Is a ranked mode possible?
Seems like BHVR is considering adding a ranked/tournament mode in DBD from what we’ve seen in today’s feedback survey. My only concern with that is the queue times being messed up especially when we have events. I also think comp players will go into casual mode to stomp on those players.
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I think a casual mode makes no sense at all. Because as you said, people will just sweat in the casual mode because they expect weaker opponents.
We already see this with Events which are supposed to have fun interactions - some players dont care at all about the event interactions and just play as sweaty as possible. And a casual mode would result in exactly that behavior and I think it would be even more frustrating for casual players, because if they queue up in the casual mode, they would expect to not play against sweaty players.
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Ranked mode is absolutely possible. If I'm correct, when the old Dead by Daylight mobile game was still available, there was a ranked mode for that. As for queue times, I think it would solve the issue. The main thing is there are so many more survivor players than killer players. Because of that, killers are often left with the longer queue times. Having two separate queues would mean a huge difference of percentages between the amount of players from each role queuing in each game mode. The ranked modes queues will still be a lot longer, sure, but in casual, because there's so many more openings now for killers, they should be able to get in faster.
Though, don't take my word for it. My logic may not be the greatest.
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Theres no way to know without a proper implementation. They could imitate identity V and open the ranked queue only in certain times of the day.
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Ranked/casual could either do good or do nothing for the game. Ranked would need good rewards to keep people invested and separated balance for top tier gameplay without matches being blight/nurse vs stacked swf every game or it gets boring. Basically Bhvr needs to put effort to make it work if they want to separate the sweats from casuals.
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Yeeah i saw that on the survery and slapped a tick in that box faster than a trapper slapping a survivor stuck in a bear trap. It excites me for two reasons.
1. A casual queue would definitely be an improved experience on my usual survivor games. There would definitely be sweaty players looking for easy wins. But also I'm confident that there would be more killers playing chill and testing out weird builds. It certainly can't be worse than my recent survivir experience. Plusbi can be one of those killers testing out wonky builds, it would be nice not to need to run regression on every build and play arpund with some lesser used perks.
2. A ranked mode would (hopefully) mean cool prizes for rank ups. Maybe charms and hopefully cosmetic skins.
Post edited by HoodedWildKard on0 -
Comp players stomp on pub players now. At least if they had a game mode made for more competent players there'd be less people doing that
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I'd say that a ranked mode could work, especially if it is based around the old DBD ranking system.
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Literally this. It would just make the game a lot more fair overall if we gave a separate space for all the cracked players to duke it out with each other instead of just completely rinsing all the casual players.
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Possible? Sure
Good, well there's a lot of questions that would need to come up.
What casual queue would end up being is uncertain, I feel like it would just be basically the same, except people would be angrier about people playing certain ways in the casual mode.
As for ranked mode, that gets trickier.
How would they handle win conditions on the survivor side? Because if they keep it like MMR, escape is all that matters, then there is going to be a lot of ratting and anger if a survivor runs the killer for a long chase, but then gets abandoned on hook (because survivors would never have a reason to save).
Then you also have the issue of SWFs, because quite possibly the top four survivors in the rankings would all be the same 'team'.
You'd of course need to prevent lobby dodging, which takes out the idea of the killer seeing survivor items (not a huge change)
On the killer side, is it one killer ranking, or a ranking for each individual killer (i.e. someone isn't the best killer, but they are the best Demogorgon). If its the former, well ranked mode will just be a couple of the killers and die out relatively quickly. If its the latter, well match ups become difficult, does the number one ranked trapper match the best survivors, or the MMR equivalent (which circles back to the issue of whether we change the win condition for ratings). I feel like the top survivors are just going to see a few killers repeatedly which might drive them back to the casual queue, destroying the purpose of the mode.
Also on separate killers, being we're all split up on different servers, and then split between ranked and casual, and then split between all the killers, what exactly would it mean if someone is the number 4 Trickster in South America. How much competition would there be for certain killer spots?
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Agree. There is absolutely no way i will ever believe most of this playerbase would use a ranked queue. Being a part of this community as long as i have, there is nothing sweats hate more than facing other sweats. The same people who will use every tactic to ensure a 4k every game, come running here telling the devs to make it easier for them to compete once they hit high MMR. They don't want a challenge.
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Ranked would probably bring quite a few people back to the game. I know a few people who quit specifically cause of how stale the game is and the lack of incentives. Bloodpoints are nothing. They barely give any iri-shards and they give absolutely 0 auric cells.
There are no skill-based challenges to chase that give valuable rewards nor are there any goals to chase like 'hit a certain rank and you obtain xyz reward'.
Yea there would definitely be problems with splitting the player base and que times, but I do believe it can't be any worse than what we've been going through for the last 9+ years.
I welcome them trying this, honestly. I don't want them sticking to the same game mode for another 5+ years.
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I agree it’s worth a try to see how it goes. Worst case, most people hate it and they can scrap it. Best case, it would make the experience more chill for casual players and more competitive for those who want a challenge.
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The solution to this is adding ranked exclusive rewards/cosmetics.
Yes that would open new problems such as casuals feeling locked out of content but in theory it should lead to people wanting to try to be better at the game which BHVR needs to start enforcing imo because its ridiculous how many survivors are comfortable being detrimental to their team
I also think making ranked a 'seasonal' window like Identity V does is a nice idea as well as it wouldn't lead to a permanent schism in playerbases.
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id rather fun modes. people can sweat in the regular mode. tough since people use fun events as basekit slowdown
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This all day.
A couple of years back the messed around with raising the soft cap. The difference for the average casuals was barely noticeable.
However for those hardcore players and veteran streamers the result was much longer queue times and much harder trails. They not only complained about those wait times, but burnout from the repeated harder matches. So quickly the cap limit was reverted.
Apparently the sweats do not like going up against the sweats all day long. 😜
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A realistic approach:
1. Test all players with modifiers.
2. Refine and implement quality of life improvements (rejected PTBs).
3. Play the game.
4. Get player feedback.
5. Repeat the process.
*It would be great if more players considered their longevity and the game's longevity.
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I think a ranked mode is a waste of time.
Sweats will just stay in the casual mode, without restrictions and with many newbies to bully.
So the only people who would use this mode are comp players, who also relegate themselves to customs anyway.
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- I don't have much experience with PvP games, but from my experience, playing casual mode on Fortnite doesn't mean you'll find players at your level... anyway, you'll almost always have a phenomenon that wipes out the entire lobby. Why shouldn't it be the same in DBD? And yes, Fortnite has both casual and ranked modes.
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Please visualize the MMR.
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Mhhh most of the players are angry that the game is to "sweaty" with scummy tactics and toxicity.
So… who would go into this ranked mode?
The beginners? I think not.
The casuals? I don´t think so
The tryhards? Well maybe but why should they go there if casual mode is just easier pray?
So we need a reason why someone should play the ranked mode over the casual mode. Maybe a Skin or something but this… would lead to fomo… so the casuals would hop into the ranked mode… leaving only the beginners and the tryhards which want to win at all costs in casual mode.
I am afraid it is not that easy.
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I think it would work on a limited time basis. Have a 3 or 4 week competitive queue and have skins or badges as rewards. Maybe even something akin to legacy cosmetics. I don't know that it would attract as many players if it was permanent.
One thing I would like is basekit info modifiers for solos in a ranked mode. Base Kindred, that type of thing. Bridge the gap a bit between SWFs and solos.
It would be fun to see how far I could take Skull Merchant, or how high I could climb as a solo player.
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Why does casual mode work in other games though? League has a casual mode, CS2 has casual modes. And there isn't an issue of "sweat" there.
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I think for balance sake it would actually be better to just not have solos in the ranked mode.
Casual mode is for solo queue, or duo (with only 1 duo max per game).
Ranked mode is 4-man SWF only.
Then it becomes much easier to balance the modes.
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That leaves trios out completely, and they're more common that quads are.
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Are any of those asymmetrical?
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The vast vast majority of mutliplayer games do it this way. It isn't as hard for a trio to pick up another player to play with if they want to do a SWF. There's also potential options there of having the fun rotating game mode for the 3 people to play and you can meet up and pick up your 4th from there.
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Can you explain how a game being asymmetrical makes it so different that having a casual mode is impossible or leads to players for some reason deciding to play far more sweaty in a casual mode than they do literally any other video game on the planet?
Like, what properties of the game being asymmetrical impact this idea?
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Ranked mode would mean that their MMR and matchmaking works. So no way that this is gonna happen this millenium.
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Escpecially naming League is insane. Play casual mode their and you have every second game your opponents playing like their life depends on it. That community is as toxic as DbDs.
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My concern would be splitting up the queue again, we already know how long wait times can be for the regular mode when 2v8 is active
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I don't see how this could work without somehow locking the sweats out of the casual mode. Most people don't want a challenge, they want an easy win, and casual mode is where they'll go for it. Maybe if the modes were drastically different, like if the anti-cheese for survivors and basekit Pop and BBQ for killers from the ptb were present in the casual mode but not the ranked mode.
I'd rather them just improve how MMR works.
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I'd be surprised if there were enough 4mans active at all times on all servers to sustain an entire mode. Even with a reasonably large friend pull it's hard to get four people together at the same time.
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I think if they advertised it as a mode you can play and had unique ranked rewards and tools in place to help you find your team to play with it would be big enough to get people to play. Also DBD claims to have 60 million monthly active users i'm sure their are plenty of 4 mans.
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with proper thinking and planning, everything is possible.
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I would like a MMR mode and an old emblem mode (including negative pips). Let me choose if my match ups are based on end result kills/escapes or based on the performance during the match. For me the old emblem mode felt like a casual mode compared to MMR.
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- Ranked mode will never work and implementing it would be a waste of time
- Dbd simply doesn't have enough players to support proper or even simple ranked bracketing while maintaining good ping which is necessary for competitive integrity
- A majority of people who play this game aren't actually interested in a ranked mode they just want to keep perceived "sweats" basically anyone who actually knows how to play the game out of their matches
- For this reason it would most likely be dead on arrival and no way BHVR would make good enough balance changes to keep current comp players engaged with the official mode and they would just go back to their custom games leaving ranked dead within a week of launch
- Comp/ranked dbd is niche and trying to integrate it into the main game instead of just choosing a casual or competitive balance direction would be a waste of time
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You’re saying exactly the same thing you were saying before Modifier Mode was implemented—yet somehow, Modifier Mode was a success.
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It’s the exact opposite. Casual mode should allow solo play or SWF, and ranked mode should be solo only.
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The question is if BHVR can make a good incentive for players to want to play it. Bloodpoints and Iri Shards arent good enough rewards for getting a high rank in this hypothetical system.
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1.Why do so many people say they "sweat"?
2. Why do so many people say they "try hard"?
3. Why do so many people say they "have been bullied"?
4.Is that true?
5.No one is sweating.
6.No one is trying hard.
7.No one is bullying.Isn't that a bad player saying that?
8.Bad players want to play against bad players.
9. Create a game mode that balances the game between bad players.
10. It's a pain that's not fun for someone who's good at it
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What are you even referencing?
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I agree with the others DBD simply doesn't have the playerbase size to do this.
With just over half of all survs solo and most of the rest duos mainly queue times would be so bad for everyone in both modes.
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I doubt a ranked mode will ever actually happen, and even if it does get added, a grand total of less then a hundred people would even play it
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I think it's possible, but only at the tail end of a lot of work to get it there.
I do think queue times are a potential concern, but it's important to remember just having another mode in general isn't the only variable. Chaos Shuffle doesn't mess with queue times nearly as badly as 2v8 does, for example.
The concern I think is overstated is the notion that nobody would use ranked mode because they'd just go to casual mode to stomp on people. I don't think this really makes much sense unless the only assumption is that a ranked mode gets added in name only.
Realistically, even without the changes the rest of the game would need, ranked mode would have extra incentives that people do actually want. A visible MMR rank alone would draw in a lot of players, and if it's done properly there'd be some small but nice cosmetic rewards for achieving certain ranks, etcetera. I do think, genuinely, that a lot of the playerbase is competitively minded enough to use a ranked mode depending on implementation.The bigger obstacle in the way as I see it is that the game's balance just isn't tight enough for a ranked mode.
Take tunnelling, for example. Already a problem now, but in a game with a ranked/quick play divide it has absolutely no place. It's anti-competitive cheese, so would need to be restricted in ranked mode, and it's obviously not something anyone would want in quick play as you're either a survivor who doesn't want to sweat their ass off beating a chase stacked against you or you're a killer that, ostensibly, isn't so concerned with winning that you'd be taking those shortcuts to begin with.
So, tunnelling would need to be conclusively addressed in both modes (even if the implementation is different between modes), and it's not the only thing.
Toolboxes, excessive slugging, unhookable build shenanigans, slowdown stacking, solo queue's remaining disadvantages, these would all need fixing before even starting the work on building a proper ranked mode with carefully considered restrictions and supporting mechanics like a party finder and the like.
TL;DR, DBD isn't ready for a ranked mode yet, in my opinion. We inch closer every year, but we're not there yet.
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