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What do you think about the killer of year 10?

TicTac
TicTac Member Posts: 2,889
edited February 24 in General Discussions

Namely Springtrap, Krasue and Vecna 2?

Are they fine as they are? Do they need buffs/nerfs? Are they fun to play/play against?

Personally i like playing against Springtrap and Vecna, Krasue is just boring counterplay. But i guess they are all fine and dont need much work. I remember times when killer needed many changes after their release.

I dont really play them. Springtraps axe is fun for skillshots. Krasues chase is strong, but not really engaging. It doesnt feel like much skill expression, but i didnt really learn her. Vecna 2 is strong if you learn to hit your shots, but at that point most teams start giving up. But thats a problem i have with all S-tier-killer. So i dont play them.

Comments

  • cogsturning
    cogsturning Member Posts: 2,984

    I enjoy playing against Springtrap. The only thing I don't like about him is when the doors spawn right on top of the generators (meanwhile my guy Dredge has multiple generators with no lockers in sight.) Krasue I don't like playing against at all, but luckily I've probably had 20 total matches against her. I do really enjoy her music and visual design though. Henry is a beast with good players but I haven't seen much of him lately, but I'm also playing 2v8.

    I didn't buy Springtrap because he doesn't really appeal to me, and Krasue was so hated I haven't even unlocked her. She doesn't look fun either. Henry, on the the hand, is healing me. I suck with him but I find him so fun. It's the most unstressed I've been about performing well in awhile. The vine hits and World Breaker activation are so satisfying. I love the voice acting on the Rift skin too.

  • Xray
    Xray Member Posts: 426

    The only miss i think contentwise recently was Krasue. But considering things have been looking up in terms of upcoming content i can't be too mad.

  • ArkInk
    ArkInk Member Posts: 1,135

    Springtrap and new Vecna are really great additions that will remain in conversation for years; while the FNAF adaptation leaves a fair amount to be desired in terms of the throwing axe, I still love how well Afton is done visually and personality wise.

    Krasue strikes me as a filler addition that won't get as much attention from the player base or the devs, but at least they aren't half as buggy as other filler additions like Twins or Houndmaster, and the visual design and movements are still something to be admired from the killer.

  • zonkednb
    zonkednb Member Posts: 205

    Bought Springtrap for the memes before I'd even played an online match. Unironically became my favourite killer, so I'll write a lot.


    Things I like:

    • I like how he has an option for most situations, yet isn't oppressive. Axe is decent anti-pallet but not busted, doors are good gen pressure but not busted and counterable, axe grab counters flash/pallet saves, but requires a skill shot to set up.
    • His skill expression is intuitive. I think people forget that some killers' skill expression comes from overcoming extremely strange and finnicky controls. Springtrap's is mechanical with his axe, and knowledge with the rest of his kit.
    • Doors mean there's basically no downtime. Good for my short-form-content fried brain.
    • Design and presentation is top tier. Hate to say it but his over-the-top drama-kid attitude, great model and superb voice acting make him unironically cool to me, despite, you know, being the horror equivalent of Peppa Pig.
    • I actually appreciate how his sound design and size is part of his balancing. Mind games outside of very tall tiles are not really viable. His loud footsteps keeps his ease of getting undetectable in check. It means there's sense in picking your battles and the doors give you the tools needed to do that.
    • His laugh.

    Things I dislike:

    • The controls for his axe are inverted from Huntress (M1 to throw, release to cancel vs release to throw and M1 to cancel). Unless I missed an option somewhere, this just trips me up if I switch between the two.
    • He was released with P2W cosmetics. Thankfully this has been curbed but it wasn't acceptable.
    • More a global issue but map collision with his axe is endlessly frustrating.
    • I'm in the miniority here but I don't like his Mori. I think it looks janky. It should have been a springlock suit, and my conspiracy theory is that was the original idea, but it was proving difficult to make work within the 8sec window so they pivoted to a humanoid Super Meat Boy level.
    • His intended counterplay just isn't worth it. The aura reveal is quite short and he's not hard to locate regardless. I love the ideas behind this. They really wanted some analogue of FNAF gameplay to make it in, but it serves as more of a distraction than a genuine new angle on the game.
    • Using his doors for mobility as survivor is unintuitive, with unexplained linking mechanics. It's also a very slow teleport that gets you instagrabbed if Springtrap interacts with any other door on the map within its duration. In other words, awesomely presented idea, yet also not worth it.

    Now I'm done with my boy, the others:

    Henry is a bit tainted for me as his release marked when I started playing online regularly. At my MMR (scrub) the game was just a Henry simulator. Now that's died down a bit, I really like playing against his kit, even if some hits feel a little jank.

    Krasue is aesthetically the best killer they've made. The form change animation is extremely well done, smooth and genuinely scary the first time you see it. It's just a shame no one thinks she's worth 9k iri because I've only ever played against her once and I've got other killers to get with iri first.

  • TicTac
    TicTac Member Posts: 2,889

    The doors seem like a heavy rng-element. Not only their placement, even the direction they are facing.

    A door right next to the gen is easily outplayable if its facing the gen, but if its facing the other way its really strong.

    Map rng is fine, but for some killer (Springtrap, Dredge, Sadako,…) the elements should probably be manually placed.