How to counter tunneling
so iv just been tunneled out by this new killer, ran for two gens and then wouldn’t leave me alone after, used up the resources, but it was inevitable. How do you counter this?
Answers
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Use it as practice for looping! Instead of seeing it as "the killer wouldn't leave me alone" instead see it as a rapid fire way to get better in chases.
If you want to counter it in the immediate: Use perks that help. DS and any other endurance/anti tunnel perks help. If you suspect a Survivor is being tunneled let them stay on the hook as long as possible as that's extra time you're buying. Take protection hits when possible and do gens
7 -
You dont.
2 -
my team all done this, he just slugged them ;(
4 -
As others have said, you can go with option A. use being tunneled as a way to practice looping….loop well enough and the killer will either lose too many gens by tunneling a survivor they cant catch or they will abandon chase to pressure the gens and seek out easier prey which means you are no longer being tunneled.
Or option B. if you dont want to deal with being tunneled then practice stealth so its not you the killer is tunneling, this can be helpful if you know you cant loop very well.
If in SWF then option A might be the best choice but if playing soloq then option B might be better as you dont know if your team will even try to do gens while your looping the killer.
-4 -
Fully agree. This is my approach as well. I find it very rewarding to take a killer on a multiple gen chase. I see is as an opportunity to get better, not an opportunity to complain that tunneling or killers in general need to be nerfed.
The problem is that even if you are great in chases you still get punished if you if you aren’t lucky enough to escape. The fact that being great at looping doesn’t increase your MMR even if you don’t escape is BHVR’s biggest failure with this game, IMO. Imagine how much better survivor player satisfaction would be if survivors were actually rewarded for playing well even if they get tunneled out.-3 -
Not for free, anyway
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Decisive Strike, Unbreakable/Breakdown (Breakdown is iffiy due to maps go with UB for most cases), Dead Hard/Sprint Burst/ Lithe and We're Gonna Live Forever (WIGLF)/ Reassurance (30 sec extra hook time, can stack) / Shoulder the Bruden (Only if confident) / Resilience (Faster vault speed, will always be useful no matter what)
This will set you up to either Help yourself or someone else depending on the situation.
For a maximum value in all situations variation of the Build DS (Decisive Strike) + UB (Unbreakable) + Lithe (If you can use Dead Hard instead if your confident) + Resilience
Other than build the next most important thing is map knowledge, like running to a main build in most maps will give you a lot of value for lower effort making chases long for the killer or making them give up and go somewhere else.
If you want a person to learn maps from Mr TatorHead on YT is really good.
-6 -
DS is literally a free perk now.
-5 -
The one good thing to come out of the Halloween license loss
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What I mean is: How many people claiming New Vecna is "easy to counter" have bought him and know how to play AS him?
The kind of insight that's locked behind a paywall.
-3 -
Tunneling is a battle of attrition. Eventually it wins out unless your team is successful at distracting the Killer well enough. There is no guarantee it won't end in a 4k. It's a really dumb mechanic, in my opinion, but it is what it is.
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dead hard is kinda useless against camp/tunnel now. I was hit off hook which activated deep wound. And you can’t use Dead hard then.
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It's partly on you and partly on your teammates to counter it.
Your job is to __run away__ from the gens your team is working on. Yes, you need to extend chase if possible, but that does nothing if you're taking the killer to the gens they're working on.
Your teammate's job is to do gens while you're being tunneled. Don't run after the player being tunneled. A killer has never stopped tunneling because a player was there to witness it. Don't spend the entire time healing while they're in chase. A 30+ second chase does absolutely nothing if everyone else is healing. Don't try to tank hits if it means not doing any gens. Do the gens.
A killer's time isn't being wasted if nobody is progressing gens.
3 -
You can't do anything if you get hooked in a bad area without perks and then get tunneled. Perks or the area you are at also won't matter if the killer is S tier.
Whoever is saying "just get better" or "use it as practise" is full of it.
2 -
Keep in mind the survivor side is a team side. If you get tunneled but your team gets gens done and escapes because of this, you did what you had to do! If you're good at looping and chasing you will waste a lot of the killer's time. Use anti tunnel if you think it's necessary. If you team protects you try to disappear if possible. If not, they should just pump out gens.
It is unfortunate that the game does not reward survivors as a team enough. No survivor that runs the killer for 4 gens and allows their team to escape should be getting penalized by having low BP at the end. They essentially won their team the game.2 -
a team? where does it say a team? It might be a team if your in SWF but solo is far from a team. At best soloq is 4 random players with a common goal to escape, nowhere does it say you are all a team and the majority of the team needs to escape to get a win. You can work as a team if you choose to, its certainly an option. But there is nothing to say players have to work as a team to escape therefore playing for yourself is also an option.
-2 -
People love to say DS but the stun is so short now it's pretty much useless againt killers like Henry. I had a teammate use it the other day and as soon as he recovered he hit or with a vine attack and she went down again. Bought her about 3 seconds. That and aura has been huge on him. You try to Lithe away and he just picks you up with I'm All Ears or follows you and looks for you healing with Nurse's Calling. Elusive off-hook making it out of the ptb would have helped a bit.
3 -
by running full anti-tunnel or having 2000 hours as survivor.
im just saying killer dont need this much just to tunnel BASEKIT3 -
kinda do if the killer wants to win….tunneling basekit means nothing if the survivors can loop or stealth. bit like how survivors can gen rush at basekit
-4 -
If you're the one on hook, it's mostly out of your control:
- Teammates need to be able to not rush an unhook, and the gen jockeys can't be too sneaky if the Killer is patrolling so you're not the obvious target if the Killer doesn't find anyone, ideally they also have perks that help you move away from the hook faster.
- Use the Lithe Exhaustion perk to gain distance and hopefully reach a tile if in a dead-zone.
- Bring Jill Valentine's Resurgence Perk to get healed off hook fast, but that does rely on the Killer not literally being on your neck.
- Can also bring Decisive Strike if it's far too common an occurrence.
But it's also largely Killer dependent. Against the better anti-loop Killers you're gonna have a bad time, and can only hope your teamates are juicing every second of your sacrifice timer.
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The best way to counter tunneling would be to leave you on the hook for as long as possible, giving time for your teammates to get gens done and wasting the killer's time doing nothing, as they will probably want YOU anyway.
With that said, once you're unhooked, well good luck. You have to start a chase in an area where pallets are mostly gone (because you already looped there before getting hooked) and with only one health state.
Yeah I know, very unfair, insn't it?1
