Should the pregame lobby be removed?

This means that once 5 players are found and paired, the game immediately goes to loading screen from queue. It would remove the dodging problem and lobby shopping, make it harder to streamsnipe, and shorten waiting time between matches. Sometimes you might wait a long time sitting in lobby due to dodgers. Most importantly though, it could improve match fairness because no more backfills. We can already change loadout during queue time or before queuing up. Most people, and I really mean most players, do not use the pregame lobby chat for coordination nor any useful communication. I dont think we would lose anything significantly beneficial to the game. Thoughts?

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Comments

  • Xray
    Xray Member Posts: 361

    Getting rid of pregame lobby would lead to the death of lobby dodging which would be a huge plus imo. But that would come with the downside of not being able to do last minute changes to your build, even though you can do that before you ready to queue. I feel like the pregame lobby should stay just in case you want to change something at the very last moment and dont want to go through a whole match to change your build.

  • Rogue11
    Rogue11 Member Posts: 2,075
    edited February 4

    I want to be able to match outfits with my team

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  • Dem34888
    Dem34888 Member Posts: 156

    I've seen situations more than once where streamers' streams were snipped by cheaters

    Imagine a situation: 4 people in a lobby are ready to play, but then Dwight flies in from a cross-platform with Legacy Prestige and you have no way to dodge him. You're forced to play with the cheater or get a penalty

  • Junylar
    Junylar Member Posts: 2,276

    Sounds like a good way to remove the last measure players have against cheaters, so that you can't dodge legacy prestige EGS gamers and people with VAC bans on private profiles.

  • Nightmarefan
    Nightmarefan Member Posts: 74

    I'm all for it.

  • BorisDDAA
    BorisDDAA Member Posts: 556

    Lobby dodging is not a problem. I'd take people lobby dodging over giving up immediately.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I think fixing backfills would solve most of the issues, but the lobby would be ok with leaving as long as killers got a few seconds to see items and adjust perks as necessary. Even if it was just something like generic icons for the items (so as to not give away addons or rarity) but just enough for people who are, say, photosensitive to equip lightborn or franklins. Everything else like skins or user names is just lobby shopping, but the interaction between items and killer perks is a bit too important to skip entirely.

  • Marc_123
    Marc_123 Member Posts: 4,052

    I would already be happy if they cut the wait time from 60s to 30s.

  • UnicornMedal
    UnicornMedal Member Posts: 1,805

    It's a double-edged sword. The lobby is one of the few remnants of DBD's old identity and I think for that reason it should be maintained. Additionally, it benefits Killer more than Survivor so I don't see it going. But if we were to be a little more consistent with where DBD is (this idea that you're held hostage once the trial begins), it would make more sense to remove it. But I think doing so would really hurt the soul of the game.

  • Abbzy
    Abbzy Member Posts: 2,848

    Name says a lot https://www.youtube.com/shorts/lQezAXeQF9M

    like in here names like this means its most likely cheater and it is in most cases a cheater and by blocking the names you will have to play against every cheap epic account like this.

  • Abbzy
    Abbzy Member Posts: 2,848

    Killer can see hours on prifiles but thats more of a survvior players issue because they can dissable this in ingame options or on their steam profile too.

    Killer can react to items that he sees in the lobby.

    Survivors can still change last second before the 15 seconds window apears.

    So only viable thing is to maybe dissable items apearing in the lobby and maybe make them apear in the 15 seconds window where bot sides cant do nay change in their set up or just leave it to the match.

    The thing that killer can check profiles that isnt killers problem but peoples problem because there are two ways how to prevent this and both are easy to avhivea.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Mind you the people saying the Lobby is necessary for killers would most definitely shut down the idea of being able to see the Killer's ping in the Lobby because of 'Lobby shopping,' so I definitely think it should go.

    Did anyone actually claim that? Hell, I said it should be limited down to just seeing items, and said nothing about ping. I would agree with your proposal as long as it only showed actual high ping when present (150+) since showing all pings would just lead to survivor lobby shopping if they saw anything over 60, which would be cherry picking lobbies as you also don't want.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited February 4

    And in my example, I specifically pointed it out in a way that killers can't cherry pick lobbies, while addressing the fact that there are valid reasons to be able to adjust their loadout based on items present, which is why I don't understand the blanket implication. Many killers who utilize lobby information don't do so to cherry pick, while your suggestion is one that was presented in a way that would.

    There are posts in this thread and earlier ones on the same subject that say it is to avoid cheaters.

    Because that's a valid reason, even if it is a necessary sacrifice. Its also why my suggestion specifically said they shouldn't, because its the only way to get parity through game limitation. Allowing survivors to see killer usernames is an easy way to predict things from what killer they're likely to play to their loadouts, which is less of an issue with survivors since it only really applies to perks and not whole powers. Its understandable why people would want to keep it or not, and their reasons don't necessarily have to do with shopping, so there is debate to be had there beyond accusations.

    I run into high ping killers far more often than cheaters, where is my ability to avoid that?

    Which is why I agreed to it despite your previous assumption, and refined it specifically to avoid lobby shopping as you don't wish to have. People can agree on overall positions while having nuanced takes on the particulars, regardless of "side."

    Personally I dont think the killer should be able to see items either, but I acknowledge that its a subjective point as the killer wasting a perk slot is far more impactful than a survivor wasting a perk slot.

    I already stated why it goes beyond that. Not only do items sometimes affect playstyles, they can become accessibility issues. Until BHVR includes something like an option to replace the blinding light with a subtractive filter for people with conditions like photophobia/photosensitivity/cataracts/etc, some people need lightborn to avoid actual physical pain from being blinded. And thats on top of the fact that perks like franklins do literally nothing if there is no item present, especially since they no longer work on killer mechanic specific items like vaccines. I honestly don't consider it particularly subjective in the current state of the game.

  • FerrousFacade
    FerrousFacade Member Posts: 239

    Allowing survivors to see killer usernames is an easy way to predict things from what killer they're likely to play to their loadouts, which is less of an issue with survivors since it only really applies to perks and not whole powers.

    So much this. There are certain perks that have an outsized effect against certain killers, like iron will or even fog vials against spirit and vigil against any status effect killer. Players love showing off their p100 or other accomplishments on their profile and that shouldn't be forced to change. I would certainly take advantage of that knowledge.

    Cheaters and ping are valid concerns but both are entirely on BHVR to fix, its not something the player should have to be worrying about in the first place. Anon mode would hide their profile regardless and its not like the game is going to start showing you The Blight in lobby if the killer uses anon. Just hiding everyone's name is both the best and likely the easiest to implement solution (matchmaking issues aside).

  • Ryuhi
    Ryuhi Member Posts: 4,688

    I still remember there was that time where every single Doctor player strangely found themselves going against squads of 4 with calm spirit, and nobody seemed to know why. Turns out people were using unscrupulous means to identify the killer, who would have thought?

  • Mr_K
    Mr_K Member Posts: 10,433

    That would be taking away a qualityof life feature. Many survivors spend time selecting perks and items during this time.

    It would also suck if

    1. Waiting for a queue while messing around with perks or another survivors and get thrown in a lobby with no perks.
    2. Have to lock in and do nothing while waiting for an available lobby.
  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,199

    idk. the lobby makes the trial feel official or something.

  • runningguy
    runningguy Member Posts: 1,410

    i see 3 issues with this:

    1. would no longer be able to see if there is a known cheater in the survivor lobby (currently both killer and survivors can dodge them at the moment).
    2. Would no longer be able to see the well known griefers by name or profile. (there are a lot of them out there)
    3. as much as i disagree with the whole lobby dodging…..if players couldnt dodge the lobby they would just go next in game instead. Personally i rather they dodge before the match starts not during.

    if they fixed the cheating issue and increased go next penalty then sure…. but until then, removing lobby would do more harm than good.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    The answer to this would be to have a functioning blocklist, instead of the garbage we have in game

  • cogsturning
    cogsturning Member Posts: 2,644

    Like others have mentioned, I think you should be able to adjust your build and items based on what you see in the lobby. You can easily stop streamsniping by just hiding player names until scoreboards. I still don't understand why you can just browse people's hours and info in the lobby. As for dodging, they could find all 5 players before placing them in a locked lobby where they can still adjust but not leave.

  • runningguy
    runningguy Member Posts: 1,410

    based on the amount of people the dodge lobbys, go next, DC, generally annoy other players by simply doing challenges instead of gens…. if people could block other players no one would get a match lol. A pretty common complaint in soloq is how awful team mates can be.

    You can be pretty damn sure if you block players for whatever reason, others will block you for their own reasons…who will you be matched with when you blocked people and the ones you have not blocked have blocked you? very limited lol

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    I don't really see the issue? DBD players always argue with the worst case scenarios, you're denying genuine people the ability to block because you're saying XYZ will abuse it.

    It doesn't happen in other games, why does here have to be different?

  • runningguy
    runningguy Member Posts: 1,410

    yes it does happen in other games, there has been many players from these games that say they cant get a match due to the block feature.

    Its not arguing worst case scenarios its arguing most likely scenarios.

    Im not sure your aware what the general player base of dbd is actually like lol, you dont save fast enough? your blocked. you didnt last as long in chase as others expect? your blocked. you have 1 bad match, will people care? nope, they would probably block you so they can focus their matchmaking for people of better skill. for what? not living up to other players expectations? killer struggles in a match, the survivors are blocked, do this until all thats left is easy players they can 4k.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    I am aware, I am also aware you're all terrified of emotes or anything different being added to the game, afraid of meaningful change. Yet as soon as the "emote" is added as a perk, it's okay (bardic/one-two-three-4). A different example, but one non the less.

    A meaningful block system/avoid system would go such a long way in this game, allow people to control their enjoyment more, even if it had a smaller limit or a time limit, it's better than forcing someone to face someone who is ruining the game for them, Overwatch has it, so does Marvel Rivals, it's just a modern game feature.

  • BongoBoys
    BongoBoys Member Posts: 790

    I don't see why not other then the spaghetti code would collapse as usual when something is changed

  • Nazzzak
    Nazzzak Member Posts: 7,578

    A proper block system is definitely needed. They could even just limit it to a list of 7 people at a time, to mitigate the chances of someone ending up on multiple lists. Though tbh, if someone is finding themselves on so many lists that they can no longer find a game, then that would show the system worked and was much needed. If a person is extremely unpleasant to play with then of course the community would reject them. That wouldn't be a problem with the system, that would be a problem with that player.

    On a similar note, I'm still waiting for them to overhaul the thumbs up mechanism. We should be able to reward good sportsmanship. Positive reinforcement works.

  • brewingtea
    brewingtea Member Posts: 769

    If they let survivors see other survivors' perks, then it might actually have a purpose. As it stands, it's just a waste of time, but it doesn't have to be. Either fix it so it's useful or get rid of it.

  • runningguy
    runningguy Member Posts: 1,410

    not sure where emotes came from lol. emotes have always been a thing, tbagging for example? adding actual emotes wouldnt change much other than make dbd feel more like fortnite…i mean why anyone would want that is beyond me but each to their own i suppose.

    I would love to trial the block system tbh, im pretty sure q times would sky rocket due to the amount of people that would be blocked just for not playing the way other people want them to play. Like you said, people shouldnt be forced to play face someone thats ruining the game for them…my previous examples stands, would increase q times, killers would block SWF teams, survivors would block killers and their own team mates, cheaters just make new accounts so blocking them wouldnt really do anything.

  • runningguy
    runningguy Member Posts: 1,410

    i think seeing everyones perks would help in some ways but it would also increase the dodging aspect. people already dodge players based on silly things like what character they are (sable)…you want to give people another reason to dodge by allowing them to see what perks people are running?

    Its almost like people want to cherry pick their own team in a random soloq matchmaking so why not cherry pick them here and ask people to join SWF instead?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    Because people play games for fun, much like the block system would help maintain.

    Shocking right?

    The emotes were just an example of things this community blow out of proportion like your "fortnite" statement, Resident Evil Resistance and Friday the 13th had them, it changed nothing about the horror vibe.

    Killers would run out of space really quickly if they blocked 4 survivors over and over lol, as for blocking individual killers, that is the more volatile one, but an avoid list that only lasts a week with limited pin slots like other games have would be an easy way to avoid current cheaters/bad eggs.

    It's more crazy we have a block list which allows you still interact with each other, any other game would come under heavy fire for it.

  • angrychuck
    angrychuck Member Posts: 490

    The only purpose it really stands for anymore is equipping lightborn when you see a flashlight squad.

  • runningguy
    runningguy Member Posts: 1,410

    people play for fun? try telling that to the people that dodge over literally anything and spend more time dodging than actually playing the game, or the hackers, or the people that go next seconds in the game and make it unfun for every single player in that match. Not everyone has the same idea of what fun is, thats why it would be a disaster. one persons fun is another players nightmare.

    If the block had a limited list then it would accomplish nothing because the list would have to be pretty big to have any meaningful impact because of the amount of bad eggs there are.

    Like i said, blocking wouldnt help avoid cheaters because they often get banned multiple times and start new accounts, what you going to do? fill your block list with cheaters alt accounts until its full then you cant block anyone?

  • brewingtea
    brewingtea Member Posts: 769

    Sorry, I forgot to mention: I would implement some kind of anti-dodging penalty. Treat it like DCing with gradually increasing matchmaking bans.

    IF we're keeping it in the first place

  • MechWarrior3
    MechWarrior3 Member Posts: 5,615

    I would be okay with it going since it would stop lobby dodging entirely.

  • runningguy
    runningguy Member Posts: 1,410

    it would suit me fine lol lock people in, cant back out so when soloq selfish players like me go in with a full selfish build (and people know i have that due to seeing perks) then they cant back out….if they go next then it would only benefit me further.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 298

    One Letter Shor would quit if they implemented this which is a huge + lol

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 489

    I think it would be helpful if you were to remove the pre-game lobby or provide survivors with a reason to see it. Currently, it mainly allows the killer to decide if they want to face an obvious pre-made SWF or if there are multiple flashlights in the lobby, prompting a cheap pick for Lightborn, as another poster pointed out. I don't understand why survivors can't see the ping of all players in the pre-game lobby. The match becomes largely pointless when the killer exceeds 120+.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,805

    Yes, it should be removed. There is no reason why the Killer should be able to cherrypick their Lobby and this is after all the only purpose of the Lobby. Nobody adjusts their Build based on what they see, 3-4 Slowdowns and an Aura Perk (if not 4 Slowdowns) is what you see the most, regardless what the Survivors bring.

    Nobody equips Franklins nowadays and even before the Nerf it was only used in events (and there probably out of spite) from my experience.

    And if someone does not want to be blinded, they should bring Lightborn every match anyway, since Flashbangs and Perks which grant Flashlights from Chests exist.

    But in reality what happens is that the Killer will look at the Survivors and if they see more Items than they want to, they dodge. Or if they are on Steam, they check the profiles and if there is a Survivor with too many hours, they dodge as well.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    Well that's why its so important we need to get more control over who we face, with how hands off this company can be when dealing with cheaters.

    Thats why you have the avoid list too, coz you can update it every so often with new bad actors, While I can't go into the specifics of how I would make it work, it doesn't take much for Behaviour to investigate other games who have functioning social systems to learn a thing or two.