This game is flawed

2»

Comments

  • crogers271
    crogers271 Member Posts: 3,371

    Both of those are generally considered "reasonable reasons to leave someone on the ground for a short period" while you go chase the other person.

    It's like the old 'here's all the reasons tunneling should be addressed when a killer goes from it for the very beginning'.

    That usually gets immediate response of 'but what if the survivors run in front of me' which doesn't address the issue at all.

    People love their red herrings.

    Something existing and something being part of a design aren't the same thing. If anything, the game has adjusted to tunneling because it has to, because tunneling is skewing the numbers and likely keeping low tier killers in the dumps to maintain the 60%

    I think its kind of like infinites. At one point they weren't a huge issue ('infinites take skill'), then more and more players took advantage of an easily abusable mechanic, and eventually, probably long after they should have, BHVR addressed it.

  • runningguy
    runningguy Member Posts: 1,413

    It does show your double standards when you say it's not fun for players (being tunneled) then when people say it's not fun for players (being tagged at the gate) your attitude is very different... It becomes "I don't understand why they are bothered". Why is irrelevant, your understanding is irrelevant, facts remain, people don't like it and you seem sympathetic towards one issue but not the other. From someone that claims they have empathy, your not showing any by saying you don't understand why people are bothered.

    What you are doing is basically saying "let's play chess but we can never move the king" then expecting others to willingly go along with these made up rules. You can rasionalise it all you want but you are still making up self-made rule's. If you don't understand this, there is no hope going further trying to explain what playing the game properly actually means.

  • cogsturning
    cogsturning Member Posts: 2,610

    Yeah, I agree. Infinites were in the game but not neccessarily intended. And they were addressed, at least. How much does tunneling need to be abused to get that same treatment? How many years does it take?

  • Skeleton23
    Skeleton23 Member Posts: 606
    edited February 20

    Oh i see what's happening. I ment 100% Agree with his post. My phone probably auto Corrected it out. Its been doing that

  • cogsturning
    cogsturning Member Posts: 2,610

    It's not that I don't understand why they're bothered, it's that I don't understand why they take their anger out on strangers that didn't do the thing they're mad about. I'm suppsed to be empathetic when you randomly lash out at people? If you're 14, sure, I can understad that hormonal instabliby, but I don't think anyone complaining about tbagging in this forum is 14. The team that tbagged you last round isn't the one you're playing against next round. Also, it's not a double standard if the things are, again, not equivalent. The killer gets tbagged at that gates when they got to play a whole round. The tunneled survivor (and probably their team) have the whole match ruined.

    We have these things in society called "morals". They exist independently of laws and, though personal, are generally relatable across a culture or cultures. It's why you see common threads in complaints about this game.

    I suppose you don't understand it because you self isolate and haven't had to hear the burnout and frustration in the voices of a lot of cool and wholesome people. I've had a lot of friends walk away because of tunneling. I've yet to have any walk away because of tbagging though.

  • Skeleton23
    Skeleton23 Member Posts: 606

    I fixed my comment it should be right now. Sorry for the confusion

  • runningguy
    runningguy Member Posts: 1,413

    Just because a killer played out a match doesn't mean they enjoyed it and doesn't negate the killer not liking the end game tbags. This is where your lack of empathy shows. It's not just the previous match, it's almost every single match, it's like the dome thing that the vast majority of players do. It's not lashing out, it's playing the game in a way that they don't have to deal with the bit they don't like.

    Morals have no place in a video game where people literally kill other people. Morals are highly subjective, which is why inventing your own rules based on your own morals does not mean anyone not doing so isnt playing the game properly. Different people have different morals based on many things such as culture... Your abide by your morals if you want but you can't say people that don't play your way are not playing properly.

  • Phantom_
    Phantom_ Member Posts: 1,438

    They do, might take them years though. I remember back in the day grabs walking stick I along with so many others were asking about a health chapter, and we sort of got that?

    Same for:

    • Colour blindness settings
    • Optimizing the bloodweb
    • Changing the BP cap from 1mil to 5

    And so on. So they do... but maybe the next generation will be here to witness what we're asking for today 😂 /lhj

  • UnicornMedal
    UnicornMedal Member Posts: 1,785

    I can't even call it a health chapter since 90% of it was rolled back. 😭

  • cogsturning
    cogsturning Member Posts: 2,610

    You can't proudly proclaim you have no empathy then lecture people on empathy. Saying it's the majority isn't fair. That's an assumption. And even the ones that do might not take it as seriously as you. Not everyone loses their cool over a game.

    It's not just a matter of morals. Even taking tunneling as a strategy, you're crutching on one thing instead of learning all the other things and keeping sharp with them. It's why tunnelng also fails, because hyperfocusing on one person while gens fly around you is braindead.

    But you are again admitting it's not even about strategy for many, it's about petty tilt. So there's a divide between "I tunnel because I have too" and "I tunnel because I hate everyone" which makes it a form of punishment disguised as strategy.

  • runningguy
    runningguy Member Posts: 1,413

    I'm pretty sure killers that tunnel don't rely only on tunneling, they rely on anti loops, knowing when to drop chase, general game sense.

    I can lecture about empathy when I see blatant double standards and hypocrisy by someone saying they have empathy then clearly showing no empathy. At least I'm consistent, I can empathise with people, I just don't care. You claim to empathize with people and do care then say the complete opposite when people say they don't like something such as being t bagged. You either have no empathy for these people or you do but like me... don't care.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,558

    I'd say that if someone starts out hard-tunneling at 5 gens left, they clearly have a choice.
    I would understand it more if it were at say, 2 gens left, when the pressure is higher from the survivor side. But the amount of games where I've seen the killer straight up hard-tunneling someone out at 5 gens left is just too many to make me believe that it is "necessary". It's like they are doing it out of spite, because they got rolled in the previous match.

  • DemonicDemons
    DemonicDemons Member Posts: 38

    It depends on the team really, if you get a team of new players you can kind of tell and those are the times you should optimize your tunneling habits, the other night I went up against a team who were t-bagging me and camping hook so I just played their game, they start dropping hooks on me, flashlights and flashbangs, funny part is they didn't take the time to go hit gens, they got one and tried to bully me and died accordingly. 4k and 3 disconnects at the end. I think the incentive to not tunnel is there, you just have to have the brain capacity to know when you should be tunneling vs when you shouldn't, there are plenty of games against mid level players where I can get 12 hooks and if I down someone with 2 hooks I just leave them there so they at least have a chance at a fun game vs killers who specifically tunnel survivors for the sole purpose of tunneling. I think people don't understand there are multiple levels to tunneling.

    Is it better to tunnel a survivor out of a game, against a bully gen rushing squad yes for sure and it isn't fun for them but then again neither is being bullied by these types of squads so it's fair game in my opinion. Is it better to tunnel a survivor out of a game of fresh new players, no I don't think so. Maybe we could have in game stickers above newcomers heads who have less than 1000 hours in the game so that killers know they're just newbies and can adjust their gameplay accordingly.

  • Philscooper
    Philscooper Member Posts: 661

    On reddit you can easily get alot more upvotes by just spewing killer us vs them than survivor.

    I know because i have seen alot of profiles get tausend of upvotes just doing that.

    But whenever i do it, it rarely goes to 500. If at all, its honestly luck reliant, but i can spew killer us vs them and get consistent results. Especially on offical subs or killer main subs.

    I only got to 1.1k once because of 2v8 being so abysmally boring for survivor and how they didnt get a single new class, yet add new killers almost every iteration.

    -

    A reason why people dont really bother to rebute us vs them claims, is because, from experince it does nothing, just wastes energy, time and sanity.

    For example, i would say you dont need to tunnel because you can play strong meta builds and win without doing so, or because most of the time you encounter soloq players with no coms, which you can easily pub-stomp.

    Will my or your opinion change if we discuss?, most likely not, just like politics, you most likely wont change someones opinion if they already like a side very much.

    You would think killers are oppressed and need to tunnel because they dont need to, regardless what we say, do or even show as evidence, like statistics.

  • Cassiopeiae
    Cassiopeiae Member Posts: 391

    Tunneling isn’t an effective strategy 99% of the time, and that 1% happens due to a survivor's mistake, not a deliberate killer choice. Strong survivors will just hammer out gens while you tunnel one person for a single kill. Do it enough times and you eventually get matched with those same high‑skill survivors, and then it’s back to the forums to complain that the game is unbalanced. The cycle never ends.

    If tunneling looks like a good strategy to you, it’s only because you’re not actually facing strong survivors. You’re also not tracking the match well enough to know where people are, which gens have progress, or how to interrupt their setup. Without that gamesense, tunneling feels like the “best” option, but it’s really just masking the real problem.

  • Reinami
    Reinami Member Posts: 6,722

    Ah yes, posting a content creator nobody knows about surely shows the opinion of every single player.

  • Dinadin
    Dinadin Member Posts: 150

    I dont know why repeating the same lie over and over would make it any more true?

  • terumisan
    terumisan Member Posts: 2,306

    well it's 12 hooks to 5 gens unless the gens took forever ( the devs nerfed gen regression so only top tiers are viable) the math doesn't add up since the survivors objective can be done long before a killers

  • runningguy
    runningguy Member Posts: 1,413

    while i agree tunneling is mostly effective due to survivors own mistakes, this is way more than 1%. playing as killer and survivor i can pretty much guarantee at some point in 90% of matches people will make mistakes and bad choices that enable the killer to tunnel. It truly is astonishing how many people with over 3k hours still unhook way too soon or unhook when still in the killers TR…even looping the killer next to the hooked survivor.

    Tunneling does have nuance behind it, i for example hard tunnel at 5 gens almost every time. i have to make a judgment call if that person im tunneling is too good and need to change targets, if they are in a good loop location, if too many gens are popping, try to push the one im tunneling into a position where they have to run towards the gen workers thus tunneling and maintaining map pressure. If the survivors are too strong then tunneling will fail and i will need to change tactics

    I think the whole "your not facing good survivors" is sort of a non argument. I could say if you can loop the killer for more than 30sec then you are not going against a good killer. I have thousands of hours of this game playing both sides and i have seen the difference between good and bad players, when i first started playing i was going against pretty bad players and i won without tunneling. As time went on i started getting SWF swat teams that knew what they were doing, knew how to loop, knew every inch of the maps. These teams are good and trying to beat them without tunneling was getting me nowhere. When i started tunneling i evened the odds. it meant i could stand toe to toe with these teams and things were a lot more balanced.

  • runningguy
    runningguy Member Posts: 1,413

    yes it can be both, no tactic works 100% of the time. sometimes it works, sometimes it doesnt. thats what makes the balanced, v good survivors its often the best method to win, but does it always work? no, not if they are good.

  • drag27
    drag27 Member Posts: 227
  • jesterkind
    jesterkind Member Posts: 9,711

    Each of those twelve hooks slows down the five gens, though, which is a really important part of the maths that often gets overlooked in these conversations.

    Played well, and assuming the survivors aren't lurking for an insta-save (which is its own conversation), a hook cuts overall potential generator efficiency by 75%.
    If we assume that any survivor who isn't otherwise occupied will be repairing a generator (which is reasonable for good players), then the 100% here would be represented by all four merrily chipping away at their respective generators. After a hook, you have:

    One survivor occupied via being on the hook, where it's impossible to do gens. That's 75% overall efficiency.
    One survivor occupied via being in chase with you, since you're not just standing at the hook with your d- weapon in your hands. That's 50% overall efficiency.
    One survivor occupied via running to the hook for a save, which does need to happen relatively quickly. That's 25% overall efficiency.
    One survivor actually on gens. As mentioned, 25%.

    Don't get me wrong, there's nuance about how much % efficiency one survivor represents and other considerations, but that's the most basic level, fundamental rundown.

    Where tunnelling comes into this is purely and solely that it's unbalanced. You can skip the macro juggling by just getting easier chases on a survivor who was just unhooked, which translates into quicker/easier eliminations. You get good value for less effort, that's why people do it.

  • brewingtea
    brewingtea Member Posts: 766

    When I play killer (i.e. when the incentive is on killer)(which never happens FOR SOME MYSTERIOUS REASON) I don't tunnel. I go out of my way not to tunnel, and I always let the final survivor escape.

    Does that mean I'm low mmr? Almost certainly, but… why should I care? It's literally not shown anywhere in the game, and it's not like Rocket League where you get a reward for being high mmr.

    Occasionally, I'll get a coordinated SWF that stomps me. They might even tbag, but good for them. Enjoy your matches, fellas. You got me. "2ez"? Sorry, I'm not trying any harder. Your next match will be against a comp Blight, so just hang in there.

    You get the matches you deserve. If you tunnel, you'll eventually face teams that are good enough that you have to tunnel. And if you keep winning, you'll eventually face teams where you can't win EVEN IF you tunnel.

    You always have a choice. You could just lose. "Why would anyone ever choose that?" Because some of us know that if you DON'T choose it, it will eventually be forced upon you.

    So if you're unhappy because you don't like tunneling, but you also don't like losing, then I have bad news about the latter. (It's going to happen no matter what you do.)

    If you're happy tunneling, then keep tunneling. You do you. Just don't come onto the forums complaining as if you didn't have a choice.

  • terumisan
    terumisan Member Posts: 2,306

    well then you have to factor in looping and pallets which delay hooking in gwneral if survivors are competent (which i am assuming all survivors are)

    1 should be in chase extending it as long as possible and the other 3 should be doing gens so 3 pop in the first chase cutting their objective down massively since it's 2-3 gens being completed for 1 hook

    after if survivors play efficently and do chases heal and die in generator dead zones where the killer has to choose to pressure a survivor at the risk of gens popping or patrol gens and give up pressure allowing them to reset and so gens

    tunneling is neccesary since a killer can only be at one place at a time barring exceptions since they can't pressure all 4 survivors at the same time so they slug and tunnel to make up for this to pressure survivors so they do something other than gens. btw that was what the knockout meta was about before the devs destroyed knock out since hooking survivors buffs them instead of making them weaker which the devs never addressed

  • jesterkind
    jesterkind Member Posts: 9,711

    Well, yes, survivors have ways of playing well too, that should largely be expected from a PvP game.

    It's quite unlikely for the first chase to take as long as it would need for survivors to spread out to separate gens and finish them, so I don't think I agree with the idea that three gens popping in your first chase should be considered an inevitability. That sounds far more to me like the killer's not playing well, either by wasting too much time before starting the first chase or taking way too long to finish the first chase.

    As for the idea of having to choose between pressuring a survivor or patrolling gens… that's not really a choice? You pressure the survivor, patrolling gens is just begging for a loss. You should be avoiding that at all costs.

    Ultimately though none of this really changes the main point, which is that once you do get a hook, the game slows down. That's an extremely important aspect of killer gameplay that often gets overlooked in these conversations.

  • Nazzzak
    Nazzzak Member Posts: 7,567

    Can't believe you're getting downvotes when you're speaking hard facts. I think the problem is that some players don't want the game to simply slowdown, they want it to stop. So they can continue to waste time and play inefficiently, and still have it pay off. You are 100% correct that pressuring survivors slows the game down, and that's how it's intended to work. But you still need to play well to have good results. Sometimes your opponents will play better, and likely they will win as a result. That's PVP for you.

  • SoGo
    SoGo Member Posts: 4,462

    Tunneling is not required to win.

    It is the easiest and most optimal way, sure, but also the most braindead.