Can we get a change to how the finishing mori works please
So nearly every game i play the moment that last survivor goes down "BONG" Abandon feature activated. I sware its like they have it set automatic the millisecond they are able to use it.
Beacuse of this the finisher mori is pointless. All you are doing is doing a mori on a bot and thats just no fun at all.
Now i get why you would abandon as a survivor. Either you get slugged and you dip which is completely acceptable or you are eager to get to the next game and don't wanna wait those 10 - 15 seconds for the mori to play out.
So I would love to see a change in how this system works but it would be specific so that it can't be abused by killers.
1. Remove the abandon feature if there is only 1 survivor left in the game when they go down. This means that the killer can get his final mori on a player not just a bot
2. 3 - 5 seconds after the survivor goes down the mori animation automaticly plays. This would give survivors who go down at the hatch a chance to escape or those who go down right at the exit of the game a chance to escape but in all other situations would enable the killer to get the final kill.
I want to stress that the abandon feature should only be removed if 3/4 survivors are dead and one remains.
By having the mori animation automaticly play after x amount of seconds means that killers can't toxicly bleed someone out.
Would be interested to hear what others think and if they also have the same issue as me with survivors abandoning to go next the moment they are down.
Also survivor mains do you do this or do you hang around to watch the mori?
Comments
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Why should I have to watch a mori?
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I mean, u can still see your mori. The survivors just have the agency to save some time and abandon or also enjoy the mori. Most save time though.
What I would like to see for the finisher mori system is that when you begin the kill interaction on the last remaining survivor, it would do what that one PTB did and teleport you to a cinematic area of the map and then play the mori. That'd be pretty cool and potentially incentivize some people to stick around and watch the moris at least for a little while after its addition
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You can't be serious
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Why should we be forced to watch something that weve seen for thousand times already and is literally just a waste of time?
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Why is it important to you that your opponent watch a humiliation ritual? Do you think that upon finding the hatch, the killer should be teleported to it to watch a cutscene play out where the survivor escapes? On the last survivor leaving the exit gate, that you should be teleported to it to watch them leave?
And if your complaint is that survivors can teabag and taunt, then you're so close to getting it. DBD's endgame is designed godawfully, with no meaningful interactions on either side, leading to situations where both sides are free to BM and be toxic asshats with complete impunity. Even your suggestion to supposedly prevent stalling the game still allows the killer to just not down the survivor and they still won't be able to do anything.
BHVR has only partially closed off a small portion of this with the abandon system, but it's still only a band-aid on a massive sucking wound of bad game design. Pulling back the band-aid slightly isn't going to fix jack.
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Some of you seem to not understand my original post. The whole point is there is no point in having a finisher mori with the abandon feature. Like once the last survivor abandons then the killer can abandon making moris pointless.
A lot of effort is clearly put into the mori animation its just weird that they have a mechanic in the game that could in theory mean the mori is never seen. (highly unlikely but in theory possible)
Why should i be forced to push survivours out of the exit gate when ive seen you leave 1000s of times. Why should I be forced to watch you bag on the hatch which ive seen 1000s of times. We can all ask questions like this but its not the point of this post.Clearly because i said so. Now do as your told and be a good little survivor and watch my mori XD
Well clearly I am serious if im asking the question but i thank you for your valuable input into the discussion. Honestly this is the most in depth and relevent reply to a forum post i think ever.
I would also love the teleport feature same with the instant mori on final down but as i said in my original post only if there is 1 survivor remaining in the trial.
I have not said its important to me you have clearly skim read the post and assumed its just an us vs them post.
The point of this is asking what is the point of finisher mori when the abandon feature is a thing."On the last survivor leaving the exit gate, that you should be teleported to it to watch them leave?"
I would honestly love this because it means I don't have to cross map to the other exit gate just to force them out as so many survivors live and die by the "Watch Me Leave" mentality that this feature would be amazing. Us killers can't abandon we have to sit and watch it whatever BM the survivors want to give
How is it a Humiliation ritual? thats a very weird attitude to take against the mori animations. This is just part of the game its like a reward for the final kill of the survivor. you wanna talk about humiliation ritual look at survivors who just bag at the exit gate to BM or killers who slug and "hump" on the ground.-4 -
Honestly I hate the finisher mori system and was against it entirely. It should be offering only, not a freebie. I only stay for certain mori's. Killers I absolutely hate (or make me actual physically sick: Looking a you plague.) I will leave instantly. :x
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Just give abandon to killer once gates are powered and bot will take over so survivors can tbag the hell from devs creation.
Now its just double standart that one side can skip the ending when they want and other must go till the end.
Like you say survivors can abandon even to skip 8 seconds of animation but killer must push them out so it doesnt take minute or two and he cant skip it but devs and majority doesnt see it as double sandart because that devs and majority are survivor based (sided or how would you call it), its like explaining right handed guy why it sucks to be left handed when everything is right handed.
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Once you've seen a mori a few times, you don't care. I don't even watch my own, I just hook the last person. If you enjoy them then great. You can still watch it.
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100% agree. Abandon once exit gates are powered.
If survivors can leave the game early why can't killers. Honestly there is nothing worse than being rolled in a game which is fine but then having to sit thru the entire end game because instead of leaving survivors wanna chase more or BM more (not to mention the salt in end game chat regardless of win or lose)
If survivor players are adamant they shouldn't have to sit thru a mori then us killers shouldnt have to sit thru end game collapse if we don't want to-1 -
You do understand the difference between gameplay (chasing survivors out of the exit) and an animation, right?
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8 seconds, thats terrible crime to steal from someone and especialy from survivor if he is fallowing the rule book and buyed new skin for feng/sable.
Kicking someone from exit takes more time and gives you just few points which is waste of time which can be for some used by getting faster into another game but in the end its just double standart for one side but i don expect devs to change it when they barely touch the killer and when some do it looks like that legendary hag game from south korea that lead to legendary flashlight nerf in 2017.
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yeah, that's what I said (finisher mori = last remaining survivor)
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In almost every game I've ever played, one of my "Cardinal sins of game design" is unskippable cutscenes.
But I'm curious why:
All you are doing is doing a mori on a bot and thats just no fun at all.
Read that out loud for me.
As for "fixes":
Remove the abandon feature if there is only 1 survivor left in the game when they go down. This means that the killer can get his final mori on a player not just a bot
Absolutely not. Surely you understand that this would just result in killers slugging for 4 minutes. Or rather, slugging for 3:59 and then Mori at the last second?
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Absolutly. One is a 15 second maximum animation and the other is potentially 2 minutes of wasted gameplay if the survivors want to. Tell me which is worse
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Yes reading that line out loud is a bit of a mouthful and was written wrong however my point still stands. if i wanna mori bots i would do it in a custom game.
"Absolutely not. Surely you understand that this would just result in killers slugging for 4 minutes. Or rather, slugging for 3:59 and then Mori at the last second?"
You do understand that you have read 1 part and skipped over the very important second section. Incase you missed it let me repaste it here"So I would love to see a change in how this system works but it would be specific so that it can't be abused by killers.
1. Remove the abandon feature if there is only 1 survivor left in the game when they go down. This means that the killer can get his final mori on a player not just a bot
2. 3 - 5 seconds after the survivor goes down the mori animation automaticly plays. This would give survivors who go down at the hatch a chance to escape or those who go down right at the exit of the game a chance to escape but in all other situations would enable the killer to get the final kill."
I very clearly state in section 2 of the changes that after 3 - 5 seconds after the survivor goes down the mori animation automaticly plays. How would that result in a 3.59 second slug followed by a mori?
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It’s not “free”. Downed on death hook as the last survivor, you should be able to.
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But why do you care so much if they see it?
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idk, current system works fine imo.
Abandon needs work on the Killer end, but it's good for quickly bringing a clearly obvious lost game to a close
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You realize that putting it as two different numbers points makes it look like two separate options, right?
Because if you intended for it to be 1 and 2 at the same time, there's no reason to split that up into separate points. So it reads as "get I rid of it entirely" or "auto mori after a few seconds".
Especially since you start with "I would like to see a change", then list very obviously two options (heavily implying: choose one).
Again, why does it matter if someone watches an unskippable cutscene here? Why does it matter so much to you that another person is impacted here?
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It's funny how the same survivors who say killers don't need the abandon feature to avoid teabagging now justify the same thing on survivors in this thread. You can't get more one-sided and hypocrite than that.
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I disagree because the mori will remain regardless of if they survivor is abandoned. You mentioned elsewhere that if you wanted to mori a bot you would just do it in a custom game, yet you still downed the person and hit the mori button. Whether they watch or not will not change the mori except you knowing that the person you downed isn't watching anymore. If that's such a big deal for you then it is purely a personal gripe and not an actual issue on the game's part.
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Again, the rebuttal to that is one side has something they can do about it whereas the other side would be forced to sit there and take it or get a DC penalty.
Just because they are both forms of annoying BM doesn't make them 100% the same in practice. If this was old DBD where there was no endgame collapse OR Survivors were 100% invincible in the exit gate area then yes, you would be completely correct in your point.
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"Forced to sit there" for a few seconds - gets to abandon.
Forced to wait for 2 minutes - no abandon option.
Yup, no issue here, absolutely fair and no entitlement of one side over the other, sure.
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You're only forced to wait 2 minutes if you're not willing to go hit them out.
I get it, nobody likes being bmed but if you think you're being bmed regardless why wait 2 minutes instead of just getting it over as fast as possible.
Also you completely missed my point, IF abandon on survivor was not a thing then they WOULD be forced to wait out their bleedout timer if the Killer decided so, that is 100% the main reason why abandon was even added.
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They could make the abandon feature only activate after several seconds of lying on the ground, so that they couldn't cheese their way out of the mori. But the devs intentionally made it activate instantly, so that the survivor's ego would not be shattered. So no, it's not because of the bleedout, not even close.
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It is factually because of bleedout though. It's not the ONLY reason, of course but why do you think the main activation condition is all 4 survivors being in the dying state or hooked?
Or the last survivor being allowed to abandon as soon as the 2nd to last surv is dead.
Also 90% of ppl do not care about being mori'd, it's an animation in a game. It does nothing to 'ego'. Most players with a lot of hours have seen every mori dozens of times and would rather skip it because it's boring.
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New proposal - the killer doesn't know when the survivor abandons.
That way you can always imagine the human is at the screen if you want.
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How are you forced to wait? Unless it's a hacker I've never been forced to wait 2 minutes. The last survivor can abandon because it meets the conditions of the abandon system - all team mates are dead or slugged. Changing it specifically for the last survivor to have to remain in the game for a few seconds seems like a ridiculous waste of their limited bandwidth that could otherwise go elsewhere. If people want an abandon system for killers then absolutely advocate for one. But this tit-for-tat stuff is silly. The OP isn't 'provide abandon options across the board', it's 'stop them from abandoning at all.'
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Abandon once exit gates are powered
This cuts out a big part of the game. There are entire builds and perks focused around end game (blood warden, noed, terminus, batteries included, fire up, etc).
Not every survivor is in the exit gates to teabag. It's called being a good teammate and the correct tactical play to wait in the exit gate until you're sure everyone else is out. No crouching is required. (Not to mention that some killer kits and perks might even encourage leaving without being forced out)
And in the event that you do need to leave the exit gate to help, there's a likely chance that you'll be giving the killer an extra kill. And even if it is cocky survivors, you may still be able to force errors or capitalize on mistakes to get a kill. That's called PVP.
None of that exists for slugs.
But since you're so obsessed with making these equal, then why not give survivors the same things as killers have? A slug can now injure and down the killer, and turn that situation into a potential escape instead of a near kill? That's the actual equivalent of what the killer has, base kit. That sounds like a terrible idea to me, but it would meet the requirement of "make things equal".
Or barring that, use a base kit ability to shorten the timer, like killers can hit survivors out. That's the real equivalent of abandon in this case, is killers can hit survivors out and cut short the end game collapse (even start the EGC). Survivors do not have that option without abandon.
Might not even have that option with abandon, since there are other requirements other than "be slugged" here, like if your teammate is still up.
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Actually my original post was purely commenting on the fact that the mori system is pointless with the abandon feature in play once last survivor is down.
At no point did i want abandoning to stop simply suggested a way for moris to become a thing again by stopping the last survivor in the trial abandoning in favor of an instant mori upon going down feature.
I would be all for abandon option across the board. just a blanket once end game collapse starts then everyone both killer and survivor can abandon. This would also help with hackers who hold hostage.
And forced to wait 2 minutes can happen. Ive had games were ive had to open the exit gate because survivors are just trolling end game and not leaving.
its very easy for survivors to run back into the map to loot items, do bones, or just generally troll spam vault at an oposite exit gate or something-1 -
"cheese their way out of the mori" is a new sentence on the forums for sure
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I do love how you start with a resonable discussion then go into a very petty "well the survivors should be able to injure and kill the killer lol. Like thats not "making things equal" thats just being petty.
And to comment on the first part yes there are a lot of builds out there for end game but whats been suggested is upon end game collapse being started, so the 2 minute timer, at that point allow abandon for the killer. I don't understand why you went so hard against the idea honestly.
Also if the feature was there doesn't mean killers have to use it. as you said sometimes survivors make mistakes resulting in free kills however a lot of the time if a killer has been rolled they want the game over just like survivors who are being rolled just stand under a hook because they want their game over. You seem so adamant on contesting the idea you fail to see things from a killer point of view-2 -
This made me laugh so hard
Hate to say it but even if the abandon was delayed by a few seconds survivors can still exit during the animation. And the devs allowed it to be active instantly because likely its easier to code that way. I think your missing the whole point here
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I get this was a joke sort of but legit this would be a great idea.
Not allowing others to see if a survivor has disconnected would likely cause games to be played normally.
In my games whenever i have an early DC (usually salty because first down) i often get the whole team just give up. It seems like 3 and a bot vs killer is unwinable for the survivors in my games. If the survivors don't know their team mate has DCed then the game would be played like normal no giving up early game.
Low key think that what seems to be a bit of a jab comment actually makes sense when you think about disconnects instead of abandons-1 -
Trust me, once you have seen the different moris (in what feels like) a thousand times over, it gets pretty old, pretty fast.
Moris used to be special, not something you'd see every damn game. Sometimes the killer would bring the ebony mori, and other times, they brought an ivory mori. But the thing is, it wasn't guaranteed.The finisher mori was in my opinion, a very unhealthy update.
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I do love how you start with a resonable discussion then go into a very petty "well the survivors should be able to injure and kill the killer lol. Like thats not "making things equal" thats just being petty.
It's called argument ad absurdum. Taking someones argument to it's logical conclusion to show why it's ridiculous.
People commonly ask for "killers to have the same options as survivors" and this is a pretty obvious example of why they don't actually want that.
What they want is to be able to cut short a game and move on. Which is already base kit with "hit them out" and can still potentially get an extra kill in end game. Which isn't an option survivors have without abandon.
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Some people stay around for it, some don't. I think it is a bit about being respectful towards the free time someone has. Most who have a couple hundred hours in this game, have seen all the mori's a couple of times at the very least, so they might just want to go next as soon as possible. Others might want to avoid endgame chat, and leave asap.
If I'm playing with friends, I too will move on asap just because I don't want to make others wait, nor do I personally care to see an animation I've seen a lot already again and again. Some of them even make me physically uncomfortable like for example Plague's, Clown's and Bubba. Whether that is due to their mori or just the sounds they make. Keep in mind that not everyone will respond in the same manner to different things. So if I have the option to skip it, I will. Same as tabbing out whenever a survivor is hooked, so I don't get deafened by their loud screams.
It is to each their own, but at least we all get to have the option to choose what we want, and that is fair to everyone involved yk.
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The replies to this post are kind of wild? Like…some survivors act like what's essentially a celebration screen for the killer that lasts a couple of seconds is a personal attack and humiliation ritual…
Jeezus Christ, guys…It takes a few seconds at most. Compare that to survivors opening the exit gates and just REFUSING to leave for up to 2 minutes or until the killer comes over to push them out. Or when they find the hatch and deliberately start setting off noise notifications just so the killer comes over so they leave.One is just a victory animation that lasts a few seconds, the other one is ACTUALLY an attempt to gloat at your opponent's expense and waste their time intentionally.
In every sport or competition ever, people have a friendly competition, then the person who lost stays for the winner to be announced, and when they don't, it is actually seen as petty. Some games have plays of the game or MVP cams from the winning team, and you just have to watch them before the final scoreboard. It's a neat recognition of the winner…But somehow in this videogame it's a personal attack on the survivors' time…🙄
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- Before, the "Mori moment" was something unusual and sporadic, now it's in every game (obviously if the game goes badly). What's interesting about seeing Blight's Mori for the 100th time? By making Mori automatic, Devs have decreased its value. Sometimes, when I play Killer, even the Mori moment bores me🤣 Of course it's convenient to use, so I use it, but in the meantime I go drink some water, adjust my chair cushion or go to the bathroom.🤣
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Ask devs for not giving survivors guns and machate or flare to fight back like is Friday the 13 game, giving this point to me is just as correct as your exsample not to mention if you hit them out it can take from 5-40+ seconds depending on game state like how many survivors are still in the match or how many gates are opened and how they are spread. For tacticsl purpose Im not new so I know it how it works and is done but thing is many just wait there to tbag or to just bait killer to come for them in situation where others are in exit or slready left.
All I mentioned its in fairness in abandon options not gameplay wise (your fight back exsample) and this should be aimed for devs or minimaly mods here like mandy and others, for using this as exsample in out of abandon options as for me I wouldnt be against it if the whole gameplay would be changed but thats something not possible now in current 10 years of choices so maybe its good idea for DBD 2 (if you are even little realistic in terms of judging things than you will see it the same).
The key of double standart here is that survivor can skip just 8 seconds long animation in situation where he lost and killer cant (speaking of when they are all in gates so you need to force them out) which is clear double standart.
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Im sorry but your just wrong. Your argument that killers have a base kit way to get out of the game by "hit them out" is not true. Yes fair if 4 survivors are sitting at the exit gate you can hit them out however its not just that. As ive said before if your rolled as a killer a lot of survivors think they are entitled to have "fun" in the end game be that looting chests, chase with killer knowing they are already better and wont get caught, spam vaulting other side of the map or just general BM in the exit gate. There is no Base Kit way to end the game as a killer except trigger the 2 min timer and hope they survivors come to the exit gate.
When we are asking for killers to have the same options as survivors what we mean is in regards to the fairness of the game not gameplay features.
You seem to think that we want the ability to do everything a survivor can do in game which is not true at all. All that was proposed as the ability to abandon once the end game collapse has started so the killer can get out of the game. I look at end game collapse starting a lot of the time the same thing as being downed on the floor.
Of course not always the case which is why abandon is a choice not automatic.-2 -
YOU are the person who wants to see the Mori and YOU are also the person who sees it in the end. Why do you care if the Survivor sees it?
I dont see any point in watching a Mori. I watch them once, think they are neat and afterwards I dont care about it, especially if they are kind of cringe sometimes. (I also dont use it as Killer)
But since the goal of the finisher mori was that Killers get to see the Mori animation (and Survivors who wants to see them), this is still given, even if you Mori a Bot. So there is no need for a change.
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You still get to see the mori and you still get to do any "kill a survivor by your own hands" challenge/achievement/whatever without bringing anything to enable you to do so earlier. It genuinely confuses me why people care if there's someone there to see it on the other end.
And before someone thinks they're a genius but going "what about—" I wouldn't have any issues with killer abandon at endgame either. But I'm also aware that if you want that, what you should be pushing for is killer bots as it's exceptionally unlikely it'll ever be implemented before them for the same achivement/challenge related reasons that the killer still gets a chance to deal with the final survivor that just went bot after an abandon on the floor (there's a lot that task survivors with doing something at endgame/after gates are powered).
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And somehow, the on-rails automatic Mori of PTB's past has returned. Least this time it makes sense given it lets the Killer skip any cleanup duty after survivors abandon. (Though should still let survivors abandon during the Mori animation should they wish to skip it).
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No offense OP but survivors are not obliged to sit and watch every mori to please your power trip fantasy.
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