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Ideas to make the game more interactive

DemonicDemons
DemonicDemons Member Posts: 103
edited February 26 in General Discussions

I like the idea of healing totems and hook state removal totems in 2v8 and would like to see that implemented into 1v4 along side another mechanic in the form of extra totems, give each map a total of 16 totems, 10 totems are activated at the start of each map, if the totems are not cleansed, for each one still active the killer gains a 2% haste bonus for each gen completed maxing out at 20% at any given time. This would give survivors something other to do than gens making matches longer and would also help boost the use of hex totem builds because if you run one of those builds all 16 totems could be lit and you wouldn't know which is which making them actually viable.

If survivors get tunneled out no worries you have the heal and hook removal state totems from 2v8. Now you've fixed the gen rushing problem without touching generator speed or perks at all. I think this is the solution we've been looking for that will extend and make gameplay more interactive for all players involved.

Post edited by DemonicDemons on

Comments

  • PleaseRewind
    PleaseRewind Member Posts: 450

    The ability for a survivor to remove their own hook state should never make it to 1v4.

  • Nazzzak
    Nazzzak Member Posts: 7,674

    I doubt turning the game into a totem cleansing simulator will solve anything