Damn playing a low tier killer is Horrible right now.
Comments
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Except I'm not inventing what they didn't say. They literally never said those things.
lmao what?
glad to have convinced you.
Not sure wth your talking about but i guess im glad you do.
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Except I'm not inventing what they didn't say. They literally never said those things.lmao what?It's a relatively easy concept, based upon your one sided demands for evidence.
It's been a mildly long discussion, so I'll walk you through it.
In BHVR's posts, that you provided, they say they are happy with the kill rates. These same posts also link the 48.3 kill rate.
You then ask - "Where did they say they were happy about the difference in group sizes in high elo or it fell in line with their balance?" (sidenote - this question pretty clearly indicates you think they are unhappy with it, it doesn't make sense to ask someone for proof of a stance you agree with)
I say - "Where did they say they weren't?"
I also say - "I'm not pretending to know what goes inside BHVR's heads."
You're demanding I prove something, but what your demanding I prove isn't my argument. I'm trying to show that your statements are unfounded. We have no absolute knowledge of their view of the 48.3 because they never directly say anything on it. Though I'd say there is pretty heavy evidence from their posts about a focus on overall averages and that they've had plenty of opportunities to address the high MMR SWF disparity, but passed on saying anything, that it doesn't actually fall outside their balance targets.
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You're still saying SWFs as if you're not talking about a minority of a larger group. Most parties are just friends playing together and goofing off. I've played with lots of people and I've never once synced my perks with others except to meme. And the ones who are skilled and coordinating are doing stuff like MfT, WGLF, DH, DS, Soul Guard, Background Player, and Conviction so they can take hit after hit, down after down. Good players can run a killer. They don't need to slam gens.
I just think you're barking up the wrong tree here. I run Deja Vu, Built To Last, and a commodious with meta add-ons. I regularly do two to three gens alone. I can slam them all by my lonesome, solo or otherwise.
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You then ask - "
Where did they say they were happy about the difference in group sizes in high elo or it fell in line with their balance?" (sidenote - this question pretty clearly indicates you think they are unhappy with it, it doesn't make sense to ask someone for proof of a stance you agree with)Lmao no, that doesn't indicate that.
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you said
In fact, you are relying on that post for BHVR saying they are overall happy with the numbers.
This is the part you left out. YOU said they were happy about the ER which is why I questioned you where? I didnt ask you randomly like your trying to frame. Go back and read.
They only specifically said they were happy about the KR. I never once, brought up them being unhappy or happy about the ER, you did first. When I never said it in the first place.
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This is just not true, most swfs in high ELO gen rush. Ask any competitive killer or just go back and watch their streams.
Just because you goof off in SWFs doesnt mean thats what they do, the 48% in high ELO proves that.
being able to do a gen in 24 seconds from just synching a few perks, again shouldn't be possible.
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The game is so imbalanced now that in solo queue you already know the outcome the moment you determine which killer you're playing against.
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These are the survivor builds from the longest survivor winstreak, note the total lack of gen rush perks. These players know how to win in a SWF better than anyone.
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YOU said they were happy about the ER which is why I questioned you where? I didnt ask you randomly like your trying to frame. Go back and read.I know reading all the words in a quote is not your strong suit, so I'll help you out.
—In fact, you are relying on that post for BHVR saying they are overall happy with the numbers.—
You does not mean me, it means you.
Lmao no, that doesn't indicate that.So you're repeatedly demanding me prove that BHVR has a stance that you think they have?
As I said, if you believe BHVR doesn't have a problem with the high MMR disparity, everything you used to back up your argument falls apart, so happy to have convinced you.
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You dont need gen rushing perks to have fast gens all you need is to do gens efficiently, spread on them and hold killer from getting his downs as long as you can while keeping your distance from your teammates that do those gens (unless they are low in progress).
Survviors that spread and have good game sence and know which gens they pick so they create 3 gen that even blights can struggle to keep thats what makes them that strong.
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Do you not see how much the person I responded to has been complaining about gen perks? The post I responded to literally states a 24 second gen time which isn't possible without perks. Four survivors on a gen completes one in ~41 seconds and then there were four survivors on one generator, wildly inefficient. If there are no perks to support "gen rushing" then there can be no gen rush, the killer was simply unable to effectively pressure the survivors. Skill issue.
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Cant denny that gens can be done fast without gen perks if 4 survviors spread out at the start we are looking on 2-3 gens in 100 seconds time window unless killer has great mobility or game sence and finds them first and starts to get fast downs in short time window.
For your killers skill issue who was the killer? Like you can loop m1 killer or killer with no chase power for very long time like over minute and bloodlast only kicks in on second stage if and thats 30 seconds and level 3 is 45 seconds for just one m1 hit so not all things are skill issu just if they are matched against m1 killer who has same experience or around same you cant expect him to have same downs in same time as the someone with around same experience (to survviors) with better killer like blight or springtrap which can end chases fast if they are good or even burn through pallets faster tahn the m1 killer like the blight can.
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Let me rephrase that first paragraph for you: unless the killer is decent at the game gens will go fast. Why is this a problem?
Maybe go actually read the conversation that has been had so you understand the context.
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Cant denny that gens can be done fast without gen perks if 4 survviors spread out at the start we are looking on 2-3 gens in 100 seconds time window unless killer has great mobility or game sence and finds them first and starts to get fast downs in short time window.If things go well for the survivors, the survivors benefits. If things go well for the killer, the killer benefits.
I don't see the problem in that part.
The early game of DbD is extremely important, with the first chase usually having far more importance than latter chases, but again that's true for both sides. If the first chase is quick, massive killer benefit, if the first chase is long, massive survivor benefit. Subjectively, that may be a game design flaw, but its true for everyone.
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At no point do they say they are unhappy with the 48.3 or its outside that there norm. In fact, you are relying on that post for BHVR saying they are overall happy with the numbers. Much like the quotes, you are only using part of it.
Your clearly saying here they are happy with both the KR and ER here. When they never said anything about the way they felt about the 48.3.
I wouldn't worry to much about reading anything if i were you but more the English language, because it seems like you think you can just make words mean what you want them to and completely ignore context.
I know
readingall the words in a quote is not your strong suit, so I'll help you out.Ironic. Lol
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I wouldn't worry to much about reading anything if i were you but more the English language"but more the English language"
I hate to bust on typos because everyone makes them, but its kind of funny when you are accusing someone of not comprehending English.
Your clearly saying here they are happy with both the KR and ER here.Your should be You are or You're
Anyway, I'll quote you - "Lmao no, that doesn't indicate that."
Let's break down the quote
>At no point do they say they are unhappy
This is true.
>you are relying on that post
you, not me
>Much like the quotes, you are only using part of it.
still true.
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Turning your statements into little segments to run from context nicce.
That one post on here asking why some people are on this forum really does hit home now Lol
You didn't even respond to my post. What was even the point in quoting it?
Everyone makes typos but not many try to change the meaning of words to be right and ignore context just for the sake of arguing lol
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People have went on insane win streaks with low teir killers, does that make any of the high teir killers any less better?
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You have been complaining about SWF and say they gen rush with perks this whole thread. This is the ultimate example of how wrong you are. Your statement has zero relevance to that fact, its just the standard attempt to discredit the opposition when they prove you wrong. Good survivors know that the number one way to get gens done is to extend chases and prevent killers from getting a tunnel out. Exactly what these builds are designed to do.
Ask any competitive killer or just go back and watch their streams.
Maybe take your own advice. Any comp killer will tell you that if you are competent at the role you should win 90+% of your public killer matches. Watch their stream and you will see them win over and over again.
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Idk from where you phrasing it be even decent m1 killer can loose 2-3 gens without plying badly its just the way game is desingned argue as much as you want but its big fat fact.
Gens go fast unless killer creates enough preasure so survivors have way less time for gens and have to go do other things like rescue the hook teammates or pick up the downed slugs killer created.
What is proble you dont get here?
The previous? You put there fact that longest swf (survivor) win streak was done without perks that make gens repeair speed go faster and I put there its the gen efficiency that is important and no one can execute it as well as swf, so what you dislike about that much, I not arguing here with you.
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Could you actually go back and read the thread before responding to me? The problem is quite evident from the thread when you compare @top500spiderman's complaints to these builds. Survivors are REQUIRED to be gen efficient, they don't get to not be. If they don't bring any perks that speed up gens and regularly face killers that bring gen slowdown they cannot be accused of gen rushing, they are literally repairing gens at base speed.
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The only problem is that "fact" is you trying to assume gen multipliers aren't a problem based on how well some of the best survivors in the world can extend a chase.
For example we all know blight is a extremely bloated killer and performs well in high ELO, but does that mean the best killers in the world have to use him to perform there? No.
That's like me showing you a game saying
"Look at this game of trapper going on his 200th game win streak, trapper is S teir" Is it trapper or is it the player?
The truth is most players even in high ELO depend on crutches, killer and survivor.
You think the best survivor players in the world in a group need to sacrifice perk slots to make gens drastically shorter?
Go watch any top killer and see how many gen rushers he goes against.
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Who said that we are high MMR?
Also, comparing the average SWF to Team Eternal or any of the comp teams for that matter is like comparing a team of masterminds to a team of rowdy teenagers.Also, high MMR survivors knows how to be as efficient as possible, thanks to their callouts.
And, you really don't have to be in an SWF group to utilize a pure genrush build. It can be done solo, with perks like hyperfocus, stake out and bardic, with a double charge commodious toolbox. If done right, you can do a gen all by yourself in less than 30 seconds. That is what you call genrush.7 -
Are you suggesting that the best survivors in the world wouldn't use the absolutely strongest things they possibly could while trying to break the survivor winstreak world record? You are out of your mind. If gen "multipliers" were such a problem they would have used those, they didn't. I think they know the game far better than either of us.
If such a win streak is possible then another player of equal skill could match it, it establishes the maximum potential of the killer. The only reason Trapper isn't S tier because of a 200 game winstreak is because Nurse and Blight are capable of 1000+ game winstreaks. If every other killer capped at say a 50 game winstreak but Trapper still had that 200, then Trapper would be S-Tier (it would be a very different game).
Go watch any top killer and see how many matches they win vs how many they lose. How many gens get completed doesn't matter when at most a single survivor escapes.
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You think the best survivor players in the world in a group need to sacrifice perk slots to make gens drastically shorter?
This is what you've been arguing though, that the top 4mans waste their slots on gen multipliers when in reality they mostly run second chance. It's not the top survivors using team gen perks, it's the average ones.
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iv been arguing what the vast majority of swfs do in high mmr, not what the best survivors in the entire world does.
This goes back to you when you said you've met killers with 90% KRs those killers dont represent the vast majority of killers in high MMR. When you guys bring these people up your talking about the top 0.01 percent of players in the entire world.
High mmr doesn't mean the best players in the world. These are statistical outliers
These players
- Run perfect tiles
- pre planned pathing
- They track killer mind games instantly
- Abuse map knowledge to the pixel
- and they loop for minutes
Good players still make mistakes like pathing errors, misread mind games at times etc their not near perfection like these players you use as a example.
These players you use know the killer’s only correct option, and play around that, even against blight and nurse these players can route them for minutes. Their perks will reflect that.
Swfs ER isnt a whole 8% higher in High mmr because of these 0.01% of players.
This is why you see alot of times these survivor teams with these crazy wins streaks gets ended by a #1 killer or another top of the top killer.
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Different doors open for certain players. Many are closed for most, some are closed for some and none are closed for ones you cant see.
the Swfs with no doors closed dont play by the same rules as everyone else. The devs could buff blight 3 times over and these teams would probably still beat most in their games.
Although gen rushing is unbalanced in Swfs these players have options that can surpass even that with just sheer skill, but its fair play because these players are just that good.
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It's not unbalanced, you're just not as good as you think you are. It's quite a common affliction for killers in this game.
Watch any actual high mmr swf and you will see builds similar to the winstreak one. Gen speed perks can be effective but only if the killer lets you sit on gens. It doesn't matter that these top killers see those builds because they still win those matches. I bet you would agree that matchmaking in this game sucks so a top killer seeing those builds doesn't even mean they are facing a high mmr swf or even a high mmr player or even a swf. One on hook, one in chase, one going for hook, one on gens. This setup means that if everyone brings gen perks only one person is using their perks, it is incredibly inefficient.
You are simply looking for any excuse to explain your losses and have decided this is the thing instead of looking at how you could improve.
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Unless you have official data that shows the 8% directly correlates to those perks and that upper MMR 4mans use them wayyyy more than the other brackets, you're just saying what you want to believe. Players don't know their MMR, everyone just does a whole bunch of assuming, despite the matchmaking being notoriously bad. But I'd bet you anything that more teams win with DS or StB than Prove Thyself and similar perks. Stopping a tunnel is infinitely more valuable than two or three people sitting on the same gen.
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You dont have to choose between DS and gen rushing you can pick both. I mean you have a point, i dont have the official data to say it corelates but, this is the forums and im giving my feedback based on my experience and other killers experience all over the internet who are undoubtedly in that realm of mmr and to me, thats data worth entertaining. If you win 100 games in a row im pretty sure your in high mmr if were being realistic, and all over killers streams you can see they go against gen rushers all the time.
But either way being able to do a gen in 24 seconds with 2 perks + prove. Is broken. weather you wanna believe there using these perks or not.
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I win most of my games on killer and i win most my games on swf when i play with my buddies. This has nothing to do with me losing lol.
You keep using 0.01% of players as a example, let me ask you this. Killers that go on 1000+ win streaks, do you think they go against team eternal every game after there 500th win? No, they dont.
Same way those survivor teams dont go against a blight with a 1000 win streak every game.
These players are stomping your average sweaty player, there a top player in a pool of good players. Every once in a while these top players face off.
Top of the top players are in every game, there a very small percentage of players, there statistically almost invisible
The problem is, your average sweaty SWF and killer doesn't try to close the gap with skill, they close it with cheese.
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If you win the majority of your matches then what's the problem? Clearly these things are not beating you, right? You are basically saying that you should be winning your matches even harder than you already are. I agree that most go for cheese over actual skill but that cheese only gets you so far before you do need actual skill to win but the cheese can get you much further on the killer side than the survivor side.
If the cheese is beating you then you likely can still improve unless you are solo queue (my primary role) and then to some extent you are at the whims of the matchmaker (not that I can't still improve). I regularly lose to killers that played worse than me but I can't think of a time I lost to survivors that played worse than me, even when they go for "gen rush" perks.
I use them as an example because people will regularly retort something along the lines of high mmr/top players/etc… (like you did) and you simply can't get more top than this. If those players reach for chase/anti-tunnel over gen perks then its safe to say that chase/anti-tunnel is stronger than gen perks. And if you watch these players play killer in public matches they will win basically every match, that cannot be said of them playing survivor unless they group up. I don't expect anyone to be as good as them but then they need to stop expecting to put up the same results. If you are not on their level but still win as many of your killer matches then we have a serious problem, especially when I see far more complaints like those in this thread claiming survivor is too strong. The claims of winning every match but that survivor needs nerfs do not add up or they just want to win matches even harder than they already do.
For the record I would in fact be in favor of removing literally every perk and item that effects gen speeds on both sides and then re-balancing how long gens take around this (and lets make them variable for different killers while we are at it). Though this is mostly because I think the existence of gen regression/blocking is the primary thing that prevents killer build variety. So long as those perks exist or so long as they can be stacked they will always be the strongest thing killers can bring (unless they get nerfed to actual uselessness) and then gen speeds have to be balanced around killers stacking them.
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Quick question, if your playing survivor with friends and all of you understand the game. All of you are good at holding chase, but not great at it, and you know the only killers who can down you fairly quickly are high teir killers. Knowing this weakness what are you and your team most likely going to focus more on.
A. Gen Speeds
B. Long chases
Anti-tunneling and haste perks are not forgiving perks against most high teir killers, those perks demand skill. Which is why many people who play survivor here feels like some of them aren't enough. There really strong if you have the skills to back it
Gen rushing is much more easier then that. You can coronadite and use coms in a way to reduce chase time or avoid it all together. Yea this is fine but the perks associated with it is UNABALNCED.
Its the number #1 prime reason why players think ghoul is OP and needs a nerf when he has plenty counterplay because most players dont have that ability to hold chase against high teir killers. Even good players.
So yes as it should be Long chases is better then gen rushing, but whos doing long chases against these high teir killers in high ELO lobbies? the 0.01% is.
Most of these killers in those games are getting gen rushed.
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Let's assume you are correct for a moment, what would the result be?
- Gen speed perks are removed/nerfed
- Kill rates go up
- All killers are nerfed in some way because the kill rate has gone up
If your suggestion is correct and its as prevalent as you seem to think then gens are too slow for BHVR's intended balance without the existence of these perks.
As for your question, I would still focus on going for long chases. Stealth is not reliable, it can work and should be used some of the time but you cannot consistently avoid the killer forever, certainly not a decent one. If the team cannot sit on gens because the teams chases are not long enough then they will not be able to make use of their gen speed perks, some of which require multiple people sitting on the same generator. Someone will need to go get hooks, you will need to heal, and that gives the killer plenty of additional opportunities to find survivors to chase. Gens make noise in the first place, the killer knows someone is at least around. If their chases are not great they should still be running DS or OTR or some anti-tunnel which eats into the gen perks and immediately makes the gen perk strategy less effective in the first place.
It might work on less skilled killers but it won't on more skilled players that keep their chases short. The number of times I've had a conversation like this where the skill level of the killer is neglected is way too high. You are describing decent players who should be able to win at least some of the time when going against decent players. Ya, matchmaking sucks but that is entirely BHVR's fault and until that changes the stats we have show that the majority of matches favor the killer even when going against a high mmr four man which makes up a fraction of a fraction of the playerbase.
Ghoul literally gets a free injury with deep wounds for just looking in a survivors general direction. It takes no skill to hit someone like that. You literally have to do half the work other killers have to, have a built in counter to most anti-tunnel, and you will be across the map on the next survivor in moments. The number of people that defend ghoul is the prime example of how easy many killers expect the game to be for them. No killer has done more damage to this game than ghoul has.
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You can still run Anti tunnel perks and gen rush. It only takes 3 perks to drop a gen speed from 47 seconds to 24 seconds possibly even lower, and that's only 2 people, and the 3rd perk is prove. So it only has to be 1 person with the perk so its only 2.
If you want to do this all game all you need is built to last as your 3rd and every gen that gets doubled gets done in 24 seconds or lower. In what world could any mid - low teir killer ever compete with this?
This is clearly unbalanced and shouldn't be possible in any circumstance, But these are the type of cheeses that Swfs use as crutches. It needs to be addressed.
Theres nothing wrong with actual really good players, extending chases against really strong killers to win, but giving survivors a option to hang just by abusing multipliers shouldn't be a thing.
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Turning your statements into little segments to run from context nicce.You don't actually explain the context I'm missing. Like most of your arguments, you stay vague and evasive.
This is classic deflection technique you are engaged in. When you quote BHVR, and people explain the meaning of the entire sentence, you start defining individual words and avoiding the context argument. When people break things into parts, you act like they are avoiding the larger context. You never engage the actual discussion, you try to work your way around it.
So to cut through the deflection - you are the one who brought up BHVR KR's numbers, high MMR, and alllllll their data (I'm keeping the 7 Ls that you used in the original) and you've spent two pages avoiding what you said. You can either defend it, or admit you made a mistake.
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If the survivors are grouping up like this then they are easy to force off the gen together which gives the killer extra pressure and once the gen is regressing all the time and item usage you put into it starts going to waste. All they need is proper game sense which is a skill a killer should have and then you are just handing multiple survivors to the killer, which in your scenario are all not great chasers.
If you are trying to do this right off the start of a match and the first gen does pop then its likely that you have completed one in a far flung corner of the map. If you told me the survivors would only have to complete four of six gens but the map was going to be smaller with fewer pallets/windows and the survivors were going to start with at least partially depleted toolboxes I would probably take that offer. It just becomes a part of the map I never have to visit or concern myself with. That makes it a somewhat safe place for the survivors to run to but they can't stay there forever and so long as the survivors aren't better than me I should be able to down them before they get there or it will simply be too far for them to get there. You have just done many low tier killers a favor. Many of them are at their strongest holding a smaller number of gens and you just helped them with that.
Maybe you can do 24 seconds for the first gen but this doesn't last all match unless the killer is worse than you, at which point they lose because they are worse than you not because of the perks. You can at most double up on gens when someone is on hook and someone is in chase and at that point you are letting the person hang and risking that person going second or trading/downed before trade while simultaneously being less efficient on generators. It doesn't add up, maybe if you are mostly going against killers worse than you but why should you lose then.
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I cant stop you from trying to change the english language, do as you wish.
As for the rest of this post, its just once again you deflecting because you refuse to face the wall you keep running into that YOU created for yourself. You wouldn't be in this situation if you didn't spent your last 4-5 post deflecting.
So to cut through the deflection - you are the one who brought up BHVR KR's numbers, high MMR, and alllllll their data (I'm keeping the 7 Ls that you used in the original) and you've spent two pages avoiding what you said. You can either defend it, or admit you made a mistake.
like what are you even responding to you deflect so much your just completely out of context in every post now lmao.
This is classic deflection technique you are engaged in
Why are you talking like a anime character? lol
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It seems your downplaying just how fast 24-27 seconds is. You do know that a survivor going to 2nd hook stage takes 60 seconds right? 24 seconds is extremely fast in terms of gen speeds. Like super fast. Unless you know exactly where they are at that point they start it. Your not gonna stop them unless they were late to the party.
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Well, first of all, hook states are 70 seconds. Maybe lurking near a hook waiting and just allowing 3 other survivors to do gens isn't always the correct play every single time. That's a lot of free gen time killers seem to consider "time well spent" that's really just doing nothing.
Second of all:
Last official chase time we were given. One minute, on average, for an entire match, is not a lot. So keeping people in chase is easier than ever. Survivors can't do gens in chase, last I looked.
Third: This magical scenario you've concocted for "24 seconds" takes a full suite of perks, multiple survivors, those survivors doing gens inefficiently by grouping up, and using single use items. This is not possible all game. Stop pretending that this is "the norm". It's an extreme outlier, that almost never actually occurs in normal games.
You're doing the equivalent of pointing to the "2000 kill steak blight" and screaming because you think that's somehow every single match. And it's not.
If you genuinely want to combat the most common form of gen rushing, then leaving the hook alone and chasing the only survivors who can physically touch gens is the answer. Lurking near a hook for up to 70 seconds and allowing survivors to do gens for free with no pressure is the most common form of "gen rushing". And yet people defend the killer in those situations nearly every time.
Edit: autocorrect
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u can easily win games with all killers in pubs, if u truly master even the weakest killers u can still get plenty of wins, the reason games are hard on killers lately is due to the increase of cheaters in the game.
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Well, first of all, hook states are 70 seconds.
Iv played dbd for years, they use to be 60, i forgot that they changed it in a 2024 update.
Last official chase time we were given. One minute, on average, for an entire match, is not a lot. So keeping people in chase is easier than ever. Survivors can't do gens in chase, last I looked.
I was following you until you said - "so keeping people in chase is easier than ever". The stats actually implies that the killer spends most the match NOT in chase.
Third: This magical scenario you've concocted for "24 seconds" takes a full suite of perks, multiple survivors, those survivors doing gens inefficiently by grouping up, and using single use items. This is not possible all game. So pretending that this is "the norm". It's an extreme outlier, that almost never actually occurs in normal games.
- its not a magical scenario
- It doesn't take a full suite of perks (if you mean survivors running full gen builds)
- It doesn't take multiple survivors only 2.
- Its not always inefficient to double gens especially when your clocking them at 24 seconds!
- your right, Its not the norm at all, given that high mmr isnt the "norm"
- With built to last it is very possible all game
You're doing the equivalent of comparing the "2000 kill steak blight" and screaming because you think that's somehow every single match. And it's not.
I never insinuated that it was every single match il quote you what i said in a previous post
This is just not true, most swfs in high ELO gen rush.
Iv been talking about Swfs in high ELO this whole time never did I once, generalize the entirety of Dbd games.
I would love for you to explain to me how doing a gen in 24 seconds or less with 2 people without a full gen perk build is balanced though.
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And I think you are dramatically exaggerating somewhere. The strategy you propose is simply too brittle to work against a skilled killer. My suggestion would be to try those win streak builds the next time you swf and see if your win rate changes. The thing that I think you are most likely down playing is probably the skill level of your swf (if they actually exist and if you are actually winning with them as often as you claim).
There is a much simpler answer to the higher escape rate amongst the high MMR four man group. Matchmaking sucks and when it creates a mismatch, to the killer disadvantage in this case, there isn't a weak link to tunnel out and even if there is one slightly weaker player the others know exactly what to do and when. They will very likely still get at least the three out but it's because they are better than the killer, this is already a match the survivors should win.
Just like for killers, the better the survivors the more likely you are to get one of these mismatched matches. It's entirely the fault of the soft cap which based on the data we have isn't the same as the high MMR BHVR uses in their stats.
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You wouldn't be in this situation if you didn't spent your last 4-5 post deflecting.You're so incredibly bad at logical discussion, let me try and help you out. I know it can seem difficult at first, but you might have an actual point somewhere in there and it doesn't help your cause to construct your arguments so badly. Seriously, this could be so much better.
1: If you bring up a source as an appeal to authority, like BHVR, you don't get to use them selectively. Either you commit to the point of view that they must have data we don't, or you throw it out entirely (as a hint: generally it's better to throw it out entirely, especially with BHVR). Otherwise it feels like you don't have the ability to defend your own stance and so you are cherrypicking what you use.
2: When you ask people questions during a disagreement, there has to be some relevance to the questions, or you are obviously rage baiting. As an example, you want me to prove BHVR is happy with something despite the fact that you are unwilling to take a stance that they are unhappy. This makes you seem afraid to actually engage with discussion.
3: The person who brings up a point has the burden to show the relevance to the discussion. You brought up the 48.3 and BHVR's stance, your argument, the burden is on you to prove the relevance to your point. If you're trying to pick apart people's responses instead of defending your original points it clearly shows you are aware you can't defend them.
4: If you're going to argue an issue subjectively, you need to explain why something is creating a certain feel. For example, if the speed of the game feels too fast, explain why. Now, like all subjective arguments, it becomes more of a survey, because everyone has different opinions on feel, but at least that creates a point for discussion. As an example, one of the best arguments against the prior version of DH was how dumb it felt to run around constantly playing the head nodding game or how when survivors argue against tunneling they do so about how and why it breaks the enjoyability of the game.
5: If you're going to try and use evidence, saying something like 'ask any' is such a weak argument. It creates the impression of being engaged in group think and that you aren't used to having your ideas challenged. Especially if you think the issue is that overwhelming it shouldn't be hard to point to a stream of 10 games with the issue occurring again and again.
As a suggestion - DbDLeague ran a tournament recently where the survivors were unrestricted. Some gen focused builds were used, and toolboxes were the most taken item. Now this is going to also hurt your argument, because again remember you can't partially use a source, some of the perks you are complaining about saw very little use.
It also won't help you with @cogsturning because he, like many, doesn't consider the 0.001% percent of the playerbase relevant, but at least it would give you a starting point.
6: If you think people are getting the context wrong, you need to explain why, usually with detail. Just saying 'read' is always going to look like you know you've lost the argument but don't want to admit it. Also obviously bouncing back and forth between context and defining single words makes you seem obviously evasive.
7: To have a discussion, you have to respond to the points others make, not the points you want them to make. If you just want to state your opinion and be done with it, go ahead, but its not much of a discussion.
8: If you tell someone you are not going to respond, you have to mean it. Otherwise it seems like tactic to try and get the other person to stop disproving what you say.
9: You're allowed to admit something was a bad argument or phrased poorly and move on.
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If you notice almost all of this post is you repeating yourself from pages ago lol. You've been trying to brick wall the discussion between me and you for a while now.
If you bring up a source as an appeal to authority, like BHVR, you don't get to use them selectively. Either you commit to the point of view that they must have data we don't, or you throw it out entirely (as a hint: generally it's better to throw it out entirely, especially with BHVR). Otherwise it feels like you don't have the ability to defend your own stance and so you are cherrypicking what you use.
This is something you said pages ago, to which i responded and you deflected. So now after derailing from your own deflecting, your saying this again after its context has drifted. ( which is why it makes no sense. )
When you ask people questions during a disagreement, there has to be some relevance to the questions, or you are obviously rage baiting. As an example, you want me to prove BHVR is happy with something despite the fact that you are unwilling to take a stance that they are unhappy. This makes you seem afraid to actually engage with discussion.
Iv already addressed this pages ago. It didn't change, when ever you build the courage to be in a situation that feels like your point fell apart and not deflect, you can always go back and actually quote one of my response post to this
Looking at the bigger picture here, it looks like you get some type of discomfort when reality clashes with what you believe/want to. So instead of you updating that belief you reject the evidence. This is why you just deflect, repeat, deflect, repeat.
I'm just not going to entertain it.
Thanks for the suggestion though, ill be looking into that tournament.
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If you notice almost all of this post is you repeating yourself from pages ago lol.This is something you said pages ago,Iv already addressed this pages agoThen it should be relatively easy to quote it. Then either I can address it, or I can point to the post where I responded.
Looking at the bigger picture here, it looks like you get some type of discomfort when reality clashes with what you believe/want to.You don't even know what I believe.
I think there are some gen rush options that survivors have that probably should be nerfed. You've just argued it so poorly you're hurting your own side.
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You've just argued it so poorly you're hurting your own side.
Me and you haven't been discussing about gen speeds, its been a cycle of you repeating things you didnt like the answer to. You can always add to the topic if that's how you feel.
I think there are some gen rush options that survivors have that probably should be nerfed.
This has honestly been the foundation of everything i have said. Not to move the goal post but iv been saying this from the start, even in other post. I may have given slight exaggerated build depictions but it was just to convey a point that gen multipliers need to be looked at. Theirs not just only 1 gen rushing build.
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Me and you haven't been discussing about gen speeds,It's the overall discussion you've engaged in and I brought it up in my first response to you. Everything harkens back to either that or what gets used from BHVR as evidence.
But, if you don't think that's the discussion what is the reality I'm denying in relation to your "you get some type of discomfort when reality clashes with what you believe/want to."
its been a cycle of you repeating things you didnt like the answer to.Again, it shouldn't be hard for you to quote what you think I'm evading (or at a minimum, say it).
Not to move the goal post but iv been saying this from the start, even in other post.But you're not engaging in the full spectrum of the argument (something @FerrousFacade mentions in their last reply). There's a clear tradeoff between gen speed and survivability (exhaustion, anti-tunnel, second chance). As a game mechanic it makes a lot of sense to have players make those tradeoffs. Are any of the perks too strong? Maybe, though I think not by much. Toolboxes probably are, though part of the issue there is the mess survivor items have been in for awhile now.
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It's the overall discussion you've engaged in and I brought it up in my first response to you. Everything harkens back to either that or what gets used from BHVR as evidence.
You focused on the evidence I used instead of the point I was making, reinterpreted what the devs actually said in the quote, and then asked me to defend positions I never claimed.
That’s why the discussion kept going in circles
But you're not engaging in the full spectrum of the argument (something @FerrousFacade mentions in their last reply). There's a clear tradeoff between gen speed and survivability (exhaustion, anti-tunnel, second chance). As a game mechanic it makes a lot of sense to have players make those tradeoffs. Are any of the perks too strong? Maybe, though I think not by much. Toolboxes probably are, though part of the issue there is the mess survivor items have been in for awhile now.
I hear you on tradeoffs, but my point was that gen speed multipliers are especially strong when SWFs have coordination via comms. That combo is what makes gen speeds feel too fast. I’m not saying perks or items don’t factor in, but the SWF coordination is key to what I’m saying
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