Stop making crosshairs require add ons!

it should be an accessibility option for everyone and they shouldn't have to toss an entire add on for it this has become noticeable with tricksters rework we shouldn't gate keep accessibility behind a add on

Comments

  • OrangeBear
    OrangeBear Member Posts: 3,734

    Yeah it really doesn't make sense when the exact effect can be replicated by ReShade, which is explictly whitelisted for the game. So if you are on pc you are able to have a free addon and it's not considered cheating.

  • Mr_K
    Mr_K Member Posts: 10,440
    edited March 1

    If you need it for accessibility, there are plenty of ways to put a dot on you screen.

    A crosshair for Huntress would not take the arc into account. It would result in axes hitting the ground before the survivor.

    Nurse doesn't require an indicator and if you are planning on learning her it's best that you don't use the addon that provides one.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,228

    It would be easy enough show huntress's hatchet arc. They could just implement something like you see when throwing a grenade in pubg. When you wind up a throw it shows you the arc and end point of the throw with a line and dot at the end of it.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,631

    They alredy have a throwing arc style crosshair for springtrap with an addon. Itd be possible to do something similar with huntress and unknown. As you hold the hatchet it just has to show an arc line that gets straighter as it winds up. With unknown it can show its bounce trajectory. With deathslinger it can be a basic X or something so you can make quicker shots, knowing where the gun is going to aim before pulling it up.

    But generally its just nice to know where the center of the screen is so that you don't miss by a hair just because the center isnt shown without some addon or third party program or sticking something to your screen.

  • BongoBoys
    BongoBoys Member Posts: 817

    It should just be an option

  • Abbzy
    Abbzy Member Posts: 2,936

    Tbh one of the skill part in DBD is that on range killers you dont have crosshair and you must have muscle memory in your head and that skill to aim with them like huntress main with dot isnt huntress main for me unless he does only orbitals or quick shots (instantly throwing hatchets without holding them). Slinger has iron sights on his gun but his projectile doesnt behave like bullet so he needs to memory for distancing for hitting his shots.

    If they make it as feature (adding crosshair) than ok but all the respect I have for things like huntress snipes comes from the fact that they must do it without crosshair (they can have it with use of program or some monitors have this option build in). In these days everything that comes with skill and muscle memory is just changed and put away it seems but if they add it I wont be horrified like it will help a lot on every range killer (except slinger who cant quick scope and it will only help you like very very little on him) but on some dash ones like wesker where you will be able to more easily see the center in which path your dash goes and things like skini berts and long grabs will be way easier.

    I still dont think it will help atronomicaly new players because survivors have specific hitbox and projectiles from killers too like huntress hatchet looks like small axe but its in textures a bigger ball (thats why she hits oyu when you are behind corner and your back is sticking a little because survivors hitbox is slighly behind them so thats why experienced killers aim with hatchets on their butt and back that on their head or fron part like as trickster its better to aim for feet than survivors body whn he runs infront of you and tries to doge side to side), it will help them but not super crazy but if they will make my life easier because majority of community wants it (this feature with crosshair in game options) I not against it.

  • CatManThree
    CatManThree Member Posts: 107
    edited March 1

    I believe what they are referring to is the aim assistance addons in general not just a general crosshair. Such as the addon which visually shows Huntress's arc.

  • Abbzy
    Abbzy Member Posts: 2,936

    Its less skilled because its way easier to get hits like you think when somethink is made easier its not becoming less skilled?

    If they add it or not Idc but thing is there is huge difference when you must position yout aim by just instacnt and muscle memeory of where your crosshair is (middle of the screen) compare to line just dot or nay crosshair with target I think its pretty huge difference like hitting noscope vs scope hit. As for how it will help, yeah it will help on many characters so Im not against it but I dont think it will make all hits more "skilled" as they are now without crosshair but everyone is entitled to theirs oppinion so i leave this on you to decide what you think (as for me having something easier is less skilled like running 10 meters uphill sompare to run 100 meters to on straigh surface is pretty solid difference in dificulty and required effort as it is hitting something with crosshair or without it especialy on longer distance).

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 103

    Having a crosshair is no different than buffering inputs or having the progress bar on skills to tell you when your skill is ready so that you can properly time it. Its just standard tools present in a generations of first person games, telling where and how your skill is going to be used as opposed to guessing it in hopes you get it right at the heat of the moment. It feels disingenous to call someone less skilled for using something that already exists in game but locked behind resources, and then saying that not using it is the 'skilled' way to do it.

    Even the primitive FPS like Wolfenstein 3D or Doom used clever game design to tell you where your weapons are going to be firing towards, or just switched to having crosshairs for a reason. You can't compare it to a physical activity that requires no real sense of precision.

  • Wiccamanplays
    Wiccamanplays Member Posts: 272

    I'll keep saying it: accessibility should not be locked behind addons or perks.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,051

    I don't disagree with this idea, accessibility is a good thing.

    I'm not seeing where this, in particular, is an accessibility issue. Just calling it one doesn't make it so, or just about any qol or even balance recommendation could be branded as "accessibility".

    Something like fov slider (shadowborn base kit) helped mitigate motion sickness for people who have that issue. I can see that.

    Visual terror radius for those who are deaf or hard of hearing. Ok.

    Scratch mark custom colors and color blind mode is personally helpful as someone who is actually color blind.

    Maybe I just don't see it, but what real world condition is "having a crosshair" trying to specifically address?

  • MashedBroccoli
    MashedBroccoli Member Posts: 347

    most monitors have a built in cross hair so you don’t even need to go the reshade route. The decision to not have one in game is dumb and should change.

  • Abbzy
    Abbzy Member Posts: 2,936

    Is DBD fps game? The characters we talk about that will be effected by this the most (like huntress) were vreated in time when this wasnt even as addon in the game and as fas ras i know the first crosshair addon is on trickster before him only few killers got something simular but i wouldnt call it crosshair more like trajectory indicator of your power like in seige for nades how will the projectile of your power go and totaly first was nurse but for her its more like where your character will end up but we can count it as some type of crosshair too because nurse is the weapon.

    Having the primar play for ranged characters made without any crosshair for their range power (huntress) was intentional choice from devs and giving now this character some crosshair will lover skill because its making multiple things easier which is lowering standarts and thats loosening up skill. You backing by FPS games but is DBD FPS game? Even flashlights have no crosshair and only one thing was (if we dont count some late addons) on clown when you were effected by his purple gas (he had only purple back than and it already existed) where you got for those few seconds small dot in middle of your screen because some people went dizzy when they were blind by his power effect but thats gone, you say cant compare it well this now requires real sence and precision and that will be way less demanding with crosshair.

  • Mr_K
    Mr_K Member Posts: 10,440

    The arc is not easy with a crosshair. What you be asking for is a full on pointer showing you the fight path.

    I sorry, but some thing must take some kind of skill.

  • Mr_K
    Mr_K Member Posts: 10,440

    I'll repeat myself a bit, there are things that require some level of skill. Skill that comes with practice. Don't cheapen the killer by adding hand holding. Neither Huntress or Deathslinger require a means to show you where the axe/spear is going.

    For those saying it's an assessability concern, there's no need to add something for being unwilling to practice. Players with real disabilities can play these killers just fine. Focus more on the color blind and hard of hearing options. As sight and sound are far more important in DBD.

  • Mr_K
    Mr_K Member Posts: 10,440

    I would hate to see any aim assist in DBD. That includes the existing M1 aim assist.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 103

    You're not shooting guns, except for Slinger, but all mechanics related to a first person game follows. Your cameras is in first person, you have a weapon, you aim and shoot. You can aim, you can strafe, you can adjust FOV, even hit indicators exist like with Huntress, Trickster or Springtrap. All the aspects of a first person game are there, except the crosshair, that's locked behind a addon slot and resource. Its not a crutch, its a tool prevalent and necessary in any game that has these first person mechanics and its silly to say that people who use these tools are just not skilled enough. If people would rather not use it, it should be their choice.

    And aiming a flashlight, aside having the light trail you can use for aiming, is a close ranged tool meant only to be used when the killer is locked in animation. That's a far cry from having to aim and hit a survivor who has full range of movement at a far away distance, like Huntress.

  • cogsturning
    cogsturning Member Posts: 2,757

    I think people basically mean financial accessibility when they say this. My nice new TV has a customizable crosshair, but my old cheap one, and my crappy monitor, do not. This sort of thing can be cut off by costs, specifically in regards to consoles, which can't use options like Reshade.

    But yeah, accessibility isn't quite the right term, unless you go with it's most basic definition.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,051

    Yeah I just don't feel like "accessibility" is the right term. It's certainly a quality of life change, and I'm not opposed to it as a base kit feature or just a game setting.

    But I also don't think it's necessarily preventing people from playing or even fully experiencing the game either.

  • EntityNea
    EntityNea Member Posts: 226

    This should 100% exist by default for killers.
    Because a lot of monitors nowadays even have a setting to put a crosshair in the middle of your screen - meaning that anyone with a gaming monitor already has access to crosshairs.
    So the fair thing to do would be to just add an in-game option for a crosshair without requiring an addon.

  • JPLongstreet
    JPLongstreet Member Posts: 7,113

    Even if it greatly assists those playing with a controller, which lack so many basic options other games have already?

  • ArkInk
    ArkInk Member Posts: 1,116

    Agreed! It should be made a toggle, which frees up an addon slot for a lot of the cast to get playstyles too.

  • Abbzy
    Abbzy Member Posts: 2,936

    Flashlight still follows your indicator same as huntress but only difference is that the beam isnt one shot but can be held and shows your hitbox area, with huntress and rest of killers its middle of your screen and only on few its hidden behind resources (addons), like i said if they add it I wont be against it because it will be benefiting me on mutiple killers like all range ones and some dashing ones like wesker,demo or even dracula where third camera fov makes hitting second dash in open with flick very hard because unlike in firts person fov your vision is wider and that makes it harder to fucus on the middle of creen wheres that hitbox, it will help many players even if it will stay on survivor the flashlights will have point there so you wont be that off then before you actualy be using it for some time and see the hitting area of the beam. Lets say we agree on something like half the stuf and call it a day.

  • Xray
    Xray Member Posts: 390

    I'd love for the ranged killers to have a crosshair, would make playing the new trickster a bit easier.

  • Wezqu
    Wezqu Member Posts: 1,099
    edited March 2

    I have to admit I rather see crosshairs or other aim assisting things to be add-ons. Might be minority here but that is just my opinion.

    I like the fact that there is no crosshair as a feature and even if it makes me miss sometimes it brings its own flavor to the game.