent doing it, but on the other hand, knowing where the survivors will have to go in order to get the mushrooms would make defending them/stopping survivors from curing the leeched status a whole lot easier.

  • DBD78
    DBD78 Member Posts: 3,612

    This would be a good change. They then also would have to rework the Queen's Sceptre addon.

  • terumisan
    terumisan Member Posts: 2,309

    you lose infection on hook anyway so mushrooms shouldn't be abundant to begin with

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  • Defnotmeghead
    Defnotmeghead Member Posts: 344

    I mean, there are a lot of interactions that are basically useless untill you consider 1 aspect:
    If the mushrooms only respawn when you lose your body, you can infect all 4 survivors once, force them to eat mushrooms, infect them again and now 3 of them are permanently broken. Infect the final one by turning into headform and hunt him down, and start slugging.

    It would basically be like facing Demon Strike Oni the entire game.

  • Massquwatt
    Massquwatt Member Posts: 627

    That sounds like an incredible amount of effort and luck to make happen and at that point you're just better off playing Plague since it only requires 10% of the effort with real dangers of cleansing. I think they need to rework Krasue's infection mechanic slightly to make it more dangerous outside of chase.

  • Defnotmeghead
    Defnotmeghead Member Posts: 344

    It is, but if you can pull it off, there is no counterplay, its just a slugfest.