Gen Rushing isn't a real thing! Neither is tunneling I guess.

MechWarrior3
MechWarrior3 Member Posts: 5,636
edited March 3 in General Discussions
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3 Minute and 46 second match by the way. All 5 gens done and the exit gate was 99. Super fun! Truly!

BOTH are real and BOTH are very unfun. My matches all night are filled with sweat fest players on a Monday night. The MMR System truly is a work of art.

Post edited by Balrog on

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Uff though game tho….

    Yeah from time to time some unholy times can be reached in gen efficenty.

    But thank god it is not that common, most of my matches pendle around 5 to 7 minutes (wins or loses)

  • MechWarrior3
    MechWarrior3 Member Posts: 5,636

    I agree. Its just super boring. The meta needs a huge shake up.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    A huge problem is to balance Genspeed overall without dictating a meta.

    This is a example out of my head and nothing official

    Lets say that BHVR wants a normal game of DBD to be around 7 Minutes.

    Now you got the normal playerbase, some are good (needs less than 7 mins), some are mid (needs around 7 mins), some are bad (need more than 7 mins). This would balance out at some kind but… you still got the following.

    • griefing players
    • players playing for everything but the objective
    • quest and archivment hunters
    • people prefer the hiding factor
    • and so one you know this kind of players

    These players can be everything from good to bad players but they drag the game length and the time to finish a generator down. Killrates rise and less gens get done. Now BHVR gets envolved and trys to fix things for the masses of people. But this affects the bad players as hard as the good players, because the players which normaly reach times less than 7 minutes get even more tools to rush gens.

    And so you get to a point where the gen speed feels incredible to compete against.

  • ConsAnthroid
    ConsAnthroid Member Posts: 36
    edited March 3

    Welcome to DbD. It has been like this since forever if you play against survivors with brain.
    Unless you are killer who ignores game mechanics or have high lethality the survivors can almost ignore you, even if you chase near gens. ESPECIALLY NOW WITH THE PALLET DENSITY UPDATE.

    That's why I switched to playing exclusively Billy and Huntress. You can disrespect me, but you will not get out if you do so.

    PS: You disconnected, so you lost twice. Not only they won the game, they had fun making you so mad that you DCed and got penalized for it.
    Never do that. Just open the gate and go afk.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,636
    edited March 3

    I'm aware of how DBD works. Wouldn't say I was "Mad"…Just not very stimulating gameplay when the gens fly and you can't enjoy the chases..I could careless what anyone thinks when it comes to being "Toxic" at the end.. I dced/Abandoned because the match was over so I went to make food.

    Don't see the big deal in that. Saved my time and moved on.

  • ConsAnthroid
    ConsAnthroid Member Posts: 36

    If you were aware they you would know that trial isn't over till it's over.
    Amount of games I won even though it looked lost is too damn high. If you give up so easily, killer isn't for you.

    Also if you want to "enjoy the chases" play 2v8, because 1v4 is 95% about pressuring generators. Sadly.
    Sure, you do pressure them by WINNING the chases, but downing survivors efficiently and enjoying the chases are two completely different things.

    I am not attacking you, you will do what you want. It's just playing basic M1 killers always was extremely hostile and if you don't have thick skin you simply shouldn't.
    Main Billy, after learning period he is the most fun to play and go against in the game + you are always lethal.

  • top500spiderman
    top500spiderman Member Posts: 183

    I to get games like this quite often, and the honest truth is that you’re probably just a solid killer.

    The issue is that players who experience coordinated, high-efficiency survivor play regularly don’t really have a strong voice in the broader discussion. A large portion of the survivor playerbase consists of solo queue players, and many of them don’t consistently practice strong generator efficiency due to their MMR bracket and the nature of solo queue.

    Because of that, their perspective on what survivors are capable of is shaped by the games they personally experience. If most of your matches involve inefficient gens, weak coordination, and inconsistent looping, your balance opinions are naturally going to reflect that environment.

    So when you post games like this, the usual responses are predictable:

    1. “That’s rare.”
    2. “You just played badly.”
    3. “You ran the wrong perks.”

    But anyone who has faced strong, coordinated SWFs knows the reality: there are only a handful of killers who can realistically have a chance to keep up against a well organized, high efficiency team.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 407

    I think tool boxes are very overpowered, the devs really need to look at them. You can do a gen alone in almost half the time.

  • ImWinston
    ImWinston Member Posts: 823
    edited March 3
    • Yes guys, what OP says is true, but seriously, how many times can this happen in the life of a killer player? It requires an organized SWF, with communication, and EVERYONE on the team must have a gen-rush build. (There are some speed record attempts on YouTube.) But in comparison, how much more effective and frequent (and easier because it doesn't require any organization) is tunneling on 4-5 gen? We can safely say that the ratio is easily 100 to 1.🤣

    Edit: It's like when you stack We'll make it + boon "circle of healing" + Orela perk with 2 stacks + 4 stacks of Desperate Measures... a full heal takes about 4 seconds.... but objectively, apart from funny videos on Youtube, how many times can this happen in the "real life" of a DBD player?🤣

    Post edited by ImWinston on
  • DevLinky
    DevLinky Member Posts: 82

    If it's that common then why are you sharing only one example? Genuinely asking.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,237

    If I bring 0 slowdown perks, then games that will end around 4-5 minutes will be way more likely. So that's why at least 1 slowdown perk is kinda mandatory unless you play Blight/Nurse. If you don't do that, you are not trying to win…

    Exactly same for survivors. Complain about tunneling, but don't do anything against it. They don't even play around it and unhook while killer is still nearby.

  • ImWinston
    ImWinston Member Posts: 823
    • You're absolutely right, playing without DS, Off the Record, DH, or any other anti-tunneling perk in 2026 is unacceptable... all perks that are easily accessible and counter the strongest strategy of the killer in the game. And it's the same for killers; playing without at least one slowdown perk is simply insane (unless you're a Nurse).
  • Reinami
    Reinami Member Posts: 6,742
  • cogsturning
    cogsturning Member Posts: 2,678

    Genuinely curious, are you enjoying playing while feeling like you're obligated to bring certain perks? Like, is that fun?

  • TicTac
    TicTac Member Posts: 2,841

    Did they have a lot of gen perks/toolboxes or was it mostly pure gen efficiency?

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,237

    If you want to win, you play what's optimal for that. That works for any game…
    In DBD perks are "fixes", you are supposed to use perks that will help with your weakness, or fight something you don't like.

    It's up to you what you consider fun. I don't need perks to have fun in the game, but I know situations I want to avoid that will make it "unfun" for me and so I use perks to prevent those.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,230

    gen rush and pre run have to be my least favourite play styles. I get why people do it, its like in Red Dead Online you can't ever trust another person you always have your hand on your holster.

    there's no way to discern intent so survivors feel the need to go nuclear or be hyperefficient. sure, I go into matches aiming for the 3k but I'll take any result if I get enough action, even a 0k. I was sad when we nerfed WGLF at 150% be ause that means people just went back to playing Lara Croft. I miss people running up to my face looking to try something cheeky.

  • cogsturning
    cogsturning Member Posts: 2,678

    Some are fixes, if you want them to be, but I don't think backpack killers and pebble+bardic+scene partner survivors view them that way. The majority of perks are niche, useless, or memey.

    That's fair. I guess I just don't find making a build based on what some else might do very enjoyable.

  • NeverSolus
    NeverSolus Member Posts: 46

    It's really not as uncommon as you make it out to be. I encounter one to two hyper coordinated SWF's a night, and I only play around ten matches a night. That would put it at 10% or so in whatever MMR I live in. Whether it be healing efficiency teams, boon stacking teams, gen rush teams, or full-on bullysquads. The most common by far is gen rushers however.

    That being said - does it matter?

    Thought experiment. There's a restauraunt in town trying a new process. A red card is placed on your table during dinner with a friend. Now if at any time one of you picks up that red card the other party is forced to pay for the entire meal.

    Is your first thought 'I just won't go without people I trust'? That's pre-made matches.

    Is your first thought 'I want some regulation enforced on this to make it more fair'? That's the competive scene.

    Is your first thought 'I'll just pull the card everytime because he will if I won't'? That's killers tunnelling to avoid being pinned by hyper build SWF's, or alternatively, that's people running hyper SWF's to avoid being tunneled.

    Is your first thought 'I'll just suffer through it and miss out sometimes'? That's the soloQ'ers being told to just cope.

    Is your first thought 'I'll eat elsewhere'? That's a different game.

    Is your first thought 'Why can't we get rid of this red card'? That's the point I would express.

    The problem isn't how people behave under these circumstances and how you can carve out a niche in which to enjoy the restauraunt. The problem is itself the circumstances. Granted it's not as easy for the dev's to simply stop the red card, it's much more complex an issue, but that doesn't change the end-goal here. The end goal should be removing the red card, not finding a philosophy that makes stomaching the gamble more tolerable.

    The red card existing at all is the focal issue, unless the restauraunt is married to keeping the red card intentionally, which I do not believe is in the spirit of BHVR's leanings and I offer them somewhat more credit than that. It's just a difficult task to take on, particularly when each niche change or adjustment is answered with all the fury and bluster of a fire god by one side or the other.

    Can we just agree that The Red Card Existing is in itself, not a desirable outcome? One that we can work our way away from?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,636

    I have good games and bad games like anyone else. Miss me with your negative attitude though.