Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Slugging for 4 mins.

Galafure
Galafure Member Posts: 47

Devs need to fix this. The concept of slugging the second to last to deny hatch is stupid. For one, by definition it is an exploit. Killers are denying an ENTIRE stage of the game. Just because their egos can't take the loss. More ridiculous because the hatch spawns at the killers feet half the time. The number of times that I have a good game and spend the last four minutes of the game doing a stomach crawl around the map is toxic and beyond shocking that a decade old game allows one side to treat the other so horribly. Let me abandon and force the hatch to spawn or let me stand back up at 2 mins. BHVR needs to stop catering only to the killer mains. Believe it or not there are those that only want to play survivor and not be tunneled and slugged. And as this is the internet all killer mains comments will be ignored. So I won't take the bait.

Comments

  • Classic_Rando
    Classic_Rando Member Posts: 570

    I play both sides about equally and I agree with you that getting slugged as 2nd to last survivor sucks and there needs to be an abandon mechanic is this situation.

    I don’t know why you had to add the extra “us vs them” divisive comments though. Simply making your point I think would have gotten a lot of support, but then you had to take needless shots at “killer mains” for whatever reason. This is the kind of stuff that just adds to the toxicity in the community.

  • Junylar
    Junylar Member Posts: 2,308

    Agree, here is an easy fix: remove the hatch.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,902

    I wouldn't say it's an exploit and more that it's intentionally a bad game design choice. They easily could make hatch reveal itself after the 2nd to last has been slugged for more than 10 seconds so and have it shroud itself if the slugged person somehow gets back up. It would need to reveal itself in a new location after, naturally. Once someone goes through hatch, there should be no more hatches that appear.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 105

    When I play killer I don't like having to wait at the endgame collapse for the survivor to leave the gate or jump into the hatch, and its something that happens almost every lost game. I guess we just have to learn to deal with each oppositions savoring their victory.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 105

    I am pointing that out because what happens on one side directly affects the other. What's the reaction a when a killer are forced to sit through the endgame collapse because a survivor felt like trolling and decided to hide somewhere using plot-twist during endgame? They now slug for the 4k because they don't want to deal with those things. Some people really don't realize why these things happen to begin with.

  • Junylar
    Junylar Member Posts: 2,308

    They do understand it, they just don't care. They never play as the killer, so they believe the killer is there just to entertain them. Just read how the OP post is written, the style says it all. The best we can do is to return the favor and intentionally use all the "mean tactics" they complain about here. I didn't usually slug for 4k, but now I will do it more often, thanks to the OP.

  • Junylar
    Junylar Member Posts: 2,308
    edited March 2

    You have no idea what others are thinking, you are merely projecting the us vs them because its fun!

    Read the OP again, it's us vs them written all over it, there is nothing else to project.

    This is pretty low to everyone else if you think your solution is 'the best we can do.'

    We could also appeal to reason, but it didn't seem to work for the last 10 years. The only way to fight the ignorance caused from lack of experiences is to provide said experiences. In other words, do unto them as they do unto you, if this doesn't make them learn - nothing ever will. You can't force survivor-only players to play killer, can you?

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 105

    Now you're just becoming childish and passive-aggressive yourself. People slug to the 4k because they want the full victory against the survivors, just like survivors who wait by the gate (besides the more altruistic reasons) just want to rub it on the killer's face instead of just leaving when they already won.

    Both lead to an already decided game being extended beyond it should and the respective frustration on either side, but you failed to understand that so I hope this gives better insight on the root of the problem how it can't exactly just be taken out as easily. Its not just because it wastes time, I am sure any killer or survivor players wouldn't mind playing 4 more minutes if it meant that they won, but rather that 4 more minutes are put into the game when its already over.

  • Reinami
    Reinami Member Posts: 6,813
    edited March 2

    Claiming its an exploit is dumb. But i agree, they should fix this, by removing the hatch mechanic and just replacing it with a short proper 1v1 for the killer and the last survivor so that its not purely RNG based and actually takes skill for both sides to finishg the game.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 105

    I've have numerous players say they enjoy slugging because it speeds the game up. If everyone is down/hooked, etc… its abandon time. This mindset is an issue, imo.

    But that's not… the problem… being talked about, no one brought that up. Its not the 4-man slug. Its when there's 2 survivors left, one is left slugging when the other is running for his life, taking the time to loop. One of them is just forced to sit there waiting for the match to be over. A killer trying to 4-man slug can lead to this, but that's different because there's still the chance of a comeback. I don't know anyone who wants to sit by while the other survivor is taking its time and looping when there are 3 gens left and your other two teammates are dead.

    Also, wanting a 'complete victory' is not the same as 'survivors rubbing a win in your face.' The things you put next to one another as equivalent is beyond me.

    Killer's closest equivalent for waiting on a gate to t-bag is to get the 4k, that was different before abandons existed but not anymore. The moment the last survivor is down, everyone leaves immediatly. No stalling, no endgame chat, not even the Mori. So they go for the 4k because its the only way they can also rub on a survivor's face.

    I don't like either of those things, to wait by the gate or go for the 4k, or have to deal with the consequences of being in the losing side of either of those things, but you won't see me coming here on the forums asking BHVR to remove it because I felt bad about, yet someone else complains calling out the devs that one side is making the game annoying for them, they just tend forget the same equal issue happening on the other side that causes the problem they're complaining about. Examples of that are genrush meta vs quad-regression meta. Everyone using Blight & Nurse vs Everyone using Exhaustion & Windows.

  • MoZo
    MoZo Member Posts: 873

    another problem that basekit anti-slug would’ve solved…

  • UnicornMedal
    UnicornMedal Member Posts: 1,925
    edited March 2

    The hatch should be balanced for bottlenecked trials, not as a last ditch effort (especially when it's particularly weak on that front as is). Additionally 2025 was supposed to bring us some changes to make this scenario less likely, but that is clearly not a concern for BHVR. Unfortunately, Survivors are expected to lose more, do less, and face harsher consequences for their failures. All we can really do at this point is ask for more "legal" chances to forfeit via Abandon.

  • Galafure
    Galafure Member Posts: 47

    I have ready every comment so far, even though I said that I wouldn't. I do not care if BHVR gets rid of the hatch. Truthfully THAT would solve the problem. If killers didnt have to be so scared of a lose they wouldnt bother slugging if there is no hatch. granted there are numerous people who are toxic because BHVR allows them to be. But that is a different thread. But @UnicornMedal is ABOSOLUTELY right, BHVR spent a year on fixing things like this and due to killer mains WHINING, ultimately spent a year DOING NOTHING. which people were mad after the dumpster fire walking dead chapter. but BHVR knew how to handle that. for all the negative, they spent money and bought back AOT skins and EVERY forgot. Thats what they do. they have a decade old game that EVERY update runs like an early access game but they keep getting forgiven.

  • Wiccamanplays
    Wiccamanplays Member Posts: 284

    To set aside the obvious anger/emotional over-investment OP has in their recent posts (happens to all of us), it is evident that the 2v1 is the worst potential part of any trial. There're a couple of different scenarios that can currently happen, and they're all annoying as hell for all concerned. Assuming that nobody gives up or DCs and there's noting like Devour Hope in play, this is how it goes down.

    Stage 1. Killer sacrifices 2 Survivors. If Endgame Collapse is not active, one of the following occurs:

    Survivors 3 and 4 can either

    a) try to finish remaining gens/open exit gates. Difficult, doesn't always work depending on gen progress/map layout but the most likely option to actually acheive something and is in the true spirit of the game.

    or

    b) hide and hope that Killer finds the other first. Bad scenario, wastes everyone's time, frustrates Killer and other Survivor. Survivors who do this often (or even go into the trial with the intention of doing this) exhibit a selfish playstyle that values their own survival over their team's.

    2. Killer, assuming they find a Survivor and can catch them in a timely manner, can

    a) leave Survivor 3 slugged to find Survivor 4 and get them too. Bad scenario, wastes time while Survivor 4 either runs, hides or goes on the merry-go-round of picking up Survivor 4 and being downed and healed on loop, negative feelings all around. Killers who do this often either believe that a 4k is the only acceptable win condition or have an animus against the Survivors, possibly for actions during the rest of the trial.

    or

    b) Killer hooks Survivor 3. This leads to another fork in the road.

    3. If Survivor 3 is on death hook (or is on Struggle phase and chooses to give up), Hatch appears and it's kind of irrelevant at that point whether Survivor 4 finds it or not.

    If Survivor 3 isn't on death hook, then Survivor 3 can attempt to self-unhook (or guarantee an unhook if they have certain perks). RNG based, improbable, doesn't necessarily change anything. Otherwise, Survivor 4 can then:

    a) try and unhook Survivor 3, which puts us right back at either point 1 or 2 depending on whether the Killer is camping the hook or trying to find Survivor 4. Bad scenario, wastes everyone's time, probably doesn't change the outcome. Survivors who do this frustrate me because, from my perspective, they're prolonging the trial for no reason and may just be farming their teammate for BP.

    or

    b) wait out Survivor 3's ENTIRE hook time (can be as much as 140 seconds if they go through full Struggle phase) to try and get hatch. Bad scenario, wastes everyone's time, might result in an escape for Survivor 4 but leaves everyone feeling kinda bad about it.

    How many of these outcomes are actually enjoyable for anyone? Almost none. Neither Killer nor Survivor should be able to drag out the end stage of the game as long as is currently possible.

    I propose that, when the second Survivor is sacrificed and all generators have not been repaired, the Hatch should spawn and one Survivor can escape through it, triggering the endgame collapse. This means that Survivors cannot be held hostage in the game so easily by a Killer slugging for a 4k, and the chances of escaping go up at least a little, while still incentivising Survivors not to hide, since the Killer could close the Hatch prematurely and start the clock on the EGC. However, the Killer also gets their Final Mori or whatever we're calling it, so they can kill a downed Survivor without having to hook them. This obviates the need to slug in this scenario and also prevents either side from prolonging things with repeated pickups or downs.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,386

    hatch isn't the problem its the killer ego that feels the need to draw out matches because they got tbagged once and now they've gone full Joker.

    hatch is a match formality to wrap out a match whose conclusion is already decided. it's prettier than just crashing the game the second it's a 1v2.

    the problem is that killers see "ESCAPE" when it's just a mere formality to move on to the next game and get weird about it. just hook the 2nd last and move on GG, if the last Survivor types GG ez just ignore the rage bait

  • Junylar
    Junylar Member Posts: 2,308

    Half of the survivor community members, who always sit on the hatch and teabag, before jumping into it in killer's face and saying "gg ez noob killer" in the chat, would kindly disagree with you.

  • Nicholas
    Nicholas Member Posts: 2,159

    People don't understand that the Hatch provides hope. Hope is important in games and what motivates people to keep playing. The simple fix is: the second-to-last can accelerate their bleedout and die on the ground, then the Hatch spawns, and if it's not closed or used within two minutes, it auto-closes and triggers the collapse. This eliminates the need to drag the Trial out and avoids players camping Hatch. Survivors to a lesser extent, since they can be pushed out, but The Killer can prolong the Trial since a Survivor cannot jump in with them hovering. And doing a generator gives your location away and is not always viable.

  • NeverSolus
    NeverSolus Member Posts: 84

    All due respect, this is something of a kicking-the-can-down-the-path solution. This would just encourage killers to slug at 3 to minimize mobility before the hatch. I like the energy and your assessment breakdown of options is accurate, but I don't think spawning the hatch earlier helps any. In fact I'd argue hatch spawning at 2k would only encourage slugging and tunneling as well, as the ability to force a hatch spawn when you have memorized the positions of hatch means you can bypass the gen-rush issues by tunneling to two and engaging in fun-happy-chase-time, which is what many killers want when faced with the alternative of gen-rushing and looping a T/L until the heat death of the universe.

    Then again, to expose my bias, I'm also of the 'get rid of hatch and add a third gate' school of thought. Hatch encourages ratting and the number of go-next behaviors I've seen when I hook the third is astonishingly more common than people actually playing out. I'd place the stats around 70%+ off the top of my head for go-nexting on Surv 3 hook.

    The hatch idea was itself pretty nifty, but it's only begun to congeal into a larger behavioral problem as the meta secures around it. The meta being, from my personal experience and perspective only, 'If you are on the hook and two are dead, go-next to permit the fourth a hatch chance.' I don't blame surv's either, mathematically it's the most sound choice. However as long as that behavior continues, you'll see slugging on the third surv continuing to counter it.

    It's just plays and counter-plays. It's not an exploit anymore than vaulting a pallet into the killers hitbox to avoid a hit is an exploit, or locker hopping to avoid a nurse is an exploit.

  • Squishmella
    Squishmella Member Posts: 3

    Funny how you respond with that, as every comment I’ve ever seen you make shows you never play survivor. Hypocriticism at its finest.