🎉 The wait is over. Tickets for the Dead by Daylight 10th Anniversary Party are ON SALE NOW! 🎉
https://dbd.game/4rHHkF5

Weekly Killer Variety Incenives

I mostly play survivor and like many survivors, I notice that I face some killers quite a lot (e.g. Blight, Ghoul, etc) whereas some killers I almost never come up against (e.g. Trickster, Artist, etc).

I think it would be a cool idea to incentivise players for using different killers by introducing a weekly killer bonus.

So every week (let's say Monday), each player is assigned a particular killer. However, the chosen killer is not the same for everyone. For example, if I am given Doctor, someone else might be given Freddy, someone else could get Xenomorph, and so on.

For that week, using your assigned killer grants 2x bonus blood points for al in-game actions. In addition to that, a new quest set becomes available for using your assigned killer. And when the next Monday comes around, you will be given a new killer with a new set of quests.

Of course, players can still use whatever killer they want, but they just won't get the bloodpoint/quest benefits that they'd be getting if they didn't have their assigned killer.

Whilst I don't think this would be game-breaking at all, I think it would overall be great for the game as there would be a much greater killer variety in games, meaning some of the lesser-used killers would feature more often.

And as an added bonus, whilst I would primarily suggest that the killers can only be assigned if a player has already unlocked them, I think it would be a good marketing strategy if BHVR allowed unlocked killers to be assigned as well. Because if Ghoul is assigned to someone who hasn't unlocked him yet, then after a week of enjoying playing with him might encourage the player to pay for the killer once Ghoul is relocked at the end of the week.

Comments

  • This content has been removed.
  • tjt85
    tjt85 Member Posts: 1,769
    edited February 1

    I'd just like to see them bring the dailies back in some way. Maybe for rift fragments, if BP isn't a good enough reward.

    I don't think Killer variety is all that bad in mid MMR. You can be matched with pretty much any Killer since they are all viable. But it really suffers at the extremes of low and high MMR. Certain Killers over perform at low MMR but struggle against stronger opposition and in high MMR only a handful of Killers can actually compete. Low MMR Survivors are as tired of seeing Ghost Face and Legion in every other game as high MMR Survivors are at versing Blight and Nurse.

    There are also some Killers that are difficult to play on controller and will probably never be very appealing without offering an incentive.

    Granted, I did ignore the dailies for characters that I really didn't want to play. But I also played a lot of Killers for a daily that I sucked with but I haven't touched since they were removed (like Xeno, for example). A reward helped to soften the sting of an inevitable loss. So I think it probably has made variety a little bit worse overall.

  • Kupega
    Kupega Member Posts: 121

    counter argument: If I get killers I think are boring or insufferable to play as such as Knight or Trickster (not my types of killers) I am just going to play something completely different until I get someone fun to play

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    Why would it mask problems? The only thing I can think of is skewing data, but anybody with a modicum of knowledge about data analysis can see this wouldn't be an issue. It would be pretty obvious that certain killer use rates would go up significantly when there are incentives. I don't really see a significant weakness. Maybe you could argue it wouldn't improve things much, but it wouldn't do much harm at all.

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    Sorry, but why? Why would this suggestion force you off the game? Makes no sense to me.

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    Yeah I agree with most of what you say. I'm probably mid MMR and only play Solo Q survivor. There is a decent variety of killers that I see, but many of them I never see at all. I can't think of the last time I saw a Ghostface except for the 8v2 mode.

    Also, rift shards/etc instead of BP is fine too...just an added incentive without breaking the game.

    My suggestion isn't game breaking, nor does it massively improve the game, but I think it would be a nice addition to the game without harming it at all.

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    Sorry, but why? Why would this suggestion force you off the game? Makes no sense to me.

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    Yeah I agree with most of what you say. I'm probably mid MMR and only play Solo Q survivor. There is a decent variety of killers that I see, but many of them I never see at all. I can't think of the last time I saw a Ghostface except for the 8v2 mode.

    Also, rift shards/etc instead of BP is fine too...just an added incentive without breaking the game.

    My suggestion isn't game breaking, nor does it massively improve the game, but I think it would be a nice addition to the game without harming it at all.

  • Shinkiro
    Shinkiro Member Posts: 511
    edited February 1

    You're fixating on one point and ignoring the rest. You know what the best incentive is? Making weaker killers better to play as. If you have to try and bribe people then there is a fundamental problem that has to be fixed, and this isn't doing that, its a bandaid solution at best. People will play what they want to unless that reward is substancial, BP arent that important for most, Rift fragments are whatever, you get more than enough playing the game anyway and they arent going to give out substantial shards as that means less money.

    The goal should be to make people want to play the killers naturally. Incentives to play killers i never want to play ever because they are either weak or feel awful (most of the roster) or i just dont like how they play are meaningless.

  • ChrissyG88
    ChrissyG88 Member Posts: 88

    And you're fixating on the idea that the implementation of my idea has to be revolutionary and dramatically improve the game for killers. My suggestion is not that in any way.

    Buffing/nerfing killers is something that BHVR has done a lot in the past and many players on both sides always have an issue with it.

    If you buff weaker killers, then this harms low MMR players as weak killers are far more prevalent in low MMR matches.

    My idea, in my opinion has no weakness. It's a nice little bonus that nobody has to comply to. The only criticism you have of it is that it doesn't revolutionise the issue you personally have with weaker killers.

    Just to make it clear, you wouldn't have to comply with the weekly killer incentives if you don't want to play that killer. Just the same as there are many killer-based incentives in quests/rifts but for me they remain untouched as I don't play killer.

  • OrangeBear
    OrangeBear Member Posts: 3,779

    You are missing the fact that this kind of idea pressures people to play what they otherwise wouldn't for a progression bonus. That's hard to pass up on. It will lead to people getting frustrated because underplayed killers are underplayed for good reasons.

  • Kupega
    Kupega Member Posts: 121

    If the only way the game has for me to earn more in an already grindy game is to play a set killer for a week, and I get a killer who I dislike playing as or happens to be one with a bug making them miserable to play as, how would that make me eager to play?

    Say I get Nurse, who is not only buggy as hell currently but I also do not enjoy playing, or Knight who is also very bugged and just feels clunky overall, I am either not going to participate in these challenges just for extra BP nor am I going to trudge through the grind with other killers who I do enjoy playing if the game gives me no real incentive to do so.

    In a version of the game that runs smoothly and isn't plagued with the issues it currently has and even the weakest killers feel less reliant on RNG, add-ons and survivors who make huge mistakes, then yeah I would engage with this and play rarer killers like Artist or Hag. The reality is though that this doesn't fix the issues players have with the killers they could be playing and hence why they run Ghoul, Blight and the usual suspects that are seen.

  • Abbzy
    Abbzy Member Posts: 3,032

    I know what you mean but all this will do is some will ignore it and some will go for that weekly challange as that killer, get their butt kicked most likely because they dont play that killer and if its someone who isnt that strong and is on weaker side or requires certain knowledge how to play him like pinhead or sadako then they will do the challange and go to their main frustrated with meta build and buther more soloq so I dont think its good approach.

    Better is to make as many killers viable but this would need some time which devs rather spend to new chapters and to failures features like anti slug and tunnel changes.

  • crogers271
    crogers271 Member Posts: 3,420

    I don't have a problem with the concept, but agree with @tjt85 that a simpler solution is just throwing it in as a daily for some people.

    Though I think a larger issue is random chance. With as many killers as there are, its going to take a lot of play to get a reflection of the overall numbers. Usually when topics like this come someone might say 'I haven't seen an Artist in a month' and someone else will have 'I hit two in my last five games'.

    There's a few common killers, a few that are very rare, but the giant middle seems distributed pretty evenly.

  • BongoBoys
    BongoBoys Member Posts: 865

    I mean that's the whole point wouldn't it? it's randomizes for the bonus on which killer you plays the killers you like or tolerate enough to play to get the bonus and it's optional it's not like it forces you to play them you can choose whatever you just wouldn't get the bonus

  • BongoBoys
    BongoBoys Member Posts: 865

    I think if we just give a optional randomized 3 Killers with a 2x bp bonus if you play them that shuffles weekly we could spice up lobbies seeing more killer variety

  • Philscooper
    Philscooper Member Posts: 677

    This could've been a thing before 2v8.

    The problem with bp incentives is, they are mainly used to have people play one side.

    If both sides have it, most people would just stick with their main side.

    But now all they do is nerf bp gain til 2v8.

  • Kupega
    Kupega Member Posts: 121

    they never mentioned anything about it being on the killers that I enjoy, just that it is random.

    It doesn't have to force me to play anything but if I feel I am getting less for playing who I want and to make better progress I have to play the game in ways or as killers that are a bore I can imagine how quickly I would get tired out from either the grind that exists even without this new idea, or bored from wanting quicker progress in a way that defeats the idea of a video game being fun. I agree with your other comment regarding there being around three killers per person that the bonus applies to, but overall there still exists the issues we have of wide gaps in Power levels that are frustrating, RNG and bugs that cannot be predicted, and the possible burnout of these killers if they are on the weaker side and the only way to try and win is by using boring strategies and meta perks.

    Even if the idea was implemented and everyone finished the proposed quests involved for that week, most would probably play a few games as Artist or Doctor or whoever, then go back to the same common killers by Wednesday.

  • brewingtea
    brewingtea Member Posts: 772

    I would 100% play a killer I don't like for a BP incentive. I used to like the Dailies that had you use a specific killer. I miss those.

    I think some of you misread the op: You wouldn't be forced at gunpoint to play these incentivized killers.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    And you're fixating on the idea that the implementation of my idea has to be revolutionary and dramatically improve the game for killers. My suggestion is not that in any way.

    Killers are human players, and you're trying to diminish their right to choice in regards to what killer they're using, which would require appropriate compensation in more ways than just bonus BP or anything frivolous like that. Once you start tying it to quests or any type of commitment based reward system, you're compounding this even further by using concepts like FOMO to try to force their choice. These come off more as manipulation tactics than incentives. Incenvtives would have to revolve around the most important reasons for people to have less variety in killer representation, like addressing their disproportionate weaknesses or augmenting their kits/playstyles in ways that are more appealing to use. It was the main thing people disliked about the daily rituals, as it seemed you always got who/whatever you didn't want to play most of the time, even when rerolling.

    The biggest thing that would improve pickrate variability would be attempts to normalize the roster, not bribing people to abstain from making that choice. The only way that kind of thing works in games like mobas is because it usually revolves around a free rotation, meaning you can play characters you don't own via a rotation like that. Anything less is basically asking people to self sabotage their experience.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    To add to that, killers have more loadout requirements than survivors in the sense of synergies and addons. Certain addons might be required for certain playstyles (or at all really, depending on the killer) and the same goes for perks to a lesser degree (as they aren't consumable.) This means that in order to be ready for such a system, you would have to have all of them fully equipped and ready just in case they get called on in order to even utilize such a thing. Otherwise you'd just have to be content that the incentive is going to be fake whenever it lands on a killer who isn't prepared. Many people would just take it as an opportunity to force themselves to take a break waiting for it to roll over to a killer they want.