Springtrap's Footsteps Still Feel Wrong
They changed his footsteps a while back now. I tried getting used to them, but I still can't get over how wrong they feel.
First of all, I fully understand why they changed it. Glitchtrap was blatantly P2W, and base Springtrap was WAY too loud. But instead of equalizing the volumes, they fully replaced base Springtrap's footsteps, making it sound like a minecraft slime, and gave Glitchtrap a weird metalic clink, which makes zero sense because he doesn't have any metal parts.
The weirdest thing about this is that Yellow Rabbit wasn't changed at all, just reduced in volume. The same shouldve been done for the other skins. In my opinion, Yellow Rabbit is the only skin that feels natural.
Springtrap just needs some polishing, his menu is still bugged, the door animations have been broken since day 1, and he still feels frustrating to play due to long cooldowns similar to Unknown. This is where I'd start.
Comments
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I hope a dev can clarify on this. I found out base Springtrap still has the stompy footsteps, but only if you walk slowly with a controller. Despite that, it's incredibly quiet, and it doesn't matter as his footsteps change into a shoe-wearing killer once you hit top speed. It's bugged me since this sfx issue happened on Sinister Grace's release patch, amd while it overtly shadowbuffed Springtrap's stealth capability, it sounds and feels wrong to not hear the weight of his metallic feet.
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Glitchtraps footstep noises really tick me off because I don't understand why they sound like they do currently. Surely, they could've changed it in a different way to make it more noticeable than putting deathslingers knee brace on him and calling it a day.
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