Operation Health needs a part 3

So I've been away from DbD since the release of RE9, and decided to come back to catch up on some Rift quests today. And my first (and only) match ends up looking like this:

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Camera was bugged behind the character and kept clipping into objects, his torso had for some reason divorced from the rest of his body, AND he also kept playing his scream that he does when he loads into a match on repeat.

Oh and I also fell through the ground several times.

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It's genuinely sad how unplayable this game is just from a technical standpoint. There's like a 20% chance that something just won't work properly every time you play a match. Be it small visual/audio bugs, wonky hit detection, or something completely broken like Kaneki being split in two (for some weird reason).

Going from playing other well-optimised and bug-free games in my library back to DbD is genuinely jarring. If DbD achieves anything in 2026, I hope it's stability because I'm over the bugginess at this point. There was a time when some of the jankiness was endearing but these days I just want the game to function man.

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Totally agreed…

    Last Day I played Trapper and I couldn´t place my traps because the character model bugged out when I tried. So after placing a trap it instantly snaped as if I ran over it…

  • brewingtea
    brewingtea Member Posts: 770

    Speaking as someone who believes that survivors do need some buffs…

    I agree with this.

  • Junylar
    Junylar Member Posts: 2,308

    The amount of downvotes under your post shows this community got the game it deserves.

  • Nazzzak
    Nazzzak Member Posts: 7,599

    If they paused the game every time a new bunch of bugs showed up, we'd never get updates again lol

  • Royval
    Royval Member Posts: 1,251

    “Operation Health” proved to be nothing but wasted resources from survivor players that over exaggerate every aspect in dbd. I don’t think we need that ever again.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    no it showed that killers are huge crybabies and when things don’t go there way they will throw a huge tantrum until all the changes get reverted

  • MechWarrior3
    MechWarrior3 Member Posts: 5,650

    This post is so real my friend. I’m not even joking when I say this, I feel like all I do as a part time job is send in bug reports for them with videos every week because the game just doesn’t work like it should.

    There is not a single match or killer I can play without there being some form of bug that has to take me out of the immersive experience. When it does I have to pause, clip it and save it just to upload it for later.


    I have seen a few of my reports get fixed which is satisfying but at what cost? Months and months of frustration dealing with the issues.

    I wasn’t impressed with Operational Health Part 1 or 2 because it didn’t feel like they put in nearly as much effort as they should have. I look back and I think “We had a health operation? I didn’t notice.”

    I will say the best change they have done was moving the bug reports off the forums and to their third party site. They are getting a lot more done over there which is nice.

    Like you though I just want a game that works. Tired of waiting months to years for fixes, balance adjustments, tweaks and reworks. They really need too be more efficient. I’m all for new content and it’s exciting but it’s hard to keep or stay excited when you know that new toy will be broken, not taken care of, minimal fixes, or you fall in love with the OG design just for them to change it.


    Older designs should also be an option for addons should you wish to express that creative route. Shouldn’t be forced to play one way only.


    Anywho I digress.. Great post. This resonated with me hard. Good to see and hear from you my friend. ❤️💯

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    makes sense he was the #1 most requested character besides Jason

  • random1543
    random1543 Member Posts: 516

    Its because alot of the changes that where promised where scarped or so minor

    image.png

    We have stuff like "reduced login steps" that removes one button you press when launching the game that is such a minor QoL change in the grand scope of things.

    I marked spawn rules as yellow because I see complaints that it does not work correctly

    Off topic but did console folks ever get the keyboard and mouse option?



  • UnicornMedal
    UnicornMedal Member Posts: 1,901

    Yeah exactly. All that it did was cause a ton of problems and upset people. Which in the grand scheme of things is every year of DBD. 😭

  • kit_mason
    kit_mason Member Posts: 723

    It needs a Phase 2 first. Basically all of the health changes were scrapped because, as it turns out, basekit systems don't hit the killers that need to be hit by them (top 5) nearly hard enough at the expense of hitting bottom 15 too hard.

  • Chrarcq
    Chrarcq Member Posts: 143
    edited March 6

    It needs a proper part 1 and 2 first. Many mistakes were implemented to the game last year.

  • Brimp
    Brimp Member Posts: 3,613

    I find it there is a difference between stuff being nerfed but non-intrusive and literally rail roading you into a certain playstyle or there goes your chances of winning against people with brains as a majority of the roster. You know its bad that when even a previous developer came out of the woodwork and say some changes would have been bad.

    Overall, the anti-tunnel and camp systems were huge failures as it didn't hit the mark to make weaker killers stronger as the buff they got for unique hooking was hit by a compensation nerf to playing efficiently in the first iteration of the anti-killer system while the second literally was no incentive at all. Seriously why were we going to punishing one role for playing efficiently but not the other?

  • UnicornMedal
    UnicornMedal Member Posts: 1,901

    Not trying to lay this all on your doorstep, but the logic last year is so insane to me. Phase 1 included a full PTB followed by a week live of players getting harsh DC penalties during the game for playing normally, which is still active in the game but only reduced. By comparison, anti-tunnel/slug/camp only got 2 days in the PTB before it was pulled.

    I really don't know what more evidence we need that they prioritize one role over the other. There used to be at least some ambiguity about it. But we keep playing this game where we have to agree that Killer is eternally in a bad spot.

  • Brimp
    Brimp Member Posts: 3,613

    The DC penalties for playing normally should be gone yeah I do find it a bit insane how getting tunneled too fast can still result in one. As for prioritizing roles… I would say new players rather than a role. It just so happens new players like to tend to stick to survivor as playing with your friends most of the time is a lot more fun than playing alone. It's why we got those sweeping changes to "give everyone a chance" as I would like to call it. They tried those sweeping changes and almost every big content creator I saw were saying "yeah no this is bad for the future of the game" which is probably why it was reversed so quick. I've seen many opinions over the internet about killer and I couldn't agree more with the take this its the "big sibling" role where you have to go easy on the younger brother. Even right now the current systems in place really impede on lower tiers.

    While I wouldn't be opposed to tunneling and camping getting changed in some way it has to be a good way. I believe it just needed some major adjustments to at least get something in, but BHVR did the one of their 2 options of partially implement it or don't do it at all. Simply slapping on penalties for participating in scenarios the survivors could control against a good chunk of killers (like going down under a pallet with a survivor making themselves known to be nearby in save range to build up anti-slug + waste a lot of the killers time in one place) was not the best choice. They could go the more ambiguous way of finely tuning penalties for each killer but with the rate they usually add killers it will get very out of hand as others get balance changes and to me personally is unsustainable and I could see that as apart to play as to why the first system was scrapped.

  • Abbzy
    Abbzy Member Posts: 2,911

    It wasnt about forbidong something but more about punishing killers that play weaker character or dont even tunnel in first phase and second just punished killer wothout giving him some reward for playing nice and spreading hooks instead punished killers hard (especialy first phase) and the weaker killers couldnt compeate with these changes against decent survivors. These antitunneling operations even nerfed killers in endgame significiantly rspecialy first phase with giving the endurance and haste for 30 seconds which was against many 110 killers and m1 killers basicaly free escape to gates after unhook if survivor wasnt hooked in bad spot far from gates or killer didnt have good catch up mobility which he could use to get them before they reached gates.

    The whole reason why it failed was because both phases punished tunneling but more if killer didnt tunnel and still the less punished from all were hardcore tunnelers that tunneled like it was comp match, the reward was nice on first phase but punishments were still more damaging to none tunnelers and weaker killers that cant have 6 hooks at 1-3 gens left against decent teams and second phase just massively buffed survivors after being unhooked and rewards for fresh hook for killers were basicaly none existant or didnt do almost nothing so tunneling was just way better option.

    Both failed for varius reasons.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    like I said I’m not saying they were perfect but every YT which I can’t name threw huge tantrums and said killer and dbd will die and BHVR has killed dbd

    All they had to do was just make it so if you kill a survivor before 4 hooks the other 3 gain a 25% repair speed bonus. You can still kick and block gens but since you tunneled early your punished and the bonuses would be disabled

    Bam perfect with some minor improvements

    But nope all the “people better than BHVR” grifted and made so many clickbait grrr BHVR bad BHVR no good videos all from the whiny killer mains who are Stuck in 2017

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 103

    The problem is that they didn't went with the minor improvements route, but instead they overblown some of the slugging and tunneling bonuses which were basically multiple free basekit perks rewarding survivors for getting tunnelled, hooked or even killed. They tried to reduce slugging and camping simply by making it impossible to do so and failed, and the bonuses for not doing those playstyles benefited the S-tiers more that everyone hates than the weaker killers that needed help.

    If anything, it was and still is BHVR's inability to balance both sides properly that caused the Health Operation's downfall.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247
    edited March 6

    if you kill a survivor before 4 hooks the other 3 gain a 25% repair speed bonus

    This would be perfectly fine, but changes on PTB were way more than this…
    What you suggested is something completely different to what BHVR tried to implement.

  • Abbzy
    Abbzy Member Posts: 2,911

    The first one got some point like punish fast kill on many gens but than turn it off on like 3 gens left when 2 already poped and turn the big antitunnel or some of its effects on some gens or end game and it would be very good for healthier state of matches but instead they made second one where they missed all key points and just ment to hardcore buff antitunnel while giving killer almost no reward for unique hooks (the haste that is lost on using killer power or breaking action or when you start chase in form of bloodlust is one of biggest choices that showed devs kinda are very off with understanding their game like they just play only tutorial, this reward was almost unusable on majority of killers especialy lot of those that would need it a lot like ghostface,trapper,hag,onroy because blight,kaneki or billy dont care for some small haste that gives them very little they have super powers already but these smaller weaker killers do and thats something devs cant grip since 2017).

    The YT part of content creators saying DBD will end well the people that got brain and some experience with spikes in their content can make their picture themselfs right after they see that content if its something they cant or wont or dont want experience themselfs (not everyone can or wants to download ptb and play there so they get their veiw on these things from sources like patch notes and videos from content creators), sometimes some things are exaggerative, overdone to get attention on something and bring questions and people to their viewer base for gain in many forms but they were kina right that both these things were actualy bad atleast in execution the devs had in ptb and they werent even changed or upgraded to fit more to live state of the game which is why they didnt succeeded.

    No hate for devs but they are more for me especialy lately as the memes of mechanic vs engineer like if you know someone desings something but the execution of that thing or some part is so stupid in terms of maintaince that it basicaly looks like it couldnt be made by someone smart.

    image.png image.png

    Something likem this for imagination.

  • Abbzy
    Abbzy Member Posts: 2,911

    Pretty much nothing wrong in fixing bugs and better anticheat or more things to reduce cheaters if you dont fail here Idk why can hate it I think majority would welcome things like this if thery werent failed or wasted and more things were more broken than they were before like bugmaster.

  • Zuiphrode
    Zuiphrode Member Posts: 582

    How many nerf ghoul threads are there on the forums right now for a killer who the devs have said is statistically average in terms of kill rate and slightly above average at the highest end MMR?

    Yeah ok.

  • cogsturning
    cogsturning Member Posts: 2,729

    It doesn't matter what the numbers say if people are miserable. He remains the most hated killer in the game to play against, while the anti-cheese ptbs were nuked immediately instead of just getting adjustments. We never even got to see any real numbers for those because they never got implemented. They could have tried 15s of Elusive or one other tiny thing to improve the situation, but no. So who is being listened to more?

  • Zuiphrode
    Zuiphrode Member Posts: 582

    Most people don't have a problem with ghoul, dude. There's a very loud, very vocal minority that will rest at nothing to have him destroyed.

  • cogsturning
    cogsturning Member Posts: 2,729

    Yeah people complain about him and make feedback posts with suggested changes daily—and I've seen multiple people with names like "Ghoul=DC"— because most people are fine with him, according to you. Pretty sure it's mostly the people that play him that are fine with him, and many have openly said it's because he's easy. There's definitely a very loud, very vocal minority in this game's community, but it's not the ones you're talking about.

  • Shinkiro
    Shinkiro Member Posts: 495
    edited March 7

    I know its hard to believe, but a super tiny minority on forums complaining thats already a super tiny minority of players doesn't represent the playerbase. As with every single game, the vast majority of players simply play the game and don't cry about it every day. If people are "miserable" that really says more about their mentality about the game than anything else.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,853

    The thing is that even some of the parts which got implemented were just so pointless.

    The Surrender Option was great, I have no complaints here.

    Gamma Settings are fine, even tho I personally did not really care for them. And people who use filters to make their game as ugly as possible to gain a slight advantage are still doing that. So not sure if that was really helpful.

    "Go Next" prevention is just frustrating IMO. Like, I cannot suicide on Hook anymore when the game is over, e.g. 3 Survivors on Hook, one person hiding. I also cannot go next when I am slugged for the 4K. But I still have to play with a Bot because one Survivor DCs and that Bot is useless. I dont know, I think they could have done more for people who stick around and more when the game is basically over.

    Improved AFK-Bots… No idea what this even is, I think this was mainly for 2v8? Because Bots in general are terrible.

    Map&Key Item Balancing… Horribly done. Yes, they did a rebalancing, but all they did was to make Items which are already very unpopular even more unpopular and weaker. So if their goal was that more Survivors use Medkits and Toolboxes since those are the only good Items, they achieved it. If they wanted to make Survivors use other Items, the rebalancing of Keys and Maps and the big fail which are Fog Vials (which will not change after the upcoming patch) are not really the way.

    Bulk Bloodpoint Spending… This was good, no complaints here.

    New Quest System… This is a big bummer IMO. I think the Quest System before with the Tomes was way more interesting and unique. Especially because if encourages you to try other Perks or Characters. Nowadays, this is just not the case anymore, the Quests are basically "play the game". And since you get all the Rewards automatic as well, I dont even look at the Rift or the Quests anymore. This was just one thing they did to appease newcomers who come with FNAF, because god forbid those would have to deal with anything else except for the most generic quest system in the world.

    More Perk Presets… Nice, but I think most people use the same Perks again and again.

    Preview your Perks in the Lobby… Useless.

    Accessibility Improvements… This is good, but I would not rteally praise them for that. They are just implementing things in the game which should have happened years ago.

    Prestige Rewards… Lackluster.

    Reduced Login Steps… Fine on paper, but in reality the change is barely noticeable.

    Overall… Too little and often too late. And the sad thing is that they did this not to improve anything for the players, but because a huge license was around (FNAF) and otherwise they would not have cared at all.