The next map NEEDS to be good.

Xray
Xray Member Posts: 359

Over the last year it seems that maps have gotten worse, alot worse in fact. Starting in 2025 we got Dead Sands, a map that is super cramped and is really good for map mobility killers like Billy,Blight,Oni and conveniently Ghoul who was released in the same update. This map has no reason to exist as its just Eyrie of Crows if you put it in a blender, which brings brings up another question. Why did you create Dead Sands instead of just changing Eyrie of Crows? Now Forsaken Boneyard instead of being balanced for both killer and survivor is now a seesaw of either free eats for survivor, or free eats for killer with no inbetween like the ideal realm should be. With Fnaf came Freddy Fazbears which is not really that good either. Everyone wanted it to be a full indoor map like Hawkings but instead we get the building which is reallg good i'll give props there, but the outside is just bland. It is just tiles recycled from the Withered Isle realm. The novelty of the map wore off quick and its just one of the maps of all time, it doesnt help that its in Withered Isle so you have a slim chance of getting it are slim if you bring the offering for it. And now we come to the worst map in the games existence, Fallen Refuge. What happened with this map BHVR? This shouldnt even be in the game imo, the fact that even you guys didnt know what it was when it was coming out speaks volumes on how aweful it was going to be. One dev said it was a full map, another said it was a map addon if you brough a Walking Dead survivor into a trial, when you guys arent on the same page about the map speaks volumes on the maps quality and boy oh boy its a dumpster fire. For an entire year we had map's with a majority of community agreeing that they were either mid or disasters. You also destroyed most of the tiles with the pallet density 'update' and now most maps feel worse than before, with Coal Tower suffering the most because of the update and its rollback. So BHVR you need this upcoming map to succeed, you NEED this map to be good. Becuase if its not, if this map is terrible like last years maps, then you will be truely lost as a developer. If we cannot trust you to make good maps for people to play on, then how can we trust you to do anything else?

Comments

  • Xray
    Xray Member Posts: 359

    Imo they should have just adjusted Eyrie or Garden if people hated it, what sense does it make to just make a smaller version of the map just to benefit 'insert role here'? I'm no map designer but wouldnt it make more sense to have just fixed the map or killswitch it later to fully rework it instead of just making a worse version of said map?

  • Nazzzak
    Nazzzak Member Posts: 7,571

    Only thing I can assume is that they didn't want to spend more time, money, and resources on those maps. The smaller versions probably cost bugger all to throw together.

  • Kupega
    Kupega Member Posts: 117

    I would much rather that after the March realm they just focus on balancing each map whether by small tweaks like they did with Eyrie which didn't completely fix it but certainly made it more bearable on Killer, or just rework them entirely.

    Badham needs to be nuked and redone entirely, preferably with a lot more of the dream world aesthetic that is sort of present in the basement. Now that Haddonfield is gone just give us something more along the slasher neighbourhood vibes with that Freddy twist.

    Swamp just needs to look nicer and not have a pog log in nearly every corner.

    The Game should have been focused on when they tried the pallet density changes

    Midwich got gutted I feel with so many pallets being randomly left absent at times, maybe have bathroom and god pallet by the stairs alternate to which one will spawn but even then I still have no idea why they changed it.

    Garden of Joy needs a full rework honestly, in both the main building and how many damn bushes they have everywhere. The opposite is why Forgotten Ruins should be redone - there is so much downstairs visually that it feels those details took all their brainpower and they made nothing to properly loop with.

    Nostromo should not have fixed doors that require you to travel across a continent to check, make it random where they can spawn as they do now, but could also have one directly opposite the Nostromo itself. Toba maybe just needs a decluttering visually because it has so many random colours and noises that are distracting.

    Fazbear's could just have a larger main, or again a full rework that merges the map for the second and third games (with the movies too maybe?) if they want to make it fully indoors.

    Fallen Refuge is just a massive scam overall in how it was initially explained and how pathetic it is as a representation of the show. Remember that door from the first episode? Cool, that's all you get. There was so much potential for a full hospital/prison map whether they were merged into one or just the prison, Alexandria, hell even the Sanctuary compound or the Commonwealth could be added and have a big Walking Dead themed realm if you want.

    If they could sort out their issue with maps and even just expand the team that works on them for balancing and designing in general we could be getting some amazing licensed maps such as the Good Guy factory, Dracula's castle or even cooler originals like Trickster's lobby

  • Royval
    Royval Member Posts: 1,217

    I really have enjoyed Dead Sands, Walking Dead map and Springtrap’s map.

  • BongoBoys
    BongoBoys Member Posts: 780

    It's about time devs give us a new high quality map that isn't just a rehash of old assets from other maps.

    Dead sands is the devs answer to balancing that realm since eyrie of crows was the best survivor sides map they made dead sands which is killer sided to balance it out since survivors would burn offerings to go to that map.

    You ask why they don't they just fix the map? Well they tried but nobody was happy about it so they just nerfed map offerings and map dead sands to even the playing field with a coin flip.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,571

    The only good maps that has come out lately has been Freddy Fazbear's and Ormond Lake Mine. Both of which are fairly balanced.
    But some changes are necessary to make the rest of the maps good to play on.

    1. Consistency. Currently, maps has very inconsistent tile and pallet spawns, which severely affects gameplay for either side.
      Sometimes, there are huge gaps in between tiles, so that survivors has little to no resources to work with, or highly unsafe fillers. And other times, you get super-strong tiles chained together between structures.
      This needs to be looked into, and hopefully fixed by removing the procedural generation of tiles, and instead make a few variants of the same map layout that shows up in the map rotation.
    2. Maps that favor one side over the other, like Badham for survivors, or Fallen Refuge for killers. These needs to be made better to play on for the side who has the disadvantage.
      On the topic of Badham. It can also screw over the survivors, if enough generators spawn outside in the streets, which makes them super-easy to pressure as killer.
    3. Loops needs to go back to the way they used to be. Fewer overall pallets, but stronger loop tiles, and slightly better fillers.
    4. Less clutter on some maps, where killers often bump into random pixels, despite nothing being in the way.
    5. Removal of invisible walls. Enable fun stuff again.
  • Science_Guy
    Science_Guy Member Posts: 2,077

    I like Dead Sands too. I don't understand all the hostility towards it, honestly.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,441

    An understatement.

    Map design/imbalance and killer imbalance consistently run neck and neck for the biggest issue in the game, imo.

    I mean I don't think anyone wants everything to be stock standard, but the variance in maps is insane. Neither killers nor survivors should feel like they know they're screwed when they load into a map.

    Though it's hard to balance the maps effectively when the killers are so imbalanced.

    And I think Haddonfield was actually close to balanced right after its major overhaul, but then they re-worked it again into a totally killer sided joke by nerfing all the good windows, which I'll never understand. It's almost like they were like they decided it needed to be imbalanced the other way after being a surv playground for all of its previous life.

  • THEProblemsolver
    THEProblemsolver Member Posts: 75

    they need to stop creating variations of map like the fart maps and just create a whole new map

  • THEProblemsolver
    THEProblemsolver Member Posts: 75

    i can relate the maps that had an eerie feeling got replaced by a freaking green sky making it look like i'm breathing pure gas while I'm playing

  • THEProblemsolver
    THEProblemsolver Member Posts: 75

    and they made the map smaller

    alowing for an easy 4k

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,571

    Sometimes, I do wish that the map size was scalable with the killer's ability to traverse the map.
    Say for example that you faced a Trapper on a smaller map variant, and if you had a Blight or Ghoul, you'd have a larger map variant.

  • Kupega
    Kupega Member Posts: 117

    As much work as it would take them, having map RNG be tied based on the killer would be great balancing wise. More grassy areas for Trapper and Hag, more obstacles to hide behind as Ghostface and Unknown - same with Nurse for the survivors, more walls that are lower for Slinger (not every wall though). With that and the map scaling weaker killers could have more of a chance while survivors won't suffer as much if Kaneki tries to launch from China to basement in.2 seconds.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,799

    Yeah, I was also not really a fand of the Maps they brought in 2025. Ormond Lake mine in late 2024 was probably one of the best Maps they ever created, but they fumbled afterwards.

    • The FNAF Map is alright IMO. I would not say that I love it, but I would also not say that I hate it. I am not really into FNAF so I cannot really see how much of a disappointment it is for the Lore of the game, but I never really had a bad game on it or I never had the situation that I was frustrated when getting it.
    • Now, when we look at Fallen Refugee… THIS one I am very disappointed with. I am a fan of TWD and when I heard that there will be no map, I was a bit bummed, because there are quite a few cool locations they would have been able to use. The map was somewhat of a surprise, but not a pleasant one. It is one of the most boring maps, because it just C&Ps the same Rock Loop and the unique Tile (I would not call it a building) is just a Jungle Gym with a Skin. In my opinion the license holders probably wanted a Map quite last minute and BHVR has put their intern to work and that intern created this Map in 3 hours. If I would want to make a comparison, I would say it is like Lost Izalith from Dark Souls 1. They should have just not put a Map at all and people would have been happier. It is really sad that the show only gets half a tile which represents the hospital from the start and half a tile which represents the prison, one of the major locations of the show.
    • And last but not least Dead Sands - I think this map is just extremely boring and maps without a proper Main Building should not exist in 2026 DBD. I was fine with maps not having a Main Building a few years ago and they even added one on Shelter Woods. But in 2025, a new map should not just feature the Shack as the only landmark. That it is very imbalanced adds to this, especially after they also nerfed Eyrie, which is fine to play on as Killer IMO, there was no need to put such a killer-sided map in the game like Dead Sands.

    So I hope they will do better, I want more of the quality of Ormond Lake Mine and not intern work like Dead Sands or Fallen Refugee.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,441

    That would be amazing, and as straight forward as it seems, I feel like asking BHVR to make that work would be like asking Patrick Star to reconcile quantum physics with general relativity. Especially if you want to include more killer-oriented rng variables

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  • SoGo
    SoGo Member Posts: 4,470

    The TWD "map" should be revisisted, made into a full indoor map, and moved to the Léry's Realm.

    Issues with assembilng a full building based off of the series? No problem, replace the office and treatment room of Léry's with landmarks from the show, maybe add some additional ones, and you have a map.

  • vol4r
    vol4r Member Posts: 961

    I miss old farms - vibe was on amazing!

  • saveN
    saveN Member Posts: 6

    It also doesn't help that several indoor maps were bugged ever since the last hotfix back in December and are still not fixed and it isn't clear that it will addressed in the upcoming hotfix.

    Like Midwich is a disaster at the moment. You can have all three God Pallets or none, an entire side of the map can spawn 6 pallets or 0. It makes no sense to me that this was known to the developers and they still decided to leave the Map Boosted.

    Not entirely sure if Lerys is also affected, but the rooms seemed weird as well, but that could just be me.

    In general maps felt awful, because the boosted maps for the last month were some of the worst in the game.